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5 Commits

Author SHA1 Message Date
c3a3e45c18 css animation 2020-11-18 02:58:29 +01:00
958ba01f6b display credits on game over 2020-11-09 12:29:43 +01:00
ccd85b6bd8 back to back bonus 2020-11-09 02:44:58 +01:00
a161826a37 v2 2020-11-09 02:20:43 +01:00
5d7795b3da v2 2020-11-09 02:20:26 +01:00
13 changed files with 844 additions and 747 deletions

View File

@ -1,47 +1,25 @@
// Customize Array to be use as coordinates
Object.defineProperty(Array.prototype, "x", {
get: function () { return this[0] },
set: function (x) { this[0] = x}
})
Object.defineProperty(Array.prototype, "y", {
get: function () { return this[1] },
set: function (y) { this[1] = y}
})
Array.prototype.add = function(other) { return this.map((x, i) => x + other[i]) }
Array.prototype.mul = function(k) { return this.map(x => k * x) }
Array.prototype.translate = function(vector) { return this.map(pos => pos.add(vector)) }
Array.prototype.rotate = function(spin) { return [-spin*this.y, spin*this.x] }
Array.prototype.pick = function() { return this.splice(Math.floor(Math.random()*this.length), 1)[0] }
// Constants // Constants
const NEXT_PIECES = 6 const NEXT_PIECES = 6
const HOLD = { const MATRIX_INVISIBLE_ROWS = 4
PIECE_POSITION: [2, 3] const START_POSITION = {
} HOLD: [2, 3],
const MATRIX = { MATRIX: [4, 3],
INVISIBLE_ROWS: 4, NEXT: Array.from({length: NEXT_PIECES}, (v, k) => [2, k*4+3])
PIECE_POSITION: [4, 3]
}
const NEXT= {
PIECE_POSITION: Array.from({length: NEXT_PIECES}, (v, k) => [2, k*4+3])
}
const THEME = {
PIECE_POSITION: [1, 1]
} }
const CLASSNAME = { const CLASSNAME = {
EMPTY_CELL: "empty-cell", EMPTY_CELL: "",
MINO: "mino", MINO: "mino",
LOCKED: "locked-mino", LOCKED: "locked",
TRAIL: "trail", TRAIL: "mino trail",
GHOST: "ghost", GHOST: "ghost",
CLEARED_LINE: "mino cleared-line" CLEARED_LINE: "cleared-line",
MESSAGE_SPAN_FADE_OUT: "messageSpan-fade-out"
} }
const DELAY = { const DELAY = {
LOCK: 500, LOCK: 500,
FALL: 1000, FALL: 1000,
AUTOREPEAT: 300, ANIMATION: 200,
AUTOREPEAT_PERIOD: 10,
ANIMATION: 100,
MESSAGE: 700 MESSAGE: 700
} }
const MOVEMENT = { const MOVEMENT = {
@ -51,7 +29,7 @@ const MOVEMENT = {
} }
const SPIN = { const SPIN = {
CW: 1, // ClockWise CW: 1, // ClockWise
CCW: -1 // CounterClockWise CCW: -1 // Counterstats.ClockWise
} }
const T_SPIN = { const T_SPIN = {
NONE: "", NONE: "",
@ -77,25 +55,30 @@ const SCORES = [
{linesClearedName: "TRIPLE", "": 500, "T-SPIN": 1600}, {linesClearedName: "TRIPLE", "": 500, "T-SPIN": 1600},
{linesClearedName: "TETRIS", "": 800}, {linesClearedName: "TETRIS", "": 800},
] ]
const REPEATABLE_ACTIONS = [moveLeft, moveRight, softDrop]
const STATE = { const STATE = {
WAITING: "WAITING", WAITING: "WAITING",
PLAYING: "PLAYING", PLAYING: "PLAYING",
PAUSED: "PAUSE", PAUSED: "PAUSE",
GAME_OVER: "GAME OVER", GAME_OVER: "GAME OVER",
} }
const actionsDefaultKeys = {
moveLeft: "ArrowLeft",
moveRight: "ArrowRight",
softDrop: "ArrowDown",
hardDrop: " ",
rotateCW: "ArrowUp",
rotateCCW: "z",
hold: "c",
pause: "Escape",
}
const RETRIES = 3 const RETRIES = 3
const DEFAULT_THEME = "light-relief"
// Customize Array to be use as coordinates
Object.defineProperty(Array.prototype, "x", {
get: function () { return this[0] },
set: function (x) { this[0] = x}
})
Object.defineProperty(Array.prototype, "y", {
get: function () { return this[1] },
set: function (y) { this[1] = y}
})
Array.prototype.add = function(other) { return this.map((x, i) => x + other[i]) }
Array.prototype.mul = function(k) { return this.map(x => k * x) }
Array.prototype.translate = function(vector) { return this.map(pos => pos.add(vector)) }
Array.prototype.rotate = function(spin) { return [-spin*this.y, spin*this.x] }
Array.prototype.pick = function() { return this.splice(Math.floor(Math.random()*this.length), 1)[0] }
// Classes // Classes
@ -246,7 +229,7 @@ class HoldQueue extends MinoesTable {
draw() { draw() {
this.clearTable() this.clearTable()
if (this.piece && state != STATE.PAUSED) if (this.piece)
this.drawPiece(this.piece) this.drawPiece(this.piece)
} }
} }
@ -276,37 +259,33 @@ class Matrix extends MinoesTable {
} }
draw() { draw() {
// grid
if (state == STATE.PAUSED) {
this.clearTable() this.clearTable()
} else {
for (var y = 0; y < this.rows; y++) {
for (var x = 0; x < this.columns; x++) {
if (this.clearedLines.includes(y))
var className = CLASSNAME.CLEARED_LINE
else
var className = this.lockedMinoes[y][x] || CLASSNAME.EMPTY_CELL
this.drawMino(x, y, className)
}
}
// ghost // ghost
if (showGhost && !this.piece.locked && state != STATE.GAME_OVER) { if (showGhostCheckbox.value && !this.piece.locked && state != STATE.GAME_OVER) {
for (var ghost = this.piece.ghost; this.spaceToMove(ghost.minoesAbsPos); ghost.pos.y++) {} for (var ghost = this.piece.ghost; this.spaceToMove(ghost.minoesAbsPos); ghost.pos.y++) {}
ghost.pos.y-- ghost.pos.y--
this.drawPiece(ghost) this.drawPiece(ghost)
} }
this.drawPiece(this.piece)
// trail // trail
if (this.trail.height) { if (this.trail.height) {
this.trail.minoesPos.forEach(pos => { this.trail.minoesPos.forEach(pos => {
for (var y = pos.y; y < pos.y + this.trail.height; y++) for (var y = pos.y; y < pos.y + this.trail.height; y++)
if (this.table.rows[y].cells[pos.x].className == CLASSNAME.EMPTY_CELL)
this.drawMino(pos.x, y, CLASSNAME.TRAIL) this.drawMino(pos.x, y, CLASSNAME.TRAIL)
}) })
} }
this.drawPiece(this.piece)
// locked minoes
for (var y = 0; y < this.rows; y++) {
for (var x = 0; x < this.columns; x++) {
if (this.clearedLines.includes(y))
this.drawMino(x, y, CLASSNAME.CLEARED_LINE)
else if (this.lockedMinoes[y][x])
this.drawMino(x, y, this.lockedMinoes[y][x])
}
} }
} }
} }
@ -318,24 +297,14 @@ class NextQueue extends MinoesTable {
} }
newGame() { newGame() {
this.pieces = Array.from({length: NEXT_PIECES}, (v, k) => new Tetromino(NEXT.PIECE_POSITION[k])) this.pieces = Array.from({length: NEXT_PIECES}, (v, k) => new Tetromino(START_POSITION.NEXT[k]))
} }
draw() { draw() {
this.clearTable() this.clearTable()
if (state != STATE.PAUSED) {
this.pieces.forEach(piece => this.drawPiece(piece)) this.pieces.forEach(piece => this.drawPiece(piece))
} }
} }
}
class ThemePreview extends MinoesTable {
constructor() {
super("themePreviewTable")
this.piece = new Tetromino(THEME.PIECE_POSITION, "T")
}
}
class Stats { class Stats {
@ -348,6 +317,11 @@ class Stats {
this.clearedLinesCell = document.getElementById("clearedLines") this.clearedLinesCell = document.getElementById("clearedLines")
this.highScore = Number(localStorage.getItem('highScore')) this.highScore = Number(localStorage.getItem('highScore'))
this.highScoreCell.innerText = this.highScore.toLocaleString() this.highScoreCell.innerText = this.highScore.toLocaleString()
this.timeFormat = new Intl.DateTimeFormat("fr-FR", {
minute: "2-digit",
second: "2-digit",
timeZone: "UTC"
})
} }
newGame() { newGame() {
@ -357,10 +331,11 @@ class Stats {
this.clearedLines = 0 this.clearedLines = 0
this.clearedLinesCell.innerText = this.clearedLines this.clearedLinesCell.innerText = this.clearedLines
this.time = 0 this.time = 0
this.timeCell.innerText = timeFormat(0) this.timeCell.innerText = this.timeFormat.format(0)
this.combo = -1 this.combo = -1
this.lockDelay = DELAY.LOCK this.lockDelay = DELAY.LOCK
this.fallPeriod = DELAY.FALL this.fallPeriod = DELAY.FALL
this.b2bSequence = false
} }
get score() { get score() {
@ -374,11 +349,12 @@ class Stats {
this.highScore = score this.highScore = score
this.highScoreCell.innerText = this.highScore.toLocaleString() this.highScoreCell.innerText = this.highScore.toLocaleString()
} }
document.title = `Webtris - Score : ${score}`
} }
newLevel(level=null) { newLevel(level=null) {
this.level = level || this.level + 1 this.level = level || this.level + 1
location.hash = "#level" + this.level location.hash = this.level
this.levelCell.innerText = this.level this.levelCell.innerText = this.level
printTempTexts(`NIVEAU<br/>${this.level}`) printTempTexts(`NIVEAU<br/>${this.level}`)
this.goal += 5 * this.level this.goal += 5 * this.level
@ -392,7 +368,8 @@ class Stats {
lockDown(tSpin, clearedLines) { lockDown(tSpin, clearedLines) {
var patternName = [] var patternName = []
var patternScore = 0 var patternScore = 0
var combo_score = 0 var b2bScore = 0
var comboScore = 0
if (tSpin) if (tSpin)
patternName.push(tSpin) patternName.push(tSpin)
@ -410,44 +387,138 @@ class Stats {
this.goalCell.innerText = this.goal this.goalCell.innerText = this.goal
patternName = patternName.join("\n") patternName = patternName.join("\n")
} }
if (this.combo >= 1)
combo_score = (clearedLines == 1 ? 20 : 50) * this.combo * this.level
if (patternScore || combo_score) if (this.b2bSequence) {
this.score += patternScore + combo_score if ((clearedLines == 4) || (tSpin && clearedLines)) {
b2bScore = patternScore / 2
} else if ((0 < clearedLines) && (clearedLines < 4) && !tSpin) {
this.b2bSequence = false
}
} else if ((clearedLines == 4) || (tSpin && clearedLines)) {
this.b2bSequence = true
}
if (this.combo >= 1)
comboScore = (clearedLines == 1 ? 20 : 50) * this.combo * this.level
if (patternScore) { if (patternScore) {
var messages = [patternName, patternScore] var messages = [patternName, patternScore]
if (combo_score) if (b2bScore)
messages.push(`COMBO x${this.combo}`, combo_score) messages.push(`BACK TO BACK BONUS`, b2bScore)
if (comboScore)
messages.push(`COMBO x${this.combo}`, comboScore)
printTempTexts(messages.join("<br/>")) printTempTexts(messages.join("<br/>"))
} }
this.score += patternScore + comboScore + b2bScore
}
}
class Settings {
constructor() {
this.keyBind = {}
for (let button of settingsSection.getElementsByTagName("button")) {
let keyName = localStorage.getItem(button.id)
if (keyName) {
button.innerHTML = keyName
this.keyBind[keyName == "Space"? " ": keyName] = playerAction[button.id]
}
}
let autorepeatDelay = localStorage.getItem("autorepeatDelay")
if (autorepeatDelay) {
autorepeatDelayRange.value = autorepeatDelay
autorepeatDelayRange.oninput()
}
let autorepeatPeriod = localStorage.getItem("autorepeatPeriod")
if (autorepeatPeriod) {
autorepeatPeriodRange.value = autorepeatPeriod
autorepeatPeriodRange.oninput()
}
let themeName = localStorage.getItem("themeName")
if (themeName) themeSelect.value = themeName
let showGhost = localStorage.getItem("showGhost")
if (showGhost) showGhostCheckbox.checked = showGhost == "true"
let startLevel = localStorage.getItem("startLevel")
if (startLevel) startLevelInput.value = startLevel
}
applyTheme = () => new Promise((resolve, reject) => {
var link = document.createElement('link')
link.id = 'theme'
link.rel = 'stylesheet'
link.type = 'text/css'
link.href = `themes/${themeSelect.value}/style.css`
link.media = 'all'
link.onload = resolve
document.head.appendChild(link)
})
save() {
for (let button of settingsSection.getElementsByTagName("button")) {
localStorage.setItem(button.id, button.innerHTML)
}
localStorage.setItem("autorepeatDelay", autorepeatDelayRange.value)
localStorage.setItem("autorepeatPeriod", autorepeatPeriodRange.value)
localStorage.setItem("themeName", themeSelect.value)
localStorage.setItem("showGhost", showGhostCheckbox.checked)
localStorage.setItem("startLevel", startLevelInput.value)
}
waitKey(button) {
document.onkeydown = null
document.onkeyup = null
button.previousKey = button.innerHTML
button.innerHTML = "Touche ?"
button.onkeyup = function(event) {
event.preventDefault()
button.innerHTML = (event.key == " ") ? "Space" : event.key
settings.keyBind[event.key] = playerAction[button.id]
button.onkeyup = null
button.onblur = null
document.onkeydown = onkeydown
document.onkeyup = onkeyup
}
button.onblur = function(event) {
button.innerHTML = button.previousKey
button.onkeyup = null
button.onblur = null
document.onkeydown = onkeydown
document.onkeyup = onkeyup
}
} }
} }
// Functions // Functions
// Game logic
state = STATE.WAITING
function newGame(startLevel) { function newGame(startLevel) {
startButton.blur() startButton.blur()
settings.save()
holdQueue.newGame() holdQueue.newGame()
matrix.newGame() matrix.newGame()
nextQueue.newGame() nextQueue.newGame()
stats.newGame() stats.newGame()
localStorage.setItem("startLevel", startLevel)
startSection.style.display = "none" startSection.style.display = "none"
gameSection.style.display = "block" gameSection.style.display = "block"
settingsSection.style.display = "none" settingsSection.style.display = "none"
leaderboardLinkSection.style.display = "none" footer.style.display = "none"
state = STATE.PLAYING state = STATE.PLAYING
pressedKeys = new Set() pressedKeys = new Set()
actionsToRepeat = [] actionsToRepeat = []
addEventListener("keydown", keyDownHandler, false) scheduler.setInterval(stats.clock, 1000)
addEventListener("keyup", keyUpHandler, false) document.onkeydown = onkeydown
scheduler.setInterval(clock, 1000) document.onkeyup = onkeyup
newLevel(startLevel) newLevel(startLevel)
} }
@ -460,10 +531,10 @@ function generationPhase(held_piece=null) {
if (!held_piece) { if (!held_piece) {
matrix.piece = nextQueue.pieces.shift() matrix.piece = nextQueue.pieces.shift()
nextQueue.pieces.push(new Tetromino()) nextQueue.pieces.push(new Tetromino())
nextQueue.pieces.forEach((piece, i) => piece.pos = NEXT.PIECE_POSITION[i]) nextQueue.pieces.forEach((piece, i) => piece.pos = START_POSITION.NEXT[i])
} }
nextQueue.draw() nextQueue.draw()
matrix.piece.pos = MATRIX.PIECE_POSITION matrix.piece.pos = START_POSITION.MATRIX
if (matrix.spaceToMove(matrix.piece.minoesPos.translate(matrix.piece.pos))){ if (matrix.spaceToMove(matrix.piece.minoesPos.translate(matrix.piece.pos))){
scheduler.clearInterval(lockPhase) scheduler.clearInterval(lockPhase)
scheduler.setInterval(lockPhase, stats.fallPeriod) scheduler.setInterval(lockPhase, stats.fallPeriod)
@ -472,62 +543,19 @@ function generationPhase(held_piece=null) {
gameOver() gameOver()
} }
function lockPhase() {
move(MOVEMENT.DOWN)
}
function fallingPhase() { function fallingPhase() {
scheduler.clearTimeout(lockDown) scheduler.clearTimeout(lockDown)
matrix.piece.locked = false matrix.piece.locked = false
matrix.draw() matrix.draw()
} }
function lockPhase() {
move(MOVEMENT.DOWN)
}
function move(movement, testMinoesPos=matrix.piece.minoesPos, hardDrop=false) {
const testPos = matrix.piece.pos.add(movement)
if (matrix.spaceToMove(testMinoesPos.translate(testPos))) {
matrix.piece.pos = testPos
matrix.piece.minoesPos = testMinoesPos
matrix.piece.rotatedLast = false
if (matrix.spaceToMove(matrix.piece.minoesPos.translate(matrix.piece.pos.add(MOVEMENT.DOWN))))
fallingPhase()
else if (!hardDrop) {
matrix.piece.locked = true
scheduler.clearTimeout(lockDown)
scheduler.setTimeout(lockDown, stats.lockDelay)
}
if (!hardDrop)
matrix.draw()
return true
} else {
if (movement == MOVEMENT.DOWN) {
matrix.piece.locked = true
if (!scheduler.timeoutTasks.has(lockDown))
scheduler.setTimeout(lockDown, stats.lockDelay)
matrix.draw()
}
return false
}
}
function rotate(spin) {
const test_minoes_pos = matrix.piece.minoesPos.map(pos => pos.rotate(spin))
rotationPoint = 1
for (const movement of matrix.piece.srs[spin][matrix.piece.orientation]) {
if (move(movement, test_minoes_pos)) {
matrix.piece.orientation = (matrix.piece.orientation + spin + 4) % 4
matrix.piece.rotatedLast = true
if (rotationPoint == 5)
matrix.piece.rotationPoint5Used = true
return true
}
rotationPoint++
}
return false
}
function lockDown(){ function lockDown(){
scheduler.clearInterval(lockPhase) scheduler.clearInterval(lockPhase)
if (matrix.piece.minoesAbsPos.every(pos => pos.y < MATRIX.INVISIBLE_ROWS)) { if (matrix.piece.minoesAbsPos.every(pos => pos.y < MATRIX_INVISIBLE_ROWS)) {
matrix.piece.locked = false matrix.piece.locked = false
matrix.draw() matrix.draw()
gameOver() gameOver()
@ -576,12 +604,12 @@ function clearLinesCleared() {
function gameOver() { function gameOver() {
state = STATE.GAME_OVER state = STATE.GAME_OVER
document.onkeydown = null
document.onkeyup = null
messageSpan.innerHTML = "GAME<br/>OVER" messageSpan.innerHTML = "GAME<br/>OVER"
scheduler.clearInterval(lockPhase) scheduler.clearInterval(lockPhase)
scheduler.clearTimeout(lockDown) scheduler.clearTimeout(lockDown)
scheduler.clearInterval(clock) scheduler.clearInterval(stats.clock)
removeEventListener("keydown", keyDownHandler, false)
removeEventListener("keyup", keyUpHandler, false)
var info = `GAME OVER\nScore : ${stats.score.toLocaleString()}` var info = `GAME OVER\nScore : ${stats.score.toLocaleString()}`
if (stats.score == stats.highScore) { if (stats.score == stats.highScore) {
@ -611,8 +639,7 @@ function gameOver() {
} }
request.open('POST', 'publish.php') request.open('POST', 'publish.php')
request.send(fd) request.send(fd)
} } else
} else {
alert(info) alert(info)
} }
} }
@ -627,12 +654,146 @@ function gameOver() {
request.open('POST', 'inleaderboard.php') request.open('POST', 'inleaderboard.php')
request.send(fd) request.send(fd)
location.hash = "#game-over" location.hash = "game-over"
startSection.style.display = "block" startSection.style.display = "block"
gameSection.style.display = "block" footer.style.display = "block"
}
function move(movement, testMinoesPos=matrix.piece.minoesPos, hardDrop=false) {
const testPos = matrix.piece.pos.add(movement)
if (matrix.spaceToMove(testMinoesPos.translate(testPos))) {
matrix.piece.pos = testPos
matrix.piece.minoesPos = testMinoesPos
matrix.piece.rotatedLast = false
if (matrix.spaceToMove(matrix.piece.minoesPos.translate(matrix.piece.pos.add(MOVEMENT.DOWN))))
fallingPhase()
else if (!hardDrop) {
matrix.piece.locked = true
scheduler.clearTimeout(lockDown)
scheduler.setTimeout(lockDown, stats.lockDelay)
}
if (!hardDrop)
matrix.draw()
return true
} else {
if (movement == MOVEMENT.DOWN) {
matrix.piece.locked = true
if (!scheduler.timeoutTasks.has(lockDown))
scheduler.setTimeout(lockDown, stats.lockDelay)
matrix.draw()
}
return false
}
}
function rotate(spin) {
const test_minoes_pos = matrix.piece.minoesPos.map(pos => pos.rotate(spin))
let rotationPoint = 1
for (const movement of matrix.piece.srs[spin][matrix.piece.orientation]) {
if (move(movement, test_minoes_pos)) {
matrix.piece.orientation = (matrix.piece.orientation + spin + 4) % 4
matrix.piece.rotatedLast = true
if (rotationPoint == 5)
matrix.piece.rotationPoint5Used = true
return true
}
rotationPoint++
}
return false
}
function pause() {
state = STATE.PAUSED
location.hash = "pause"
stats.startTime = performance.now() - stats.startTime
actionsToRepeat = []
scheduler.clearInterval(lockPhase)
scheduler.clearTimeout(lockDown)
scheduler.clearTimeout(autorepeat)
scheduler.clearInterval(stats.clock)
scheduler.clearInterval(delTempTexts)
holdQueue.draw()
matrix.draw()
nextQueue.draw()
header.style.display = "block"
gameSection.style.display = "none"
settingsSection.style.display = "block"
}
function resume() {
settings.save()
settingsSection.style.display = "none" settingsSection.style.display = "none"
leaderboardLinkSection.style.display = "block" gameSection.style.display = "block"
location.hash = stats.level
state = STATE.PLAYING
stats.startTime = performance.now() - stats.startTime
messageSpan.innerHTML = ""
scheduler.setInterval(lockPhase, stats.fallPeriod)
if (matrix.piece.locked)
scheduler.setTimeout(lockDown, stats.lockDelay)
scheduler.setInterval(stats.clock, 1000)
holdQueue.draw()
matrix.draw()
nextQueue.draw()
if (tempTexts.length)
scheduler.setInterval(delTempTexts, DELAY.MESSAGE)
}
playerAction = {
moveLeft: function () {
move(MOVEMENT.LEFT)
},
moveRight: function () {
move(MOVEMENT.RIGHT)
},
softDrop: function () {
if (move(MOVEMENT.DOWN))
stats.score++
},
hardDrop: function () {
scheduler.clearInterval(lockPhase)
scheduler.clearTimeout(lockDown)
matrix.trail.minoesPos = Array.from(matrix.piece.minoesAbsPos)
for (matrix.trail.height = 0; move(MOVEMENT.DOWN, matrix.piece.minoesPos, true); matrix.trail.height++) {}
stats.score += 2 * matrix.trail.height
matrix.draw()
lockDown()
scheduler.setTimeout(() => {matrix.trail.height = 0; matrix.draw()}, DELAY.ANIMATION)
},
rotateCW: function () {
rotate(SPIN.CW)
},
rotateCCW: function () {
rotate(SPIN.CCW)
},
hold: function () {
if (matrix.piece.holdEnabled) {
scheduler.clearInterval(move)
scheduler.clearInterval(lockDown)
var shape = matrix.piece.shape
matrix.piece = holdQueue.piece
holdQueue.piece = new Tetromino(START_POSITION.HOLD, shape)
holdQueue.piece.holdEnabled = false
holdQueue.draw()
generationPhase(matrix.piece)
matrix.piece.holdEnabled = false
}
},
pauseResume: function() {
if (state == STATE.PLAYING) {
pause()
} else {
resume()
}
}
} }
function autorepeat() { function autorepeat() {
@ -640,7 +801,7 @@ function autorepeat() {
actionsToRepeat[0]() actionsToRepeat[0]()
if (scheduler.timeoutTasks.has(autorepeat)) { if (scheduler.timeoutTasks.has(autorepeat)) {
scheduler.clearTimeout(autorepeat) scheduler.clearTimeout(autorepeat)
scheduler.setInterval(autorepeat, autorepeatPeriod) scheduler.setInterval(autorepeat, autorepeatPeriodRange.value)
} }
} else { } else {
scheduler.clearTimeout(autorepeat) scheduler.clearTimeout(autorepeat)
@ -648,31 +809,36 @@ function autorepeat() {
} }
} }
function keyDownHandler(e) { // Handle player inputs
if (e.key in actions[state]) const REPEATABLE_ACTION = [playerAction.moveLeft, playerAction.moveRight, playerAction.softDrop]
e.preventDefault() pressedKeys = new Set()
if (!pressedKeys.has(e.key)) { actionsToRepeat = []
pressedKeys.add(e.key)
if (e.key in actions[state]) { function onkeydown(event) {
action = actions[state][e.key] if (event.key in settings.keyBind)
event.preventDefault()
if (!pressedKeys.has(event.key)) {
pressedKeys.add(event.key)
if (event.key in settings.keyBind) {
action = settings.keyBind[event.key]
action() action()
if (REPEATABLE_ACTIONS.includes(action)) { if (REPEATABLE_ACTION.includes(action)) {
actionsToRepeat.unshift(action) actionsToRepeat.unshift(action)
scheduler.clearTimeout(autorepeat) scheduler.clearTimeout(autorepeat)
scheduler.clearInterval(autorepeat) scheduler.clearInterval(autorepeat)
if (action == softDrop) if (action == softDrop)
scheduler.setInterval(autorepeat, stats.fallPeriod / 20) scheduler.setInterval(autorepeat, stats.fallPeriod / 20)
else else
scheduler.setTimeout(autorepeat, autorepeatDelay) scheduler.setTimeout(autorepeat, autorepeatDelayRange.value)
} }
} }
} }
} }
function keyUpHandler(e) { function onkeyup(event) {
pressedKeys.delete(e.key) pressedKeys.delete(event.key)
if (e.key in actions[state]) { if (event.key in settings.keyBind) {
action = actions[state][e.key] action = settings.keyBind[event.key]
if (actionsToRepeat.includes(action)) { if (actionsToRepeat.includes(action)) {
actionsToRepeat.splice(actionsToRepeat.indexOf(action), 1) actionsToRepeat.splice(actionsToRepeat.indexOf(action), 1)
if (!actionsToRepeat.length) { if (!actionsToRepeat.length) {
@ -683,102 +849,18 @@ function keyUpHandler(e) {
} }
} }
// actions // Text display
function moveLeft() { tempTexts = []
move(MOVEMENT.LEFT);
}
function moveRight() {
move(MOVEMENT.RIGHT)
}
function softDrop() {
if (move(MOVEMENT.DOWN))
stats.score++
}
function hardDrop() {
scheduler.clearInterval(lockPhase)
scheduler.clearTimeout(lockDown)
matrix.trail.minoesPos = Array.from(matrix.piece.minoesAbsPos)
for (matrix.trail.height = 0; move(MOVEMENT.DOWN, matrix.piece.minoesPos, true); matrix.trail.height++) {}
stats.score += 2 * matrix.trail.height
matrix.draw()
lockDown()
scheduler.setTimeout(clearTrail, DELAY.ANIMATION)
}
function clearTrail() {
matrix.trail.height = 0
matrix.draw()
}
function rotateCW() {
rotate(SPIN.CW)
}
function rotateCCW() {
rotate(SPIN.CCW)
}
function hold() {
if (matrix.piece.holdEnabled) {
scheduler.clearInterval(move)
scheduler.clearInterval(lockDown)
var shape = matrix.piece.shape
matrix.piece = holdQueue.piece
holdQueue.piece = new Tetromino(HOLD.PIECE_POSITION, shape)
holdQueue.piece.holdEnabled = false
holdQueue.draw()
generationPhase(matrix.piece)
matrix.piece.holdEnabled = false
}
}
function pause() {
state = STATE.PAUSED
location.hash = "#pause"
stats.startTime = performance.now() - stats.startTime
actionsToRepeat = []
scheduler.clearInterval(lockPhase)
scheduler.clearTimeout(lockDown)
scheduler.clearTimeout(autorepeat)
scheduler.clearInterval(clock)
scheduler.clearInterval(delTempTexts)
holdQueue.draw()
matrix.draw()
nextQueue.draw()
gameSection.style.display = "none"
settingsSection.style.display = "block"
}
function resume() {
applySettings()
settingsSection.style.display = "none"
gameSection.style.display = "block"
location.hash = "#level" + stats.level
state = STATE.PLAYING
stats.startTime = performance.now() - stats.startTime
messageSpan.innerHTML = ""
scheduler.setInterval(lockPhase, stats.fallPeriod)
if (matrix.piece.locked)
scheduler.setTimeout(lockDown, stats.lockDelay)
scheduler.setInterval(clock, 1000)
holdQueue.draw()
matrix.draw()
nextQueue.draw()
if (tempTexts.length)
scheduler.setInterval(delTempTexts, DELAY.MESSAGE)
}
function printTempTexts(text) { function printTempTexts(text) {
tempTexts.push(text) tempTexts.push(text)
messageSpan.innerHTML = tempTexts[0] messageSpan.innerHTML = tempTexts[0]
if (!scheduler.intervalTasks.has(delTempTexts)) if (!scheduler.intervalTasks.has(delTempTexts))
scheduler.setInterval(delTempTexts, DELAY.MESSAGE) scheduler.setInterval(delTempTexts, DELAY.MESSAGE)
messageSpan.classList.add(CLASSNAME.MESSAGE_SPAN_FADE_OUT)
} }
function delTempTexts(self) { function delTempTexts(self) {
messageSpan.classList.remove(CLASSNAME.MESSAGE_SPAN_FADE_OUT)
if (tempTexts.length) if (tempTexts.length)
tempTexts.shift() tempTexts.shift()
if (tempTexts.length) if (tempTexts.length)
@ -789,167 +871,28 @@ function delTempTexts(self) {
} }
} }
function clock(timestamp) { function clock() {
stats.timeCell.innerText = timeFormat(1000 * ++stats.time) timeCell.innerText = stats.timeFormat.format(1000 * ++stats.time)
} }
function getKeyName(action) {
return localStorage.getItem(action) || actionsDefaultKeys[action]
}
// Settings functions
function applySettings() {
actions[STATE.PLAYING] = {}
actions[STATE.PLAYING][getKeyName("moveLeft")] = moveLeft
actions[STATE.PLAYING][getKeyName("moveRight")] = moveRight
actions[STATE.PLAYING][getKeyName("softDrop")] = softDrop
actions[STATE.PLAYING][getKeyName("hardDrop")] = hardDrop
actions[STATE.PLAYING][getKeyName("rotateCW")] = rotateCW
actions[STATE.PLAYING][getKeyName("rotateCCW")] = rotateCCW
actions[STATE.PLAYING][getKeyName("hold")] = hold
actions[STATE.PLAYING][getKeyName("pause")] = pause
actions[STATE.PAUSED] = {}
actions[STATE.PAUSED][getKeyName("pause")] = resume
actions[STATE.GAME_OVER] = {}
autorepeatDelay = localStorage.getItem("autorepeatDelay") || DELAY.AUTOREPEAT
autorepeatPeriod = localStorage.getItem("autorepeatPeriod") || DELAY.AUTOREPEAT_PERIOD
themeName = localStorage.getItem("themeName") || DEFAULT_THEME
loadTheme()
showGhost = localStorage.getItem("showGhost")
if (showGhost)
showGhost = (showGhost == "true")
else
showGhost = true
}
function replaceSpace(key) {
return (key == " ") ? "Space" : key
}
function loadSettings() {
if (state == STATE.PLAYING)
pause()
moveLeftSetKeyButton.innerHTML = replaceSpace(getKeyName("moveLeft"))
moveRightSetKeyButton.innerHTML = replaceSpace(getKeyName("moveRight"))
softDropSetKeyButton.innerHTML = replaceSpace(getKeyName("softDrop"))
hardDropSetKeyButton.innerHTML = replaceSpace(getKeyName("hardDrop"))
rotateCWSetKeyButton.innerHTML = replaceSpace(getKeyName("rotateCW"))
rotateCCWSetKeyButton.innerHTML = replaceSpace(getKeyName("rotateCCW"))
holdSetKeyButton.innerHTML = replaceSpace(getKeyName("hold"))
pauseSetKeyButton.innerHTML = replaceSpace(getKeyName("pause"))
autorepeatDelayRange.value = autorepeatDelay
autorepeatDelayRangeLabel.innerText = `Délai initial : ${autorepeatDelay}ms`
autorepeatPeriodRange.value = autorepeatPeriod
autorepeatPeriodRangeLabel.innerText = `Période : ${autorepeatPeriod}ms`
themeSelect.value=themeName;
themePreview.drawPiece(themePreview.piece)
showGhostCheckbox.checked = showGhost
/*startSection.style.display = "grid"
gameSection.style.display = "grid"
settingsSection.style.display = "block"
settingsButtonSection.style.display = "flex"
switch(state) {
case STATE.WAITING:
document.getElementById("start").style.display = "block"
document.getElementById("hideSettingsButton").style.display = "none"
break
case STATE.GAME_OVER:
document.getElementById("start").style.display = "block"
document.getElementById("hideSettingsButton").style.display = "flex"
break
case STATE.PAUSED:
document.getElementById("start").style.display = "none"
document.getElementById("hideSettingsButton").style.display = "flex"
}*/
}
function waitKey(button, action) {
button.innerHTML = "Touche ?"
selectedButton = button
selectedAction = action
button.blur()
addEventListener("keyup", changeKey, false)
}
function changeKey(e) {
if (selectedButton) {
localStorage.setItem(selectedAction, e.key)
selectedButton.innerHTML = (e.key == " ") ? "Space" : e.key
selectedButton = null
}
removeEventListener("keyup", changeKey, false)
}
function autorepeatDelayChanged() {
localStorage.setItem("autorepeatDelay", autorepeatDelayRange.value)
document.getElementById("autorepeatDelayRangeLabel").innerText = `Délai initial : ${autorepeatDelayRange.value}ms`
}
function autorepeatPeriodChanged() {
localStorage.setItem("autorepeatPeriod", autorepeatPeriodRange.value)
document.getElementById("autorepeatPeriodRangeLabel").innerText = `Période : ${autorepeatPeriodRange.value}ms`
}
function themeChanged() {
themeName = document.getElementById("themeSelect").value
localStorage.setItem("themeName", themeName)
loadTheme()
}
function loadTheme() {
theme = document.getElementById("theme")
if (theme) document.head.removeChild(theme)
var link = document.createElement('link')
link.id = "theme";
link.rel = 'stylesheet'
link.type = 'text/css'
link.href = 'themes/' + themeName+ '/style.css'
link.media = 'all'
document.head.appendChild(link);
}
function showGhostChanged() {
showGhost = (showGhostCheckbox.checked == true)
localStorage.setItem("showGhost", showGhost)
}
// global variables
timeFormat = new Intl.DateTimeFormat("fr-FR", {
minute: "2-digit",
second: "2-digit",
timeZone: "UTC"
}).format
state = STATE.WAITING
tempTexts = []
actions = {}
selectedButton = null
selectedAction = ""
window.onload = function() {
location.hash = ""
startLevelInput.value = localStorage.getItem("startLevel") || 1
// Initialization
window.onload = async function() {
scheduler = new Scheduler() scheduler = new Scheduler()
holdQueue = new HoldQueue() holdQueue = new HoldQueue()
stats = new Stats() stats = new Stats()
matrix = new Matrix() matrix = new Matrix()
nextQueue = new NextQueue() nextQueue = new NextQueue()
themePreview = new ThemePreview() settings = new Settings()
await settings.applyTheme()
applySettings() let startLevel = parseInt(location.hash.slice(1))
loadSettings() body.style.display = "block"
if (1 <= startLevel && startLevel <= 15) {
startButton.disabled = false newGame(startLevel)
} else {
location.hash = ""
startButton.focus() startButton.focus()
} }
}
window.onblur = pause

151
index.php
View File

@ -7,7 +7,7 @@
"rotateCW" => ["label"=>"Rotation horaire", "defaultKey"=>"ArrowUp"], "rotateCW" => ["label"=>"Rotation horaire", "defaultKey"=>"ArrowUp"],
"rotateCCW" => ["label"=>"Rotation anti-horaire", "defaultKey"=>"z"], "rotateCCW" => ["label"=>"Rotation anti-horaire", "defaultKey"=>"z"],
"hold" => ["label"=>"Garde", "defaultKey"=>"c"], "hold" => ["label"=>"Garde", "defaultKey"=>"c"],
"pause" => ["label"=>"Pause/Reprise", "defaultKey"=>"Escape"] "pauseResume" => ["label"=>"Pause/Reprise", "defaultKey"=>"Escape"]
]; ];
function echoTable($id, $invisibleRows, $visibleRows, $columns) { function echoTable($id, $invisibleRows, $visibleRows, $columns) {
@ -15,7 +15,7 @@
for ($y = 0; $y < $invisibleRows; $y++) { for ($y = 0; $y < $invisibleRows; $y++) {
echo " <tr>"; echo " <tr>";
for ($x = 0; $x < $columns; $x++) { for ($x = 0; $x < $columns; $x++) {
echo "<th class=empty-cell></td>"; echo "<th></td>";
} }
echo "</tr>\n"; echo "</tr>\n";
} }
@ -35,43 +35,13 @@
<meta charset="utf-8" /> <meta charset="utf-8" />
<title>Webtris</title> <title>Webtris</title>
<link rel="icon" type="image/png" href="favicon.png"> <link rel="icon" type="image/png" href="favicon.png">
<link id="theme" rel="stylesheet" type="text/css" href="themes/default/style.css" /> <script type="text/javascript" src="app.js"></script>
<script type="text/javascript" src="webtris.js"></script> <link rel="manifest" href="manifest.json">
</head> </head>
<body> <body id="body" style="display:none">
<section id="gameSection" style="display: none"> <header id="header">
<div> <h1>WEBTRIS</h1>
<?php </header>
echoTable("holdTable", 6, 0, 6);
echoTable("matrixTable", 4, 20, 10);
echoTable("nextTable", 24, 0, 6);
?>
<table id="statsTable">
<tr><th class="name" colspan=2>SCORE</th></tr>
<tr><td class="value" id="score" colspan=2>0</td></tr>
<tr><th class="name" colspan=2>RECORD</th></tr>
<tr><td class="value" id="highScore" colspan=2>0</td></tr>
<tr><th class="name" colspan=2>TEMPS</th></tr>
<tr><td class="value" id="time" colspan=2>00:00</td></tr>
<tr><td colspan=2><br/></td class="name"></tr>
<tr><th class="name">NIVEAU</th><td class="value" id="level">0</td></tr>
<tr><th class="name">OBJECTIF</th><td class="value" id="goal">0</td></tr>
<tr><th class="name">LIGNES</th><td class="value" id="clearedLines">0</td></tr>
</table>
<span id="messageSpan"></span>
</div>
</section>
<section id="startSection">
<fieldset>
<legend>Nouvelle partie</legend>
<div>
<div></div>
<button id="startButton" type="button" onclick="newGame(Number(startLevelInput.value))" disabled>JOUER</button>
<label for="startLevel">Niveau</label>
<input type="number" id="startLevelInput" min="1" max="15" step="1">
</div>
</fieldset>
</section>
<section id="settingsSection"> <section id="settingsSection">
<fieldset> <fieldset>
<legend>Clavier</legend> <legend>Clavier</legend>
@ -79,8 +49,8 @@
<?php <?php
foreach($actions as $action=>$parameters) { foreach($actions as $action=>$parameters) {
?> ?>
<label for='<?=$action?>SetKeyButton'><?=$parameters["label"]?></label> <label for='<?=$action?>'><?=$parameters["label"]?></label>
<button id='<?=$action?>SetKeyButton' type='button' onclick="waitKey(this, '<?=$action?>')"><?=$parameters["defaultKey"]?></button> <button id='<?=$action?>' type='button' onclick="settings.waitKey(this)"><?=$parameters["defaultKey"]?></button>
<?php <?php
} }
?> ?>
@ -90,16 +60,16 @@
<legend>Répétition automatique</legend> <legend>Répétition automatique</legend>
<div> <div>
<label id="autorepeatDelayRangeLabel" for="autorepeatDelayRange">Délai initial : 300ms</label> <label id="autorepeatDelayRangeLabel" for="autorepeatDelayRange">Délai initial : 300ms</label>
<input id="autorepeatDelayRange" type="range" oninput="autorepeatDelayChanged()" min="100" max="500" step="10" /> <input id="autorepeatDelayRange" type="range" oninput="this.previousElementSibling.innerText = `Délai initial : ${this.value}ms`" value="300" min="100" max="500" step="10"/>
<label id="autorepeatPeriodRangeLabel" for="autorepeatPeriodRange">Période : 10ms</label> <label id="autorepeatPeriodRangeLabel" for="autorepeatPeriodRange">Période : 10ms</label>
<input id="autorepeatPeriodRange" type="range" id="autorepeatPeriodRange" oninput="autorepeatPeriodChanged()" min="2" max="50" step="2" /> <input id="autorepeatPeriodRange" type="range" id="autorepeatPeriodRange" oninput="this.previousElementSibling.innerText = `Période : ${autorepeatPeriodRange.value}ms`" value="10" min="2" max="50" step="2"/>
</div> </div>
</fieldset> </fieldset>
<fieldset> <fieldset>
<legend>Thème</legend> <legend>Style</legend>
<div> <div>
<div></div> <label for="themeSelect">Thème</label>
<select id="themeSelect" onchange="themeChanged()"> <select id="themeSelect" oninput="settings.applyTheme()" value="default">
<?php <?php
foreach(array_slice(scandir("themes"), 2) as $theme) { foreach(array_slice(scandir("themes"), 2) as $theme) {
if (is_dir(pathinfo($theme)['dirname'])) if (is_dir(pathinfo($theme)['dirname']))
@ -107,20 +77,97 @@
} }
?> ?>
</select> </select>
<?php
echoTable("themePreviewTable", 2, 0, 3);
?>
<div>
<input id="showGhostCheckbox" type="checkbox" checked onchange="showGhostChanged()"/>
<label for="showGhostCheckbox">Afficher le fantôme</label> <label for="showGhostCheckbox">Afficher le fantôme</label>
</div> <input id="showGhostCheckbox" type="checkbox" checked/>
<table id="themePreviewTable" class="minoes-table">
<tbody>
<tr>
<th class="mino I"></th>
<th></th>
<th class="mino J"></th>
<th class="mino J"></th>
<th class="mino J"></th>
<th></th>
<th class="mino S"></th>
<th></th>
</tr>
<tr>
<th class="mino I"></th>
<th class="mino O"></th>
<th class="mino O"></th>
<th></th>
<th class="mino J"></th>
<th class="mino Z"></th>
<th class="mino S"></th>
<th class="mino S"></th>
</tr>
<tr>
<th class="mino I"></th>
<th class="mino O"></th>
<th class="mino O"></th>
<th class="mino L"></th>
<th class="mino Z"></th>
<th class="mino Z"></th>
<th class="mino T"></th>
<th class="mino S"></th>
</tr>
<tr>
<th class="mino I"></th>
<th class="mino L"></th>
<th class="mino L"></th>
<th class="mino L"></th>
<th class="mino Z"></th>
<th class="mino T"></th>
<th class="mino T"></th>
<th class="mino T"></th>
</tr>
</tbody>
</table>
</div> </div>
</fieldset> </fieldset>
</section> </section>
<section id="leaderboardLinkSection"> <section id="gameSection" style="display: none">
<div>
<?php
echoTable("holdTable", 6, 0, 6);
echoTable("matrixTable", 4, 20, 10);
echoTable("nextTable", 24, 0, 6);
?>
<table id="statsTable">
<tr><th colspan=2>SCORE</th></tr>
<tr><td id="score" colspan=2>0</td></tr>
<tr><th colspan=2>RECORD</th></tr>
<tr><td id="highScore" colspan=2>0</td></tr>
<tr><th colspan=2>TEMPS</th></tr>
<tr><td id="time" colspan=2>00:00</td></tr>
<tr><td colspan=2><br/></td></tr>
<tr><th>NIVEAU</th><td id="level">0</td></tr>
<tr><th>OBJECTIF</th><td id="goal">0</td></tr>
<tr><th>LIGNES</th><td id="clearedLines">0</td></tr>
</table>
<span id="messageSpan"></span>
</div>
</section>
<section id="startSection">
<fieldset>
<legend>Nouvelle partie</legend>
<div>
<label for="startLevel">Niveau</label>
<input type="number" id="startLevelInput" min="1" max="15" step="1" value="1">
<div></div>
<button id="startButton" type="button" onclick="newGame(Number(startLevelInput.value))">JOUER</button>
</div>
</fieldset>
</section>
<footer id="footer">
<div> <div>
<a href="leaderboard.php" target="_blank">TABLEAU DE SCORE</a> <a href="leaderboard.php" target="_blank">TABLEAU DE SCORE</a>
</div> </div>
<div id="credits">
Sources d'inspiration des thèmes :
<a href="https://github.com/kubowania/Tetris">Ania Kubow</a>
<a href="https://www.tetriseffect.game/">Tetris Effect</a>
</div>
</footer> </footer>
</body> </body>
</html> </html>

16
leaderboard.js Normal file
View File

@ -0,0 +1,16 @@
const DEFAULT_THEME = "default"
function applyTheme() {
var link = document.createElement('link')
link.id = "theme";
link.rel = 'stylesheet'
link.type = 'text/css'
link.href = `themes/'${themeName}/style.css`
link.media = 'all'
document.head.appendChild(link);
}
window.onload = function() {
themeName = localStorage.getItem("themeName") || DEFAULT_THEME
loadTheme()
}

View File

@ -4,7 +4,7 @@
<meta charset="utf-8" /> <meta charset="utf-8" />
<title>Meilleurs scores - Webtris</title> <title>Meilleurs scores - Webtris</title>
<link rel="icon" type="image/png" href="favicon.png"> <link rel="icon" type="image/png" href="favicon.png">
<link rel="stylesheet" type="text/css" href="style.css" /> <script type="text/javascript" src="leaderboard.js"></script>
</head> </head>
<body> <body>
<header> <header>
@ -28,8 +28,8 @@
$db = null; $db = null;
?> ?>
</table> </table>
<div class="flex-container"> <footer>
<button onclick="window.close()">Fermer</button> <button onclick="window.close()">Fermer</button>
</div> </footer>
</body> </body>
</html> </html>

32
manifest.json Normal file
View File

@ -0,0 +1,32 @@
{
"short_name": "Webtris",
"name": "Webtris",
"description": "Falling blocks",
"icons": [
{
"src": "favicon.png",
"type": "image/png",
"sizes": "16x16"
}
],
"start_url": "index.php",
"background_color": "#222",
"display": "standalone",
"scope": ".",
"theme_color": "#222",
"shortcuts": [
{
"name": "Webtris",
"short_name": "Webtris",
"description": "Falling blocks",
"url": "index.php",
"icons": [
{
"src": "favicon.png",
"type": "image/png",
"sizes": "16x16"
}
]
}
]
}

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231
themes/Effect/style.css Normal file
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@ -0,0 +1,231 @@
@font-face {
font-family: 'Share Tech';
font-style: normal;
font-weight: 400;
src: local('Share Tech Regular'), local('ShareTech-Regular'), url(fonts/ShareTech.woff2) format('woff2');
unicode-range: U+0000-00FF, U+0131, U+0152-0153, U+02BB-02BC, U+02C6, U+02DA, U+02DC, U+2000-206F, U+2074, U+20AC, U+2122, U+2191, U+2193, U+2212, U+2215, U+FEFF, U+FFFD;
}
@font-face {
font-family: 'Share Tech Mono';
font-style: normal;
font-weight: 400;
src: local('Share Tech Mono Regular'), local('ShareTechMono-Regular'), url(fonts/ShareTechMono.woff2) format('woff2');
unicode-range: U+0000-00FF, U+0131, U+0152-0153, U+02BB-02BC, U+02C6, U+02DA, U+02DC, U+2000-206F, U+2074, U+20AC, U+2122, U+2191, U+2193, U+2212, U+2215, U+FEFF, U+FFFD;
}
body {
font-family: 'Share Tech';
font-size: 1em;
text-align: center;
color: white;
background-color: #0D111D;
background-image: url("images/bg.jpg");
background-size: cover;
background-attachment: fixed;
}
h1 {
text-align: center;
}
section {
margin: 1em;
}
div {
display: flex;
justify-content: center;
align-items: center;
}
#settingsSection {
width: auto;
}
fieldset {
border: 1px white solid;
border-radius: 4px;
align-items: center;
margin: 1vmin auto;
width: 80%;
}
legend, label {
color: white;
}
fieldset > div {
display: grid;
grid-template-columns: repeat(4, 1fr);
grid-column-gap: 2em;
grid-row-gap: 1em;
justify-items: right;
align-items: center;
}
fieldset > div > * {
width: 100%;
}
label {
text-align: right;
}
#themePreviewTable {
grid-column: 1 / 5;
width: auto;
margin: auto;
}
#gameSection div {
display: grid;
grid-gap: 3vmin;
margin: -6vmin 0 auto 0;
}
#holdTable {
grid-column: 1;
grid-row: 1;
justify-self: end;
}
#matrixTable {
grid-column: 2;
grid-row: 1 / 4;
}
#messageSpan {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
color: rgba(255, 255, 255, 0.8);
font-size: 4vmin;
text-shadow: 1px 1px rgba(0, 0, 0, 0.8);
text-align: center;
font-weight: bold;
}
#nextTable {
grid-column: 3;
grid-row: 1 / 4;
}
.minoes-table {
table-layout: fixed;
border-spacing: 0;
margin: -6vmin 0 auto 0;
}
th, td {
font-weight: normal;
padding: 0;
border-width: 1px;
border-style: solid;
border-color: transparent;
height: 3vmin;
width: 3vmin;
}
th {
background: transparent;
border: 1px solid transparent;
}
td {
background: transparent;
border: 1px inset rgba(128, 128, 128, 0.3);
}
.mino {
background: rgba(127, 229, 255, 0.3);
border: 1px solid rgba(127, 229, 255, 0.7);
border-radius: 0.3vmin;
}
.locked-mino {
background: rgba(242, 255, 255, 0.5);
border-color: rgba(242, 255, 255, 0.7);
}
.cleared-line {
background: white;
}
.trail {
background: rgba(255, 255, 255, 0.2);
border: 1px solid rgba(255, 255, 255, 0.2);
border-radius: 0.3vmin;
}
.ghost {
background: rgba(255, 255, 255, 0.2);
border: 1px solid rgba(255, 255, 255, 0.4);
border-radius: 0.3vmin;
}
#statsTable {
grid-column: 1;
grid-row: 3;
height: 0;
justify-self: end;
margin: 0 auto;
}
#statsTable td {
text-align: center;
font-weight: bold;
border: 0;
}
footer > * {
margin: 1em auto;
width: 100%;
}
a {
text-decoration: none;
font-size: 1em;
color: white;
}
a:hover {
color: lightcyan;
}
#credits {
width: 100%;
font-size: 0.8em;
gap: 0.8em;
}
#leaderboard {
min-width: 25%;
margin: auto;
text-align: center;
border-top: 1px solid white;
caption-side: top;
border-spacing: 1em 0.2em;
}
#leaderboard caption {
color: white;
}
#leaderboard tr,
#leaderboard td {
border: 0 !important;
margin: auto 10em;
}
#leaderboard td:first-child {
text-align: left;
}
#leaderboard td:last-child {
text-align: right;
}

View File

@ -46,7 +46,7 @@ div {
width: auto; width: auto;
} }
fieldset, #statsTable { fieldset, #statsTable, #leaderboard {
margin-top: 1rem; margin-top: 1rem;
background: #f0f0f0; background: #f0f0f0;
background-image: linear-gradient(#d0d0d0, #f0f0f0); background-image: linear-gradient(#d0d0d0, #f0f0f0);
@ -56,7 +56,7 @@ fieldset, #statsTable {
color: #85796b; color: #85796b;
} }
legend { legend, #leaderboard caption {
font-size: 0.9em; font-size: 0.9em;
color: #d8edea; color: #d8edea;
transform: translate(0, -0.6em); transform: translate(0, -0.6em);
@ -64,7 +64,7 @@ legend {
fieldset > div { fieldset > div {
display: grid; display: grid;
grid-template-columns: 3fr 2fr 3fr 2fr; grid-template-columns: repeat(4, 1fr);
grid-column-gap: 1em; grid-column-gap: 1em;
grid-row-gap: 1em; grid-row-gap: 1em;
justify-items: right; justify-items: right;
@ -143,18 +143,8 @@ select:hover {
} }
#themePreviewTable { #themePreviewTable {
grid-column: 3 / 5;
width: auto;
}
fieldset input[type="checkbox"] {
width: auto;
}
#showGhostDiv {
grid-row: 2;
grid-column: 1 / 5; grid-column: 1 / 5;
width: 100%; width: auto;
} }
#gameSection div { #gameSection div {
@ -276,6 +266,7 @@ footer {
left: 50%; left: 50%;
bottom: 1em; bottom: 1em;
transform: translateX(-50%); transform: translateX(-50%);
display: none;
} }
a { a {
@ -287,3 +278,23 @@ a {
font-size: 0.8em; font-size: 0.8em;
gap: 0.8em; gap: 0.8em;
} }
#leaderboard {
margin: auto;
}
#leaderboard td {
margin: auto;
padding-left: 1rem;
text-align: center;
}
#leaderboard td:first-child{
text-align: left;
}
#leaderboard td:last-child {
text-align: right;
}

View File

@ -1,216 +0,0 @@
body {
margin: 0;
font-family: open sans,sans-serif;
font-size: 14px;
letter-spacing: .01em;
color: white;
background: #222;
width: 100%;
height: 100%;
}
h1 {
text-align: center;
}
section {
margin: 1em;
}
div {
display: flex;
justify-content: center;
align-items: center;
}
#settingsSection {
width: auto;
}
fieldset {
border: 0;
font-size: 14px;
}
legend {
font-size: 0.9em;
color: #AAA;
}
fieldset > div {
display: grid;
grid-template-columns: 3fr 2fr 3fr 2fr;
grid-column-gap: 2em;
grid-row-gap: 1em;
justify-items: right;
align-items: center;
}
fieldset > div > * {
width: 100%;
}
label {
text-align: right;
}
#themePreviewTable {
grid-column: 3 / 5;
width: auto;
}
fieldset input[type="checkbox"] {
width: auto;
}
#showGhostDiv {
grid-row: 2;
grid-column: 1/5;
width: 100%;
}
#gameSection div {
display: grid;
grid-gap: 3vmin;
margin: -3vmin 0 auto 0;
}
#holdTable {
grid-column: 1;
grid-row: 1;
justify-self: end;
}
#matrixTable {
grid-column: 2;
grid-row: 1 / 4;
}
#messageSpan {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
color: rgba(255, 255, 255, 0.8);
font-size: 4vmin;
text-shadow: 1px 1px rgba(0, 0, 0, 0.8);
text-align: center;
font-weight: bold;
}
#nextTable {
grid-column: 3;
grid-row: 1 / 4;
}
.minoes-table {
table-layout: fixed;
border-spacing: 0;
margin: auto;
}
th, td {
font-weight: normal;
padding: 0;
height: 3vmin;
width: 3vmin;
}
th {
border: 1px solid transparent;
}
td {
border: 1px solid #444;
}
.mino {
border: 1px solid;
border-radius: 1px;
}
.I { /* cyan */
background: #99d9ea;
border-color: #d1edf5;
}
.J { /* blue */
background: #7f92ff;
border-color: #c2cbff;
}
.L { /* orange */
background: #ffb27f;
border-color: #ffe1cd;
}
.O { /* yellow */
background: #ffe97f;
border-color: #fff5ca;
}
.S { /* green */
background: #7fff8e;
border-color: #ccffd2;
}
.T { /* magenta */
background: #d67fff;
border-color: #edc9ff;
}
.Z { /* red */
background: #ff7f7f;
border-color: #ffdada;
}
.locked-mino, .cleared-line {
background: #AAA;
border: 1px solid #CCC;
border-radius: 1px;
}
.trail {
background: #333;
border: 1px solid #444;
border-radius: 1px;
}
.ghost {
background: #555;
border: 1px solid #666;
border-radius: 1px;
}
#statsTable {
grid-column: 1;
grid-row: 3;
height: 0;
justify-self: end;
margin: 0 auto;
}
#statsTable td {
text-align: center;
font-weight: bold;
border: 0;
}
footer {
position: absolute;
left: 50%;
bottom: 1em;
transform: translateX(-50%);
}
a {
text-decoration: none;
color: lightblue;
}
#credits {
font-size: 0.8em;
gap: 0.8em;
}

View File

@ -1,10 +1,9 @@
body { body {
margin: 0; margin: auto;
font-family: sans-serif; font-family: sans-serif;
color: white; color: white;
background: #222; background: #222;
width: 100%; width: max-content;
height: 100%;
} }
h1 { h1 {
@ -12,7 +11,7 @@ h1 {
} }
section { section {
margin: 1em; margin: 1em auto;
} }
div { div {
@ -21,12 +20,9 @@ div {
align-items: center; align-items: center;
} }
#settingsSection {
width: auto;
}
fieldset { fieldset {
border: 1px solid #444; border: 1px solid #444;
margin: 0.5em;
} }
legend { legend {
@ -36,7 +32,7 @@ legend {
fieldset > div { fieldset > div {
display: grid; display: grid;
grid-template-columns: 3fr 2fr 3fr 2fr; grid-template-columns: repeat(4, 1fr);
grid-column-gap: 2em; grid-column-gap: 2em;
grid-row-gap: 1em; grid-row-gap: 1em;
justify-items: right; justify-items: right;
@ -52,18 +48,9 @@ label {
} }
#themePreviewTable { #themePreviewTable {
grid-column: 3 / 5;
width: auto;
}
fieldset input[type="checkbox"] {
width: auto;
}
#showGhostDiv {
grid-row: 2;
grid-column: 1 / 5; grid-column: 1 / 5;
width: 100%; width: auto;
margin: auto;
} }
#gameSection div { #gameSection div {
@ -94,6 +81,13 @@ fieldset input[type="checkbox"] {
text-align: center; text-align: center;
font-weight: bold; font-weight: bold;
} }
@keyframes message-fade-out {
from {opacity: 1;}
to {opacity: 0;}
}
.messageSpan-fade-out {
animation: message-fade-out 500ms 500ms;
}
#nextTable { #nextTable {
grid-column: 3; grid-column: 3;
@ -104,7 +98,7 @@ fieldset input[type="checkbox"] {
.minoes-table { .minoes-table {
table-layout: fixed; table-layout: fixed;
border-spacing: 0; border-spacing: 0;
margin: auto; margin: -6vmin 0 auto 0;
} }
th, td { th, td {
@ -162,16 +156,27 @@ td {
border-color: #ffdada; border-color: #ffdada;
} }
.locked-mino, .cleared-line { .locked-mino {
background: #AAA; background: #AAA;
border: 1px solid #CCC; border: 1px solid #CCC;
border-radius: 1px; border-radius: 1px;
} }
.trail { @keyframes mino-fade-out {
background: #333; from {
background: rgba(170, 170, 170, 1);
border: 1px solid #CCC;
}
to {
background: rgba(170, 170, 170, 0);
border: 1px solid #444;
}
}
.cleared-line,
.trail {
animation: mino-fade-out 200ms;
background: transparent;
border: 1px solid #444; border: 1px solid #444;
border-radius: 1px;
} }
.ghost { .ghost {
@ -195,19 +200,47 @@ td {
border: 0; border: 0;
} }
footer {
position: absolute;
left: 50%;
bottom: 1em;
transform: translateX(-50%);
}
a { a {
text-decoration: none; text-decoration: none;
color: lightblue; color: lightblue;
} }
footer > * {
margin: 1em auto;
width: 100%;
}
#credits { #credits {
width: 100%;
font-size: 0.8em; font-size: 0.8em;
gap: 0.8em; gap: 0.8em;
} }
#leaderboard {
min-width: 25%;
margin: auto;
text-align: center;
border-top: 1px solid white;
caption-side: top;
border-spacing: 1em 0.2em;
}
#leaderboard caption {
color: white;
}
#leaderboard tr,
#leaderboard td {
border: 0 !important;
margin: auto 10em;
}
#leaderboard td:first-child {
text-align: left;
}
#leaderboard td:last-child {
text-align: right;
}

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