From 8732caef735205cae8656a117f6e4fdac1be8f2b Mon Sep 17 00:00:00 2001 From: adrien Date: Thu, 29 Jun 2023 22:12:41 +0200 Subject: [PATCH] rename mazeCollisionner --- main.js | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/main.js b/main.js index ed326a6..802fee4 100644 --- a/main.js +++ b/main.js @@ -91,7 +91,7 @@ window.scene = scene; const camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 1000); camera.rotation.order = 'YXZ'; -const collisionner = new THREE.Group(); +const mazeCollisionner = new THREE.Group(); // Maze @@ -122,7 +122,7 @@ for (let i = 0; i < maze.count; i++) { const clone = invisibleWall.clone() clone.position.setFromMatrixPosition(matrix); clone.position.y = 1; - collisionner.add(clone); + mazeCollisionner.add(clone); } // Ground @@ -204,11 +204,11 @@ ground.receiveShadow = true; ground.matrixAutoUpdate = false ground.updateMatrix(); -collisionner.add(ground) +mazeCollisionner.add(ground) -scene.add(collisionner); +scene.add(mazeCollisionner); -const mazeOctree = new Octree().fromGraphNode(collisionner); +const mazeOctree = new Octree().fromGraphNode(mazeCollisionner); // Water