move on mouse button pressed
This commit is contained in:
		| @ -145,8 +145,8 @@ | ||||
| 		<div id="container"></div> | ||||
| 		<span id="message" class="loading"> | ||||
| 			<div> | ||||
| 				Se déplacer : ZQSD ou ↑←↓→<br> | ||||
| 				Sauter : ESPACE<br> | ||||
| 				Se déplacer : ↑←↓→, ZQSD ou clic<br/> | ||||
| 				Sauter : ESPACE<br/> | ||||
| 				Regarder : Souris | ||||
| 			</div> | ||||
| 			<div id="progressCircle" style="--progress: 0deg;">0%</div> | ||||
|  | ||||
							
								
								
									
										15
									
								
								main.js
									
									
									
									
									
								
							
							
						
						
									
										15
									
								
								main.js
									
									
									
									
									
								
							| @ -73,7 +73,7 @@ container.appendChild(renderer.domElement); | ||||
|  | ||||
| const scene = new THREE.Scene(); | ||||
|  | ||||
| scene.background = new THREE.CubeTextureLoader() | ||||
| scene.background = new THREE.CubeTextureLoader(loadMngr) | ||||
|     .setPath( 'textures/calm-sea-skybox/' ) | ||||
|     .load( [ | ||||
|         'ft.jpg', | ||||
| @ -103,7 +103,7 @@ const wallMaterial = new THREE.MeshStandardMaterial({ | ||||
|     aoMap       : loader.load('textures/stonewall/ao.png'), | ||||
|     roughnessMap: loader.load('textures/stonewall/roughness.png'), | ||||
| 	roughness   : 1, | ||||
| 	envMapIntensity: 0.1 | ||||
| 	envMapIntensity: 0.4 | ||||
| }) | ||||
|  | ||||
| const maze = new MazeMesh(mazeWidth, mazeWidth, 1, wallMaterial); | ||||
| @ -631,18 +631,25 @@ function getSideVector() { | ||||
|  | ||||
| } | ||||
|  | ||||
| var pressedMouseButtons = []; | ||||
| document.body.onmousedown = document.body.onmouseup = function(event) {  | ||||
|     for(var i=0; i <= Math.log2(event.buttons) || i < pressedMouseButtons.length; i++) { | ||||
|         pressedMouseButtons[i] = (event.buttons & (1 << i)) > 0 | ||||
|     } | ||||
| } | ||||
|  | ||||
| function controls(deltaTime) { | ||||
|  | ||||
|     // gives a bit of air control | ||||
|     const speedDelta = deltaTime * (playerOnFloor ? 100 : 20) / STEPS_PER_FRAME; | ||||
|  | ||||
|     if (keyStates["ArrowUp"] || keyStates['KeyW']) { | ||||
|     if (keyStates["ArrowUp"] || keyStates['KeyW'] || pressedMouseButtons[0]) { | ||||
|  | ||||
|         playerVelocity.add(getForwardVector().multiplyScalar(speedDelta)); | ||||
|  | ||||
|     } | ||||
|  | ||||
|     if (keyStates["ArrowDown"] || keyStates['KeyS']) { | ||||
|     if (keyStates["ArrowDown"] || keyStates['KeyS'] || pressedMouseButtons[1]) { | ||||
|  | ||||
|         playerVelocity.add(getForwardVector().multiplyScalar(- speedDelta)); | ||||
|  | ||||
|  | ||||
		Reference in New Issue
	
	Block a user