tweaks
This commit is contained in:
		| @ -45,18 +45,18 @@ export class TetraGUI extends GUI { | ||||
|                     }) | ||||
|                     loadingManager.onLoad = function() { | ||||
|                         scene.vortex.darkCylinder.material.map = darkTexture | ||||
|                         scene.vortex.darkCylinder.material.opacity = 0.1 | ||||
|                         scene.vortex.darkCylinder.material.opacity = 0.035 | ||||
|                         scene.vortex.colorFullCylinder.material.map = colorfullTexture | ||||
|                         scene.vortex.colorFullCylinder.material.opacity = 0.7 | ||||
|                         scene.vortex.colorFullCylinder.material.opacity = 0.6 | ||||
|                          | ||||
|                         scene.vortex.globalRotation = 0.028 | ||||
|                         scene.vortex.darkTextureRotation = 0.005 | ||||
|                         scene.vortex.darkMoveForward = 0.009 | ||||
|                         scene.vortex.colorFullTextureRotation = 0.006 | ||||
|                         scene.vortex.colorFullMoveForward = 0.013 | ||||
|                         scene.vortex.colorFullMoveForward = 0.015 | ||||
|  | ||||
|                         scene.ambientLight.intensity = 1 | ||||
|                         scene.directionalLight.intensity = 5 | ||||
|                         scene.directionalLight.intensity = 1 | ||||
|                     } | ||||
|                 break | ||||
|                 case "Espace": | ||||
|  | ||||
| @ -15,8 +15,8 @@ export class TetraScene extends THREE.Scene { | ||||
|         this.ambientLight = new THREE.AmbientLight(0xffffff, 1) | ||||
|         this.add(this.ambientLight) | ||||
|          | ||||
|         this.directionalLight = new THREE.DirectionalLight(0xffffff, 5) | ||||
|         this.directionalLight.position.set(5, 40, 20) | ||||
|         this.directionalLight = new THREE.DirectionalLight(0xffffff, 1) | ||||
|         this.directionalLight.position.set(5, 0, 20) | ||||
|         this.add(this.directionalLight) | ||||
|  | ||||
|  | ||||
|  | ||||
| @ -11,7 +11,7 @@ export class Vortex extends THREE.Group { | ||||
|         this.darkMoveForward = 0.009 | ||||
|          | ||||
|         this.colorFullTextureRotation = 0.006 | ||||
|         this.colorFullMoveForward = 0.013 | ||||
|         this.colorFullMoveForward = 0.015 | ||||
|  | ||||
|         const commonCylinderGeometry = new THREE.CylinderGeometry(35, 35, 500, 12, 1, true) | ||||
|  | ||||
| @ -27,7 +27,7 @@ export class Vortex extends THREE.Group { | ||||
|                     texture.repeat.set(1, 1) | ||||
|                 }), | ||||
|                 blending: THREE.AdditiveBlending, | ||||
|                 opacity: 0.1 | ||||
|                 opacity: 0.035 | ||||
|             }) | ||||
|         ) | ||||
|         this.add(this.darkCylinder) | ||||
| @ -42,7 +42,7 @@ export class Vortex extends THREE.Group { | ||||
|                     texture.repeat.set(2, 1) | ||||
|                 }), | ||||
|                 blending: THREE.AdditiveBlending, | ||||
|                 opacity: 0.7 | ||||
|                 opacity: 0.6 | ||||
|             }) | ||||
|         ) | ||||
|         this.add(this.colorFullCylinder) | ||||
|  | ||||
| @ -90,7 +90,7 @@ let minoMaterial = new THREE.MeshStandardMaterial({ | ||||
|     transparent: true, | ||||
|     opacity: 0.6, | ||||
|     roughness: 0.1, | ||||
|     metalness: 0.9, | ||||
|     metalness: 0.95, | ||||
| }) | ||||
| /* | ||||
| let minoMaterial = new THREE.MeshPhysicalMaterial({ | ||||
|  | ||||
		Reference in New Issue
	
	Block a user