v2
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0f1093541e
commit
5d7795b3da
@ -29,12 +29,12 @@ const THEME = {
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PIECE_POSITION: [1, 1]
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}
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const CLASSNAME = {
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EMPTY_CELL: "empty-cell",
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EMPTY_CELL: "",
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MINO: "mino",
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LOCKED: "locked-mino",
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TRAIL: "trail",
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LOCKED: "locked",
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TRAIL: "mino trail",
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GHOST: "ghost",
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CLEARED_LINE: "mino cleared-line"
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CLEARED_LINE: "cleared-line"
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}
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const DELAY = {
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LOCK: 500,
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@ -97,6 +97,8 @@ const actionsDefaultKeys = {
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const RETRIES = 3
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const DEFAULT_THEME = "light-relief"
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var theme = null
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// Classes
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class Scheduler {
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@ -246,7 +248,7 @@ class HoldQueue extends MinoesTable {
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draw() {
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this.clearTable()
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if (this.piece && state != STATE.PAUSED)
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if (this.piece)
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this.drawPiece(this.piece)
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}
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}
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@ -277,36 +279,31 @@ class Matrix extends MinoesTable {
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draw() {
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// grid
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if (state == STATE.PAUSED) {
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this.clearTable()
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} else {
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for (var y = 0; y < this.rows; y++) {
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for (var x = 0; x < this.columns; x++) {
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if (this.clearedLines.includes(y))
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var className = CLASSNAME.CLEARED_LINE
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else
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var className = this.lockedMinoes[y][x] || CLASSNAME.EMPTY_CELL
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this.drawMino(x, y, className)
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}
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}
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// ghost
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if (showGhost && !this.piece.locked && state != STATE.GAME_OVER) {
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for (var ghost = this.piece.ghost; this.spaceToMove(ghost.minoesAbsPos); ghost.pos.y++) {}
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ghost.pos.y--
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this.drawPiece(ghost)
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for (var y = 0; y < this.rows; y++) {
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for (var x = 0; x < this.columns; x++) {
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if (this.clearedLines.includes(y))
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var className = CLASSNAME.CLEARED_LINE
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else
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var className = this.lockedMinoes[y][x] || CLASSNAME.EMPTY_CELL
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this.drawMino(x, y, className)
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}
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}
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// ghost
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if (showGhostCheckbox.value && !this.piece.locked && state != STATE.GAME_OVER) {
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for (var ghost = this.piece.ghost; this.spaceToMove(ghost.minoesAbsPos); ghost.pos.y++) {}
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ghost.pos.y--
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this.drawPiece(ghost)
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}
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this.drawPiece(this.piece)
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this.drawPiece(this.piece)
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// trail
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if (this.trail.height) {
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this.trail.minoesPos.forEach(pos => {
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for (var y = pos.y; y < pos.y + this.trail.height; y++)
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if (this.table.rows[y].cells[pos.x].className == CLASSNAME.EMPTY_CELL)
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this.drawMino(pos.x, y, CLASSNAME.TRAIL)
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})
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}
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// trail
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if (this.trail.height) {
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this.trail.minoesPos.forEach(pos => {
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for (var y = pos.y; y < pos.y + this.trail.height; y++)
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this.drawMino(pos.x, y, CLASSNAME.TRAIL)
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})
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}
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}
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}
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@ -323,17 +320,7 @@ class NextQueue extends MinoesTable {
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draw() {
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this.clearTable()
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if (state != STATE.PAUSED) {
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this.pieces.forEach(piece => this.drawPiece(piece))
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}
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}
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}
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class ThemePreview extends MinoesTable {
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constructor() {
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super("themePreviewTable")
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this.piece = new Tetromino(THEME.PIECE_POSITION, "T")
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this.pieces.forEach(piece => this.drawPiece(piece))
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}
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}
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@ -440,7 +427,6 @@ function newGame(startLevel) {
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startSection.style.display = "none"
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gameSection.style.display = "block"
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settingsSection.style.display = "none"
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leaderboardLinkSection.style.display = "none"
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state = STATE.PLAYING
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pressedKeys = new Set()
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@ -611,8 +597,7 @@ function gameOver() {
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}
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request.open('POST', 'publish.php')
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request.send(fd)
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}
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} else {
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} else
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alert(info)
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}
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}
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@ -632,7 +617,6 @@ function gameOver() {
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startSection.style.display = "block"
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gameSection.style.display = "block"
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settingsSection.style.display = "none"
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leaderboardLinkSection.style.display = "block"
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}
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function autorepeat() {
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@ -848,29 +832,8 @@ function loadSettings() {
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autorepeatPeriodRangeLabel.innerText = `Période : ${autorepeatPeriod}ms`
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themeSelect.value=themeName;
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themePreview.drawPiece(themePreview.piece)
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showGhostCheckbox.checked = showGhost
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/*startSection.style.display = "grid"
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gameSection.style.display = "grid"
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settingsSection.style.display = "block"
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settingsButtonSection.style.display = "flex"
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switch(state) {
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case STATE.WAITING:
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document.getElementById("start").style.display = "block"
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document.getElementById("hideSettingsButton").style.display = "none"
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break
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case STATE.GAME_OVER:
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document.getElementById("start").style.display = "block"
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document.getElementById("hideSettingsButton").style.display = "flex"
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break
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case STATE.PAUSED:
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document.getElementById("start").style.display = "none"
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document.getElementById("hideSettingsButton").style.display = "flex"
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}*/
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}
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function waitKey(button, action) {
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@ -907,14 +870,13 @@ function themeChanged() {
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}
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function loadTheme() {
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theme = document.getElementById("theme")
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if (theme) document.head.removeChild(theme)
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var link = document.createElement('link')
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link.id = "theme";
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link.rel = 'stylesheet'
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link.type = 'text/css'
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link.href = 'themes/' + themeName+ '/style.css'
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link.media = 'all'
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if (theme) document.head.removeChild(theme)
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document.head.appendChild(link);
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}
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@ -945,7 +907,6 @@ window.onload = function() {
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stats = new Stats()
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matrix = new Matrix()
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nextQueue = new NextQueue()
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themePreview = new ThemePreview()
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applySettings()
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loadSettings()
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127
index.php
127
index.php
@ -15,7 +15,7 @@
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for ($y = 0; $y < $invisibleRows; $y++) {
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echo " <tr>";
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for ($x = 0; $x < $columns; $x++) {
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echo "<th class=empty-cell></td>";
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echo "<th></td>";
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}
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echo "</tr>\n";
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}
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@ -35,44 +35,11 @@
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<meta charset="utf-8" />
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<title>Webtris</title>
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<link rel="icon" type="image/png" href="favicon.png">
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<link id="theme" rel="stylesheet" type="text/css" href="themes/default/style.css" />
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<script type="text/javascript" src="webtris.js"></script>
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<script type="text/javascript" src="app.js"></script>
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</head>
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<body>
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<section id="gameSection" style="display: none">
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<div>
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<?php
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echoTable("holdTable", 6, 0, 6);
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echoTable("matrixTable", 4, 20, 10);
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echoTable("nextTable", 24, 0, 6);
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?>
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<table id="statsTable">
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<tr><th class="name" colspan=2>SCORE</th></tr>
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<tr><td class="value" id="score" colspan=2>0</td></tr>
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<tr><th class="name" colspan=2>RECORD</th></tr>
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<tr><td class="value" id="highScore" colspan=2>0</td></tr>
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<tr><th class="name" colspan=2>TEMPS</th></tr>
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<tr><td class="value" id="time" colspan=2>00:00</td></tr>
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<tr><td colspan=2><br/></td class="name"></tr>
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<tr><th class="name">NIVEAU</th><td class="value" id="level">0</td></tr>
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<tr><th class="name">OBJECTIF</th><td class="value" id="goal">0</td></tr>
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<tr><th class="name">LIGNES</th><td class="value" id="clearedLines">0</td></tr>
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</table>
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<span id="messageSpan"></span>
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</div>
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</section>
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<section id="startSection">
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<fieldset>
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<legend>Nouvelle partie</legend>
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<div>
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<div></div>
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<button id="startButton" type="button" onclick="newGame(Number(startLevelInput.value))" disabled>JOUER</button>
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<label for="startLevel">Niveau</label>
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<input type="number" id="startLevelInput" min="1" max="15" step="1">
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</div>
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</fieldset>
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</section>
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<section id="settingsSection">
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<h1>WEBTRIS</h1>
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<fieldset>
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<legend>Clavier</legend>
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<div>
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@ -107,20 +74,98 @@
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}
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?>
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</select>
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<?php
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echoTable("themePreviewTable", 2, 0, 3);
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?>
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<div>
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<table id="themePreviewTable" class=minoes-table>
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<tr>
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<th class="mino I"></th>
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<th></th>
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<th class="mino J"></th>
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<th class="mino J"></th>
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<th class="mino J"></th>
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<th></th>
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<th class="mino S"></th>
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<th></th>
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</tr>
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<tr>
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<th class="mino I"></th>
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<th class="mino O"></th>
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<th class="mino O"></th>
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<th></th>
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<th class="mino J"></th>
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<th class="mino Z"></th>
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<th class="mino S"></th>
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<th class="mino S"></th>
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</tr>
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<tr>
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<th class="mino I"></th>
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<th class="mino O"></th>
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<th class="mino O"></th>
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<th class="mino L"></th>
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<th class="mino Z"></th>
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<th class="mino Z"></th>
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<th class="mino T"></th>
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<th class="mino S"></th>
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</tr>
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<tr>
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<th class="mino I"></th>
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<th class="mino L"></th>
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<th class="mino L"></th>
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<th class="mino L"></th>
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<th class="mino Z"></th>
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<th class="mino T"></th>
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<th class="mino T"></th>
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<th class="mino T"></th>
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</tr>
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</table>
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<div id="showGhostDiv">
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<input id="showGhostCheckbox" type="checkbox" checked onchange="showGhostChanged()"/>
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<label for="showGhostCheckbox">Afficher le fantôme</label>
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</div>
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</div>
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</fieldset>
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</section>
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<section id="leaderboardLinkSection">
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<section id="gameSection" style="display: none">
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<div>
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<?php
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echoTable("holdTable", 6, 0, 6);
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echoTable("matrixTable", 4, 20, 10);
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echoTable("nextTable", 24, 0, 6);
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?>
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<table id="statsTable">
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<tr><th colspan=2>SCORE</th></tr>
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<tr><td id="score" colspan=2>0</td></tr>
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<tr><th colspan=2>RECORD</th></tr>
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<tr><td id="highScore" colspan=2>0</td></tr>
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<tr><th colspan=2>TEMPS</th></tr>
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<tr><td id="time" colspan=2>00:00</td></tr>
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<tr><td colspan=2><br/></td></tr>
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<tr><th>NIVEAU</th><td id="level">0</td></tr>
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<tr><th>OBJECTIF</th><td id="goal">0</td></tr>
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<tr><th>LIGNES</th><td id="clearedLines">0</td></tr>
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</table>
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<span id="messageSpan"></span>
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</div>
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</section>
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<section id="startSection">
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<fieldset>
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<legend>Nouvelle partie</legend>
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<div>
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<label for="startLevel">Niveau</label>
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<input type="number" id="startLevelInput" min="1" max="15" step="1" value="1">
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<div></div>
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<button id="startButton" type="button" onclick="newGame(Number(startLevelInput.value))" disabled>JOUER</button>
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</div>
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</fieldset>
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</section>
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<footer id="footer">
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<div>
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<a href="leaderboard.php" target="_blank">TABLEAU DE SCORE</a>
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</div>
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<div id="credits">
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Sources d'inspiration des thèmes :
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<a href="https://github.com/kubowania/Tetris">Ania Kubow</a>
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<a href="https://manjaro.org/">Manjaro</a>
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<a href="https://www.tetriseffect.game/">Tetris Effect</a>
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</div>
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</footer>
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</body>
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</html>
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