rename mazeCollisionner

This commit is contained in:
Adrien MALINGREY 2023-06-29 22:12:41 +02:00
parent dde4848101
commit 8732caef73

10
main.js
View File

@ -91,7 +91,7 @@ window.scene = scene;
const camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 1000); const camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.rotation.order = 'YXZ'; camera.rotation.order = 'YXZ';
const collisionner = new THREE.Group(); const mazeCollisionner = new THREE.Group();
// Maze // Maze
@ -122,7 +122,7 @@ for (let i = 0; i < maze.count; i++) {
const clone = invisibleWall.clone() const clone = invisibleWall.clone()
clone.position.setFromMatrixPosition(matrix); clone.position.setFromMatrixPosition(matrix);
clone.position.y = 1; clone.position.y = 1;
collisionner.add(clone); mazeCollisionner.add(clone);
} }
// Ground // Ground
@ -204,11 +204,11 @@ ground.receiveShadow = true;
ground.matrixAutoUpdate = false ground.matrixAutoUpdate = false
ground.updateMatrix(); ground.updateMatrix();
collisionner.add(ground) mazeCollisionner.add(ground)
scene.add(collisionner); scene.add(mazeCollisionner);
const mazeOctree = new Octree().fromGraphNode(collisionner); const mazeOctree = new Octree().fromGraphNode(mazeCollisionner);
// Water // Water