refactor into scene

This commit is contained in:
2026-01-25 22:49:42 +01:00
parent 83801a792f
commit 17a87bf16f
3 changed files with 74 additions and 65 deletions

74
app.js
View File

@@ -1,10 +1,9 @@
import * as THREE from 'three'
import { scheduler } from './jsm/scheduler.js'
import { TRANSLATION, ROTATION, environment, InstancedMino, Mino, Playfield, HoldQueue, NextQueue } from './jsm/Tetrominoes.js'
import { TRANSLATION, ROTATION, environment, Mino, HoldQueue, NextQueue } from './jsm/Tetrominoes.js'
import Settings from './jsm/Settings.js'
import { Stats } from './jsm/Stats.js'
import { Menu } from './jsm/Menu.js'
import CameraControls from './jsm/CameraControls.js'
import { TetraScene } from './jsm/TetraScene.js'
import * as FPS from 'three/addons/libs/stats.module.js'
@@ -35,7 +34,7 @@ let game = {
nextQueue.init()
holdQueue.piece = undefined
holdQueue.clear()
playfield.init()
scene.playfield.init()
scene.music.currentTime = 0
@@ -61,7 +60,7 @@ let game = {
if (settings.musicVolume) scene.music.play()
if (playfield.piece) {
if (scene.playfield.piece) {
scheduler.resetInterval(game.fall, stats.fallPeriod)
} else {
this.generate()
@@ -70,10 +69,10 @@ let game = {
generate: function(nextPiece=nextQueue.shift()) {
nextPiece.lockDelay = stats.lockDelay
playfield.piece = nextPiece
playfield.piece.onLockDown = game.lockDown
scene.playfield.piece = nextPiece
scene.playfield.piece.onLockDown = game.lockDown
if (playfield.piece.canMove(TRANSLATION.NONE)) {
if (scene.playfield.piece.canMove(TRANSLATION.NONE)) {
scheduler.resetInterval(game.fall, stats.fallPeriod)
} else {
game.over() // block out
@@ -81,16 +80,16 @@ let game = {
},
fall: function() {
playfield.piece.move(TRANSLATION.DOWN)
scene.playfield.piece.move(TRANSLATION.DOWN)
},
lockDown: function() {
scheduler.clearTimeout(game.lockDown)
scheduler.clearInterval(game.fall)
if (playfield.lock(playfield.piece)) {
let tSpin = playfield.piece.tSpin
let nbClearedLines = playfield.clearLines()
if (scene.playfield.lock(scene.playfield.piece)) {
let tSpin = scene.playfield.piece.tSpin
let nbClearedLines = scene.playfield.clearLines()
stats.lockDown(nbClearedLines, tSpin)
if (settings.sfxVolume) {
if (nbClearedLines == 4 || (tSpin && nbClearedLines)) {
@@ -129,11 +128,11 @@ let game = {
},
over: function() {
playfield.piece.locking = false
scene.playfield.piece.locking = false
document.onkeydown = null
window.onblur = null
renderer.domElement.onfocus = null
scene.renderer.domElement.onfocus = null
menu.settings.domElement.onfocus = null
this.playing = false
scene.music.pause()
@@ -170,16 +169,16 @@ function playSound(sound, note=0) {
/* Handle player inputs */
let playerActions = {
moveLeft: () => playfield.piece.move(TRANSLATION.LEFT),
moveLeft: () => scene.playfield.piece.move(TRANSLATION.LEFT),
moveRight: () => playfield.piece.move(TRANSLATION.RIGHT),
moveRight: () => scene.playfield.piece.move(TRANSLATION.RIGHT),
rotateCW: () => playfield.piece.rotate(ROTATION.CW),
rotateCW: () => scene.playfield.piece.rotate(ROTATION.CW),
rotateCCW: () => playfield.piece.rotate(ROTATION.CCW),
rotateCCW: () => scene.playfield.piece.rotate(ROTATION.CCW),
softDrop: function () {
if (playfield.piece.move(TRANSLATION.DOWN)) stats.score++
if (scene.playfield.piece.move(TRANSLATION.DOWN)) stats.score++
},
hardDrop: function () {
@@ -188,19 +187,19 @@ let playerActions = {
scene.hardDropSound.stop()
scene.hardDropSound.play()
}
while (playfield.piece.move(TRANSLATION.DOWN)) stats.score += 2
while (scene.playfield.piece.move(TRANSLATION.DOWN)) stats.score += 2
game.lockDown()
playfield.hardDropAnimation.reset()
playfield.hardDropAnimation.play()
scene.playfield.hardDropAnimation.reset()
scene.playfield.hardDropAnimation.play()
},
hold: function () {
if (playfield.piece.holdEnabled) {
if (scene.playfield.piece.holdEnabled) {
scheduler.clearInterval(game.fall)
scheduler.clearTimeout(game.lockDown)
let heldpiece = holdQueue.piece
holdQueue.piece = playfield.piece
holdQueue.piece = scene.playfield.piece
game.generate(heldpiece)
}
},
@@ -277,22 +276,11 @@ function resumeOnKeyDown(event) {
/* Scene */
const renderer = new THREE.WebGLRenderer({
powerPreference: "high-performance",
antialias: true,
stencil: false
})
renderer.setSize(window.innerWidth, window.innerHeight)
renderer.setClearColor(0x000000, 10)
renderer.toneMapping = THREE.ACESFilmicToneMapping
document.body.appendChild(renderer.domElement)
renderer.domElement.tabIndex = 1
let loadingManager = new THREE.LoadingManager(
function() {
loadingDiv.style.display = "none"
menu.startButton.show()
renderer.setAnimationLoop(animate)
scene.renderer.setAnimationLoop(animate)
},
function (url, itemsLoaded, itemsTotal) {
loadingPercent.innerText = Math.floor(100 * itemsLoaded / itemsTotal) + '%'
@@ -309,18 +297,13 @@ loadingManager.onStart = function (url, itemsLoaded, itemsTotal) {
const settings = new Settings()
const stats = new Stats(settings)
const scene = new TetraScene(settings, loadingManager)
const controls = new CameraControls(scene.camera, renderer.domElement)
const minoes = new InstancedMino()
scene.add(minoes)
const holdQueue = new HoldQueue()
scene.add(holdQueue)
const playfield = new Playfield(loadingManager)
scene.add(playfield)
const nextQueue = new NextQueue()
scene.add(nextQueue)
const menu = new Menu(game, settings, stats, scene, minoes, playfield)
const menu = new Menu(game, settings, stats, scene)
menu.load()
let fps
@@ -338,20 +321,15 @@ const clock = new THREE.Clock()
function animate() {
const delta = clock.getDelta()
scene.updateMatrixWorld()
scene.update(delta)
playfield.update(delta)
minoes.update()
controls.update()
renderer.render(scene, scene.camera)
environment.camera.update(renderer, scene)
environment.camera.update(scene.renderer, scene)
fps?.update()
}
window.addEventListener("resize", () => {
renderer.setSize(window.innerWidth, window.innerHeight)
scene.renderer.setSize(window.innerWidth, window.innerHeight)
scene.camera.aspect = window.innerWidth / window.innerHeight
scene.camera.updateProjectionMatrix()
})

View File

@@ -4,7 +4,7 @@ import { environment } from './Tetrominoes.js'
export class Menu extends GUI {
constructor(game, settings, stats, scene, minoes, playfield) {
constructor(game, settings, stats, scene) {
super({title: "ᵀᴱTᴿᴬ"})
this.startButton = this.add(game, "start").name("Jouer").hide()
@@ -28,14 +28,6 @@ export class Menu extends GUI {
this.settings.add(settings, "theme", ["Plasma", "Espace", "Rétro"]).name("Thème").onChange(theme => {
scene.theme = theme
minoes.theme = theme
if (theme == "Rétro") {
playfield.edge.visible = false
playfield.retroEdge.visible = true
} else {
playfield.edge.visible = true
playfield.retroEdge.visible = false
}
if (dev) changeMaterial()
})
@@ -76,10 +68,14 @@ export class Menu extends GUI {
function changeMaterial() {
material?.destroy()
material = dev.addFolder("minoes material").close()
material.add(minoes.material, "constructor", ["MeshBasicMaterial", "MeshStandardMaterial", "MeshPhysicalMaterial"]).listen().onChange(type => {
material.add(scene.minoes.material, "constructor", [
"MeshBasicMaterial",
"MeshStandardMaterial",
"MeshPhysicalMaterial"
]).listen().onChange(type => {
switch(type) {
case "MeshBasicMaterial":
minoes.material = new THREE.MeshBasicMaterial({
scene.minoes.material = new THREE.MeshBasicMaterial({
envMap: environment,
side: THREE.DoubleSide,
transparent: true,
@@ -88,7 +84,7 @@ export class Menu extends GUI {
})
break
case "MeshStandardMaterial":
minoes.material = new THREE.MeshStandardMaterial({
scene.minoes.material = new THREE.MeshStandardMaterial({
envMap: environment,
side: THREE.DoubleSide,
transparent: true,
@@ -98,7 +94,7 @@ export class Menu extends GUI {
})
break
case "MeshPhysicalMaterial":
minoes.material = new THREE.MeshPhysicalMaterial({
scene.minoes.material = new THREE.MeshPhysicalMaterial({
envMap: environment,
side: THREE.DoubleSide,
transparent: true,
@@ -110,11 +106,11 @@ export class Menu extends GUI {
})
break
}
minoes.update = minoes.updateColor
scene.minoes.update = scene.minoes.updateColor
changeMaterial()
})
let minoMaterial = minoes.material instanceof Array ? minoes.material[0] : minoes.material
let minoMaterial = scene.minoes.material instanceof Array ? scene.minoes.material[0] : scene.minoes.material
if ("opacity" in minoMaterial) material.add(minoMaterial, "opacity" ).min(0).max(1)
if ("reflectivity" in minoMaterial) material.add(minoMaterial, "reflectivity" ).min(0).max(1)
if ("roughness" in minoMaterial) material.add(minoMaterial, "roughness" ).min(0).max(1)
@@ -155,7 +151,7 @@ export class Menu extends GUI {
vortex.add(scene.vortex.darkCylinder.material, "opacity").name("dark").min(0).max(1).listen()
vortex.add(scene.vortex.colorFullCylinder.material, "opacity").name("colorFull").min(0).max(1).listen()
changeMaterial(minoes.material.constructor.name)
changeMaterial(scene.minoes.material.constructor.name)
let fog = dev.addFolder("fog").close()
fog.add(scene.fog, "near", 0, 200)

View File

@@ -1,13 +1,30 @@
import * as THREE from 'three'
import CameraControls from './CameraControls.js'
import { Vortex } from './Vortex.js'
import { Playfield, InstancedMino } from './Tetrominoes.js'
export class TetraScene extends THREE.Scene {
constructor(settings, loadingManager) {
super()
this.renderer = new THREE.WebGLRenderer({
powerPreference: "high-performance",
antialias: true,
stencil: false
})
this.renderer.setSize(window.innerWidth, window.innerHeight)
this.renderer.setClearColor(0x000000, 10)
this.renderer.toneMapping = THREE.ACESFilmicToneMapping
this.renderer.toneMappingExposure = .8
this.renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2))
document.body.appendChild(this.renderer.domElement)
this.renderer.domElement.tabIndex = 1
this.camera = new THREE.PerspectiveCamera(100, window.innerWidth / window.innerHeight, 0.1, 1000)
this.camera.position.set(5, 16, 12)
this.camera.position.set(5, 15, 12)
this.controls = new CameraControls(this.camera, this.renderer.domElement)
this.vortex = new Vortex(loadingManager)
this.add(this.vortex)
@@ -43,6 +60,12 @@ export class TetraScene extends THREE.Scene {
this.hardDropSound.setBuffer(buffer)
}.bind(this))
this.playfield = new Playfield(loadingManager)
this.add(this.playfield)
this.minoes = new InstancedMino()
this.add(this.minoes)
this.theme = settings.theme
}
@@ -54,6 +77,8 @@ export class TetraScene extends THREE.Scene {
this.directionalLight.position.set(5, -20, 20)
this.music.src = "audio/benevolence.m4a"
this.fog.color.set(0xffffff)
this.playfield.edge.visible = true
this.playfield.retroEdge.visible = false
break
case "Espace":
this.ambientLight.intensity = 7
@@ -61,6 +86,8 @@ export class TetraScene extends THREE.Scene {
this.directionalLight.position.set(2, -3, 20)
this.music.src = "audio/benevolence.m4a"
this.fog.color.set(0x000000)
this.playfield.edge.visible = true
this.playfield.retroEdge.visible = false
break
case "Rétro":
this.ambientLight.intensity = 1
@@ -68,9 +95,12 @@ export class TetraScene extends THREE.Scene {
this.directionalLight.position.set(19, 120, 200)
this.music.src = "audio/Tetris_MkVaffQuasi_Ultimix_OC_ReMix.mp3"
this.fog.color.set(0x000000)
this.playfield.edge.visible = false
this.playfield.retroEdge.visible = true
break
}
this.vortex.theme = theme
this.minoes.theme = theme
}
get fogColor() {
@@ -81,6 +111,11 @@ export class TetraScene extends THREE.Scene {
}
update(delta) {
this.controls.update()
this.updateMatrixWorld()
this.vortex.update(delta)
this.playfield.update(delta)
this.minoes.update(delta)
this.renderer.render(this, this.camera)
}
}