This commit is contained in:
Adrien MALINGREY 2020-11-09 02:20:26 +01:00
parent 0f1093541e
commit 5d7795b3da
2 changed files with 118 additions and 112 deletions

View File

@ -29,12 +29,12 @@ const THEME = {
PIECE_POSITION: [1, 1]
}
const CLASSNAME = {
EMPTY_CELL: "empty-cell",
EMPTY_CELL: "",
MINO: "mino",
LOCKED: "locked-mino",
TRAIL: "trail",
LOCKED: "locked",
TRAIL: "mino trail",
GHOST: "ghost",
CLEARED_LINE: "mino cleared-line"
CLEARED_LINE: "cleared-line"
}
const DELAY = {
LOCK: 500,
@ -97,6 +97,8 @@ const actionsDefaultKeys = {
const RETRIES = 3
const DEFAULT_THEME = "light-relief"
var theme = null
// Classes
class Scheduler {
@ -246,7 +248,7 @@ class HoldQueue extends MinoesTable {
draw() {
this.clearTable()
if (this.piece && state != STATE.PAUSED)
if (this.piece)
this.drawPiece(this.piece)
}
}
@ -277,36 +279,31 @@ class Matrix extends MinoesTable {
draw() {
// grid
if (state == STATE.PAUSED) {
this.clearTable()
} else {
for (var y = 0; y < this.rows; y++) {
for (var x = 0; x < this.columns; x++) {
if (this.clearedLines.includes(y))
var className = CLASSNAME.CLEARED_LINE
else
var className = this.lockedMinoes[y][x] || CLASSNAME.EMPTY_CELL
this.drawMino(x, y, className)
}
}
// ghost
if (showGhost && !this.piece.locked && state != STATE.GAME_OVER) {
for (var ghost = this.piece.ghost; this.spaceToMove(ghost.minoesAbsPos); ghost.pos.y++) {}
ghost.pos.y--
this.drawPiece(ghost)
for (var y = 0; y < this.rows; y++) {
for (var x = 0; x < this.columns; x++) {
if (this.clearedLines.includes(y))
var className = CLASSNAME.CLEARED_LINE
else
var className = this.lockedMinoes[y][x] || CLASSNAME.EMPTY_CELL
this.drawMino(x, y, className)
}
}
// ghost
if (showGhostCheckbox.value && !this.piece.locked && state != STATE.GAME_OVER) {
for (var ghost = this.piece.ghost; this.spaceToMove(ghost.minoesAbsPos); ghost.pos.y++) {}
ghost.pos.y--
this.drawPiece(ghost)
}
this.drawPiece(this.piece)
this.drawPiece(this.piece)
// trail
if (this.trail.height) {
this.trail.minoesPos.forEach(pos => {
for (var y = pos.y; y < pos.y + this.trail.height; y++)
if (this.table.rows[y].cells[pos.x].className == CLASSNAME.EMPTY_CELL)
this.drawMino(pos.x, y, CLASSNAME.TRAIL)
})
}
// trail
if (this.trail.height) {
this.trail.minoesPos.forEach(pos => {
for (var y = pos.y; y < pos.y + this.trail.height; y++)
this.drawMino(pos.x, y, CLASSNAME.TRAIL)
})
}
}
}
@ -323,17 +320,7 @@ class NextQueue extends MinoesTable {
draw() {
this.clearTable()
if (state != STATE.PAUSED) {
this.pieces.forEach(piece => this.drawPiece(piece))
}
}
}
class ThemePreview extends MinoesTable {
constructor() {
super("themePreviewTable")
this.piece = new Tetromino(THEME.PIECE_POSITION, "T")
this.pieces.forEach(piece => this.drawPiece(piece))
}
}
@ -440,7 +427,6 @@ function newGame(startLevel) {
startSection.style.display = "none"
gameSection.style.display = "block"
settingsSection.style.display = "none"
leaderboardLinkSection.style.display = "none"
state = STATE.PLAYING
pressedKeys = new Set()
@ -611,8 +597,7 @@ function gameOver() {
}
request.open('POST', 'publish.php')
request.send(fd)
}
} else {
} else
alert(info)
}
}
@ -632,7 +617,6 @@ function gameOver() {
startSection.style.display = "block"
gameSection.style.display = "block"
settingsSection.style.display = "none"
leaderboardLinkSection.style.display = "block"
}
function autorepeat() {
@ -848,29 +832,8 @@ function loadSettings() {
autorepeatPeriodRangeLabel.innerText = `Période : ${autorepeatPeriod}ms`
themeSelect.value=themeName;
themePreview.drawPiece(themePreview.piece)
showGhostCheckbox.checked = showGhost
/*startSection.style.display = "grid"
gameSection.style.display = "grid"
settingsSection.style.display = "block"
settingsButtonSection.style.display = "flex"
switch(state) {
case STATE.WAITING:
document.getElementById("start").style.display = "block"
document.getElementById("hideSettingsButton").style.display = "none"
break
case STATE.GAME_OVER:
document.getElementById("start").style.display = "block"
document.getElementById("hideSettingsButton").style.display = "flex"
break
case STATE.PAUSED:
document.getElementById("start").style.display = "none"
document.getElementById("hideSettingsButton").style.display = "flex"
}*/
}
function waitKey(button, action) {
@ -907,14 +870,13 @@ function themeChanged() {
}
function loadTheme() {
theme = document.getElementById("theme")
if (theme) document.head.removeChild(theme)
var link = document.createElement('link')
link.id = "theme";
link.rel = 'stylesheet'
link.type = 'text/css'
link.href = 'themes/' + themeName+ '/style.css'
link.media = 'all'
if (theme) document.head.removeChild(theme)
document.head.appendChild(link);
}
@ -945,7 +907,6 @@ window.onload = function() {
stats = new Stats()
matrix = new Matrix()
nextQueue = new NextQueue()
themePreview = new ThemePreview()
applySettings()
loadSettings()

127
index.php
View File

@ -15,7 +15,7 @@
for ($y = 0; $y < $invisibleRows; $y++) {
echo " <tr>";
for ($x = 0; $x < $columns; $x++) {
echo "<th class=empty-cell></td>";
echo "<th></td>";
}
echo "</tr>\n";
}
@ -35,44 +35,11 @@
<meta charset="utf-8" />
<title>Webtris</title>
<link rel="icon" type="image/png" href="favicon.png">
<link id="theme" rel="stylesheet" type="text/css" href="themes/default/style.css" />
<script type="text/javascript" src="webtris.js"></script>
<script type="text/javascript" src="app.js"></script>
</head>
<body>
<section id="gameSection" style="display: none">
<div>
<?php
echoTable("holdTable", 6, 0, 6);
echoTable("matrixTable", 4, 20, 10);
echoTable("nextTable", 24, 0, 6);
?>
<table id="statsTable">
<tr><th class="name" colspan=2>SCORE</th></tr>
<tr><td class="value" id="score" colspan=2>0</td></tr>
<tr><th class="name" colspan=2>RECORD</th></tr>
<tr><td class="value" id="highScore" colspan=2>0</td></tr>
<tr><th class="name" colspan=2>TEMPS</th></tr>
<tr><td class="value" id="time" colspan=2>00:00</td></tr>
<tr><td colspan=2><br/></td class="name"></tr>
<tr><th class="name">NIVEAU</th><td class="value" id="level">0</td></tr>
<tr><th class="name">OBJECTIF</th><td class="value" id="goal">0</td></tr>
<tr><th class="name">LIGNES</th><td class="value" id="clearedLines">0</td></tr>
</table>
<span id="messageSpan"></span>
</div>
</section>
<section id="startSection">
<fieldset>
<legend>Nouvelle partie</legend>
<div>
<div></div>
<button id="startButton" type="button" onclick="newGame(Number(startLevelInput.value))" disabled>JOUER</button>
<label for="startLevel">Niveau</label>
<input type="number" id="startLevelInput" min="1" max="15" step="1">
</div>
</fieldset>
</section>
<section id="settingsSection">
<h1>WEBTRIS</h1>
<fieldset>
<legend>Clavier</legend>
<div>
@ -107,20 +74,98 @@
}
?>
</select>
<?php
echoTable("themePreviewTable", 2, 0, 3);
?>
<div>
<table id="themePreviewTable" class=minoes-table>
<tr>
<th class="mino I"></th>
<th></th>
<th class="mino J"></th>
<th class="mino J"></th>
<th class="mino J"></th>
<th></th>
<th class="mino S"></th>
<th></th>
</tr>
<tr>
<th class="mino I"></th>
<th class="mino O"></th>
<th class="mino O"></th>
<th></th>
<th class="mino J"></th>
<th class="mino Z"></th>
<th class="mino S"></th>
<th class="mino S"></th>
</tr>
<tr>
<th class="mino I"></th>
<th class="mino O"></th>
<th class="mino O"></th>
<th class="mino L"></th>
<th class="mino Z"></th>
<th class="mino Z"></th>
<th class="mino T"></th>
<th class="mino S"></th>
</tr>
<tr>
<th class="mino I"></th>
<th class="mino L"></th>
<th class="mino L"></th>
<th class="mino L"></th>
<th class="mino Z"></th>
<th class="mino T"></th>
<th class="mino T"></th>
<th class="mino T"></th>
</tr>
</table>
<div id="showGhostDiv">
<input id="showGhostCheckbox" type="checkbox" checked onchange="showGhostChanged()"/>
<label for="showGhostCheckbox">Afficher le fantôme</label>
</div>
</div>
</fieldset>
</section>
<section id="leaderboardLinkSection">
<section id="gameSection" style="display: none">
<div>
<?php
echoTable("holdTable", 6, 0, 6);
echoTable("matrixTable", 4, 20, 10);
echoTable("nextTable", 24, 0, 6);
?>
<table id="statsTable">
<tr><th colspan=2>SCORE</th></tr>
<tr><td id="score" colspan=2>0</td></tr>
<tr><th colspan=2>RECORD</th></tr>
<tr><td id="highScore" colspan=2>0</td></tr>
<tr><th colspan=2>TEMPS</th></tr>
<tr><td id="time" colspan=2>00:00</td></tr>
<tr><td colspan=2><br/></td></tr>
<tr><th>NIVEAU</th><td id="level">0</td></tr>
<tr><th>OBJECTIF</th><td id="goal">0</td></tr>
<tr><th>LIGNES</th><td id="clearedLines">0</td></tr>
</table>
<span id="messageSpan"></span>
</div>
</section>
<section id="startSection">
<fieldset>
<legend>Nouvelle partie</legend>
<div>
<label for="startLevel">Niveau</label>
<input type="number" id="startLevelInput" min="1" max="15" step="1" value="1">
<div></div>
<button id="startButton" type="button" onclick="newGame(Number(startLevelInput.value))" disabled>JOUER</button>
</div>
</fieldset>
</section>
<footer id="footer">
<div>
<a href="leaderboard.php" target="_blank">TABLEAU DE SCORE</a>
</div>
<div id="credits">
Sources d'inspiration des thèmes :
<a href="https://github.com/kubowania/Tetris">Ania Kubow</a>
<a href="https://manjaro.org/">Manjaro</a>
<a href="https://www.tetriseffect.game/">Tetris Effect</a>
</div>
</footer>
</body>
</html>