diff --git a/jsm/TetraGUI.js b/jsm/TetraGUI.js index efdbdf3..842c213 100644 --- a/jsm/TetraGUI.js +++ b/jsm/TetraGUI.js @@ -45,18 +45,18 @@ export class TetraGUI extends GUI { }) loadingManager.onLoad = function() { scene.vortex.darkCylinder.material.map = darkTexture - scene.vortex.darkCylinder.material.opacity = 0.1 + scene.vortex.darkCylinder.material.opacity = 0.035 scene.vortex.colorFullCylinder.material.map = colorfullTexture - scene.vortex.colorFullCylinder.material.opacity = 0.7 + scene.vortex.colorFullCylinder.material.opacity = 0.6 scene.vortex.globalRotation = 0.028 scene.vortex.darkTextureRotation = 0.005 scene.vortex.darkMoveForward = 0.009 scene.vortex.colorFullTextureRotation = 0.006 - scene.vortex.colorFullMoveForward = 0.013 + scene.vortex.colorFullMoveForward = 0.015 scene.ambientLight.intensity = 1 - scene.directionalLight.intensity = 5 + scene.directionalLight.intensity = 1 } break case "Espace": diff --git a/jsm/TetraScene.js b/jsm/TetraScene.js index 595a875..72b3bc3 100644 --- a/jsm/TetraScene.js +++ b/jsm/TetraScene.js @@ -15,8 +15,8 @@ export class TetraScene extends THREE.Scene { this.ambientLight = new THREE.AmbientLight(0xffffff, 1) this.add(this.ambientLight) - this.directionalLight = new THREE.DirectionalLight(0xffffff, 5) - this.directionalLight.position.set(5, 40, 20) + this.directionalLight = new THREE.DirectionalLight(0xffffff, 1) + this.directionalLight.position.set(5, 0, 20) this.add(this.directionalLight) diff --git a/jsm/Vortex.js b/jsm/Vortex.js index aebeb90..4d9df02 100644 --- a/jsm/Vortex.js +++ b/jsm/Vortex.js @@ -11,7 +11,7 @@ export class Vortex extends THREE.Group { this.darkMoveForward = 0.009 this.colorFullTextureRotation = 0.006 - this.colorFullMoveForward = 0.013 + this.colorFullMoveForward = 0.015 const commonCylinderGeometry = new THREE.CylinderGeometry(35, 35, 500, 12, 1, true) @@ -27,7 +27,7 @@ export class Vortex extends THREE.Group { texture.repeat.set(1, 1) }), blending: THREE.AdditiveBlending, - opacity: 0.1 + opacity: 0.035 }) ) this.add(this.darkCylinder) @@ -42,7 +42,7 @@ export class Vortex extends THREE.Group { texture.repeat.set(2, 1) }), blending: THREE.AdditiveBlending, - opacity: 0.7 + opacity: 0.6 }) ) this.add(this.colorFullCylinder) diff --git a/jsm/gamelogic.js b/jsm/gamelogic.js index 8a5ee2a..2cbb358 100644 --- a/jsm/gamelogic.js +++ b/jsm/gamelogic.js @@ -90,7 +90,7 @@ let minoMaterial = new THREE.MeshStandardMaterial({ transparent: true, opacity: 0.6, roughness: 0.1, - metalness: 0.9, + metalness: 0.95, }) /* let minoMaterial = new THREE.MeshPhysicalMaterial({