# -*- coding: utf-8 -*- import sys try: import arcade except ImportError as e: sys.exit( str(e) + """ This game require arcade library. You can install it with: python -m pip install --user arcade""" ) import pyglet import locale import time import os import itertools import configparser from tetrislogic import TetrisLogic, Color, State, Coord # Constants # Matrix NB_LINES = 20 NB_COLS = 10 NB_NEXT = 5 # Delays (seconds) LOCK_DELAY = 0.5 FALL_DELAY = 1 AUTOREPEAT_DELAY = 0.300 AUTOREPEAT_PERIOD = 0.010 # Piece init coord MATRIX_PIECE_COORD = Coord(4, NB_LINES) NEXT_PIECE_COORDS = [Coord(NB_COLS + 4, NB_LINES - 4 * n - 3) for n in range(NB_NEXT)] HELD_PIECE_COORD = Coord(-5, NB_LINES - 3) # Window WINDOW_WIDTH = 800 WINDOW_HEIGHT = 600 WINDOW_MIN_WIDTH = 517 WINDOW_MIN_HEIGHT = 388 WINDOW_TITLE = "TETRARCADE" BG_COLOR = (7, 11, 21) # Delays (seconds) HIGHLIGHT_TEXT_DISPLAY_DELAY = 0.7 # Transparency (0=invisible, 255=opaque) NORMAL_ALPHA = 200 PRELOCKED_ALPHA = 100 GHOST_ALPHA = 30 MATRIX_BG_ALPHA = 100 BAR_ALPHA = 75 # Mino size MINO_SIZE = 20 MINO_SPRITE_SIZE = 21 if getattr(sys, 'frozen', False): # The application is frozen PROGRAM_DIR = os.path.dirname(sys.executable) else: # The application is not frozen PROGRAM_DIR = os.path.dirname(__file__) RESOURCES_DIR = os.path.join(PROGRAM_DIR, "resources") # Sprites IMAGES_DIR = os.path.join(RESOURCES_DIR, "images") WINDOW_BG_PATH = os.path.join(IMAGES_DIR, "bg.jpg") MATRIX_BG_PATH = os.path.join(IMAGES_DIR, "matrix.png") HELD_BG_PATH = os.path.join(IMAGES_DIR, "held.png") NEXT_BG_PATH = os.path.join(IMAGES_DIR, "next.png") MINOES_SPRITES_PATH = os.path.join(IMAGES_DIR, "minoes.png") Color.PRELOCKED = 7 MINOES_COLOR_ID = { Color.BLUE: 0, Color.CYAN: 1, Color.GREEN: 2, Color.MAGENTA: 3, Color.ORANGE: 4, Color.RED: 5, Color.YELLOW: 6, Color.PRELOCKED: 7, } TEXTURES = arcade.load_textures( MINOES_SPRITES_PATH, ((i * MINO_SPRITE_SIZE, 0, MINO_SPRITE_SIZE, MINO_SPRITE_SIZE) for i in range(8)) ) TEXTURES = {color: TEXTURES[i] for color, i in MINOES_COLOR_ID.items()} # Music MUSIC_DIR = os.path.join(RESOURCES_DIR, "musics") MUSICS_PATHS = (entry.path for entry in os.scandir(MUSIC_DIR)) # Text TEXT_COLOR = arcade.color.BUBBLES FONT_NAME = os.path.join(RESOURCES_DIR, "fonts/joystix monospace.ttf") STATS_TEXT_MARGIN = 40 STATS_TEXT_SIZE = 14 STATS_TEXT_WIDTH = 150 HIGHLIGHT_TEXT_COLOR = arcade.color.BUBBLES HIGHLIGHT_TEXT_SIZE = 20 # User profile path if sys.platform == "win32": USER_PROFILE_DIR = os.environ.get("appdata", os.path.expanduser("~\Appdata\Roaming")) else: USER_PROFILE_DIR = os.environ.get("XDG_DATA_HOME", os.path.expanduser("~/.local/share")) USER_PROFILE_DIR = os.path.join(USER_PROFILE_DIR, "TetrArcade") HIGH_SCORE_PATH = os.path.join(USER_PROFILE_DIR, ".high_score") CONF_PATH = os.path.join(USER_PROFILE_DIR, "TetrArcade.ini") class MinoSprite(arcade.Sprite): def __init__(self, mino, window, alpha): super().__init__() self.alpha = alpha self.window = window self.append_texture(TEXTURES[mino.color]) self.append_texture(TEXTURES[Color.PRELOCKED]) self.set_texture(0) def refresh(self, x, y, prelocked=False): self.scale = self.window.scale size = MINO_SIZE * self.scale self.left = self.window.matrix.bg.left + x * size self.bottom = self.window.matrix.bg.bottom + y * size self.set_texture(prelocked) class MinoesSprites(arcade.SpriteList): def resize(self, scale): for sprite in self: sprite.scale = scale self.refresh() class TetrominoSprites(MinoesSprites): def __init__(self, tetromino, window, alpha=NORMAL_ALPHA): super().__init__() self.tetromino = tetromino self.alpha = alpha for mino in tetromino: mino.sprite = MinoSprite(mino, window, alpha) self.append(mino.sprite) def refresh(self): for mino in self.tetromino: coord = mino.coord + self.tetromino.coord mino.sprite.refresh(coord.x, coord.y, self.tetromino.prelocked) class MatrixSprites(MinoesSprites): def __init__(self, matrix): super().__init__() self.matrix = matrix self.refresh() def refresh(self): for y, line in enumerate(self.matrix): for x, mino in enumerate(line): if mino: mino.sprite.refresh(x, y) def remove_line(self, y): for mino in self.matrix[y]: if mino: self.remove(mino.sprite) class TetrArcade(TetrisLogic, arcade.Window): NB_LINES = NB_LINES NB_COLS = NB_COLS NB_NEXT = NB_NEXT LOCK_DELAY = LOCK_DELAY FALL_DELAY = FALL_DELAY AUTOREPEAT_DELAY = AUTOREPEAT_DELAY AUTOREPEAT_PERIOD = AUTOREPEAT_PERIOD MATRIX_PIECE_COORD = MATRIX_PIECE_COORD NEXT_PIECE_COORDS = NEXT_PIECE_COORDS HELD_PIECE_COORD = HELD_PIECE_COORD def __init__(self): locale.setlocale(locale.LC_ALL, "") self.highlight_texts = [] self.tasks = {} self.conf = configparser.ConfigParser() if self.conf.read(CONF_PATH): try: self.load_conf() except: self.new_conf() self.load_conf() else: self.new_conf() self.load_conf() super().__init__() arcade.Window.__init__( self, width=self.init_width, height=self.init_height, title=WINDOW_TITLE, resizable=True, antialiasing=False, fullscreen=self.init_fullscreen, ) arcade.set_background_color(BG_COLOR) self.set_minimum_size(WINDOW_MIN_WIDTH, WINDOW_MIN_HEIGHT) self.bg = arcade.Sprite(WINDOW_BG_PATH) self.matrix.bg = arcade.Sprite(MATRIX_BG_PATH) self.matrix.bg.alpha = MATRIX_BG_ALPHA self.held.bg = arcade.Sprite(HELD_BG_PATH) self.held.bg.alpha = BAR_ALPHA self.next.bg = arcade.Sprite(NEXT_BG_PATH) self.next.bg.alpha = BAR_ALPHA self.matrix.sprites = MatrixSprites(self.matrix) self.on_resize(self.init_width, self.init_height) if self.play_music: try: self.music = pyglet.media.Player() playlist = itertools.cycle( pyglet.media.load(path) for path in MUSICS_PATHS ) self.music.queue(playlist) except: self.play_music = False def new_conf(self): self.conf["WINDOW"] = {"width": WINDOW_WIDTH, "height": WINDOW_HEIGHT, "fullscreen": False} self.conf["KEYBOARD"] = { "start": "ENTER", "move left": "LEFT", "move right": "RIGHT", "soft drop": "DOWN", "hard drop": "SPACE", "rotate clockwise": "UP", "rotate counter": "Z", "hold": "C", "pause": "ESCAPE", "fullscreen": "F11", } self.conf["MUSIC"] = { "play": True } self.conf["AUTO-REPEAT"] = {"delay": 0.3, "period": 0.01} self.load_conf() if not os.path.exists(USER_PROFILE_DIR): os.makedirs(USER_PROFILE_DIR) with open(CONF_PATH, "w") as f: self.conf.write(f) def load_conf(self): self.init_width = int(self.conf["WINDOW"]["width"]) self.init_height = int(self.conf["WINDOW"]["height"]) self.init_fullscreen = self.conf["WINDOW"].getboolean("fullscreen") for action, key in self.conf["KEYBOARD"].items(): self.conf["KEYBOARD"][action] = key.upper() self.key_map = { State.STARTING: { getattr(arcade.key, self.conf["KEYBOARD"]["start"]): self.new_game, getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen, }, State.PLAYING: { getattr(arcade.key, self.conf["KEYBOARD"]["move left"]): self.move_left, getattr(arcade.key, self.conf["KEYBOARD"]["move right"]): self.move_right, getattr(arcade.key, self.conf["KEYBOARD"]["soft drop"]): self.soft_drop, getattr(arcade.key, self.conf["KEYBOARD"]["hard drop"]): self.hard_drop, getattr(arcade.key, self.conf["KEYBOARD"]["rotate clockwise"]): self.rotate_clockwise, getattr(arcade.key, self.conf["KEYBOARD"]["rotate counter"]): self.rotate_counter, getattr(arcade.key, self.conf["KEYBOARD"]["hold"]): self.swap, getattr(arcade.key, self.conf["KEYBOARD"]["pause"]): self.pause, getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen, }, State.PAUSED: { getattr(arcade.key, self.conf["KEYBOARD"]["pause"]): self.resume, getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen, }, State.OVER: { getattr(arcade.key, self.conf["KEYBOARD"]["start"]): self.new_game, getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen, }, } self.AUTOREPEAT_DELAY = float(self.conf["AUTO-REPEAT"]["delay"]) self.AUTOREPEAT_PERIOD = float(self.conf["AUTO-REPEAT"]["period"]) controls_text = ( "\n\n\nCONTROLS\n\n" + "\n".join( "{:<16s}{:>6s}".format(key, action) for key, action in tuple(self.conf["KEYBOARD"].items()) + (("QUIT", "ALT+F4"),) ) + "\n\n\n" ) self.start_text = "TETRARCADE" + controls_text + "PRESS [{}] TO START".format(self.conf["KEYBOARD"]["start"]) self.pause_text = "PAUSE" + controls_text + "PRESS [{}] TO RESUME".format(self.conf["KEYBOARD"]["pause"]) self.game_over_text = """GAME OVER PRESS [{}] TO PLAY AGAIN""".format( self.conf["KEYBOARD"]["start"] ) self.play_music = self.conf["MUSIC"].getboolean("play") def new_game(self): self.highlight_texts = [] super().new_game() self.matrix.sprites = MatrixSprites(self.matrix) if self.play_music: self.music.seek(0) self.music.play() def new_tetromino(self): tetromino = super().new_tetromino() tetromino.sprites = TetrominoSprites(tetromino, self) return tetromino def new_matrix_piece(self): super().new_matrix_piece() self.matrix.ghost.sprites = TetrominoSprites(self.matrix.ghost, self, GHOST_ALPHA) for tetromino in [self.matrix.piece, self.matrix.ghost] + self.next.pieces: tetromino.sprites.refresh() def move(self, movement, prelock=True): moved = super().move(movement, prelock) self.matrix.piece.sprites.refresh() if moved: self.matrix.ghost.sprites.refresh() return moved def rotate(self, rotation): rotated = super().rotate(rotation) if rotated: for tetromino in (self.matrix.piece, self.matrix.ghost): tetromino.sprites.refresh() return rotated def swap(self): super().swap() self.matrix.ghost.sprites = TetrominoSprites(self.matrix.ghost, self, GHOST_ALPHA) for tetromino in (self.held.piece, self.matrix.piece, self.matrix.ghost): if tetromino: tetromino.sprites.refresh() def lock(self): self.matrix.piece.prelocked = False self.matrix.piece.sprites.refresh() super().lock() self.matrix.sprites.refresh() def enter_the_matrix(self): super().enter_the_matrix() for mino in self.matrix.piece: self.matrix.sprites.append(mino.sprite) def remove_line(self, y): self.matrix.sprites.remove_line(y) super().remove_line(y) def pause(self): super().pause() if self.play_music: self.music.pause() def resume(self): super().resume() if self.play_music: self.music.play() def game_over(self): super().game_over() if self.play_music: self.music.pause() def on_key_press(self, key, modifiers): for key_or_modifier in (key, modifiers): try: action = self.key_map[self.state][key_or_modifier] except KeyError: pass else: self.do_action(action) def on_key_release(self, key, modifiers): for key_or_modifier in (key, modifiers): try: action = self.key_map[self.state][key_or_modifier] except KeyError: pass else: self.remove_action(action) def show_text(self, text): self.highlight_texts.append(text) self.restart(self.del_highlight_text, HIGHLIGHT_TEXT_DISPLAY_DELAY) def del_highlight_text(self): if self.highlight_texts: self.highlight_texts.pop(0) else: self.stop(self.del_highlight_text) def on_draw(self): arcade.start_render() self.bg.draw() if self.state in (State.PLAYING, State.OVER): self.matrix.bg.draw() self.held.bg.draw() self.next.bg.draw() self.matrix.sprites.draw() for tetromino in [self.held.piece, self.matrix.piece, self.matrix.ghost] + self.next.pieces: if tetromino: tetromino.sprites.draw() t = time.localtime(self.time) font_size = STATS_TEXT_SIZE * self.scale for y, text in enumerate(("TIME", "LINES", "GOAL", "LEVEL", "HIGH SCORE", "SCORE")): arcade.draw_text( text=text, start_x=self.matrix.bg.left - self.scale * (STATS_TEXT_MARGIN + STATS_TEXT_WIDTH), start_y=self.matrix.bg.bottom + 1.5 * (2 * y + 1) * font_size, color=TEXT_COLOR, font_size=font_size, align="right", font_name=FONT_NAME, anchor_x="left", ) for y, text in enumerate( ( "{:02d}:{:02d}:{:02d}".format(t.tm_hour - 1, t.tm_min, t.tm_sec), "{:n}".format(self.nb_lines_cleared), "{:n}".format(self.goal), "{:n}".format(self.level), "{:n}".format(self.high_score), "{:n}".format(self.score), ) ): arcade.draw_text( text=text, start_x=self.matrix.bg.left - STATS_TEXT_MARGIN * self.scale, start_y=self.matrix.bg.bottom + 3 * y * font_size, color=TEXT_COLOR, font_size=font_size, align="right", font_name=FONT_NAME, anchor_x="right", ) highlight_text = { State.STARTING: self.start_text, State.PLAYING: self.highlight_texts[0] if self.highlight_texts else "", State.PAUSED: self.pause_text, State.OVER: self.game_over_text, }.get(self.state, "") if highlight_text: arcade.draw_text( text=highlight_text, start_x=self.matrix.bg.center_x, start_y=self.matrix.bg.center_y, color=HIGHLIGHT_TEXT_COLOR, font_size=HIGHLIGHT_TEXT_SIZE * self.scale, align="center", font_name=FONT_NAME, anchor_x="center", anchor_y="center", ) def on_hide(self): self.pause() def toggle_fullscreen(self): self.set_fullscreen(not self.fullscreen) def on_resize(self, width, height): super().on_resize(width, height) center_x = width / 2 center_y = height / 2 self.scale = min(width / WINDOW_WIDTH, height / WINDOW_HEIGHT) self.bg.scale = max(width / WINDOW_WIDTH, height / WINDOW_HEIGHT) self.bg.center_x = center_x self.bg.center_y = center_y self.matrix.bg.scale = self.scale self.matrix.bg.center_x = center_x self.matrix.bg.center_y = center_y self.matrix.bg.left = int(self.matrix.bg.left) self.matrix.bg.top = int(self.matrix.bg.top) self.held.bg.scale = self.scale self.held.bg.right = self.matrix.bg.left self.held.bg.top = self.matrix.bg.top self.next.bg.scale = self.scale self.next.bg.left = self.matrix.bg.right self.next.bg.top = self.matrix.bg.top self.matrix.sprites.resize(self.scale) for tetromino in [self.held.piece, self.matrix.piece, self.matrix.ghost] + self.next.pieces: if tetromino: tetromino.sprites.resize(self.scale) def load_high_score(self): try: with open(HIGH_SCORE_PATH, "rb") as f: crypted_high_score = f.read() super().load_high_score(crypted_high_score) except: self.high_score = 0 def save_high_score(self): try: if not os.path.exists(USER_PROFILE_DIR): os.makedirs(USER_PROFILE_DIR) with open(HIGH_SCORE_PATH, mode="wb") as f: crypted_high_score = super().save_high_score() f.write(crypted_high_score) except Exception as e: sys.exit( """High score: {:n} High score could not be saved: """.format( self.high_score ) + str(e) ) def start(self, task, period): _task = lambda _: task() self.tasks[task] = _task arcade.schedule(_task, period) def stop(self, task): try: _task = self.tasks[task] except KeyError: pass else: arcade.unschedule(_task) del self.tasks[task] def restart(self, task, period): try: _task = self.tasks[task] except KeyError: _task = lambda _: task() self.tasks[task] = _task else: arcade.unschedule(_task) arcade.schedule(_task, period) def on_close(self): self.save_high_score() if self.play_music: self.music.pause() super().on_close() def main(): try: TetrArcade() arcade.run() except Exception as e: sys.exit(e) if __name__ == "__main__": main()