combo sound

This commit is contained in:
Adrien MALINGREY 2024-02-26 23:53:42 +01:00
parent c9b242c9c2
commit 3345a50803

16
app.js
View File

@ -88,16 +88,14 @@ let game = {
if (playfield.lock(playfield.piece)) {
let tSpin = playfield.piece.tSpin
let nbClearedLines = playfield.clearLines()
stats.lockDown(nbClearedLines, tSpin)
if (settings.sfxVolume) {
if (nbClearedLines == 4 || (tSpin && nbClearedLines)) {
scene.tetrisSound.stop()
scene.tetrisSound.play()
playSound(scene.tetrisSound, stats.combo)
} else if (nbClearedLines || tSpin) {
scene.lineClearSound.stop()
scene.lineClearSound.play()
playSound(scene.lineClearSound, stats.combo)
}
}
stats.lockDown(nbClearedLines, tSpin)
game.generate()
} else {
@ -146,6 +144,14 @@ let game = {
}
function playSound(sound, note=0) {
sound.stop()
sound.currentTime = 0
sound.playbackRate = Math.pow(5/4, note)
sound.play()
}
/* Handle player inputs */
let playerActions = {