From 3345a50803b94bd3093c7b698240eb7c08f9f2fc Mon Sep 17 00:00:00 2001 From: adrien Date: Mon, 26 Feb 2024 23:53:42 +0100 Subject: [PATCH] combo sound --- app.js | 16 +++++++++++----- 1 file changed, 11 insertions(+), 5 deletions(-) diff --git a/app.js b/app.js index 2176266..9818d61 100644 --- a/app.js +++ b/app.js @@ -88,16 +88,14 @@ let game = { if (playfield.lock(playfield.piece)) { let tSpin = playfield.piece.tSpin let nbClearedLines = playfield.clearLines() + stats.lockDown(nbClearedLines, tSpin) if (settings.sfxVolume) { if (nbClearedLines == 4 || (tSpin && nbClearedLines)) { - scene.tetrisSound.stop() - scene.tetrisSound.play() + playSound(scene.tetrisSound, stats.combo) } else if (nbClearedLines || tSpin) { - scene.lineClearSound.stop() - scene.lineClearSound.play() + playSound(scene.lineClearSound, stats.combo) } } - stats.lockDown(nbClearedLines, tSpin) game.generate() } else { @@ -146,6 +144,14 @@ let game = { } +function playSound(sound, note=0) { + sound.stop() + sound.currentTime = 0 + sound.playbackRate = Math.pow(5/4, note) + sound.play() +} + + /* Handle player inputs */ let playerActions = {