space tweaks
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images/dark.jpg
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images/dark.jpg
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images/stars_space.jpg
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images/stars_space.jpg
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@@ -128,6 +128,8 @@ export class Menu extends GUI {
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if ("specularIntensity" in minoMaterial) material.add(minoMaterial, "specularIntensity" ).min(0).max(1)
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if ("thickness" in minoMaterial) material.add(minoMaterial, "thickness" ).min(0).max(5)
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if ("transmission" in minoMaterial) material.add(minoMaterial, "transmission" ).min(0).max(1)
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if ("clearcoat" in minoMaterial) material.add(minoMaterial, "clearcoat" ).min(0).max(1)
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if ("clearcoatRoughness" in minoMaterial) material.add(minoMaterial, "clearcoatRoughness" ).min(0).max(1)
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}
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let dev
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@@ -149,8 +151,8 @@ export class Menu extends GUI {
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directionalLightPosition.add(scene.directionalLight.position, "z").listen()
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let vortex = dev.addFolder("vortex opacity").close()
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vortex.add(scene.vortex.darkCylinder.material, "opacity").name("dark").min(0).max(1)
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vortex.add(scene.vortex.colorFullCylinder.material, "opacity").name("colorFull").min(0).max(1)
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vortex.add(scene.vortex.darkCylinder.material, "opacity").name("dark").min(0).max(1).listen()
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vortex.add(scene.vortex.colorFullCylinder.material, "opacity").name("colorFull").min(0).max(1).listen()
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changeMaterial(minoes.material.constructor.name)
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material.close()
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@@ -52,8 +52,8 @@ export class TetraScene extends THREE.Scene {
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this.directionalLight.position.set(5, -20, 20)
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break
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case "Espace":
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this.ambientLight.intensity = 20
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this.directionalLight.intensity = 10
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this.ambientLight.intensity = 7
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this.directionalLight.intensity = 5
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this.directionalLight.position.set(5, -20, 20)
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break
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case "Rétro":
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@@ -179,21 +179,20 @@ InstancedMino.prototype.materials = {
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envMap: environment,
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side: THREE.DoubleSide,
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transparent: true,
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opacity: 0.6,
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opacity: 0.5,
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roughness: 0.25,
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metalness: 0.85,
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metalness: 0.9,
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}),
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Espace: new THREE.MeshStandardMaterial({
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envMap: environment,
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side: THREE.DoubleSide,
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transparent: true,
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opacity: 0.8,
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roughness: 0.1,
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roughness: 0,
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metalness: 0.99,
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})
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}
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InstancedMino.prototype.materials['Plasma'].onBeforeCompile =
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InstancedMino.prototype.materials['Espace'].onBeforeCompile = shader => {
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InstancedMino.prototype.materials['Plasma'].onBeforeCompile = shader => {
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shader.vertexShader = `
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varying vec3 vPos;
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${shader.vertexShader}
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@@ -67,21 +67,21 @@ export class Vortex extends THREE.Group {
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break
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case "Espace":
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new THREE.TextureLoader(this.loadingManager).load("./images/dark.jpg", texture => {
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new THREE.TextureLoader(this.loadingManager).load("./images/stars_space.jpg", texture => {
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texture.wrapS = THREE.RepeatWrapping
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texture.wrapT = THREE.MirroredRepeatWrapping
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texture.repeat.set(2, 4)
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texture.repeat.set(3, 6)
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this.darkCylinder.material.map = texture
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})
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this.darkCylinder.material.opacity = 0.08
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this.darkCylinder.material.opacity = 0.2
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new THREE.TextureLoader(this.loadingManager).load("./images/colorfull.jpg", texture => {
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texture.wrapS = THREE.RepeatWrapping
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texture.wrapT = THREE.MirroredRepeatWrapping
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texture.repeat.set(2, 2)
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texture.repeat.set(2, 4)
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this.colorFullCylinder.material.map = texture
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})
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this.colorFullCylinder.material.opacity = 0.15
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this.colorFullCylinder.material.opacity = 0.1
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this.globalRotation = 0.028
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this.darkTextureRotation = 0.006
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