position.copy
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6f1dde46df
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19
app.js
19
app.js
@ -83,11 +83,11 @@ const GLOBAL_ROTATION = 0.0025
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const DARK_TEXTURE_ROTATION = 0.0015
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const DARK_MOVE_FORWARD = -0.0007
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const DARK_OPACITY = 0.4
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const DARK_OPACITY = 0.3
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const COLORFULL_TEXTURE_ROTATION = 0.0015
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const COLORFULL_MOVE_FORWARD = -0.002
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const COLORFULL_OPACITY = 0.4
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const COLORFULL_OPACITY = 0.3
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/* Classes */
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@ -169,9 +169,9 @@ class Matrix extends THREE.Group {
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class NextQueue extends THREE.Group {
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init() {
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this.pieces = this.positions.map((p) => {
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this.pieces = this.positions.map((position) => {
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let piece = new Tetromino.random()
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piece.position.set(p.x, p.y, p.z)
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piece.position.copy(position)
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this.add(piece)
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return piece
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})
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@ -182,8 +182,8 @@ class NextQueue extends THREE.Group {
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let lastPiece = new Tetromino.random()
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this.add(lastPiece)
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this.pieces.push(lastPiece)
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this.positions.forEach((p, i) => {
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this.pieces[i].position.set(p.x, p.y, p.z)
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this.positions.forEach((position, i) => {
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this.pieces[i].position.copy(position)
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})
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return fistPiece
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}
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@ -238,7 +238,7 @@ class Tetromino extends THREE.Group {
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set facing(facing) {
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this._facing = facing
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this.minoesPosition[this.facing].forEach(
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(p, i) => this.children[i].position.set(p.x, p.y, p.z)
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(position, i) => this.children[i].position.copy(position)
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)
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}
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@ -491,11 +491,11 @@ Z.prototype.ghostMaterial = new THREE.MeshBasicMaterial({
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class Ghost extends Tetromino {
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copy(piece) {
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this.position.set(piece.position.x, piece.position.y, piece.position.z)
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this.position.copy(piece.position)
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this.facing = piece.facing
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this.minoesPosition = piece.minoesPosition
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piece.children.forEach((mino, i) => {
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this.children[i].position.set(mino.position.x, mino.position.y, mino.position.z)
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this.children[i].position.copy(mino.position)
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this.children[i].material = piece.ghostMaterial
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})
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while (this.canMove(TRANSLATION.DOWN)) this.position.y--
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@ -1130,6 +1130,7 @@ function gameOver() {
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document.onkeydown = null
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onblur = null
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playing = false
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renderer.domElement.style.cursor = "auto"
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music.pause()
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stats.show()
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