export GUI
This commit is contained in:
parent
ae1fa3e4ad
commit
6d4f7a8dd3
337
app.js
337
app.js
@ -1,11 +1,10 @@
|
||||
import * as THREE from 'three'
|
||||
import { OrbitControls } from 'three/addons/controls/OrbitControls.js'
|
||||
import { GUI } from 'three/addons/libs/lil-gui.module.min.js'
|
||||
import * as FPS from 'three/addons/libs/stats.module.js';
|
||||
import { T_SPIN } from './jsm/common.js'
|
||||
import { Settings } from './jsm/settings.js'
|
||||
import { Stats } from './jsm/stats.js'
|
||||
import { Scheduler } from './jsm/utils.js'
|
||||
import { TetraGUI } from './jsm/gui.js'
|
||||
|
||||
let P = (x, y, z = 0) => new THREE.Vector3(x, y, z)
|
||||
|
||||
@ -87,16 +86,15 @@ class Matrix extends THREE.Group {
|
||||
}
|
||||
|
||||
clearLines() {
|
||||
let nbClearedLines = 0
|
||||
for (let y = ROWS - 1; y >= 0; y--) {
|
||||
let row = this.cells[y]
|
||||
let nbClearedLines = this.cells.reduceRight((nbClearedLines, row, y) => {
|
||||
if (row.filter(mino => mino).length == COLUMNS) {
|
||||
nbClearedLines++
|
||||
row.forEach(mino => this.unlockedMinoes.add(mino))
|
||||
this.cells.splice(y, 1)
|
||||
this.cells.push(Array(COLUMNS))
|
||||
return ++nbClearedLines
|
||||
}
|
||||
}
|
||||
return nbClearedLines
|
||||
}, 0)
|
||||
if (nbClearedLines) {
|
||||
this.cells.forEach((rows, y) => {
|
||||
rows.forEach((mino, x) => {
|
||||
@ -178,12 +176,17 @@ const minoExtrudeSettings = {
|
||||
Mino.prototype.geometry = new THREE.ExtrudeGeometry(minoFaceShape, minoExtrudeSettings)
|
||||
|
||||
|
||||
const envRenderTarget = new THREE.WebGLCubeRenderTarget(256)
|
||||
envRenderTarget.texture.type = THREE.HalfFloatType
|
||||
const envCamera = new THREE.CubeCamera(1, 1000, envRenderTarget)
|
||||
envCamera.position.set(5, 10)
|
||||
|
||||
class MinoMaterial extends THREE.MeshBasicMaterial {
|
||||
constructor(color) {
|
||||
super({
|
||||
side: THREE.DoubleSide,
|
||||
color: color,
|
||||
envMap: minoRenderTarget.texture,
|
||||
envMap: envRenderTarget.texture,
|
||||
reflectivity: 0.9,
|
||||
})
|
||||
}
|
||||
@ -194,10 +197,10 @@ class GhostMaterial extends THREE.MeshBasicMaterial {
|
||||
super({
|
||||
side: THREE.DoubleSide,
|
||||
color: color,
|
||||
envMap: minoRenderTarget.texture,
|
||||
envMap: envRenderTarget.texture,
|
||||
reflectivity: 0.9,
|
||||
transparent: true,
|
||||
opacity: 0.25
|
||||
opacity: 0.2
|
||||
})
|
||||
}
|
||||
}
|
||||
@ -301,10 +304,7 @@ Tetromino.prototype.srs = [
|
||||
{ [ROTATION.CW]: [P(0, 0), P(1, 0), P(1, 1), P(0, -2), P(1, -2)], [ROTATION.CCW]: [P(0, 0), P(-1, 0), P(-1, 1), P(0, -2), P(-1, -2)] },
|
||||
{ [ROTATION.CW]: [P(0, 0), P(-1, 0), P(-1, -1), P(0, 2), P(-1, 2)], [ROTATION.CCW]: [P(0, 0), P(-1, 0), P(-1, -1), P(0, 2), P(-1, 2)] },
|
||||
]
|
||||
const minoRenderTarget = new THREE.WebGLCubeRenderTarget(256)
|
||||
minoRenderTarget.texture.type = THREE.HalfFloatType
|
||||
const minoCamera = new THREE.CubeCamera(1, 1000, minoRenderTarget)
|
||||
minoCamera.position.set(5, 10)
|
||||
|
||||
Tetromino.prototype.lockedMaterial = new MinoMaterial(0xffffff)
|
||||
|
||||
class I extends Tetromino { }
|
||||
@ -418,107 +418,6 @@ Ghost.prototype.minoesPosition = [
|
||||
]
|
||||
|
||||
|
||||
class TetraGUI extends GUI {
|
||||
constructor(game, settings, stats, debug=false) {
|
||||
super({title: "teTra"})
|
||||
|
||||
this.startButton = this.add(game, "start").name("Jouer").hide()
|
||||
|
||||
this.stats = this.addFolder("Stats").hide()
|
||||
this.stats.add(stats, "time").name("Temps").disable().listen()
|
||||
this.stats.add(stats, "score").name("Score").disable().listen()
|
||||
this.stats.add(stats, "highScore").name("Meilleur score").disable().listen()
|
||||
this.stats.add(stats, "level").name("Niveau").disable().listen()
|
||||
this.stats.add(stats, "totalClearedLines").name("Lignes").disable().listen()
|
||||
this.stats.add(stats, "goal").name("Objectif").disable().listen()
|
||||
this.stats.add(stats, "nbTetra").name("teTras").disable().listen()
|
||||
this.stats.add(stats, "nbTSpin").name("Pirouettes").disable().listen()
|
||||
this.stats.add(stats, "maxCombo").name("Combos max").disable().listen()
|
||||
this.stats.add(stats, "maxB2B").name("BàB max").disable().listen()
|
||||
|
||||
this.settings = this.addFolder("Options").open()
|
||||
|
||||
this.settings.add(settings, "startLevel").name("Niveau initial").min(1).max(15).step(1)
|
||||
|
||||
this.settings.key = this.settings.addFolder("Commandes").open()
|
||||
let moveLeftKeyController = this.settings.key.add(settings.key, "moveLeft").name('Gauche')
|
||||
moveLeftKeyController.domElement.onclick = this.changeKey.bind(moveLeftKeyController)
|
||||
let moveRightKeyController = this.settings.key.add(settings.key, "moveRight").name('Droite')
|
||||
moveRightKeyController.domElement.onclick = this.changeKey.bind(moveRightKeyController)
|
||||
let rotateCWKeyController = this.settings.key.add(settings.key, "rotateCW").name('Rotation horaire')
|
||||
rotateCWKeyController.domElement.onclick = this.changeKey.bind(rotateCWKeyController)
|
||||
let rotateCCWKeyController = this.settings.key.add(settings.key, "rotateCCW").name('anti-horaire')
|
||||
rotateCCWKeyController.domElement.onclick = this.changeKey.bind(rotateCCWKeyController)
|
||||
let softDropKeyController = this.settings.key.add(settings.key, "softDrop").name('Chute lente')
|
||||
softDropKeyController.domElement.onclick = this.changeKey.bind(softDropKeyController)
|
||||
let hardDropKeyController = this.settings.key.add(settings.key, "hardDrop").name('Chute rapide')
|
||||
hardDropKeyController.domElement.onclick = this.changeKey.bind(hardDropKeyController)
|
||||
let holdKeyController = this.settings.key.add(settings.key, "hold").name('Garder')
|
||||
holdKeyController.domElement.onclick = this.changeKey.bind(holdKeyController)
|
||||
let pauseKeyController = this.settings.key.add(settings.key, "pause").name('Pause')
|
||||
pauseKeyController.domElement.onclick = this.changeKey.bind(pauseKeyController)
|
||||
|
||||
this.settings.delay = this.settings.addFolder("Répétition automatique").open()
|
||||
this.settings.delay.add(settings,"arrDelay").name("ARR (ms)").min(2).max(200).step(1);
|
||||
this.settings.delay.add(settings,"dasDelay").name("DAS (ms)").min(100).max(500).step(5);
|
||||
|
||||
this.settings.volume = this.settings.addFolder("Volume").open()
|
||||
this.settings.volume.add(settings,"musicVolume").name("Musique").min(0).max(100).step(1).onChange((volume) => {
|
||||
music.setVolume(volume/100)
|
||||
})
|
||||
this.settings.volume.add(settings,"sfxVolume").name("Effets").min(0).max(100).step(1).onChange((volume) => {
|
||||
lineClearSound.setVolume(volume/100)
|
||||
tetrisSound.setVolume(volume/100)
|
||||
hardDropSound.setVolume(volume/100)
|
||||
})
|
||||
|
||||
if (debug) {
|
||||
this.debug = this.addFolder("debug")
|
||||
let cameraPositionFolder = this.debug.addFolder("camera.position")
|
||||
cameraPositionFolder.add(camera.position, "x")
|
||||
cameraPositionFolder.add(camera.position, "y")
|
||||
cameraPositionFolder.add(camera.position, "z")
|
||||
|
||||
let lightFolder = this.debug.addFolder("lights intensity")
|
||||
lightFolder.add(ambientLight, "intensity").name("ambient").min(0).max(20)
|
||||
lightFolder.add(directionalLight, "intensity").name("directional").min(0).max(20)
|
||||
|
||||
let materialsFolder = this.debug.addFolder("materials opacity")
|
||||
materialsFolder.add(darkCylinderMaterial, "opacity").name("dark").min(0).max(1)
|
||||
materialsFolder.add(colorFullCylinderMaterial, "opacity").name("colorFull").min(0).max(1)
|
||||
materialsFolder.add(I.prototype.material, "reflectivity").min(0).max(2).onChange(() => {
|
||||
J.prototype.material.reflectivity = I.prototype.material.reflectivity
|
||||
L.prototype.material.reflectivity = I.prototype.material.reflectivity
|
||||
O.prototype.material.reflectivity = I.prototype.material.reflectivity
|
||||
S.prototype.material.reflectivity = I.prototype.material.reflectivity
|
||||
T.prototype.material.reflectivity = I.prototype.material.reflectivity
|
||||
Z.prototype.material.reflectivity = I.prototype.material.reflectivity
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
load() {
|
||||
if (localStorage["teTraSettings"]) {
|
||||
this.settings.load(JSON.parse(localStorage["teTraSettings"]))
|
||||
}
|
||||
}
|
||||
|
||||
save() {
|
||||
localStorage["teTraSettings"] = JSON.stringify(this.settings.save())
|
||||
}
|
||||
|
||||
changeKey() {
|
||||
let controller = this
|
||||
let input = controller.domElement.getElementsByTagName("input")[0]
|
||||
input.select()
|
||||
input.onkeydown = function (event) {
|
||||
controller.setValue(event.key)
|
||||
input.blur()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* Scene */
|
||||
|
||||
const loadingManager = new THREE.LoadingManager()
|
||||
@ -549,10 +448,10 @@ renderer.setClearColor(0x000000, 10)
|
||||
renderer.toneMapping = THREE.ACESFilmicToneMapping
|
||||
document.body.appendChild(renderer.domElement)
|
||||
|
||||
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
|
||||
camera.position.set(5, 0, 16)
|
||||
scene.camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
|
||||
scene.camera.position.set(5, 0, 16)
|
||||
|
||||
const controls = new OrbitControls(camera, renderer.domElement)
|
||||
const controls = new OrbitControls(scene.camera, renderer.domElement)
|
||||
controls.autoRotate
|
||||
controls.enableDamping = true
|
||||
controls.dampingFactor = 0.04
|
||||
@ -568,70 +467,73 @@ controls.update()
|
||||
controls.addEventListener("start", () => renderer.domElement.style.cursor = "grabbing")
|
||||
controls.addEventListener("end", () => renderer.domElement.style.cursor = "grab")
|
||||
|
||||
const debug = window.location.search.includes("debug")
|
||||
const fps = new FPS.default();
|
||||
if (debug) document.body.appendChild(fps.dom);
|
||||
|
||||
const GLOBAL_ROTATION = 0.028
|
||||
|
||||
const darkTextureRotation = 0.006
|
||||
const darkMoveForward = -0.007
|
||||
const darkMoveForward = 0.007
|
||||
|
||||
const colorFullTextureRotation = 0.006
|
||||
const colorFullMoveForward = -0.02
|
||||
const colorFullMoveForward = 0.02
|
||||
|
||||
const commonCylinderGeometry = new THREE.CylinderGeometry(25, 25, 500, 12, 1, true)
|
||||
|
||||
const darkCylinderTexture = new THREE.TextureLoader(loadingManager).load("images/plasma.jpg", (texture) => {
|
||||
texture.wrapS = THREE.RepeatWrapping
|
||||
texture.wrapT = THREE.MirroredRepeatWrapping
|
||||
texture.repeat.set(1, 1)
|
||||
})
|
||||
const darkCylinderMaterial = new THREE.MeshLambertMaterial({
|
||||
side: THREE.BackSide,
|
||||
map: darkCylinderTexture,
|
||||
blending: THREE.AdditiveBlending,
|
||||
opacity: 0.1
|
||||
})
|
||||
const darkCylinder = new THREE.Mesh(
|
||||
scene.darkCylinder = new THREE.Mesh(
|
||||
commonCylinderGeometry,
|
||||
darkCylinderMaterial
|
||||
new THREE.MeshLambertMaterial({
|
||||
side: THREE.BackSide,
|
||||
map: new THREE.TextureLoader(loadingManager).load("images/plasma.jpg", (texture) => {
|
||||
texture.wrapS = THREE.RepeatWrapping
|
||||
texture.wrapT = THREE.MirroredRepeatWrapping
|
||||
texture.repeat.set(1, 1)
|
||||
}),
|
||||
blending: THREE.AdditiveBlending,
|
||||
opacity: 0.1
|
||||
})
|
||||
)
|
||||
darkCylinder.position.set(5, 10, -10)
|
||||
scene.add(darkCylinder)
|
||||
scene.darkCylinder.position.set(5, 10, -10)
|
||||
scene.add(scene.darkCylinder)
|
||||
|
||||
const colorFullCylinderTexture = new THREE.TextureLoader(loadingManager).load("images/plasma2.jpg", (texture) => {
|
||||
texture.wrapS = THREE.RepeatWrapping
|
||||
texture.wrapT = THREE.MirroredRepeatWrapping
|
||||
texture.repeat.set(2, 1)
|
||||
})
|
||||
const colorFullCylinderMaterial = new THREE.MeshBasicMaterial({
|
||||
side: THREE.BackSide,
|
||||
map: colorFullCylinderTexture,
|
||||
blending: THREE.AdditiveBlending,
|
||||
opacity: 0.6
|
||||
})
|
||||
const colorFullCylinder = new THREE.Mesh(
|
||||
scene.colorFullCylinder = new THREE.Mesh(
|
||||
commonCylinderGeometry,
|
||||
colorFullCylinderMaterial
|
||||
new THREE.MeshBasicMaterial({
|
||||
side: THREE.BackSide,
|
||||
map: new THREE.TextureLoader(loadingManager).load("images/plasma2.jpg", (texture) => {
|
||||
texture.wrapS = THREE.RepeatWrapping
|
||||
texture.wrapT = THREE.MirroredRepeatWrapping
|
||||
texture.repeat.set(2, 1)
|
||||
}),
|
||||
blending: THREE.AdditiveBlending,
|
||||
opacity: 0.6
|
||||
})
|
||||
)
|
||||
colorFullCylinder.position.set(5, 10, -10)
|
||||
scene.add(colorFullCylinder)
|
||||
scene.colorFullCylinder.position.set(5, 10, -10)
|
||||
scene.add(scene.colorFullCylinder)
|
||||
|
||||
const ambientLight = new THREE.AmbientLight(0xffffff, 0.2)
|
||||
scene.add(ambientLight)
|
||||
scene.ambientLight = new THREE.AmbientLight(0xffffff, 0.2)
|
||||
scene.add(scene.ambientLight)
|
||||
|
||||
const directionalLight = new THREE.DirectionalLight(0xffffff, 20)
|
||||
directionalLight.position.set(5, -100, -16)
|
||||
scene.add(directionalLight)
|
||||
scene.directionalLight = new THREE.DirectionalLight(0xffffff, 20)
|
||||
scene.directionalLight.position.set(5, -100, -16)
|
||||
scene.add(scene.directionalLight)
|
||||
|
||||
const holdQueue = new THREE.Group()
|
||||
holdQueue.position.set(-4, SKYLINE - 2)
|
||||
scene.add(holdQueue)
|
||||
const matrix = new Matrix()
|
||||
scene.add(matrix)
|
||||
const nextQueue = new NextQueue()
|
||||
nextQueue.position.set(13, SKYLINE - 2)
|
||||
scene.add(nextQueue)
|
||||
let ghost = new Ghost()
|
||||
|
||||
const edgeMaterial = new THREE.MeshBasicMaterial({
|
||||
color: 0x88abe0,
|
||||
envMap: envRenderTarget.texture,
|
||||
transparent: true,
|
||||
opacity: 0.4,
|
||||
reflectivity: 0.9,
|
||||
refractionRatio: 0.5,
|
||||
envMap: minoRenderTarget.texture
|
||||
refractionRatio: 0.5
|
||||
})
|
||||
|
||||
const edgeShape = new THREE.Shape()
|
||||
@ -644,34 +546,23 @@ edgeShape.lineTo(COLUMNS + .3, SKYLINE)
|
||||
edgeShape.lineTo(COLUMNS + .3, -.3)
|
||||
edgeShape.lineTo(-.3, -.3)
|
||||
edgeShape.moveTo(-.3, SKYLINE)
|
||||
const edgeExtrudeSettings = {
|
||||
depth: 1,
|
||||
bevelEnabled: false,
|
||||
}
|
||||
const edge = new THREE.Mesh(
|
||||
new THREE.ExtrudeGeometry(edgeShape, edgeExtrudeSettings),
|
||||
matrix.edge = new THREE.Mesh(
|
||||
new THREE.ExtrudeGeometry(edgeShape, {
|
||||
depth: 1,
|
||||
bevelEnabled: false,
|
||||
}),
|
||||
edgeMaterial
|
||||
)
|
||||
edge.visible = false
|
||||
scene.add(edge)
|
||||
|
||||
const holdQueue = new THREE.Group()
|
||||
holdQueue.position.set(-4, SKYLINE - 2)
|
||||
scene.add(holdQueue)
|
||||
const matrix = new Matrix()
|
||||
scene.add(matrix)
|
||||
const nextQueue = new NextQueue()
|
||||
nextQueue.position.set(13, SKYLINE - 2)
|
||||
scene.add(nextQueue)
|
||||
let ghost = new Ghost()
|
||||
matrix.edge.visible = false
|
||||
scene.add(matrix.edge)
|
||||
|
||||
const positionKF = new THREE.VectorKeyframeTrack('.position', [0, 1, 2], [0, 0, 0, 0, -0.2, 0, 0, 0, 0])
|
||||
const clip = new THREE.AnimationClip('HardDrop', 3, [positionKF])
|
||||
const animationGroup = new THREE.AnimationObjectGroup()
|
||||
animationGroup.add(matrix)
|
||||
animationGroup.add(edge)
|
||||
const mixer = new THREE.AnimationMixer(animationGroup)
|
||||
const hardDroppedMatrix = mixer.clipAction(clip)
|
||||
animationGroup.add(matrix.edge)
|
||||
matrix.mixer = new THREE.AnimationMixer(animationGroup)
|
||||
const hardDroppedMatrix = matrix.mixer.clipAction(clip)
|
||||
hardDroppedMatrix.loop = THREE.LoopOnce
|
||||
hardDroppedMatrix.setDuration(0.2)
|
||||
|
||||
@ -681,29 +572,29 @@ function animate() {
|
||||
|
||||
const delta = clock.getDelta()
|
||||
|
||||
darkCylinder.rotation.y += GLOBAL_ROTATION * delta
|
||||
darkCylinderTexture.offset.y -= darkMoveForward * delta
|
||||
darkCylinderTexture.offset.x -= darkTextureRotation * delta
|
||||
scene.darkCylinder.rotation.y += GLOBAL_ROTATION * delta
|
||||
scene.darkCylinder.material.map.offset.y += darkMoveForward * delta
|
||||
scene.darkCylinder.material.map.offset.x += darkTextureRotation * delta
|
||||
|
||||
colorFullCylinder.rotation.y += GLOBAL_ROTATION * delta
|
||||
colorFullCylinderTexture.offset.y -= colorFullMoveForward * delta
|
||||
colorFullCylinderTexture.offset.x -= colorFullTextureRotation * delta
|
||||
scene.colorFullCylinder.rotation.y += GLOBAL_ROTATION * delta
|
||||
scene.colorFullCylinder.material.map.offset.y += colorFullMoveForward * delta
|
||||
scene.colorFullCylinder.material.map.offset.x += colorFullTextureRotation * delta
|
||||
|
||||
controls.update()
|
||||
|
||||
matrix.updateUnlockedMinoes(delta)
|
||||
if (mixer) mixer.update(delta)
|
||||
matrix.mixer?.update(delta)
|
||||
|
||||
renderer.render(scene, camera)
|
||||
minoCamera.update(renderer, scene)
|
||||
renderer.render(scene, scene.camera)
|
||||
envCamera.update(renderer, scene)
|
||||
|
||||
if (debug) fps.update();
|
||||
gui.update();
|
||||
}
|
||||
|
||||
window.addEventListener("resize", () => {
|
||||
renderer.setSize(window.innerWidth, window.innerHeight)
|
||||
camera.aspect = window.innerWidth / window.innerHeight
|
||||
camera.updateProjectionMatrix()
|
||||
scene.camera.aspect = window.innerWidth / window.innerHeight
|
||||
scene.camera.updateProjectionMatrix()
|
||||
})
|
||||
|
||||
|
||||
@ -732,8 +623,8 @@ let game = {
|
||||
scene.remove(piece)
|
||||
piece = null
|
||||
scene.remove(ghost)
|
||||
music.currentTime = 0
|
||||
edge.visible = true
|
||||
scene.music.currentTime = 0
|
||||
matrix.edge.visible = true
|
||||
|
||||
this.playing = true
|
||||
stats.clock.start()
|
||||
@ -753,7 +644,7 @@ let game = {
|
||||
pauseSpan.className = ""
|
||||
stats.clock.start()
|
||||
stats.clock.elapsedTime = stats.elapsedTime
|
||||
music.play()
|
||||
scene.music.play()
|
||||
|
||||
if (piece) scheduler.setInterval(game.fall, stats.fallPeriod)
|
||||
else this.generate()
|
||||
@ -768,7 +659,7 @@ let game = {
|
||||
piece.position.set(4, SKYLINE)
|
||||
scene.add(piece)
|
||||
ghost.copy(piece)
|
||||
//directionalLight.target = piece
|
||||
//scene.directionalLight.target = piece
|
||||
scene.add(ghost)
|
||||
|
||||
if (piece.canMove(TRANSLATION.NONE)) {
|
||||
@ -792,11 +683,11 @@ let game = {
|
||||
let nbClearedLines = matrix.clearLines()
|
||||
if (settings.sfxVolume) {
|
||||
if (nbClearedLines == 4 || (tSpin && nbClearedLines)) {
|
||||
tetrisSound.currentTime = 0
|
||||
tetrisSound.play()
|
||||
scene.tetrisSound.currentTime = 0
|
||||
scene.tetrisSound.play()
|
||||
} else if (nbClearedLines || tSpin) {
|
||||
lineClearSound.currentTime = 0
|
||||
lineClearSound.play()
|
||||
scene.lineClearSound.currentTime = 0
|
||||
scene.lineClearSound.play()
|
||||
}
|
||||
}
|
||||
stats.lockDown(nbClearedLines, tSpin)
|
||||
@ -816,7 +707,7 @@ let game = {
|
||||
scheduler.clearTimeout(repeat)
|
||||
scheduler.clearInterval(autorepeat)
|
||||
|
||||
music.pause()
|
||||
scene.music.pause()
|
||||
document.onkeydown = null
|
||||
|
||||
pauseSpan.onfocus = game.resume
|
||||
@ -830,7 +721,7 @@ let game = {
|
||||
renderer.domElement.onblur = null
|
||||
renderer.domElement.onfocus = null
|
||||
game.playing = false
|
||||
music.pause()
|
||||
scene.music.pause()
|
||||
stats.clock.stop()
|
||||
localStorage["teTraHighScore"] = stats.highScore
|
||||
messagesSpan.addNewChild("div", { className: "show-level-animation", innerHTML: `<h1>GAME<br/>OVER</h1>` })
|
||||
@ -855,10 +746,10 @@ let playerActions = {
|
||||
|
||||
hardDrop: function () {
|
||||
scheduler.clearTimeout(game.lockDown)
|
||||
hardDropSound.play()
|
||||
scene.hardDropSound.play()
|
||||
if (settings.sfxVolume) {
|
||||
hardDropSound.currentTime = 0
|
||||
hardDropSound.play()
|
||||
scene.hardDropSound.currentTime = 0
|
||||
scene.hardDropSound.play()
|
||||
}
|
||||
while (piece.move(TRANSLATION.DOWN)) stats.score += 2
|
||||
game.lockDown()
|
||||
@ -887,38 +778,38 @@ let playerActions = {
|
||||
|
||||
// Sounds
|
||||
const listener = new THREE.AudioListener()
|
||||
camera.add( listener )
|
||||
scene.camera.add( listener )
|
||||
const audioLoader = new THREE.AudioLoader(loadingManager)
|
||||
const music = new THREE.Audio(listener)
|
||||
scene.music = new THREE.Audio(listener)
|
||||
audioLoader.load('audio/Tetris_CheDDer_OC_ReMix.mp3', function( buffer ) {
|
||||
music.setBuffer(buffer)
|
||||
music.setLoop(true)
|
||||
music.setVolume(settings.musicVolume/100)
|
||||
if (game.playing) music.play()
|
||||
scene.music.setBuffer(buffer)
|
||||
scene.music.setLoop(true)
|
||||
scene.music.setVolume(settings.musicVolume/100)
|
||||
if (game.playing) scene.music.play()
|
||||
})
|
||||
const lineClearSound = new THREE.Audio(listener)
|
||||
scene.lineClearSound = new THREE.Audio(listener)
|
||||
audioLoader.load('audio/line-clear.ogg', function( buffer ) {
|
||||
lineClearSound.setBuffer(buffer)
|
||||
lineClearSound.setVolume(settings.sfxVolume/100)
|
||||
scene.lineClearSound.setBuffer(buffer)
|
||||
scene.lineClearSound.setVolume(settings.sfxVolume/100)
|
||||
})
|
||||
const tetrisSound = new THREE.Audio(listener)
|
||||
scene.tetrisSound = new THREE.Audio(listener)
|
||||
audioLoader.load('audio/tetris.ogg', function( buffer ) {
|
||||
tetrisSound.setBuffer(buffer)
|
||||
tetrisSound.setVolume(settings.sfxVolume/100)
|
||||
scene.tetrisSound.setBuffer(buffer)
|
||||
scene.tetrisSound.setVolume(settings.sfxVolume/100)
|
||||
})
|
||||
const hardDropSound = new THREE.Audio(listener)
|
||||
scene.hardDropSound = new THREE.Audio(listener)
|
||||
audioLoader.load('audio/hard-drop.wav', function( buffer ) {
|
||||
hardDropSound.setBuffer(buffer)
|
||||
hardDropSound.setVolume(settings.sfxVolume/100)
|
||||
scene.hardDropSound.setBuffer(buffer)
|
||||
scene.hardDropSound.setVolume(settings.sfxVolume/100)
|
||||
})
|
||||
|
||||
let scheduler = new Scheduler()
|
||||
let stats = new Stats()
|
||||
let settings = new Settings(playerActions)
|
||||
|
||||
var gui = new TetraGUI(game, settings, stats, debug)
|
||||
var gui = new TetraGUI(game, settings, stats, scene)
|
||||
|
||||
gui.load(gui.settings)
|
||||
gui.load()
|
||||
|
||||
// Handle player inputs
|
||||
const REPEATABLE_ACTIONS = [
|
||||
|
118
jsm/gui.js
Normal file
118
jsm/gui.js
Normal file
@ -0,0 +1,118 @@
|
||||
import { GUI } from 'three/addons/libs/lil-gui.module.min.js'
|
||||
import * as FPS from 'three/addons/libs/stats.module.js';
|
||||
|
||||
|
||||
class TetraGUI extends GUI {
|
||||
constructor(game, settings, stats, scene) {
|
||||
super({title: "teTra"})
|
||||
|
||||
this.startButton = this.add(game, "start").name("Jouer").hide()
|
||||
|
||||
this.stats = this.addFolder("Stats").hide()
|
||||
this.stats.add(stats, "time").name("Temps").disable().listen()
|
||||
this.stats.add(stats, "score").name("Score").disable().listen()
|
||||
this.stats.add(stats, "highScore").name("Meilleur score").disable().listen()
|
||||
this.stats.add(stats, "level").name("Niveau").disable().listen()
|
||||
this.stats.add(stats, "totalClearedLines").name("Lignes").disable().listen()
|
||||
this.stats.add(stats, "goal").name("Objectif").disable().listen()
|
||||
this.stats.add(stats, "nbTetra").name("teTras").disable().listen()
|
||||
this.stats.add(stats, "nbTSpin").name("Pirouettes").disable().listen()
|
||||
this.stats.add(stats, "maxCombo").name("Combos max").disable().listen()
|
||||
this.stats.add(stats, "maxB2B").name("BàB max").disable().listen()
|
||||
|
||||
this.settings = this.addFolder("Options").open()
|
||||
|
||||
this.settings.add(settings, "startLevel").name("Niveau initial").min(1).max(15).step(1)
|
||||
|
||||
this.settings.key = this.settings.addFolder("Commandes").open()
|
||||
let moveLeftKeyController = this.settings.key.add(settings.key, "moveLeft").name('Gauche')
|
||||
moveLeftKeyController.domElement.onclick = this.changeKey.bind(moveLeftKeyController)
|
||||
let moveRightKeyController = this.settings.key.add(settings.key, "moveRight").name('Droite')
|
||||
moveRightKeyController.domElement.onclick = this.changeKey.bind(moveRightKeyController)
|
||||
let rotateCWKeyController = this.settings.key.add(settings.key, "rotateCW").name('Rotation horaire')
|
||||
rotateCWKeyController.domElement.onclick = this.changeKey.bind(rotateCWKeyController)
|
||||
let rotateCCWKeyController = this.settings.key.add(settings.key, "rotateCCW").name('anti-horaire')
|
||||
rotateCCWKeyController.domElement.onclick = this.changeKey.bind(rotateCCWKeyController)
|
||||
let softDropKeyController = this.settings.key.add(settings.key, "softDrop").name('Chute lente')
|
||||
softDropKeyController.domElement.onclick = this.changeKey.bind(softDropKeyController)
|
||||
let hardDropKeyController = this.settings.key.add(settings.key, "hardDrop").name('Chute rapide')
|
||||
hardDropKeyController.domElement.onclick = this.changeKey.bind(hardDropKeyController)
|
||||
let holdKeyController = this.settings.key.add(settings.key, "hold").name('Garder')
|
||||
holdKeyController.domElement.onclick = this.changeKey.bind(holdKeyController)
|
||||
let pauseKeyController = this.settings.key.add(settings.key, "pause").name('Pause')
|
||||
pauseKeyController.domElement.onclick = this.changeKey.bind(pauseKeyController)
|
||||
|
||||
this.settings.delay = this.settings.addFolder("Répétition automatique").open()
|
||||
this.settings.delay.add(settings,"arrDelay").name("ARR (ms)").min(2).max(200).step(1);
|
||||
this.settings.delay.add(settings,"dasDelay").name("DAS (ms)").min(100).max(500).step(5);
|
||||
|
||||
this.settings.volume = this.settings.addFolder("Volume").open()
|
||||
this.settings.volume.add(settings,"musicVolume").name("Musique").min(0).max(100).step(1).onChange((volume) => {
|
||||
if (volume) {
|
||||
scene.music.setVolume(volume/100)
|
||||
if (game.playing) scene.music.play()
|
||||
} else {
|
||||
scene.music.pause()
|
||||
}
|
||||
})
|
||||
this.settings.volume.add(settings,"sfxVolume").name("Effets").min(0).max(100).step(1).onChange((volume) => {
|
||||
scene.lineClearSound.setVolume(volume/100)
|
||||
scene.tetrisSound.setVolume(volume/100)
|
||||
scene.hardDropSound.setVolume(volume/100)
|
||||
})
|
||||
|
||||
if (window.location.search.includes("debug")) {
|
||||
this.debug = this.addFolder("debug")
|
||||
let cameraPositionFolder = this.debug.addFolder("camera.position")
|
||||
cameraPositionFolder.add(scene.camera.position, "x")
|
||||
cameraPositionFolder.add(scene.camera.position, "y")
|
||||
cameraPositionFolder.add(scene.camera.position, "z")
|
||||
|
||||
let lightFolder = this.debug.addFolder("lights intensity")
|
||||
lightFolder.add(scene.ambientLight, "intensity").name("ambient").min(0).max(20)
|
||||
lightFolder.add(scene.directionalLight, "intensity").name("directional").min(0).max(20)
|
||||
|
||||
let materialsFolder = this.debug.addFolder("materials opacity")
|
||||
materialsFolder.add(scene.darkCylinder.material, "opacity").name("dark").min(0).max(1)
|
||||
materialsFolder.add(scene.colorFullCylinder.material, "opacity").name("colorFull").min(0).max(1)
|
||||
/*materialsFolder.add(I.prototype.material, "reflectivity").min(0).max(2).onChange(() => {
|
||||
J.prototype.material.reflectivity = I.prototype.material.reflectivity
|
||||
L.prototype.material.reflectivity = I.prototype.material.reflectivity
|
||||
O.prototype.material.reflectivity = I.prototype.material.reflectivity
|
||||
S.prototype.material.reflectivity = I.prototype.material.reflectivity
|
||||
T.prototype.material.reflectivity = I.prototype.material.reflectivity
|
||||
Z.prototype.material.reflectivity = I.prototype.material.reflectivity
|
||||
})*/
|
||||
|
||||
this.fps = new FPS.default()
|
||||
document.body.appendChild(this.fps.dom)
|
||||
}
|
||||
}
|
||||
|
||||
load() {
|
||||
if (localStorage["teTraSettings"]) {
|
||||
this.settings.load(JSON.parse(localStorage["teTraSettings"]))
|
||||
}
|
||||
}
|
||||
|
||||
save() {
|
||||
localStorage["teTraSettings"] = JSON.stringify(this.settings.save())
|
||||
}
|
||||
|
||||
changeKey() {
|
||||
let controller = this
|
||||
let input = controller.domElement.getElementsByTagName("input")[0]
|
||||
input.select()
|
||||
input.onkeydown = function (event) {
|
||||
controller.setValue(event.key)
|
||||
input.blur()
|
||||
}
|
||||
}
|
||||
|
||||
update() {
|
||||
this.fps?.update()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
export { TetraGUI }
|
Loading…
x
Reference in New Issue
Block a user