world
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6d4f7a8dd3
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791f594670
106
app.js
106
app.js
@ -418,7 +418,7 @@ Ghost.prototype.minoesPosition = [
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]
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/* Scene */
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/* world */
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const loadingManager = new THREE.LoadingManager()
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loadingManager.onStart = function (url, itemsLoaded, itemsTotal) {
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@ -436,6 +436,8 @@ loadingManager.onError = function (url) {
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loadingPercent.innerText = "Erreur"
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}
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const world = {}
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const scene = new THREE.Scene()
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const renderer = new THREE.WebGLRenderer({
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@ -448,10 +450,10 @@ renderer.setClearColor(0x000000, 10)
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renderer.toneMapping = THREE.ACESFilmicToneMapping
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document.body.appendChild(renderer.domElement)
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scene.camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
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scene.camera.position.set(5, 0, 16)
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world.camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
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world.camera.position.set(5, 0, 16)
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const controls = new OrbitControls(scene.camera, renderer.domElement)
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const controls = new OrbitControls(world.camera, renderer.domElement)
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controls.autoRotate
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controls.enableDamping = true
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controls.dampingFactor = 0.04
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@ -478,7 +480,7 @@ const colorFullMoveForward = 0.02
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const commonCylinderGeometry = new THREE.CylinderGeometry(25, 25, 500, 12, 1, true)
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scene.darkCylinder = new THREE.Mesh(
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world.darkCylinder = new THREE.Mesh(
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commonCylinderGeometry,
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new THREE.MeshLambertMaterial({
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side: THREE.BackSide,
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@ -491,10 +493,10 @@ scene.darkCylinder = new THREE.Mesh(
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opacity: 0.1
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})
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)
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scene.darkCylinder.position.set(5, 10, -10)
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scene.add(scene.darkCylinder)
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world.darkCylinder.position.set(5, 10, -10)
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scene.add(world.darkCylinder)
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scene.colorFullCylinder = new THREE.Mesh(
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world.colorFullCylinder = new THREE.Mesh(
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commonCylinderGeometry,
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new THREE.MeshBasicMaterial({
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side: THREE.BackSide,
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@ -507,15 +509,15 @@ scene.colorFullCylinder = new THREE.Mesh(
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opacity: 0.6
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})
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)
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scene.colorFullCylinder.position.set(5, 10, -10)
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scene.add(scene.colorFullCylinder)
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world.colorFullCylinder.position.set(5, 10, -10)
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scene.add(world.colorFullCylinder)
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scene.ambientLight = new THREE.AmbientLight(0xffffff, 0.2)
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scene.add(scene.ambientLight)
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world.ambientLight = new THREE.AmbientLight(0xffffff, 0.2)
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scene.add(world.ambientLight)
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scene.directionalLight = new THREE.DirectionalLight(0xffffff, 20)
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scene.directionalLight.position.set(5, -100, -16)
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scene.add(scene.directionalLight)
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world.directionalLight = new THREE.DirectionalLight(0xffffff, 20)
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world.directionalLight.position.set(5, -100, -16)
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scene.add(world.directionalLight)
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const holdQueue = new THREE.Group()
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holdQueue.position.set(-4, SKYLINE - 2)
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@ -572,20 +574,20 @@ function animate() {
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const delta = clock.getDelta()
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scene.darkCylinder.rotation.y += GLOBAL_ROTATION * delta
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scene.darkCylinder.material.map.offset.y += darkMoveForward * delta
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scene.darkCylinder.material.map.offset.x += darkTextureRotation * delta
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world.darkCylinder.rotation.y += GLOBAL_ROTATION * delta
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world.darkCylinder.material.map.offset.y += darkMoveForward * delta
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world.darkCylinder.material.map.offset.x += darkTextureRotation * delta
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scene.colorFullCylinder.rotation.y += GLOBAL_ROTATION * delta
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scene.colorFullCylinder.material.map.offset.y += colorFullMoveForward * delta
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scene.colorFullCylinder.material.map.offset.x += colorFullTextureRotation * delta
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world.colorFullCylinder.rotation.y += GLOBAL_ROTATION * delta
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world.colorFullCylinder.material.map.offset.y += colorFullMoveForward * delta
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world.colorFullCylinder.material.map.offset.x += colorFullTextureRotation * delta
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controls.update()
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matrix.updateUnlockedMinoes(delta)
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matrix.mixer?.update(delta)
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renderer.render(scene, scene.camera)
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renderer.render(scene, world.camera)
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envCamera.update(renderer, scene)
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gui.update();
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@ -593,8 +595,8 @@ function animate() {
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window.addEventListener("resize", () => {
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renderer.setSize(window.innerWidth, window.innerHeight)
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scene.camera.aspect = window.innerWidth / window.innerHeight
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scene.camera.updateProjectionMatrix()
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world.camera.aspect = window.innerWidth / window.innerHeight
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world.camera.updateProjectionMatrix()
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})
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@ -623,7 +625,7 @@ let game = {
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scene.remove(piece)
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piece = null
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scene.remove(ghost)
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scene.music.currentTime = 0
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world.music.currentTime = 0
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matrix.edge.visible = true
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this.playing = true
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@ -644,7 +646,7 @@ let game = {
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pauseSpan.className = ""
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stats.clock.start()
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stats.clock.elapsedTime = stats.elapsedTime
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scene.music.play()
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world.music.play()
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if (piece) scheduler.setInterval(game.fall, stats.fallPeriod)
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else this.generate()
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@ -659,7 +661,7 @@ let game = {
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piece.position.set(4, SKYLINE)
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scene.add(piece)
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ghost.copy(piece)
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//scene.directionalLight.target = piece
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//world.directionalLight.target = piece
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scene.add(ghost)
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if (piece.canMove(TRANSLATION.NONE)) {
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@ -683,11 +685,11 @@ let game = {
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let nbClearedLines = matrix.clearLines()
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if (settings.sfxVolume) {
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if (nbClearedLines == 4 || (tSpin && nbClearedLines)) {
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scene.tetrisSound.currentTime = 0
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scene.tetrisSound.play()
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world.tetrisSound.currentTime = 0
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world.tetrisSound.play()
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} else if (nbClearedLines || tSpin) {
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scene.lineClearSound.currentTime = 0
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scene.lineClearSound.play()
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world.lineClearSound.currentTime = 0
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world.lineClearSound.play()
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}
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}
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stats.lockDown(nbClearedLines, tSpin)
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@ -707,7 +709,7 @@ let game = {
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scheduler.clearTimeout(repeat)
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scheduler.clearInterval(autorepeat)
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scene.music.pause()
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world.music.pause()
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document.onkeydown = null
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pauseSpan.onfocus = game.resume
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@ -721,7 +723,7 @@ let game = {
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renderer.domElement.onblur = null
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renderer.domElement.onfocus = null
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game.playing = false
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scene.music.pause()
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world.music.pause()
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stats.clock.stop()
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localStorage["teTraHighScore"] = stats.highScore
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messagesSpan.addNewChild("div", { className: "show-level-animation", innerHTML: `<h1>GAME<br/>OVER</h1>` })
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@ -746,10 +748,10 @@ let playerActions = {
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hardDrop: function () {
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scheduler.clearTimeout(game.lockDown)
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scene.hardDropSound.play()
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world.hardDropSound.play()
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if (settings.sfxVolume) {
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scene.hardDropSound.currentTime = 0
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scene.hardDropSound.play()
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world.hardDropSound.currentTime = 0
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world.hardDropSound.play()
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}
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while (piece.move(TRANSLATION.DOWN)) stats.score += 2
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game.lockDown()
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@ -778,36 +780,36 @@ let playerActions = {
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// Sounds
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const listener = new THREE.AudioListener()
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scene.camera.add( listener )
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world.camera.add( listener )
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const audioLoader = new THREE.AudioLoader(loadingManager)
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scene.music = new THREE.Audio(listener)
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world.music = new THREE.Audio(listener)
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audioLoader.load('audio/Tetris_CheDDer_OC_ReMix.mp3', function( buffer ) {
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scene.music.setBuffer(buffer)
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scene.music.setLoop(true)
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scene.music.setVolume(settings.musicVolume/100)
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if (game.playing) scene.music.play()
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world.music.setBuffer(buffer)
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world.music.setLoop(true)
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world.music.setVolume(settings.musicVolume/100)
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if (game.playing) world.music.play()
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})
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scene.lineClearSound = new THREE.Audio(listener)
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world.lineClearSound = new THREE.Audio(listener)
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audioLoader.load('audio/line-clear.ogg', function( buffer ) {
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scene.lineClearSound.setBuffer(buffer)
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scene.lineClearSound.setVolume(settings.sfxVolume/100)
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world.lineClearSound.setBuffer(buffer)
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world.lineClearSound.setVolume(settings.sfxVolume/100)
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})
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scene.tetrisSound = new THREE.Audio(listener)
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world.tetrisSound = new THREE.Audio(listener)
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audioLoader.load('audio/tetris.ogg', function( buffer ) {
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scene.tetrisSound.setBuffer(buffer)
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scene.tetrisSound.setVolume(settings.sfxVolume/100)
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world.tetrisSound.setBuffer(buffer)
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world.tetrisSound.setVolume(settings.sfxVolume/100)
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})
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scene.hardDropSound = new THREE.Audio(listener)
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world.hardDropSound = new THREE.Audio(listener)
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audioLoader.load('audio/hard-drop.wav', function( buffer ) {
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scene.hardDropSound.setBuffer(buffer)
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scene.hardDropSound.setVolume(settings.sfxVolume/100)
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world.hardDropSound.setBuffer(buffer)
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world.hardDropSound.setVolume(settings.sfxVolume/100)
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})
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let scheduler = new Scheduler()
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let stats = new Stats()
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let settings = new Settings(playerActions)
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var gui = new TetraGUI(game, settings, stats, scene)
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var gui = new TetraGUI(game, settings, stats, world)
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gui.load()
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28
jsm/gui.js
28
jsm/gui.js
@ -3,7 +3,7 @@ import * as FPS from 'three/addons/libs/stats.module.js';
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class TetraGUI extends GUI {
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constructor(game, settings, stats, scene) {
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constructor(game, settings, stats, world) {
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super({title: "teTra"})
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this.startButton = this.add(game, "start").name("Jouer").hide()
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@ -49,32 +49,32 @@ class TetraGUI extends GUI {
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this.settings.volume = this.settings.addFolder("Volume").open()
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this.settings.volume.add(settings,"musicVolume").name("Musique").min(0).max(100).step(1).onChange((volume) => {
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if (volume) {
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scene.music.setVolume(volume/100)
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if (game.playing) scene.music.play()
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world.music.setVolume(volume/100)
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if (game.playing) world.music.play()
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} else {
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scene.music.pause()
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world.music.pause()
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}
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})
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this.settings.volume.add(settings,"sfxVolume").name("Effets").min(0).max(100).step(1).onChange((volume) => {
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scene.lineClearSound.setVolume(volume/100)
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scene.tetrisSound.setVolume(volume/100)
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scene.hardDropSound.setVolume(volume/100)
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world.lineClearSound.setVolume(volume/100)
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world.tetrisSound.setVolume(volume/100)
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world.hardDropSound.setVolume(volume/100)
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})
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if (window.location.search.includes("debug")) {
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this.debug = this.addFolder("debug")
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let cameraPositionFolder = this.debug.addFolder("camera.position")
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cameraPositionFolder.add(scene.camera.position, "x")
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cameraPositionFolder.add(scene.camera.position, "y")
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cameraPositionFolder.add(scene.camera.position, "z")
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cameraPositionFolder.add(world.camera.position, "x")
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cameraPositionFolder.add(world.camera.position, "y")
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cameraPositionFolder.add(world.camera.position, "z")
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let lightFolder = this.debug.addFolder("lights intensity")
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lightFolder.add(scene.ambientLight, "intensity").name("ambient").min(0).max(20)
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lightFolder.add(scene.directionalLight, "intensity").name("directional").min(0).max(20)
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lightFolder.add(world.ambientLight, "intensity").name("ambient").min(0).max(20)
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lightFolder.add(world.directionalLight, "intensity").name("directional").min(0).max(20)
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let materialsFolder = this.debug.addFolder("materials opacity")
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materialsFolder.add(scene.darkCylinder.material, "opacity").name("dark").min(0).max(1)
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materialsFolder.add(scene.colorFullCylinder.material, "opacity").name("colorFull").min(0).max(1)
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materialsFolder.add(world.darkCylinder.material, "opacity").name("dark").min(0).max(1)
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materialsFolder.add(world.colorFullCylinder.material, "opacity").name("colorFull").min(0).max(1)
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/*materialsFolder.add(I.prototype.material, "reflectivity").min(0).max(2).onChange(() => {
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J.prototype.material.reflectivity = I.prototype.material.reflectivity
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L.prototype.material.reflectivity = I.prototype.material.reflectivity
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