less light

This commit is contained in:
Adrien MALINGREY 2023-06-28 03:21:32 +02:00
parent 51ac2cf0f0
commit 6c9fed62b0

View File

@ -82,6 +82,8 @@ scene.background = new THREE.CubeTextureLoader()
'lf.jpg',
] );
window.scene = scene
const camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.rotation.order = 'YXZ';
@ -259,10 +261,10 @@ const sun = new THREE.Vector3();
// Lights
const ambientLight = new THREE.AmbientLight(0x404040, 9);
const ambientLight = new THREE.AmbientLight(0x404040, 7);
scene.add(ambientLight);
const sunLight = new THREE.DirectionalLight(0xfffae8, 0.7);
const sunLight = new THREE.DirectionalLight(0xfffae8, 0.5);
sunLight.castShadow = true;
sunLight.shadow.camera.near = 0.1;
sunLight.shadow.camera.far = 1.4 * mazeWidth;