diff --git a/main.js b/main.js index 71dd887..49511b5 100644 --- a/main.js +++ b/main.js @@ -82,6 +82,8 @@ scene.background = new THREE.CubeTextureLoader() 'lf.jpg', ] ); +window.scene = scene + const camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 1000); camera.rotation.order = 'YXZ'; @@ -259,10 +261,10 @@ const sun = new THREE.Vector3(); // Lights -const ambientLight = new THREE.AmbientLight(0x404040, 9); +const ambientLight = new THREE.AmbientLight(0x404040, 7); scene.add(ambientLight); -const sunLight = new THREE.DirectionalLight(0xfffae8, 0.7); +const sunLight = new THREE.DirectionalLight(0xfffae8, 0.5); sunLight.castShadow = true; sunLight.shadow.camera.near = 0.1; sunLight.shadow.camera.far = 1.4 * mazeWidth;