This commit is contained in:
Adrien MALINGREY 2023-06-28 02:51:24 +02:00
parent 960103b162
commit 6b5760ac3f

18
main.js
View File

@ -16,7 +16,7 @@ const mazeWidth = 23
const parameters = {
elevation: 48,
azimuth: 53,
azimuth : 53,
};
const waves = {
@ -186,7 +186,7 @@ const ground = new THREE.Mesh(
groundMaterial,
]
)
ground.rotation.x = - Math.PI / 2;
ground.rotation.x = -Math.PI / 2;
ground.position.y = -0.5
ground.receiveShadow = true;
ground.matrixAutoUpdate = false
@ -199,20 +199,20 @@ collisionner.add(ground)
const waterGeometry = new THREE.PlaneGeometry(2048, 2048, 512, 512);
const ocean = new Water(waterGeometry, {
textureWidth: 512,
textureWidth : 512,
textureHeight: 512,
waterNormals: loader.load(
waterNormals : loader.load(
'textures/waternormals.jpg',
function (texture) {
texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
}
),
sunDirection: new THREE.Vector3(),
sunColor: 0xffffff,
waterColor: 0x001e0f,
sunDirection : new THREE.Vector3(),
sunColor : 0xffffff,
waterColor : 0x001e0f,
distortionScale: 3.7,
fog: scene.fog !== undefined,
alpha: 0.9
fog : scene.fog !== undefined,
alpha : 0.9
});
ocean.rotation.x = - Math.PI / 2;
ocean.position.y = -0.2;