689 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			689 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| # -*- coding: utf-8 -*-
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| """Tetris clone with arcade GUI library"""
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| 
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| 
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| import sys
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| import random
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| 
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| try:
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|     import arcade
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| except ImportError as e:
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|     sys.exit(
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|         str(e)
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|         + """
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| This game require arcade library.
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| You can install it with:
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| python -m pip install --user arcade"""
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|     )
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| import pyglet
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| 
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| import locale
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| import time
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| import os
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| import itertools
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| import configparser
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| 
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| from tetrislogic import (
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|     TetrisLogic,
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|     Color,
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|     Coord,
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|     I_Tetrimino,
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|     Movement,
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|     AbstractScheduler,
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| )
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| 
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| 
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| # Constants
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| # Matrix
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| LINES = 20
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| COLLUMNS = 10
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| NEXT_PIECES = 6
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| 
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| # Delays (seconds)
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| LOCK_DELAY = 0.5
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| FALL_DELAY = 1
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| AUTOREPEAT_DELAY = 0.300
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| AUTOREPEAT_PERIOD = 0.010
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| PARTICULE_ACCELERATION = 1.1
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| EXPLOSION_ANIMATION = 1
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| 
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| # Piece init coord
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| MATRIX_PIECE_COORD = Coord(4, LINES)
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| NEXT_PIECES_COORDS = [Coord(COLLUMNS + 4, LINES - 4 * n) for n in range(NEXT_PIECES)]
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| HELD_PIECE_COORD = Coord(-5, LINES)
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| 
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| # Window
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| WINDOW_WIDTH = 800
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| WINDOW_HEIGHT = 600
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| WINDOW_MIN_WIDTH = 517
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| WINDOW_MIN_HEIGHT = 388
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| WINDOW_TITLE = "TETRARCADE"
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| BG_COLOR = (7, 11, 21)
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| 
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| # Delays (seconds)
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| HIGHLIGHT_TEXT_DISPLAY_DELAY = 0.7
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| 
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| # Transparency (0=invisible, 255=opaque)
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| NORMAL_ALPHA = 255
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| PRELOCKED_ALPHA = 100
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| GHOST_ALPHA = 30
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| MATRIX_BG_ALPHA = 100
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| BAR_ALPHA = 75
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| 
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| # Mino size
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| MINO_SIZE = 20
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| MINO_SPRITE_SIZE = 21
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| 
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| if getattr(sys, "frozen", False):
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|     # The application is frozen
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|     PROGRAM_DIR = os.path.dirname(sys.executable)
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| else:
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|     # The application is not frozen
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|     PROGRAM_DIR = os.path.dirname(__file__)
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| RESOURCES_DIR = os.path.join(PROGRAM_DIR, "resources")
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| 
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| # Sprites
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| IMAGES_DIR = os.path.join(RESOURCES_DIR, "images")
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| WINDOW_BG_PATH = os.path.join(IMAGES_DIR, "bg.jpg")
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| MATRIX_BG_PATH = os.path.join(IMAGES_DIR, "matrix.png")
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| MINOES_SPRITES_PATH = os.path.join(IMAGES_DIR, "minoes.png")
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| Color.LOCKED = 7
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| MINOES_COLOR_ID = {
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|     Color.BLUE: 0,
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|     Color.CYAN: 1,
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|     Color.GREEN: 2,
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|     Color.MAGENTA: 3,
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|     Color.ORANGE: 4,
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|     Color.RED: 5,
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|     Color.YELLOW: 6,
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|     Color.LOCKED: 7,
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| }
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| TEXTURES = arcade.load_textures(
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|     MINOES_SPRITES_PATH,
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|     ((i * MINO_SPRITE_SIZE, 0, MINO_SPRITE_SIZE, MINO_SPRITE_SIZE) for i in range(8)),
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| )
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| TEXTURES = {color: TEXTURES[i] for color, i in MINOES_COLOR_ID.items()}
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| 
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| # Music
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| MUSIC_DIR = os.path.join(RESOURCES_DIR, "musics")
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| MUSICS_PATHS = (entry.path for entry in os.scandir(MUSIC_DIR))
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| 
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| # Text
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| TEXT_COLOR = arcade.color.BUBBLES
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| FONT_NAME = os.path.join(RESOURCES_DIR, "fonts/joystix monospace.ttf")
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| STATS_TEXT_MARGIN = 40
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| STATS_TEXT_SIZE = 14
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| STATS_TEXT_WIDTH = 150
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| HIGHLIGHT_TEXT_COLOR = arcade.color.BUBBLES
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| HIGHLIGHT_TEXT_SIZE = 20
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| 
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| # User profile path
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| if sys.platform == "win32":
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|     USER_PROFILE_DIR = os.environ.get(
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|         "appdata", os.path.expanduser("~\Appdata\Roaming")
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|     )
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| else:
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|     USER_PROFILE_DIR = os.environ.get(
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|         "XDG_DATA_HOME", os.path.expanduser("~/.local/share")
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|     )
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| USER_PROFILE_DIR = os.path.join(USER_PROFILE_DIR, "TetrArcade")
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| HIGH_SCORE_PATH = os.path.join(USER_PROFILE_DIR, ".high_score")
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| CONF_PATH = os.path.join(USER_PROFILE_DIR, "config.ini")
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| 
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| 
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| class Texture:
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| 
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|     NORMAL = 0
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|     LOCKED = 1
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| 
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| 
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| class State:
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| 
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|     STARTING = 0
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|     PLAYING = 1
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|     PAUSED = 2
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|     OVER = 3
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| 
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| 
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| class Scheduler(AbstractScheduler):
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|     def __init__(self):
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|         self.tasks = {}
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| 
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|     def postpone(self, task, delay):
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|         _task = lambda _: task()
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|         self.tasks[task] = _task
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|         pyglet.clock.schedule_once(_task, delay)
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| 
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|     def cancel(self, task):
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|         try:
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|             _task = self.tasks[task]
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|         except KeyError:
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|             pass
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|         else:
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|             arcade.unschedule(_task)
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|             del self.tasks[task]
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| 
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|     def reset(self, task, delay):
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|         try:
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|             _task = self.tasks[task]
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|         except KeyError:
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|             _task = lambda _: task()
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|             self.tasks[task] = _task
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|         else:
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|             arcade.unschedule(_task)
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|         pyglet.clock.schedule_once(_task, delay)
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| 
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| 
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| class MinoSprite(arcade.Sprite):
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|     def __init__(self, mino, window, alpha):
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|         super().__init__()
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|         self.alpha = alpha
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|         self.window = window
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|         self.append_texture(TEXTURES[mino.color])
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|         self.append_texture(TEXTURES[Color.LOCKED])
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|         self.set_texture(0)
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|         self.resize()
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| 
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|     def resize(self):
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|         self.scale = self.window.scale
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|         self.size = MINO_SIZE * self.window.scale
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| 
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|     def update(self, x, y):
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|         self.left = self.window.matrix.bg.left + x * self.size
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|         self.bottom = self.window.matrix.bg.bottom + y * self.size
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| 
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|     def fall(self, lines_cleared):
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|         self.bottom -= MINO_SIZE * self.window.scale * lines_cleared
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| 
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| 
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| class MinoesSprites(arcade.SpriteList):
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|     def resize(self):
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|         for sprite in self:
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|             sprite.resize()
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|         self.update()
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| 
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| 
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| class TetrominoSprites(MinoesSprites):
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|     def __init__(self, tetromino, window, alpha=NORMAL_ALPHA):
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|         super().__init__()
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|         self.tetromino = tetromino
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|         self.alpha = alpha
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|         self.window = window
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|         for mino in tetromino:
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|             mino.sprite = MinoSprite(mino, window, alpha)
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|             self.append(mino.sprite)
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| 
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|     def update(self):
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|         for mino in self.tetromino:
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|             coord = mino.coord + self.tetromino.coord
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|             mino.sprite.update(coord.x, coord.y)
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| 
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|     def set_texture(self, texture):
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|         for mino in self.tetromino:
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|             mino.sprite.set_texture(texture)
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|             mino.sprite.scale = self.window.scale
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| 
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| 
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| class MatrixSprites(MinoesSprites):
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|     def __init__(self, matrix):
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|         super().__init__()
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|         self.matrix = matrix
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| 
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|     def update(self):
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|         for y, line in enumerate(self.matrix):
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|             for x, mino in enumerate(line):
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|                 if mino:
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|                     mino.sprite.update(x, y)
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| 
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|     def remove_lines(self, lines_to_remove):
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|         for y in lines_to_remove:
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|             for mino in self.matrix[y]:
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|                 if mino:
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|                     self.remove(mino.sprite)
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| 
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| 
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| class TetrArcade(TetrisLogic, arcade.Window):
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|     """Tetris clone with arcade GUI library"""
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| 
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|     timer = Scheduler()
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| 
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|     def __init__(self):
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|         locale.setlocale(locale.LC_ALL, "")
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|         self.highlight_texts = []
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| 
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|         self.conf = configparser.ConfigParser()
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|         if self.conf.read(CONF_PATH):
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|             try:
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|                 self.load_conf()
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|             except:
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|                 self.new_conf()
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|                 self.load_conf()
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|         else:
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|             self.new_conf()
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|             self.load_conf()
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| 
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|         super().__init__(LINES, COLLUMNS, NEXT_PIECES)
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|         arcade.Window.__init__(
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|             self,
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|             width=self.init_width,
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|             height=self.init_height,
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|             title=WINDOW_TITLE,
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|             resizable=True,
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|             antialiasing=False,
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|             fullscreen=self.init_fullscreen,
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|         )
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| 
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|         arcade.set_background_color(BG_COLOR)
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|         self.set_minimum_size(WINDOW_MIN_WIDTH, WINDOW_MIN_HEIGHT)
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|         self.bg = arcade.Sprite(WINDOW_BG_PATH)
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|         self.matrix.bg = arcade.Sprite(MATRIX_BG_PATH)
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|         self.matrix.bg.alpha = MATRIX_BG_ALPHA
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|         self.matrix.sprites = MatrixSprites(self.matrix)
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|         self.on_resize(self.init_width, self.init_height)
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|         self.exploding_minoes = [None for y in range(LINES)]
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| 
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|         if self.play_music:
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|             try:
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|                 self.music = pyglet.media.Player()
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|                 playlist = itertools.cycle(
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|                     pyglet.media.load(path) for path in MUSICS_PATHS
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|                 )
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|                 self.music.queue(playlist)
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|             except:
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|                 Warning("Can't play music.")
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|                 self.music = None
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|         else:
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|             self.music = None
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| 
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|         self.state = State.STARTING
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| 
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|     def new_conf(self):
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|         self.conf["WINDOW"] = {
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|             "width": WINDOW_WIDTH,
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|             "height": WINDOW_HEIGHT,
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|             "fullscreen": False,
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|         }
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|         self.conf["KEYBOARD"] = {
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|             "start": "ENTER",
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|             "move left": "LEFT",
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|             "move right": "RIGHT",
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|             "soft drop": "DOWN",
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|             "hard drop": "SPACE",
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|             "rotate clockwise": "UP",
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|             "rotate counter": "Z",
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|             "hold": "C",
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|             "pause": "ESCAPE",
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|             "fullscreen": "F11",
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|         }
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|         self.conf["MUSIC"] = {"play": True}
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|         self.conf["AUTO-REPEAT"] = {"delay": 0.3, "period": 0.01}
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|         self.load_conf()
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|         if not os.path.exists(USER_PROFILE_DIR):
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|             os.makedirs(USER_PROFILE_DIR)
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|         with open(CONF_PATH, "w") as f:
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|             self.conf.write(f)
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| 
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|     def load_conf(self):
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|         self.init_width = int(self.conf["WINDOW"]["width"])
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|         self.init_height = int(self.conf["WINDOW"]["height"])
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|         self.init_fullscreen = self.conf["WINDOW"].getboolean("fullscreen")
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| 
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|         for action, key in self.conf["KEYBOARD"].items():
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|             self.conf["KEYBOARD"][action] = key.upper()
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|         self.key_map = {
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|             State.STARTING: {
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|                 getattr(arcade.key, self.conf["KEYBOARD"]["start"]): self.new_game,
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|                 getattr(
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|                     arcade.key, self.conf["KEYBOARD"]["fullscreen"]
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|                 ): self.toggle_fullscreen,
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|             },
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|             State.PLAYING: {
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|                 getattr(arcade.key, self.conf["KEYBOARD"]["move left"]): self.move_left,
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|                 getattr(
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|                     arcade.key, self.conf["KEYBOARD"]["move right"]
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|                 ): self.move_right,
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|                 getattr(arcade.key, self.conf["KEYBOARD"]["soft drop"]): self.soft_drop,
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|                 getattr(arcade.key, self.conf["KEYBOARD"]["hard drop"]): self.hard_drop,
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|                 getattr(
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|                     arcade.key, self.conf["KEYBOARD"]["rotate clockwise"]
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|                 ): self.rotate_clockwise,
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|                 getattr(
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|                     arcade.key, self.conf["KEYBOARD"]["rotate counter"]
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|                 ): self.rotate_counter,
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|                 getattr(arcade.key, self.conf["KEYBOARD"]["hold"]): self.hold,
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|                 getattr(arcade.key, self.conf["KEYBOARD"]["pause"]): self.pause,
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|                 getattr(
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|                     arcade.key, self.conf["KEYBOARD"]["fullscreen"]
 | |
|                 ): self.toggle_fullscreen,
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|             },
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|             State.PAUSED: {
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|                 getattr(arcade.key, self.conf["KEYBOARD"]["pause"]): self.resume,
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|                 getattr(
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|                     arcade.key, self.conf["KEYBOARD"]["fullscreen"]
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|                 ): self.toggle_fullscreen,
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|             },
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|             State.OVER: {
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|                 getattr(arcade.key, self.conf["KEYBOARD"]["start"]): self.new_game,
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|                 getattr(
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|                     arcade.key, self.conf["KEYBOARD"]["fullscreen"]
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|                 ): self.toggle_fullscreen,
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|             },
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|         }
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| 
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|         self.AUTOREPEAT_DELAY = float(self.conf["AUTO-REPEAT"]["delay"])
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|         self.AUTOREPEAT_PERIOD = float(self.conf["AUTO-REPEAT"]["period"])
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| 
 | |
|         controls_text = (
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|             "\n\n\nCONTROLS\n\n"
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|             + "\n".join(
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|                 "{:<16s}{:>6s}".format(key, action)
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|                 for key, action in tuple(self.conf["KEYBOARD"].items())
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|                 + (("QUIT", "ALT+F4"),)
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|             )
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|             + "\n\n\n"
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|         )
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|         self.start_text = (
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|             "TETRARCADE"
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|             + controls_text
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|             + "PRESS [{}] TO START".format(self.conf["KEYBOARD"]["start"])
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|         )
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|         self.pause_text = (
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|             "PAUSE"
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|             + controls_text
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|             + "PRESS [{}] TO RESUME".format(self.conf["KEYBOARD"]["pause"])
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|         )
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|         self.game_over_text = """GAME
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| OVER
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| 
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| PRESS
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| [{}]
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| TO PLAY
 | |
| AGAIN""".format(
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|             self.conf["KEYBOARD"]["start"]
 | |
|         )
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| 
 | |
|         self.play_music = self.conf["MUSIC"].getboolean("play")
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| 
 | |
|     def on_new_game(self, matrix, next_pieces):
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|         self.highlight_texts = []
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| 
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|         self.matrix.sprites = MatrixSprites(matrix)
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|         for piece in next_pieces:
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|             piece.sprites = TetrominoSprites(piece, self)
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| 
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|         if self.music:
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|             self.music.seek(0)
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|             self.music.play()
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| 
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|         self.state = State.PLAYING
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| 
 | |
|     def on_new_level(self, level):
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|         self.show_text("LEVEL\n{:n}".format(level))
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| 
 | |
|     def on_generation_phase(self, matrix, falling_piece, ghost_piece, next_pieces):
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|         matrix.sprites.update()
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|         falling_piece.sprites = TetrominoSprites(falling_piece, self)
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|         ghost_piece.sprites = TetrominoSprites(ghost_piece, self, GHOST_ALPHA)
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|         next_pieces[-1].sprites = TetrominoSprites(next_pieces[-1], self)
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|         for piece, coord in zip(next_pieces, NEXT_PIECES_COORDS):
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|             piece.coord = coord
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|         for piece in [falling_piece, ghost_piece] + next_pieces:
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|             piece.sprites.update()
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| 
 | |
|     def on_falling_phase(self, falling_piece, ghost_piece):
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|         falling_piece.sprites.set_texture(Texture.NORMAL)
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|         falling_piece.sprites.update()
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|         ghost_piece.sprites.update()
 | |
| 
 | |
|     def on_locked(self, falling_piece, ghost_piece):
 | |
|         falling_piece.sprites.set_texture(Texture.LOCKED)
 | |
|         falling_piece.sprites.update()
 | |
|         ghost_piece.sprites.update()
 | |
| 
 | |
|     def on_locks_down(self, matrix, falling_piece):
 | |
|         falling_piece.sprites.set_texture(Texture.NORMAL)
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|         for mino in falling_piece:
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|             matrix.sprites.append(mino.sprite)
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| 
 | |
|     def on_animate_phase(self, matrix, lines_to_remove):
 | |
|         if not lines_to_remove:
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|             return
 | |
| 
 | |
|         self.timer.cancel(self.clean_particules)
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|         for y in lines_to_remove:
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|             line_textures = tuple(TEXTURES[mino.color] for mino in matrix[y])
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|             self.exploding_minoes[y] = arcade.Emitter(
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|                 center_xy=(matrix.bg.left, matrix.bg.bottom + (y + 0.5) * MINO_SIZE),
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|                 emit_controller=arcade.EmitBurst(COLLUMNS),
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|                 particle_factory=lambda emitter: arcade.LifetimeParticle(
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|                     filename_or_texture=random.choice(line_textures),
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|                     change_xy=arcade.rand_in_rect(
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|                         (-COLLUMNS * MINO_SIZE, -4 * MINO_SIZE),
 | |
|                         2 * COLLUMNS * MINO_SIZE,
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|                         5 * MINO_SIZE,
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|                     ),
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|                     lifetime=EXPLOSION_ANIMATION,
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|                     center_xy=arcade.rand_on_line((0, 0), (matrix.bg.width, 0)),
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|                     scale=self.scale,
 | |
|                     alpha=NORMAL_ALPHA,
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|                     change_angle=2,
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|                 ),
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|             )
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|         self.timer.postpone(self.clean_particules, EXPLOSION_ANIMATION)
 | |
| 
 | |
|     def clean_particules(self):
 | |
|         self.exploding_minoes = [None for y in range(LINES)]
 | |
| 
 | |
|     def on_eliminate_phase(self, matrix, lines_to_remove):
 | |
|         matrix.sprites.remove_lines(lines_to_remove)
 | |
| 
 | |
|     def on_completion_phase(self, pattern_name, pattern_score, nb_combo, combo_score):
 | |
|         if pattern_score:
 | |
|             self.show_text("{:s}\n{:n}".format(pattern_name, pattern_score))
 | |
|         if combo_score:
 | |
|             self.show_text("COMBO x{:n}\n{:n}".format(nb_combo, combo_score))
 | |
| 
 | |
|     def on_hold(self, held_piece):
 | |
|         held_piece.coord = HELD_PIECE_COORD
 | |
|         if type(held_piece) == I_Tetrimino:
 | |
|             held_piece.coord += Movement.LEFT
 | |
|         held_piece.sprites.set_texture(Texture.NORMAL)
 | |
|         held_piece.sprites.update()
 | |
| 
 | |
|     def on_pause(self):
 | |
|         self.state = State.PAUSED
 | |
|         if self.music:
 | |
|             self.music.pause()
 | |
| 
 | |
|     def resume(self):
 | |
|         if self.music:
 | |
|             self.music.play()
 | |
|         self.state = State.PLAYING
 | |
| 
 | |
|     def on_game_over(self):
 | |
|         self.state = State.OVER
 | |
|         if self.music:
 | |
|             self.music.pause()
 | |
| 
 | |
|     def on_key_press(self, key, modifiers):
 | |
|         try:
 | |
|             action = self.key_map[self.state][key]
 | |
|         except KeyError:
 | |
|             return
 | |
|         else:
 | |
|             self.do_action(action)
 | |
| 
 | |
|     def on_key_release(self, key, modifiers):
 | |
|         try:
 | |
|             action = self.key_map[self.state][key]
 | |
|         except KeyError:
 | |
|             return
 | |
|         else:
 | |
|             self.remove_action(action)
 | |
| 
 | |
|     def show_text(self, text):
 | |
|         self.highlight_texts.append(text)
 | |
|         self.timer.postpone(self.del_highlight_text, HIGHLIGHT_TEXT_DISPLAY_DELAY)
 | |
| 
 | |
|     def del_highlight_text(self):
 | |
|         if self.highlight_texts:
 | |
|             self.highlight_texts.pop(0)
 | |
|         else:
 | |
|             self.timer.cancel(self.del_highlight_text)
 | |
| 
 | |
|     def on_draw(self):
 | |
|         arcade.start_render()
 | |
|         self.bg.draw()
 | |
| 
 | |
|         if self.state not in (State.STARTING, State.PAUSED):
 | |
|             self.matrix.bg.draw()
 | |
|             self.matrix.sprites.draw()
 | |
| 
 | |
|             for tetromino in [
 | |
|                 self.held.piece,
 | |
|                 self.matrix.piece,
 | |
|                 self.matrix.ghost,
 | |
|             ] + self.next.pieces:
 | |
|                 if tetromino:
 | |
|                     tetromino.sprites.draw()
 | |
| 
 | |
|             t = time.localtime(self.stats.time)
 | |
|             font_size = STATS_TEXT_SIZE * self.scale
 | |
|             for y, text in enumerate(
 | |
|                 ("TIME", "LINES", "GOAL", "LEVEL", "HIGH SCORE", "SCORE")
 | |
|             ):
 | |
|                 arcade.draw_text(
 | |
|                     text=text,
 | |
|                     start_x=self.matrix.bg.left
 | |
|                     - self.scale * (STATS_TEXT_MARGIN + STATS_TEXT_WIDTH),
 | |
|                     start_y=self.matrix.bg.bottom + 1.5 * (2 * y + 1) * font_size,
 | |
|                     color=TEXT_COLOR,
 | |
|                     font_size=font_size,
 | |
|                     align="right",
 | |
|                     font_name=FONT_NAME,
 | |
|                     anchor_x="left",
 | |
|                 )
 | |
|             for y, text in enumerate(
 | |
|                 (
 | |
|                     "{:02d}:{:02d}:{:02d}".format(t.tm_hour - 1, t.tm_min, t.tm_sec),
 | |
|                     "{:n}".format(self.stats.lines_cleared),
 | |
|                     "{:n}".format(self.stats.goal),
 | |
|                     "{:n}".format(self.stats.level),
 | |
|                     "{:n}".format(self.stats.high_score),
 | |
|                     "{:n}".format(self.stats.score),
 | |
|                 )
 | |
|             ):
 | |
|                 arcade.draw_text(
 | |
|                     text=text,
 | |
|                     start_x=self.matrix.bg.left - STATS_TEXT_MARGIN * self.scale,
 | |
|                     start_y=self.matrix.bg.bottom + 3 * y * font_size,
 | |
|                     color=TEXT_COLOR,
 | |
|                     font_size=font_size,
 | |
|                     align="right",
 | |
|                     font_name=FONT_NAME,
 | |
|                     anchor_x="right",
 | |
|                 )
 | |
| 
 | |
|         for exploding_minoes in self.exploding_minoes:
 | |
|             if exploding_minoes:
 | |
|                 exploding_minoes.draw()
 | |
| 
 | |
|         highlight_text = {
 | |
|             State.STARTING: self.start_text,
 | |
|             State.PLAYING: self.highlight_texts[0] if self.highlight_texts else "",
 | |
|             State.PAUSED: self.pause_text,
 | |
|             State.OVER: self.game_over_text,
 | |
|         }.get(self.state, "")
 | |
|         if highlight_text:
 | |
|             arcade.draw_text(
 | |
|                 text=highlight_text,
 | |
|                 start_x=self.matrix.bg.center_x,
 | |
|                 start_y=self.matrix.bg.center_y,
 | |
|                 color=HIGHLIGHT_TEXT_COLOR,
 | |
|                 font_size=HIGHLIGHT_TEXT_SIZE * self.scale,
 | |
|                 align="center",
 | |
|                 font_name=FONT_NAME,
 | |
|                 anchor_x="center",
 | |
|                 anchor_y="center",
 | |
|             )
 | |
| 
 | |
|     def on_hide(self):
 | |
|         self.pause()
 | |
| 
 | |
|     def toggle_fullscreen(self):
 | |
|         self.set_fullscreen(not self.fullscreen)
 | |
| 
 | |
|     def on_resize(self, width, height):
 | |
|         super().on_resize(width, height)
 | |
|         center_x = width / 2
 | |
|         center_y = height / 2
 | |
|         self.scale = min(width / WINDOW_WIDTH, height / WINDOW_HEIGHT)
 | |
| 
 | |
|         self.bg.scale = max(width / WINDOW_WIDTH, height / WINDOW_HEIGHT)
 | |
|         self.bg.center_x = center_x
 | |
|         self.bg.center_y = center_y
 | |
| 
 | |
|         self.matrix.bg.scale = self.scale
 | |
|         self.matrix.bg.center_x = center_x
 | |
|         self.matrix.bg.center_y = center_y
 | |
|         self.matrix.bg.left = int(self.matrix.bg.left)
 | |
|         self.matrix.bg.top = int(self.matrix.bg.top)
 | |
| 
 | |
|         self.matrix.sprites.resize()
 | |
| 
 | |
|         for tetromino in [
 | |
|             self.held.piece,
 | |
|             self.matrix.piece,
 | |
|             self.matrix.ghost,
 | |
|         ] + self.next.pieces:
 | |
|             if tetromino:
 | |
|                 tetromino.sprites.resize()
 | |
| 
 | |
|     def load_high_score(self):
 | |
|         try:
 | |
|             with open(HIGH_SCORE_PATH, "rb") as f:
 | |
|                 crypted_high_score = f.read()
 | |
|                 super().load_high_score(crypted_high_score)
 | |
|         except:
 | |
|             self.stats.high_score = 0
 | |
| 
 | |
|     def save_high_score(self):
 | |
|         try:
 | |
|             if not os.path.exists(USER_PROFILE_DIR):
 | |
|                 os.makedirs(USER_PROFILE_DIR)
 | |
|             with open(HIGH_SCORE_PATH, mode="wb") as f:
 | |
|                 crypted_high_score = super().save_high_score()
 | |
|                 f.write(crypted_high_score)
 | |
|         except Exception as e:
 | |
|             sys.exit(
 | |
|                 """High score: {:n}
 | |
| High score could not be saved:
 | |
| """.format(
 | |
|                     self.high_score
 | |
|                 )
 | |
|                 + str(e)
 | |
|             )
 | |
| 
 | |
|     def update(self, delta_time):
 | |
|         for exploding_minoes in self.exploding_minoes:
 | |
|             if exploding_minoes:
 | |
|                 exploding_minoes.update()
 | |
| 
 | |
|     def on_close(self):
 | |
|         self.save_high_score()
 | |
|         if self.music:
 | |
|             self.music.pause()
 | |
|         super().on_close()
 | |
| 
 | |
| 
 | |
| def main():
 | |
|     try:
 | |
|         TetrArcade()
 | |
|         arcade.run()
 | |
|     except Exception as e:
 | |
|         sys.exit(e)
 | |
| 
 | |
| 
 | |
| if __name__ == "__main__":
 | |
|     main()
 |