TetrArcade/TetrArcade.py

589 lines
18 KiB
Python

# -*- coding: utf-8 -*-
import sys
try:
import arcade
except ImportError as e:
sys.exit(
str(e) + """
This game require arcade library.
You can install it with:
python -m pip install --user arcade"""
)
import pyglet
import locale
import time
import os
import itertools
import configparser
from tetrislogic import TetrisLogic, Color, State, Coord
# Constants
# Matrix
NB_LINES = 20
NB_COLS = 10
NB_NEXT = 5
# Delays (seconds)
LOCK_DELAY = 0.5
FALL_DELAY = 1
AUTOREPEAT_DELAY = 0.300
AUTOREPEAT_PERIOD = 0.010
# Piece init coord
MATRIX_PIECE_COORD = Coord(4, NB_LINES)
NEXT_PIECE_COORDS = [Coord(NB_COLS + 4, NB_LINES - 4 * n - 3) for n in range(NB_NEXT)]
HELD_PIECE_COORD = Coord(-5, NB_LINES - 3)
# Window
WINDOW_WIDTH = 800
WINDOW_HEIGHT = 600
WINDOW_MIN_WIDTH = 517
WINDOW_MIN_HEIGHT = 388
WINDOW_TITLE = "TETRARCADE"
BG_COLOR = (7, 11, 21)
# Delays (seconds)
HIGHLIGHT_TEXT_DISPLAY_DELAY = 0.7
# Transparency (0=invisible, 255=opaque)
NORMAL_ALPHA = 200
PRELOCKED_ALPHA = 100
GHOST_ALPHA = 30
MATRIX_BG_ALPHA = 100
BAR_ALPHA = 75
# Mino size
MINO_SIZE = 20
MINO_SPRITE_SIZE = 21
if getattr(sys, 'frozen', False):
# The application is frozen
PROGRAM_DIR = os.path.dirname(sys.executable)
else:
# The application is not frozen
PROGRAM_DIR = os.path.dirname(__file__)
RESOURCES_DIR = os.path.join(PROGRAM_DIR, "resources")
# Sprites
IMAGES_DIR = os.path.join(RESOURCES_DIR, "images")
WINDOW_BG_PATH = os.path.join(IMAGES_DIR, "bg.jpg")
MATRIX_BG_PATH = os.path.join(IMAGES_DIR, "matrix.png")
HELD_BG_PATH = os.path.join(IMAGES_DIR, "held.png")
NEXT_BG_PATH = os.path.join(IMAGES_DIR, "next.png")
MINOES_SPRITES_PATH = os.path.join(IMAGES_DIR, "minoes.png")
Color.PRELOCKED = 7
MINOES_COLOR_ID = {
Color.BLUE: 0,
Color.CYAN: 1,
Color.GREEN: 2,
Color.MAGENTA: 3,
Color.ORANGE: 4,
Color.RED: 5,
Color.YELLOW: 6,
Color.PRELOCKED: 7,
}
TEXTURES = arcade.load_textures(
MINOES_SPRITES_PATH, ((i * MINO_SPRITE_SIZE, 0, MINO_SPRITE_SIZE, MINO_SPRITE_SIZE) for i in range(8))
)
TEXTURES = {color: TEXTURES[i] for color, i in MINOES_COLOR_ID.items()}
# Music
MUSIC_DIR = os.path.join(RESOURCES_DIR, "musics")
MUSICS_PATHS = (entry.path for entry in os.scandir(MUSIC_DIR))
# Text
TEXT_COLOR = arcade.color.BUBBLES
FONT_NAME = os.path.join(RESOURCES_DIR, "fonts/joystix monospace.ttf")
STATS_TEXT_MARGIN = 40
STATS_TEXT_SIZE = 14
STATS_TEXT_WIDTH = 150
HIGHLIGHT_TEXT_COLOR = arcade.color.BUBBLES
HIGHLIGHT_TEXT_SIZE = 20
# User profile path
if sys.platform == "win32":
USER_PROFILE_DIR = os.environ.get("appdata", os.path.expanduser("~\Appdata\Roaming"))
else:
USER_PROFILE_DIR = os.environ.get("XDG_DATA_HOME", os.path.expanduser("~/.local/share"))
USER_PROFILE_DIR = os.path.join(USER_PROFILE_DIR, "TetrArcade")
HIGH_SCORE_PATH = os.path.join(USER_PROFILE_DIR, ".high_score")
CONF_PATH = os.path.join(USER_PROFILE_DIR, "TetrArcade.ini")
class MinoSprite(arcade.Sprite):
def __init__(self, mino, window, alpha):
super().__init__()
self.alpha = alpha
self.window = window
self.append_texture(TEXTURES[mino.color])
self.append_texture(TEXTURES[Color.PRELOCKED])
self.set_texture(0)
def refresh(self, x, y, prelocked=False):
self.scale = self.window.scale
size = MINO_SIZE * self.scale
self.left = self.window.matrix.bg.left + x * size
self.bottom = self.window.matrix.bg.bottom + y * size
self.set_texture(prelocked)
class MinoesSprites(arcade.SpriteList):
def resize(self, scale):
for sprite in self:
sprite.scale = scale
self.refresh()
class TetrominoSprites(MinoesSprites):
def __init__(self, tetromino, window, alpha=NORMAL_ALPHA):
super().__init__()
self.tetromino = tetromino
self.alpha = alpha
for mino in tetromino:
mino.sprite = MinoSprite(mino, window, alpha)
self.append(mino.sprite)
def refresh(self):
for mino in self.tetromino:
coord = mino.coord + self.tetromino.coord
mino.sprite.refresh(coord.x, coord.y, self.tetromino.prelocked)
class MatrixSprites(MinoesSprites):
def __init__(self, matrix):
super().__init__()
self.matrix = matrix
self.refresh()
def refresh(self):
for y, line in enumerate(self.matrix):
for x, mino in enumerate(line):
if mino:
mino.sprite.refresh(x, y)
def remove_line(self, y):
for mino in self.matrix[y]:
if mino:
self.remove(mino.sprite)
class TetrArcade(TetrisLogic, arcade.Window):
NB_LINES = NB_LINES
NB_COLS = NB_COLS
NB_NEXT = NB_NEXT
LOCK_DELAY = LOCK_DELAY
FALL_DELAY = FALL_DELAY
AUTOREPEAT_DELAY = AUTOREPEAT_DELAY
AUTOREPEAT_PERIOD = AUTOREPEAT_PERIOD
MATRIX_PIECE_COORD = MATRIX_PIECE_COORD
NEXT_PIECE_COORDS = NEXT_PIECE_COORDS
HELD_PIECE_COORD = HELD_PIECE_COORD
def __init__(self):
locale.setlocale(locale.LC_ALL, "")
self.highlight_texts = []
self.tasks = {}
self.conf = configparser.ConfigParser()
if self.conf.read(CONF_PATH):
try:
self.load_conf()
except:
self.new_conf()
self.load_conf()
else:
self.new_conf()
self.load_conf()
super().__init__()
arcade.Window.__init__(
self,
width=self.init_width,
height=self.init_height,
title=WINDOW_TITLE,
resizable=True,
antialiasing=False,
fullscreen=self.init_fullscreen,
)
arcade.set_background_color(BG_COLOR)
self.set_minimum_size(WINDOW_MIN_WIDTH, WINDOW_MIN_HEIGHT)
self.bg = arcade.Sprite(WINDOW_BG_PATH)
self.matrix.bg = arcade.Sprite(MATRIX_BG_PATH)
self.matrix.bg.alpha = MATRIX_BG_ALPHA
self.held.bg = arcade.Sprite(HELD_BG_PATH)
self.held.bg.alpha = BAR_ALPHA
self.next.bg = arcade.Sprite(NEXT_BG_PATH)
self.next.bg.alpha = BAR_ALPHA
self.matrix.sprites = MatrixSprites(self.matrix)
self.on_resize(self.init_width, self.init_height)
if self.play_music:
try:
self.music = pyglet.media.Player()
playlist = itertools.cycle(
pyglet.media.load(path)
for path in MUSICS_PATHS
)
self.music.queue(playlist)
except:
self.play_music = False
def new_conf(self):
self.conf["WINDOW"] = {"width": WINDOW_WIDTH, "height": WINDOW_HEIGHT, "fullscreen": False}
self.conf["KEYBOARD"] = {
"start": "ENTER",
"move left": "LEFT",
"move right": "RIGHT",
"soft drop": "DOWN",
"hard drop": "SPACE",
"rotate clockwise": "UP",
"rotate counter": "Z",
"hold": "C",
"pause": "ESCAPE",
"fullscreen": "F11",
}
self.conf["MUSIC"] = {
"play": True
}
self.conf["AUTO-REPEAT"] = {"delay": 0.3, "period": 0.01}
self.load_conf()
if not os.path.exists(USER_PROFILE_DIR):
os.makedirs(USER_PROFILE_DIR)
with open(CONF_PATH, "w") as f:
self.conf.write(f)
def load_conf(self):
self.init_width = int(self.conf["WINDOW"]["width"])
self.init_height = int(self.conf["WINDOW"]["height"])
self.init_fullscreen = self.conf["WINDOW"].getboolean("fullscreen")
for action, key in self.conf["KEYBOARD"].items():
self.conf["KEYBOARD"][action] = key.upper()
self.key_map = {
State.STARTING: {
getattr(arcade.key, self.conf["KEYBOARD"]["start"]): self.new_game,
getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen,
},
State.PLAYING: {
getattr(arcade.key, self.conf["KEYBOARD"]["move left"]): self.move_left,
getattr(arcade.key, self.conf["KEYBOARD"]["move right"]): self.move_right,
getattr(arcade.key, self.conf["KEYBOARD"]["soft drop"]): self.soft_drop,
getattr(arcade.key, self.conf["KEYBOARD"]["hard drop"]): self.hard_drop,
getattr(arcade.key, self.conf["KEYBOARD"]["rotate clockwise"]): self.rotate_clockwise,
getattr(arcade.key, self.conf["KEYBOARD"]["rotate counter"]): self.rotate_counter,
getattr(arcade.key, self.conf["KEYBOARD"]["hold"]): self.swap,
getattr(arcade.key, self.conf["KEYBOARD"]["pause"]): self.pause,
getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen,
},
State.PAUSED: {
getattr(arcade.key, self.conf["KEYBOARD"]["pause"]): self.resume,
getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen,
},
State.OVER: {
getattr(arcade.key, self.conf["KEYBOARD"]["start"]): self.new_game,
getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen,
},
}
self.AUTOREPEAT_DELAY = float(self.conf["AUTO-REPEAT"]["delay"])
self.AUTOREPEAT_PERIOD = float(self.conf["AUTO-REPEAT"]["period"])
controls_text = (
"\n\n\nCONTROLS\n\n"
+ "\n".join(
"{:<16s}{:>6s}".format(key, action)
for key, action in tuple(self.conf["KEYBOARD"].items()) + (("QUIT", "ALT+F4"),)
)
+ "\n\n\n"
)
self.start_text = "TETRARCADE" + controls_text + "PRESS [{}] TO START".format(self.conf["KEYBOARD"]["start"])
self.pause_text = "PAUSE" + controls_text + "PRESS [{}] TO RESUME".format(self.conf["KEYBOARD"]["pause"])
self.game_over_text = """GAME
OVER
PRESS
[{}]
TO PLAY
AGAIN""".format(
self.conf["KEYBOARD"]["start"]
)
self.play_music = self.conf["MUSIC"].getboolean("play")
def new_game(self):
self.highlight_texts = []
super().new_game()
self.matrix.sprites = MatrixSprites(self.matrix)
if self.play_music:
self.music.seek(0)
self.music.play()
def new_tetromino(self):
tetromino = super().new_tetromino()
tetromino.sprites = TetrominoSprites(tetromino, self)
return tetromino
def new_matrix_piece(self):
super().new_matrix_piece()
self.matrix.ghost.sprites = TetrominoSprites(self.matrix.ghost, self, GHOST_ALPHA)
for tetromino in [self.matrix.piece, self.matrix.ghost] + self.next.pieces:
tetromino.sprites.refresh()
def move(self, movement, prelock=True):
moved = super().move(movement, prelock)
self.matrix.piece.sprites.refresh()
if moved:
self.matrix.ghost.sprites.refresh()
return moved
def rotate(self, rotation):
rotated = super().rotate(rotation)
if rotated:
for tetromino in (self.matrix.piece, self.matrix.ghost):
tetromino.sprites.refresh()
return rotated
def swap(self):
super().swap()
self.matrix.ghost.sprites = TetrominoSprites(self.matrix.ghost, self, GHOST_ALPHA)
for tetromino in (self.held.piece, self.matrix.piece, self.matrix.ghost):
if tetromino:
tetromino.sprites.refresh()
def lock(self):
self.matrix.piece.prelocked = False
self.matrix.piece.sprites.refresh()
super().lock()
self.matrix.sprites.refresh()
def enter_the_matrix(self):
super().enter_the_matrix()
for mino in self.matrix.piece:
self.matrix.sprites.append(mino.sprite)
def remove_line(self, y):
self.matrix.sprites.remove_line(y)
super().remove_line(y)
def pause(self):
super().pause()
if self.play_music:
self.music.pause()
def resume(self):
super().resume()
if self.play_music:
self.music.play()
def game_over(self):
super().game_over()
if self.play_music:
self.music.pause()
def on_key_press(self, key, modifiers):
for key_or_modifier in (key, modifiers):
try:
action = self.key_map[self.state][key_or_modifier]
except KeyError:
pass
else:
self.do_action(action)
def on_key_release(self, key, modifiers):
for key_or_modifier in (key, modifiers):
try:
action = self.key_map[self.state][key_or_modifier]
except KeyError:
pass
else:
self.remove_action(action)
def show_text(self, text):
self.highlight_texts.append(text)
self.restart(self.del_highlight_text, HIGHLIGHT_TEXT_DISPLAY_DELAY)
def del_highlight_text(self):
if self.highlight_texts:
self.highlight_texts.pop(0)
else:
self.stop(self.del_highlight_text)
def on_draw(self):
arcade.start_render()
self.bg.draw()
if self.state in (State.PLAYING, State.OVER):
self.matrix.bg.draw()
self.held.bg.draw()
self.next.bg.draw()
self.matrix.sprites.draw()
for tetromino in [self.held.piece, self.matrix.piece, self.matrix.ghost] + self.next.pieces:
if tetromino:
tetromino.sprites.draw()
t = time.localtime(self.time)
font_size = STATS_TEXT_SIZE * self.scale
for y, text in enumerate(("TIME", "LINES", "GOAL", "LEVEL", "HIGH SCORE", "SCORE")):
arcade.draw_text(
text=text,
start_x=self.matrix.bg.left - self.scale * (STATS_TEXT_MARGIN + STATS_TEXT_WIDTH),
start_y=self.matrix.bg.bottom + 1.5 * (2 * y + 1) * font_size,
color=TEXT_COLOR,
font_size=font_size,
align="right",
font_name=FONT_NAME,
anchor_x="left",
)
for y, text in enumerate(
(
"{:02d}:{:02d}:{:02d}".format(t.tm_hour - 1, t.tm_min, t.tm_sec),
"{:n}".format(self.nb_lines_cleared),
"{:n}".format(self.goal),
"{:n}".format(self.level),
"{:n}".format(self.high_score),
"{:n}".format(self.score),
)
):
arcade.draw_text(
text=text,
start_x=self.matrix.bg.left - STATS_TEXT_MARGIN * self.scale,
start_y=self.matrix.bg.bottom + 3 * y * font_size,
color=TEXT_COLOR,
font_size=font_size,
align="right",
font_name=FONT_NAME,
anchor_x="right",
)
highlight_text = {
State.STARTING: self.start_text,
State.PLAYING: self.highlight_texts[0] if self.highlight_texts else "",
State.PAUSED: self.pause_text,
State.OVER: self.game_over_text,
}.get(self.state, "")
if highlight_text:
arcade.draw_text(
text=highlight_text,
start_x=self.matrix.bg.center_x,
start_y=self.matrix.bg.center_y,
color=HIGHLIGHT_TEXT_COLOR,
font_size=HIGHLIGHT_TEXT_SIZE * self.scale,
align="center",
font_name=FONT_NAME,
anchor_x="center",
anchor_y="center",
)
def on_hide(self):
self.pause()
def toggle_fullscreen(self):
self.set_fullscreen(not self.fullscreen)
def on_resize(self, width, height):
super().on_resize(width, height)
center_x = width / 2
center_y = height / 2
self.scale = min(width / WINDOW_WIDTH, height / WINDOW_HEIGHT)
self.bg.scale = max(width / WINDOW_WIDTH, height / WINDOW_HEIGHT)
self.bg.center_x = center_x
self.bg.center_y = center_y
self.matrix.bg.scale = self.scale
self.matrix.bg.center_x = center_x
self.matrix.bg.center_y = center_y
self.matrix.bg.left = int(self.matrix.bg.left)
self.matrix.bg.top = int(self.matrix.bg.top)
self.held.bg.scale = self.scale
self.held.bg.right = self.matrix.bg.left
self.held.bg.top = self.matrix.bg.top
self.next.bg.scale = self.scale
self.next.bg.left = self.matrix.bg.right
self.next.bg.top = self.matrix.bg.top
self.matrix.sprites.resize(self.scale)
for tetromino in [self.held.piece, self.matrix.piece, self.matrix.ghost] + self.next.pieces:
if tetromino:
tetromino.sprites.resize(self.scale)
def load_high_score(self):
try:
with open(HIGH_SCORE_PATH, "rb") as f:
crypted_high_score = f.read()
super().load_high_score(crypted_high_score)
except:
self.high_score = 0
def save_high_score(self):
try:
if not os.path.exists(USER_PROFILE_DIR):
os.makedirs(USER_PROFILE_DIR)
with open(HIGH_SCORE_PATH, mode="wb") as f:
crypted_high_score = super().save_high_score()
f.write(crypted_high_score)
except Exception as e:
sys.exit(
"""High score: {:n}
High score could not be saved:
""".format(
self.high_score
)
+ str(e)
)
def start(self, task, period):
_task = lambda _: task()
self.tasks[task] = _task
arcade.schedule(_task, period)
def stop(self, task):
try:
_task = self.tasks[task]
except KeyError:
pass
else:
arcade.unschedule(_task)
del self.tasks[task]
def restart(self, task, period):
try:
_task = self.tasks[task]
except KeyError:
_task = lambda _: task()
self.tasks[task] = _task
else:
arcade.unschedule(_task)
arcade.schedule(_task, period)
def on_close(self):
self.save_high_score()
if self.play_music:
self.music.pause()
super().on_close()
def main():
try:
TetrArcade()
arcade.run()
except Exception as e:
sys.exit(e)
if __name__ == "__main__":
main()