TetrArcade/TetrArcade.py

689 lines
21 KiB
Python

# -*- coding: utf-8 -*-
"""Tetris clone with arcade GUI library"""
import sys
import random
try:
import arcade
except ImportError as e:
sys.exit(
str(e)
+ """
This game require arcade library.
You can install it with:
python -m pip install --user arcade"""
)
import pyglet
import locale
import time
import os
import itertools
import configparser
from tetrislogic import (
TetrisLogic,
Color,
Coord,
I_Tetrimino,
Movement,
AbstractScheduler,
)
# Constants
# Matrix
LINES = 20
COLLUMNS = 10
NEXT_PIECES = 6
# Delays (seconds)
LOCK_DELAY = 0.5
FALL_DELAY = 1
AUTOREPEAT_DELAY = 0.300
AUTOREPEAT_PERIOD = 0.010
PARTICULE_ACCELERATION = 1.1
EXPLOSION_ANIMATION = 1
# Piece init coord
MATRIX_PIECE_COORD = Coord(4, LINES)
NEXT_PIECES_COORDS = [Coord(COLLUMNS + 4, LINES - 4 * n) for n in range(NEXT_PIECES)]
HELD_PIECE_COORD = Coord(-5, LINES)
# Window
WINDOW_WIDTH = 800
WINDOW_HEIGHT = 600
WINDOW_MIN_WIDTH = 517
WINDOW_MIN_HEIGHT = 388
WINDOW_TITLE = "TETRARCADE"
BG_COLOR = (7, 11, 21)
# Delays (seconds)
HIGHLIGHT_TEXT_DISPLAY_DELAY = 0.7
# Transparency (0=invisible, 255=opaque)
NORMAL_ALPHA = 255
PRELOCKED_ALPHA = 100
GHOST_ALPHA = 30
MATRIX_BG_ALPHA = 100
BAR_ALPHA = 75
# Mino size
MINO_SIZE = 20
MINO_SPRITE_SIZE = 21
if getattr(sys, "frozen", False):
# The application is frozen
PROGRAM_DIR = os.path.dirname(sys.executable)
else:
# The application is not frozen
PROGRAM_DIR = os.path.dirname(__file__)
RESOURCES_DIR = os.path.join(PROGRAM_DIR, "resources")
# Sprites
IMAGES_DIR = os.path.join(RESOURCES_DIR, "images")
WINDOW_BG_PATH = os.path.join(IMAGES_DIR, "bg.jpg")
MATRIX_BG_PATH = os.path.join(IMAGES_DIR, "matrix.png")
MINOES_SPRITES_PATH = os.path.join(IMAGES_DIR, "minoes.png")
Color.LOCKED = 7
MINOES_COLOR_ID = {
Color.BLUE: 0,
Color.CYAN: 1,
Color.GREEN: 2,
Color.MAGENTA: 3,
Color.ORANGE: 4,
Color.RED: 5,
Color.YELLOW: 6,
Color.LOCKED: 7,
}
TEXTURES = arcade.load_textures(
MINOES_SPRITES_PATH,
((i * MINO_SPRITE_SIZE, 0, MINO_SPRITE_SIZE, MINO_SPRITE_SIZE) for i in range(8)),
)
TEXTURES = {color: TEXTURES[i] for color, i in MINOES_COLOR_ID.items()}
# Music
MUSIC_DIR = os.path.join(RESOURCES_DIR, "musics")
MUSICS_PATHS = (entry.path for entry in os.scandir(MUSIC_DIR))
# Text
TEXT_COLOR = arcade.color.BUBBLES
FONT_NAME = os.path.join(RESOURCES_DIR, "fonts/joystix monospace.ttf")
STATS_TEXT_MARGIN = 40
STATS_TEXT_SIZE = 14
STATS_TEXT_WIDTH = 150
HIGHLIGHT_TEXT_COLOR = arcade.color.BUBBLES
HIGHLIGHT_TEXT_SIZE = 20
# User profile path
if sys.platform == "win32":
USER_PROFILE_DIR = os.environ.get(
"appdata", os.path.expanduser("~\Appdata\Roaming")
)
else:
USER_PROFILE_DIR = os.environ.get(
"XDG_DATA_HOME", os.path.expanduser("~/.local/share")
)
USER_PROFILE_DIR = os.path.join(USER_PROFILE_DIR, "TetrArcade")
HIGH_SCORE_PATH = os.path.join(USER_PROFILE_DIR, ".high_score")
CONF_PATH = os.path.join(USER_PROFILE_DIR, "config.ini")
class Texture:
NORMAL = 0
LOCKED = 1
class State:
STARTING = 0
PLAYING = 1
PAUSED = 2
OVER = 3
class Scheduler(AbstractScheduler):
def __init__(self):
self.tasks = {}
def postpone(self, task, delay):
_task = lambda _: task()
self.tasks[task] = _task
pyglet.clock.schedule_once(_task, delay)
def cancel(self, task):
try:
_task = self.tasks[task]
except KeyError:
pass
else:
arcade.unschedule(_task)
del self.tasks[task]
def reset(self, task, delay):
try:
_task = self.tasks[task]
except KeyError:
_task = lambda _: task()
self.tasks[task] = _task
else:
arcade.unschedule(_task)
pyglet.clock.schedule_once(_task, delay)
class MinoSprite(arcade.Sprite):
def __init__(self, mino, window, alpha):
super().__init__()
self.alpha = alpha
self.window = window
self.append_texture(TEXTURES[mino.color])
self.append_texture(TEXTURES[Color.LOCKED])
self.set_texture(0)
self.resize()
def resize(self):
self.scale = self.window.scale
self.size = MINO_SIZE * self.window.scale
def update(self, x, y):
self.left = self.window.matrix.bg.left + x * self.size
self.bottom = self.window.matrix.bg.bottom + y * self.size
def fall(self, lines_cleared):
self.bottom -= MINO_SIZE * self.window.scale * lines_cleared
class MinoesSprites(arcade.SpriteList):
def resize(self):
for sprite in self:
sprite.resize()
self.update()
class TetrominoSprites(MinoesSprites):
def __init__(self, tetromino, window, alpha=NORMAL_ALPHA):
super().__init__()
self.tetromino = tetromino
self.alpha = alpha
self.window = window
for mino in tetromino:
mino.sprite = MinoSprite(mino, window, alpha)
self.append(mino.sprite)
def update(self):
for mino in self.tetromino:
coord = mino.coord + self.tetromino.coord
mino.sprite.update(coord.x, coord.y)
def set_texture(self, texture):
for mino in self.tetromino:
mino.sprite.set_texture(texture)
mino.sprite.scale = self.window.scale
class MatrixSprites(MinoesSprites):
def __init__(self, matrix):
super().__init__()
self.matrix = matrix
def update(self):
for y, line in enumerate(self.matrix):
for x, mino in enumerate(line):
if mino:
mino.sprite.update(x, y)
def remove_lines(self, lines_to_remove):
for y in lines_to_remove:
for mino in self.matrix[y]:
if mino:
self.remove(mino.sprite)
class TetrArcade(TetrisLogic, arcade.Window):
"""Tetris clone with arcade GUI library"""
timer = Scheduler()
def __init__(self):
locale.setlocale(locale.LC_ALL, "")
self.highlight_texts = []
self.conf = configparser.ConfigParser()
if self.conf.read(CONF_PATH):
try:
self.load_conf()
except:
self.new_conf()
self.load_conf()
else:
self.new_conf()
self.load_conf()
super().__init__(LINES, COLLUMNS, NEXT_PIECES)
arcade.Window.__init__(
self,
width=self.init_width,
height=self.init_height,
title=WINDOW_TITLE,
resizable=True,
antialiasing=False,
fullscreen=self.init_fullscreen,
)
arcade.set_background_color(BG_COLOR)
self.set_minimum_size(WINDOW_MIN_WIDTH, WINDOW_MIN_HEIGHT)
self.bg = arcade.Sprite(WINDOW_BG_PATH)
self.matrix.bg = arcade.Sprite(MATRIX_BG_PATH)
self.matrix.bg.alpha = MATRIX_BG_ALPHA
self.matrix.sprites = MatrixSprites(self.matrix)
self.on_resize(self.init_width, self.init_height)
self.exploding_minoes = [None for y in range(LINES)]
if self.play_music:
try:
self.music = pyglet.media.Player()
playlist = itertools.cycle(
pyglet.media.load(path) for path in MUSICS_PATHS
)
self.music.queue(playlist)
except:
Warning("Can't play music.")
self.music = None
else:
self.music = None
self.state = State.STARTING
def new_conf(self):
self.conf["WINDOW"] = {
"width": WINDOW_WIDTH,
"height": WINDOW_HEIGHT,
"fullscreen": False,
}
self.conf["KEYBOARD"] = {
"start": "ENTER",
"move left": "LEFT",
"move right": "RIGHT",
"soft drop": "DOWN",
"hard drop": "SPACE",
"rotate clockwise": "UP",
"rotate counter": "Z",
"hold": "C",
"pause": "ESCAPE",
"fullscreen": "F11",
}
self.conf["MUSIC"] = {"play": True}
self.conf["AUTO-REPEAT"] = {"delay": 0.3, "period": 0.01}
self.load_conf()
if not os.path.exists(USER_PROFILE_DIR):
os.makedirs(USER_PROFILE_DIR)
with open(CONF_PATH, "w") as f:
self.conf.write(f)
def load_conf(self):
self.init_width = int(self.conf["WINDOW"]["width"])
self.init_height = int(self.conf["WINDOW"]["height"])
self.init_fullscreen = self.conf["WINDOW"].getboolean("fullscreen")
for action, key in self.conf["KEYBOARD"].items():
self.conf["KEYBOARD"][action] = key.upper()
self.key_map = {
State.STARTING: {
getattr(arcade.key, self.conf["KEYBOARD"]["start"]): self.new_game,
getattr(
arcade.key, self.conf["KEYBOARD"]["fullscreen"]
): self.toggle_fullscreen,
},
State.PLAYING: {
getattr(arcade.key, self.conf["KEYBOARD"]["move left"]): self.move_left,
getattr(
arcade.key, self.conf["KEYBOARD"]["move right"]
): self.move_right,
getattr(arcade.key, self.conf["KEYBOARD"]["soft drop"]): self.soft_drop,
getattr(arcade.key, self.conf["KEYBOARD"]["hard drop"]): self.hard_drop,
getattr(
arcade.key, self.conf["KEYBOARD"]["rotate clockwise"]
): self.rotate_clockwise,
getattr(
arcade.key, self.conf["KEYBOARD"]["rotate counter"]
): self.rotate_counter,
getattr(arcade.key, self.conf["KEYBOARD"]["hold"]): self.hold,
getattr(arcade.key, self.conf["KEYBOARD"]["pause"]): self.pause,
getattr(
arcade.key, self.conf["KEYBOARD"]["fullscreen"]
): self.toggle_fullscreen,
},
State.PAUSED: {
getattr(arcade.key, self.conf["KEYBOARD"]["pause"]): self.resume,
getattr(
arcade.key, self.conf["KEYBOARD"]["fullscreen"]
): self.toggle_fullscreen,
},
State.OVER: {
getattr(arcade.key, self.conf["KEYBOARD"]["start"]): self.new_game,
getattr(
arcade.key, self.conf["KEYBOARD"]["fullscreen"]
): self.toggle_fullscreen,
},
}
self.AUTOREPEAT_DELAY = float(self.conf["AUTO-REPEAT"]["delay"])
self.AUTOREPEAT_PERIOD = float(self.conf["AUTO-REPEAT"]["period"])
controls_text = (
"\n\n\nCONTROLS\n\n"
+ "\n".join(
"{:<16s}{:>6s}".format(key, action)
for key, action in tuple(self.conf["KEYBOARD"].items())
+ (("QUIT", "ALT+F4"),)
)
+ "\n\n\n"
)
self.start_text = (
"TETRARCADE"
+ controls_text
+ "PRESS [{}] TO START".format(self.conf["KEYBOARD"]["start"])
)
self.pause_text = (
"PAUSE"
+ controls_text
+ "PRESS [{}] TO RESUME".format(self.conf["KEYBOARD"]["pause"])
)
self.game_over_text = """GAME
OVER
PRESS
[{}]
TO PLAY
AGAIN""".format(
self.conf["KEYBOARD"]["start"]
)
self.play_music = self.conf["MUSIC"].getboolean("play")
def on_new_game(self, matrix, next_pieces):
self.highlight_texts = []
self.matrix.sprites = MatrixSprites(matrix)
for piece in next_pieces:
piece.sprites = TetrominoSprites(piece, self)
if self.music:
self.music.seek(0)
self.music.play()
self.state = State.PLAYING
def on_new_level(self, level):
self.show_text("LEVEL\n{:n}".format(level))
def on_generation_phase(self, matrix, falling_piece, ghost_piece, next_pieces):
matrix.sprites.update()
falling_piece.sprites = TetrominoSprites(falling_piece, self)
ghost_piece.sprites = TetrominoSprites(ghost_piece, self, GHOST_ALPHA)
next_pieces[-1].sprites = TetrominoSprites(next_pieces[-1], self)
for piece, coord in zip(next_pieces, NEXT_PIECES_COORDS):
piece.coord = coord
for piece in [falling_piece, ghost_piece] + next_pieces:
piece.sprites.update()
def on_falling_phase(self, falling_piece, ghost_piece):
falling_piece.sprites.set_texture(Texture.NORMAL)
falling_piece.sprites.update()
ghost_piece.sprites.update()
def on_locked(self, falling_piece, ghost_piece):
falling_piece.sprites.set_texture(Texture.LOCKED)
falling_piece.sprites.update()
ghost_piece.sprites.update()
def on_locks_down(self, matrix, falling_piece):
falling_piece.sprites.set_texture(Texture.NORMAL)
for mino in falling_piece:
matrix.sprites.append(mino.sprite)
def on_animate_phase(self, matrix, lines_to_remove):
if not lines_to_remove:
return
self.timer.cancel(self.clean_particules)
for y in lines_to_remove:
line_textures = tuple(TEXTURES[mino.color] for mino in matrix[y])
self.exploding_minoes[y] = arcade.Emitter(
center_xy=(matrix.bg.left, matrix.bg.bottom + (y + 0.5) * MINO_SIZE),
emit_controller=arcade.EmitBurst(COLLUMNS),
particle_factory=lambda emitter: arcade.LifetimeParticle(
filename_or_texture=random.choice(line_textures),
change_xy=arcade.rand_in_rect(
(-COLLUMNS * MINO_SIZE, -4 * MINO_SIZE),
2 * COLLUMNS * MINO_SIZE,
5 * MINO_SIZE,
),
lifetime=EXPLOSION_ANIMATION,
center_xy=arcade.rand_on_line((0, 0), (matrix.bg.width, 0)),
scale=self.scale,
alpha=NORMAL_ALPHA,
change_angle=2,
),
)
self.timer.postpone(self.clean_particules, EXPLOSION_ANIMATION)
def clean_particules(self):
self.exploding_minoes = [None for y in range(LINES)]
def on_eliminate_phase(self, matrix, lines_to_remove):
matrix.sprites.remove_lines(lines_to_remove)
def on_completion_phase(self, pattern_name, pattern_score, nb_combo, combo_score):
if pattern_score:
self.show_text("{:s}\n{:n}".format(pattern_name, pattern_score))
if combo_score:
self.show_text("COMBO x{:n}\n{:n}".format(nb_combo, combo_score))
def on_hold(self, held_piece):
held_piece.coord = HELD_PIECE_COORD
if type(held_piece) == I_Tetrimino:
held_piece.coord += Movement.LEFT
held_piece.sprites.set_texture(Texture.NORMAL)
held_piece.sprites.update()
def on_pause(self):
self.state = State.PAUSED
if self.music:
self.music.pause()
def resume(self):
if self.music:
self.music.play()
self.state = State.PLAYING
def on_game_over(self):
self.state = State.OVER
if self.music:
self.music.pause()
def on_key_press(self, key, modifiers):
try:
action = self.key_map[self.state][key]
except KeyError:
return
else:
self.do_action(action)
def on_key_release(self, key, modifiers):
try:
action = self.key_map[self.state][key]
except KeyError:
return
else:
self.remove_action(action)
def show_text(self, text):
self.highlight_texts.append(text)
self.timer.postpone(self.del_highlight_text, HIGHLIGHT_TEXT_DISPLAY_DELAY)
def del_highlight_text(self):
if self.highlight_texts:
self.highlight_texts.pop(0)
else:
self.timer.cancel(self.del_highlight_text)
def on_draw(self):
arcade.start_render()
self.bg.draw()
if self.state not in (State.STARTING, State.PAUSED):
self.matrix.bg.draw()
self.matrix.sprites.draw()
for tetromino in [
self.held.piece,
self.matrix.piece,
self.matrix.ghost,
] + self.next.pieces:
if tetromino:
tetromino.sprites.draw()
t = time.localtime(self.stats.time)
font_size = STATS_TEXT_SIZE * self.scale
for y, text in enumerate(
("TIME", "LINES", "GOAL", "LEVEL", "HIGH SCORE", "SCORE")
):
arcade.draw_text(
text=text,
start_x=self.matrix.bg.left
- self.scale * (STATS_TEXT_MARGIN + STATS_TEXT_WIDTH),
start_y=self.matrix.bg.bottom + 1.5 * (2 * y + 1) * font_size,
color=TEXT_COLOR,
font_size=font_size,
align="right",
font_name=FONT_NAME,
anchor_x="left",
)
for y, text in enumerate(
(
"{:02d}:{:02d}:{:02d}".format(t.tm_hour - 1, t.tm_min, t.tm_sec),
"{:n}".format(self.stats.lines_cleared),
"{:n}".format(self.stats.goal),
"{:n}".format(self.stats.level),
"{:n}".format(self.stats.high_score),
"{:n}".format(self.stats.score),
)
):
arcade.draw_text(
text=text,
start_x=self.matrix.bg.left - STATS_TEXT_MARGIN * self.scale,
start_y=self.matrix.bg.bottom + 3 * y * font_size,
color=TEXT_COLOR,
font_size=font_size,
align="right",
font_name=FONT_NAME,
anchor_x="right",
)
for exploding_minoes in self.exploding_minoes:
if exploding_minoes:
exploding_minoes.draw()
highlight_text = {
State.STARTING: self.start_text,
State.PLAYING: self.highlight_texts[0] if self.highlight_texts else "",
State.PAUSED: self.pause_text,
State.OVER: self.game_over_text,
}.get(self.state, "")
if highlight_text:
arcade.draw_text(
text=highlight_text,
start_x=self.matrix.bg.center_x,
start_y=self.matrix.bg.center_y,
color=HIGHLIGHT_TEXT_COLOR,
font_size=HIGHLIGHT_TEXT_SIZE * self.scale,
align="center",
font_name=FONT_NAME,
anchor_x="center",
anchor_y="center",
)
def on_hide(self):
self.pause()
def toggle_fullscreen(self):
self.set_fullscreen(not self.fullscreen)
def on_resize(self, width, height):
super().on_resize(width, height)
center_x = width / 2
center_y = height / 2
self.scale = min(width / WINDOW_WIDTH, height / WINDOW_HEIGHT)
self.bg.scale = max(width / WINDOW_WIDTH, height / WINDOW_HEIGHT)
self.bg.center_x = center_x
self.bg.center_y = center_y
self.matrix.bg.scale = self.scale
self.matrix.bg.center_x = center_x
self.matrix.bg.center_y = center_y
self.matrix.bg.left = int(self.matrix.bg.left)
self.matrix.bg.top = int(self.matrix.bg.top)
self.matrix.sprites.resize()
for tetromino in [
self.held.piece,
self.matrix.piece,
self.matrix.ghost,
] + self.next.pieces:
if tetromino:
tetromino.sprites.resize()
def load_high_score(self):
try:
with open(HIGH_SCORE_PATH, "rb") as f:
crypted_high_score = f.read()
super().load_high_score(crypted_high_score)
except:
self.stats.high_score = 0
def save_high_score(self):
try:
if not os.path.exists(USER_PROFILE_DIR):
os.makedirs(USER_PROFILE_DIR)
with open(HIGH_SCORE_PATH, mode="wb") as f:
crypted_high_score = super().save_high_score()
f.write(crypted_high_score)
except Exception as e:
sys.exit(
"""High score: {:n}
High score could not be saved:
""".format(
self.high_score
)
+ str(e)
)
def update(self, delta_time):
for exploding_minoes in self.exploding_minoes:
if exploding_minoes:
exploding_minoes.update()
def on_close(self):
self.save_high_score()
if self.music:
self.music.pause()
super().on_close()
def main():
try:
TetrArcade()
arcade.run()
except Exception as e:
sys.exit(e)
if __name__ == "__main__":
main()