rename mazeCollisionner
This commit is contained in:
parent
dde4848101
commit
8732caef73
10
main.js
10
main.js
@ -91,7 +91,7 @@ window.scene = scene;
|
|||||||
const camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 1000);
|
const camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 1000);
|
||||||
camera.rotation.order = 'YXZ';
|
camera.rotation.order = 'YXZ';
|
||||||
|
|
||||||
const collisionner = new THREE.Group();
|
const mazeCollisionner = new THREE.Group();
|
||||||
|
|
||||||
// Maze
|
// Maze
|
||||||
|
|
||||||
@ -122,7 +122,7 @@ for (let i = 0; i < maze.count; i++) {
|
|||||||
const clone = invisibleWall.clone()
|
const clone = invisibleWall.clone()
|
||||||
clone.position.setFromMatrixPosition(matrix);
|
clone.position.setFromMatrixPosition(matrix);
|
||||||
clone.position.y = 1;
|
clone.position.y = 1;
|
||||||
collisionner.add(clone);
|
mazeCollisionner.add(clone);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Ground
|
// Ground
|
||||||
@ -204,11 +204,11 @@ ground.receiveShadow = true;
|
|||||||
ground.matrixAutoUpdate = false
|
ground.matrixAutoUpdate = false
|
||||||
ground.updateMatrix();
|
ground.updateMatrix();
|
||||||
|
|
||||||
collisionner.add(ground)
|
mazeCollisionner.add(ground)
|
||||||
|
|
||||||
scene.add(collisionner);
|
scene.add(mazeCollisionner);
|
||||||
|
|
||||||
const mazeOctree = new Octree().fromGraphNode(collisionner);
|
const mazeOctree = new Octree().fromGraphNode(mazeCollisionner);
|
||||||
|
|
||||||
// Water
|
// Water
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user