diff --git a/main.js b/main.js index 21d1484..1e529f9 100644 --- a/main.js +++ b/main.js @@ -16,11 +16,11 @@ const mazeWidth = 23 const parameters = { elevation: 48, - azimuth: 53, + azimuth : 53, }; const waves = { - A: { direction: 0, steepness: 0.05, wavelength: 3 }, + A: { direction: 0, steepness: 0.05, wavelength: 3 }, B: { direction: 30, steepness: 0.10, wavelength: 6 }, C: { direction: 60, steepness: 0.05, wavelength: 1.5 }, }; @@ -186,7 +186,7 @@ const ground = new THREE.Mesh( groundMaterial, ] ) -ground.rotation.x = - Math.PI / 2; +ground.rotation.x = -Math.PI / 2; ground.position.y = -0.5 ground.receiveShadow = true; ground.matrixAutoUpdate = false @@ -199,20 +199,20 @@ collisionner.add(ground) const waterGeometry = new THREE.PlaneGeometry(2048, 2048, 512, 512); const ocean = new Water(waterGeometry, { - textureWidth: 512, + textureWidth : 512, textureHeight: 512, - waterNormals: loader.load( + waterNormals : loader.load( 'textures/waternormals.jpg', function (texture) { texture.wrapS = texture.wrapT = THREE.RepeatWrapping; } ), - sunDirection: new THREE.Vector3(), - sunColor: 0xffffff, - waterColor: 0x001e0f, + sunDirection : new THREE.Vector3(), + sunColor : 0xffffff, + waterColor : 0x001e0f, distortionScale: 3.7, - fog: scene.fog !== undefined, - alpha: 0.9 + fog : scene.fog !== undefined, + alpha : 0.9 }); ocean.rotation.x = - Math.PI / 2; ocean.position.y = -0.2;