fix held piece texture on lock
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@ -487,6 +487,7 @@ AGAIN""".format(
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held_piece.coord = HELD_PIECE_COORD
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if type(held_piece) == I_Tetrimino:
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held_piece.coord += Movement.LEFT
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held_piece.sprites.set_texture(Texture.NORMAL)
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held_piece.sprites.update()
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def on_pause(self):
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