speak
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@@ -145,7 +145,7 @@ let game = {
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scene.music.pause()
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stats.clock.stop()
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messagesSpan.addNewChild("div", { className: "show-level-animation", innerHTML: `<h1>GAME<br/>OVER</h1>` })
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stats.speak("Game Over")
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stats.speak("Game Over", 'en-US')
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menu.pauseButton.hide()
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menu.startButton.name("Rejouer")
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@@ -168,7 +168,7 @@ document.onfullscreenchange = function() {
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menu.settings.fullscreenButton.name("Quitter le plein écran")
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} else {
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menu.settings.fullscreenButton.name("Plein écran")
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game.pause()
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if (game.playing) game.pause()
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}
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}
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@@ -194,10 +194,8 @@ let playerActions = {
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softDrop: function () {
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if (scene.playfield.piece.move(TRANSLATION.DOWN)) {
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stats.score++
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scene.moveSound.stop()
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scene.moveSound.play()
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} else {
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scene.floorSound.stop()
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scene.floorSound.play()
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}
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},
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+6
-6
@@ -72,7 +72,7 @@ class Stats {
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if (level <= 20) this.fallPeriod = 1000 * Math.pow(0.8 - ((level - 1) * 0.007), level - 1)
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if (level > 15) this.lockDelay = 500 * Math.pow(0.9, level - 15)
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messagesSpan.addNewChild("div", { className: "show-level-animation", innerHTML: `<h1>NIVEAU<br/>${this.level}</h1>` })
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this.speak(`Niveau ${level}`, this.settings.sfxVolume);
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this.speak(`Niveau ${level}`);
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}
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get level() {
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@@ -182,20 +182,20 @@ class Stats {
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}
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/*if (this.speechSynthesisAvailable && this.settings.sfxVolume) {
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if (tSpin) this.speak(tSpin, this.settings.sfxVolume);
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if (nbClearedLines > 1) this.speak(CLEARED_LINES_NAMES[nbClearedLines], this.settings.sfxVolume);
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if (tSpin) this.speak(tSpin);
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if (nbClearedLines > 1) this.speak(CLEARED_LINES_NAMES[nbClearedLines]);
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}*/
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this.goal -= awardedLineClears
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if (this.goal <= 0) return this.level++
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}
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speak(text, volume=1) {
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speak(text, lang='fr-FR', volume=1) {
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if (!this.speechSynthesisAvailable) return;
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const utterance = new SpeechSynthesisUtterance(text);
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utterance.lang = 'fr-FR';
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utterance.volume = volume;
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utterance.lang = lang;
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utterance.volume = this.settings.sfxVolume;
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speechSynthesis.speak(utterance);
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}
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}
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+1
-1
@@ -168,7 +168,7 @@ InstancedMino.prototype.materials = {
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envMap: environment,
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side: THREE.DoubleSide,
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transparent: true,
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opacity: 0.66,
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opacity: 0.8,
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roughness: 0.1,
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metalness: 0.6,
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onBeforeCompile: shader => {
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+1
-1
@@ -79,7 +79,7 @@ export class Vortex extends THREE.Group {
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loader.load("./images/stars_space.jpg", texture => {
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texture.wrapS = THREE.MirroredRepeatWrapping
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texture.wrapT = THREE.MirroredRepeatWrapping
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texture.repeat.set(3, 6)
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texture.repeat.set(4, 6)
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this.opaqueCylinder.material.map = texture
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this.opaqueCylinder.material.map.offset.x = 5
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this.opaqueCylinder.material.blending = THREE.AdditiveBlending
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