trail on soft drop
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@@ -328,7 +328,7 @@ class Tetromino {
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let success = this.canMove(translation, rotation)
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if (success) {
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scheduler.clearTimeout(lockDown)
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matrix.drawPiece(this, hardDropped? "trail-animation" : "")
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matrix.drawPiece(this, translation == TRANSLATION.DOWN? "trail-animation" : "")
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this.center = success.center
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if (rotation) this.facing = success.facing
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this.lastRotation = rotation
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