tweaks
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73aad137fb
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11
app.js
11
app.js
@ -841,7 +841,7 @@ const commonCylinderGeometry = new THREE.CylinderGeometry(25, 25, 500, 12, 1, tr
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const darkCylinderTexture = new THREE.TextureLoader(loadingManager).load("images/plasma2.jpg", (texture) => {
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const darkCylinderTexture = new THREE.TextureLoader(loadingManager).load("images/plasma2.jpg", (texture) => {
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texture.wrapS = THREE.RepeatWrapping
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texture.wrapS = THREE.RepeatWrapping
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texture.wrapT = THREE.MirroredRepeatWrapping
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texture.wrapT = THREE.MirroredRepeatWrapping
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texture.repeat.set(1, 1)
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texture.repeat.set(2, 1)
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})
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})
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const darkCylinderMaterial = new THREE.MeshLambertMaterial({
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const darkCylinderMaterial = new THREE.MeshLambertMaterial({
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side: THREE.BackSide,
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side: THREE.BackSide,
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@ -865,7 +865,7 @@ const colorFullCylinderMaterial = new THREE.MeshBasicMaterial({
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side: THREE.BackSide,
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side: THREE.BackSide,
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map: colorFullCylinderTexture,
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map: colorFullCylinderTexture,
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blending: THREE.AdditiveBlending,
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blending: THREE.AdditiveBlending,
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opacity: 0.05
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opacity: 0.1
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})
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})
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const colorFullCylinder = new THREE.Mesh(
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const colorFullCylinder = new THREE.Mesh(
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commonCylinderGeometry,
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commonCylinderGeometry,
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@ -874,10 +874,10 @@ const colorFullCylinder = new THREE.Mesh(
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colorFullCylinder.position.set(5, 10, -10)
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colorFullCylinder.position.set(5, 10, -10)
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scene.add(colorFullCylinder)
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scene.add(colorFullCylinder)
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const ambientLight = new THREE.AmbientLight(0xffffff, 0.3)
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const ambientLight = new THREE.AmbientLight(0xffffff, 0.2)
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scene.add(ambientLight)
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scene.add(ambientLight)
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const directionalLight = new THREE.DirectionalLight(0xffffff, 5)
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const directionalLight = new THREE.DirectionalLight(0xffffff, 6)
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directionalLight.position.set(5, -100, -16)
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directionalLight.position.set(5, -100, -16)
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scene.add(directionalLight)
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scene.add(directionalLight)
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@ -1091,6 +1091,7 @@ let game = {
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localStorage["teTraHighScore"] = stats.highScore
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localStorage["teTraHighScore"] = stats.highScore
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messagesSpan.addNewChild("div", { className: "show-level-animation", innerHTML: `<h1>GAME<br/>OVER</h1>` })
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messagesSpan.addNewChild("div", { className: "show-level-animation", innerHTML: `<h1>GAME<br/>OVER</h1>` })
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startButton.name("Rejouer")
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startButton.show()
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startButton.show()
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},
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},
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}
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}
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@ -1169,7 +1170,7 @@ audioLoader.load('audio/hard-drop.wav', function( buffer ) {
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let scheduler = new Scheduler()
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let scheduler = new Scheduler()
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var gui = new GUI().title("teTra")
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var gui = new GUI().title("teTra")
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let startButton = gui.add(game, "start").name("Démarrer").hide()
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let startButton = gui.add(game, "start").name("Jouer").hide()
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let stats = new Stats(gui)
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let stats = new Stats(gui)
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let settings = new Settings(gui)
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let settings = new Settings(gui)
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