tweaks & dont speak clear lines
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@@ -181,10 +181,10 @@ class Stats {
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this.b2b = -1
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}
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if (this.speechSynthesisAvailable && this.settings.sfxVolume) {
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/*if (this.speechSynthesisAvailable && this.settings.sfxVolume) {
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if (tSpin) this.speak(tSpin, this.settings.sfxVolume);
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if (nbClearedLines > 1) this.speak(CLEARED_LINES_NAMES[nbClearedLines], this.settings.sfxVolume);
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}
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}*/
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this.goal -= awardedLineClears
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if (this.goal <= 0) return this.level++
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@@ -71,8 +71,8 @@ export class TetraScene extends THREE.Scene {
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set theme(theme) {
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switch (theme) {
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case "Plasma":
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this.ambientLight.intensity = 0
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this.directionalLight.intensity = 3
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this.ambientLight.intensity = 1
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this.directionalLight.intensity = 1
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this.directionalLight.position.set(5, -20, 20)
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this.music.src = "audio/Moon-Over-Moscow-DJ-ResiDance-Mix-2022.mp3"
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this.background = new THREE.Color(0xffffff)
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@@ -81,7 +81,7 @@ export class TetraScene extends THREE.Scene {
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this.playfield.retroEdge.visible = false
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break
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case "Space":
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this.ambientLight.intensity = 2
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this.ambientLight.intensity = 3
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this.directionalLight.intensity = 1
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this.directionalLight.position.set(2, 15, 20)
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this.music.src = "audio/benevolence.m4a"
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@@ -168,7 +168,7 @@ InstancedMino.prototype.materials = {
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envMap: environment,
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side: THREE.DoubleSide,
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transparent: true,
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opacity: 0.6,
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opacity: 0.55,
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roughness: 0.1,
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metalness: 0.95,
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}),
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@@ -17,7 +17,7 @@ export class Vortex extends THREE.Group {
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this.opaqueCylinder = new THREE.Mesh(
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new THREE.CylinderGeometry(40, 40, 1000, 12, 1, true),
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new THREE.MeshBasicMaterial({
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new THREE.MeshLambertMaterial({
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side: THREE.BackSide,
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blending: THREE.MultiplyBlending
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})
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@@ -44,7 +44,7 @@ export class Vortex extends THREE.Group {
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texture.wrapT = THREE.MirroredRepeatWrapping
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texture.repeat.set(1, 2)
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this.transparentCylinder.material.map = texture
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this.transparentCylinder.material.opacity = 0.15
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this.transparentCylinder.material.opacity = 0.3
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this.add(this.transparentCylinder)
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})
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@@ -78,7 +78,7 @@ export class Vortex extends THREE.Group {
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loader.load("./images/stars_space.jpg", texture => {
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texture.wrapS = THREE.RepeatWrapping
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texture.wrapT = THREE.RepeatWrapping
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texture.wrapT = THREE.MirroredRepeatWrapping
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texture.repeat.set(3, 6)
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this.opaqueCylinder.material.map = texture
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this.opaqueCylinder.material.blending = THREE.AdditiveBlending
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