diff --git a/app.js b/app.js index 1916f3e..27b2ce0 100644 --- a/app.js +++ b/app.js @@ -83,11 +83,11 @@ const GLOBAL_ROTATION = 0.0025 const DARK_TEXTURE_ROTATION = 0.0015 const DARK_MOVE_FORWARD = -0.0007 -const DARK_OPACITY = 0.4 +const DARK_OPACITY = 0.3 const COLORFULL_TEXTURE_ROTATION = 0.0015 const COLORFULL_MOVE_FORWARD = -0.002 -const COLORFULL_OPACITY = 0.4 +const COLORFULL_OPACITY = 0.3 /* Classes */ @@ -169,9 +169,9 @@ class Matrix extends THREE.Group { class NextQueue extends THREE.Group { init() { - this.pieces = this.positions.map((p) => { + this.pieces = this.positions.map((position) => { let piece = new Tetromino.random() - piece.position.set(p.x, p.y, p.z) + piece.position.copy(position) this.add(piece) return piece }) @@ -182,8 +182,8 @@ class NextQueue extends THREE.Group { let lastPiece = new Tetromino.random() this.add(lastPiece) this.pieces.push(lastPiece) - this.positions.forEach((p, i) => { - this.pieces[i].position.set(p.x, p.y, p.z) + this.positions.forEach((position, i) => { + this.pieces[i].position.copy(position) }) return fistPiece } @@ -238,7 +238,7 @@ class Tetromino extends THREE.Group { set facing(facing) { this._facing = facing this.minoesPosition[this.facing].forEach( - (p, i) => this.children[i].position.set(p.x, p.y, p.z) + (position, i) => this.children[i].position.copy(position) ) } @@ -491,11 +491,11 @@ Z.prototype.ghostMaterial = new THREE.MeshBasicMaterial({ class Ghost extends Tetromino { copy(piece) { - this.position.set(piece.position.x, piece.position.y, piece.position.z) + this.position.copy(piece.position) this.facing = piece.facing this.minoesPosition = piece.minoesPosition piece.children.forEach((mino, i) => { - this.children[i].position.set(mino.position.x, mino.position.y, mino.position.z) + this.children[i].position.copy(mino.position) this.children[i].material = piece.ghostMaterial }) while (this.canMove(TRANSLATION.DOWN)) this.position.y-- @@ -1130,6 +1130,7 @@ function gameOver() { document.onkeydown = null onblur = null playing = false + renderer.domElement.style.cursor = "auto" music.pause() stats.show()