17 Commits

Author SHA1 Message Date
abaeb3be9a v0.1 release 2019-10-02 23:14:41 +02:00
dff4ae487a setup.py 2019-10-02 17:19:11 +02:00
5c830fd828 update setup.py info 2019-10-02 16:44:25 +02:00
a46c07af8b add start menu shortcut for windows installer 2019-10-02 16:39:37 +02:00
338371f443 fix resize error since texture use 2019-10-02 16:37:39 +02:00
a95463438e Add screenshot 2019-10-02 16:22:16 +02:00
06fe72d8db Merge branch 'master' of https://git.malingrey.fr/adrien/TetrArcade 2019-10-02 15:44:02 +02:00
4a69c12349 no python2 2019-10-02 14:51:56 +02:00
2bd75be892 Arcade require Python 3.6+ 2019-10-02 13:07:30 +02:00
3015a36984 case insensitive keyboard conf 2019-10-02 12:36:03 +02:00
7fc342e061 V0.2-dev 2019-10-02 12:35:35 +02:00
0e68ea4e51 build-requirements.txt 2019-10-02 12:16:41 +02:00
b95478ea8d use texture, import from, black 2019-10-02 11:54:50 +02:00
df8257c4da held mino sprite 2019-10-02 09:00:35 +02:00
0b3dd847d3 exclude Qt from build 2019-10-02 02:29:00 +02:00
2a7900586c Autorepeat in conf 2019-10-02 02:28:49 +02:00
be66bada11 fix build 2019-10-02 01:53:11 +02:00
17 changed files with 135 additions and 149 deletions

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@ -2,9 +2,11 @@
Tetris clone made with Python and Arcade graphic library Tetris clone made with Python and Arcade graphic library
![Screenshot](https://malingrey.fr/images/fMd4EseZ/VtwJIMyQ.png)
## Requirements ## Requirements
* [Python](https://www.python.org/) * [Python](https://www.python.org/) 3.6 or upper
## Install ## Install
@ -30,6 +32,6 @@ Use key name from [arcade.key package](http://arcade.academy/arcade.key.html).
## Build ## Build
```shell ```shell
python -m pip install cx-freeze python -m pip install -r build-requirements.txt
python setup.py build python setup.py bdist
``` ```

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@ -4,21 +4,20 @@ import locale
import time import time
import os import os
try: import configparser
import configparser
except ImportError:
import ConfigParser as configparser
try: try:
import arcade import arcade
except ImportError: except ImportError as e:
sys.exit( sys.exit(
"""This game require arcade library. str(e)
+ """
This game require arcade library.
You can install it with: You can install it with:
python -m pip install --user arcade""" python -m pip install --user arcade"""
) )
import tetrislogic from tetrislogic import TetrisLogic, Color, State
# Constants # Constants
@ -28,7 +27,6 @@ WINDOW_HEIGHT = 600
WINDOW_MIN_WIDTH = 517 WINDOW_MIN_WIDTH = 517
WINDOW_MIN_HEIGHT = 388 WINDOW_MIN_HEIGHT = 388
WINDOW_TITLE = "TETRARCADE" WINDOW_TITLE = "TETRARCADE"
MINO_SIZE = 20
BG_COLOR = (7, 11, 21) BG_COLOR = (7, 11, 21)
# Delays (seconds) # Delays (seconds)
@ -46,25 +44,30 @@ WINDOW_BG_PATH = "res/bg.jpg"
MATRIX_BG_PATH = "res/matrix.png" MATRIX_BG_PATH = "res/matrix.png"
HELD_BG_PATH = "res/held.png" HELD_BG_PATH = "res/held.png"
NEXT_BG_PATH = "res/next.png" NEXT_BG_PATH = "res/next.png"
MINOES_SPRITES_PATHS = { MINOES_SPRITES_PATH = "res/minoes.png"
"orange": "res/orange_mino.png", Color.PRELOCKED = 7
"blue": "res/blue_mino.png", MINOES_COLOR_ID = {
"yellow": "res/yellow_mino.png", Color.BLUE: 0,
"cyan": "res/cyan_mino.png", Color.CYAN: 1,
"green": "res/green_mino.png", Color.GREEN: 2,
"red": "res/red_mino.png", Color.MAGENTA: 3,
"magenta": "res/magenta_mino.png", Color.ORANGE: 4,
Color.RED: 5,
Color.YELLOW: 6,
Color.PRELOCKED: 7,
} }
MINO_SIZE = 20
MINO_SPRITE_SIZE = 21
TEXTURES = arcade.load_textures(
MINOES_SPRITES_PATH, ((i * MINO_SPRITE_SIZE, 0, MINO_SPRITE_SIZE, MINO_SPRITE_SIZE) for i in range(8))
)
TEXTURES = {color: TEXTURES[i] for color, i in MINOES_COLOR_ID.items()}
# User profile path # User profile path
if sys.platform == "win32": if sys.platform == "win32":
USER_PROFILE_DIR = os.environ.get( USER_PROFILE_DIR = os.environ.get("appdata", os.path.expanduser("~\Appdata\Roaming"))
"appdata", os.path.expanduser("~\Appdata\Roaming")
)
else: else:
USER_PROFILE_DIR = os.environ.get( USER_PROFILE_DIR = os.environ.get("XDG_DATA_HOME", os.path.expanduser("~/.local/share"))
"XDG_DATA_HOME", os.path.expanduser("~/.local/share")
)
USER_PROFILE_DIR = os.path.join(USER_PROFILE_DIR, "TetrArcade") USER_PROFILE_DIR = os.path.join(USER_PROFILE_DIR, "TetrArcade")
HIGH_SCORE_PATH = os.path.join(USER_PROFILE_DIR, ".high_score") HIGH_SCORE_PATH = os.path.join(USER_PROFILE_DIR, ".high_score")
CONF_PATH = os.path.join(USER_PROFILE_DIR, "TetrArcade.ini") CONF_PATH = os.path.join(USER_PROFILE_DIR, "TetrArcade.ini")
@ -81,14 +84,19 @@ HIGHLIGHT_TEXT_SIZE = 20
class MinoSprite(arcade.Sprite): class MinoSprite(arcade.Sprite):
def __init__(self, mino, window, alpha): def __init__(self, mino, window, alpha):
super().__init__(MINOES_SPRITES_PATHS[mino.color], window.scale) super().__init__()
self.alpha = alpha self.alpha = alpha
self.window = window self.window = window
self.append_texture(TEXTURES[mino.color])
self.append_texture(TEXTURES[Color.PRELOCKED])
self.set_texture(0)
def set_position(self, x, y): def refresh(self, x, y, prelocked=False):
self.scale = self.window.scale
size = MINO_SIZE * self.scale size = MINO_SIZE * self.scale
self.left = self.window.matrix_bg.left + x * size self.left = self.window.matrix_bg.left + x * size
self.bottom = self.window.matrix_bg.bottom + y * size self.bottom = self.window.matrix_bg.bottom + y * size
self.set_texture(prelocked)
class MinoesSprites(arcade.SpriteList): class MinoesSprites(arcade.SpriteList):
@ -108,14 +116,9 @@ class TetrominoSprites(MinoesSprites):
self.append(mino.sprite) self.append(mino.sprite)
def refresh(self): def refresh(self):
if self.tetromino.prelocked:
alpha = PRELOCKED_ALPHA
else:
alpha = self.alpha
for mino in self.tetromino: for mino in self.tetromino:
coord = mino.coord + self.tetromino.coord coord = mino.coord + self.tetromino.coord
mino.sprite.set_position(coord.x, coord.y) mino.sprite.refresh(coord.x, coord.y, self.tetromino.prelocked)
mino.sprite.alpha = alpha
class MatrixSprites(MinoesSprites): class MatrixSprites(MinoesSprites):
@ -128,11 +131,11 @@ class MatrixSprites(MinoesSprites):
for y, line in enumerate(self.matrix): for y, line in enumerate(self.matrix):
for x, mino in enumerate(line): for x, mino in enumerate(line):
if mino: if mino:
mino.sprite.set_position(x, y) mino.sprite.refresh(x, y)
self.append(mino.sprite) self.append(mino.sprite)
class TetrArcade(tetrislogic.TetrisLogic, arcade.Window): class TetrArcade(TetrisLogic, arcade.Window):
def __init__(self): def __init__(self):
locale.setlocale(locale.LC_ALL, "") locale.setlocale(locale.LC_ALL, "")
self.highlight_texts = [] self.highlight_texts = []
@ -173,11 +176,7 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
self.on_resize(self.init_width, self.init_height) self.on_resize(self.init_width, self.init_height)
def new_conf(self): def new_conf(self):
self.conf["WINDOW"] = { self.conf["WINDOW"] = {"width": WINDOW_WIDTH, "height": WINDOW_HEIGHT, "fullscreen": False}
"width": WINDOW_WIDTH,
"height": WINDOW_HEIGHT,
"fullscreen": False,
}
self.conf["KEYBOARD"] = { self.conf["KEYBOARD"] = {
"start": "ENTER", "start": "ENTER",
"move left": "LEFT", "move left": "LEFT",
@ -190,6 +189,7 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
"pause": "ESCAPE", "pause": "ESCAPE",
"fullscreen": "F11", "fullscreen": "F11",
} }
self.conf["AUTO-REPEAT"] = {"delay": 0.3, "period": 0.01}
self.load_conf() self.load_conf()
if not os.path.exists(USER_PROFILE_DIR): if not os.path.exists(USER_PROFILE_DIR):
os.makedirs(USER_PROFILE_DIR) os.makedirs(USER_PROFILE_DIR)
@ -201,65 +201,47 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
self.init_height = int(self.conf["WINDOW"]["height"]) self.init_height = int(self.conf["WINDOW"]["height"])
self.init_fullscreen = self.conf["WINDOW"].getboolean("fullscreen") self.init_fullscreen = self.conf["WINDOW"].getboolean("fullscreen")
for action, key in self.conf["KEYBOARD"].items():
self.conf["KEYBOARD"][action] = key.upper()
self.key_map = { self.key_map = {
tetrislogic.State.STARTING: { State.STARTING: {
getattr(arcade.key, self.conf["KEYBOARD"]["start"]): self.new_game, getattr(arcade.key, self.conf["KEYBOARD"]["start"]): self.new_game,
getattr( getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen,
arcade.key, self.conf["KEYBOARD"]["fullscreen"]
): self.toggle_fullscreen,
}, },
tetrislogic.State.PLAYING: { State.PLAYING: {
getattr(arcade.key, self.conf["KEYBOARD"]["move left"]): self.move_left, getattr(arcade.key, self.conf["KEYBOARD"]["move left"]): self.move_left,
getattr( getattr(arcade.key, self.conf["KEYBOARD"]["move right"]): self.move_right,
arcade.key, self.conf["KEYBOARD"]["move right"]
): self.move_right,
getattr(arcade.key, self.conf["KEYBOARD"]["soft drop"]): self.soft_drop, getattr(arcade.key, self.conf["KEYBOARD"]["soft drop"]): self.soft_drop,
getattr(arcade.key, self.conf["KEYBOARD"]["hard drop"]): self.hard_drop, getattr(arcade.key, self.conf["KEYBOARD"]["hard drop"]): self.hard_drop,
getattr( getattr(arcade.key, self.conf["KEYBOARD"]["rotate clockwise"]): self.rotate_clockwise,
arcade.key, self.conf["KEYBOARD"]["rotate clockwise"] getattr(arcade.key, self.conf["KEYBOARD"]["rotate counter"]): self.rotate_counter,
): self.rotate_clockwise,
getattr(
arcade.key, self.conf["KEYBOARD"]["rotate counter"]
): self.rotate_counter,
getattr(arcade.key, self.conf["KEYBOARD"]["hold"]): self.swap, getattr(arcade.key, self.conf["KEYBOARD"]["hold"]): self.swap,
getattr(arcade.key, self.conf["KEYBOARD"]["pause"]): self.pause, getattr(arcade.key, self.conf["KEYBOARD"]["pause"]): self.pause,
getattr( getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen,
arcade.key, self.conf["KEYBOARD"]["fullscreen"]
): self.toggle_fullscreen,
}, },
tetrislogic.State.PAUSED: { State.PAUSED: {
getattr(arcade.key, self.conf["KEYBOARD"]["pause"]): self.resume, getattr(arcade.key, self.conf["KEYBOARD"]["pause"]): self.resume,
getattr( getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen,
arcade.key, self.conf["KEYBOARD"]["fullscreen"]
): self.toggle_fullscreen,
}, },
tetrislogic.State.OVER: { State.OVER: {
getattr(arcade.key, self.conf["KEYBOARD"]["start"]): self.new_game, getattr(arcade.key, self.conf["KEYBOARD"]["start"]): self.new_game,
getattr( getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen,
arcade.key, self.conf["KEYBOARD"]["fullscreen"]
): self.toggle_fullscreen,
}, },
} }
self.AUTOREPEAT_DELAY = float(self.conf["AUTO-REPEAT"]["delay"])
self.AUTOREPEAT_PERIOD = float(self.conf["AUTO-REPEAT"]["period"])
controls_text = ( controls_text = (
"\n\n\nCONTROLS\n\n" "\n\n\nCONTROLS\n\n"
+ "\n".join( + "\n".join(
"{:<16s}{:>6s}".format(key, action) "{:<16s}{:>6s}".format(key, action)
for key, action in tuple(self.conf["KEYBOARD"].items()) for key, action in tuple(self.conf["KEYBOARD"].items()) + (("QUIT", "ALT+F4"),)
+ (("QUIT", "ALT+F4"),)
) )
+ "\n\n\n" + "\n\n\n"
) )
self.start_text = ( self.start_text = "TETRARCADE" + controls_text + "PRESS [{}] TO START".format(self.conf["KEYBOARD"]["start"])
"TETRARCADE" self.pause_text = "PAUSE" + controls_text + "PRESS [{}] TO RESUME".format(self.conf["KEYBOARD"]["pause"])
+ controls_text
+ "PRESS [{}] TO START".format(self.conf["KEYBOARD"]["start"])
)
self.pause_text = (
"PAUSE"
+ controls_text
+ "PRESS [{}] TO RESUME".format(self.conf["KEYBOARD"]["pause"])
)
self.game_over_text = """GAME self.game_over_text = """GAME
OVER OVER
@ -344,7 +326,7 @@ AGAIN""".format(
arcade.start_render() arcade.start_render()
self.bg.draw() self.bg.draw()
if self.state in (tetrislogic.State.PLAYING, tetrislogic.State.OVER): if self.state in (State.PLAYING, State.OVER):
self.matrix_bg.draw() self.matrix_bg.draw()
self.held_bg.draw() self.held_bg.draw()
self.next_bg.draw() self.next_bg.draw()
@ -356,13 +338,10 @@ AGAIN""".format(
t = time.localtime(self.time) t = time.localtime(self.time)
font_size = STATS_TEXT_SIZE * self.scale font_size = STATS_TEXT_SIZE * self.scale
for y, text in enumerate( for y, text in enumerate(("TIME", "LINES", "GOAL", "LEVEL", "HIGH SCORE", "SCORE")):
("TIME", "LINES", "GOAL", "LEVEL", "HIGH SCORE", "SCORE")
):
arcade.draw_text( arcade.draw_text(
text=text, text=text,
start_x=self.matrix_bg.left start_x=self.matrix_bg.left - self.scale * (STATS_TEXT_MARGIN + STATS_TEXT_WIDTH),
- self.scale * (STATS_TEXT_MARGIN + STATS_TEXT_WIDTH),
start_y=self.matrix_bg.bottom + 1.5 * (2 * y + 1) * font_size, start_y=self.matrix_bg.bottom + 1.5 * (2 * y + 1) * font_size,
color=TEXT_COLOR, color=TEXT_COLOR,
font_size=font_size, font_size=font_size,
@ -392,12 +371,10 @@ AGAIN""".format(
) )
highlight_text = { highlight_text = {
tetrislogic.State.STARTING: self.start_text, State.STARTING: self.start_text,
tetrislogic.State.PLAYING: self.highlight_texts[0] State.PLAYING: self.highlight_texts[0] if self.highlight_texts else "",
if self.highlight_texts State.PAUSED: self.pause_text,
else "", State.OVER: self.game_over_text,
tetrislogic.State.PAUSED: self.pause_text,
tetrislogic.State.OVER: self.game_over_text,
}.get(self.state, "") }.get(self.state, "")
if highlight_text: if highlight_text:
arcade.draw_text( arcade.draw_text(
@ -503,8 +480,11 @@ High score could not be saved:
def main(): def main():
try:
TetrArcade() TetrArcade()
arcade.run() arcade.run()
except Exception as e:
sys.exit(e)
if __name__ == "__main__": if __name__ == "__main__":

1
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@ -0,0 +1 @@
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@ -9,22 +9,35 @@ else:
base = None base = None
icon = None icon = None
setup( excludes = [
name="TetrArcade", "tkinter",
version="0.1", "PyQt4",
description="Tetris clone", "PyQt5",
author="adrienmalin", "PySide",
executables=[Executable( "PySide2"
script="TetrArcade.py", ]
icon=icon,
base=base executable = Executable(
)], script = "TetrArcade.py",
options={ icon = icon,
base = base,
shortcutName="TetrArcade",
shortcutDir="DesktopFolder"
)
options = {
"build_exe": { "build_exe": {
"packages": ["arcade"], "packages": ["arcade", "pyglet"],
"excludes": ["tkinter"], "excludes": excludes,
"include_files": "res", "include_files": "res",
"silent": True "silent": True
} }
}, }
setup(
name = "TetrArcade",
version = "0.1",
description = "Tetris clone",
author = "AdrienMalin",
executables = [executable],
options = options,
) )

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@ -1,6 +1,6 @@
# -*- coding: utf-8 -*- # -*- coding: utf-8 -*-
from TetrArcade import TetrArcade, tetrislogic from TetrArcade import TetrArcade, State
game = TetrArcade() game = TetrArcade()
game.new_game() game.new_game()
@ -11,5 +11,5 @@ game.rotate_counter()
for i in range(12): for i in range(12):
game.soft_drop() game.soft_drop()
game.on_draw() game.on_draw()
while game.state != tetrislogic.State.OVER: while game.state != State.OVER:
game.hard_drop() game.hard_drop()

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@ -1,5 +1,5 @@
# -*- coding: utf-8 -*- # -*- coding: utf-8 -*-
from .consts import NB_LINES, NB_COLS, NB_NEXT from .consts import NB_LINES, NB_COLS, NB_NEXT
from .utils import Movement, Rotation from .utils import Movement, Rotation, Color
from .tetromino import Mino, Tetromino from .tetromino import Mino, Tetromino
from .tetrislogic import TetrisLogic, State, Matrix from .tetrislogic import TetrisLogic, State, Matrix

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@ -2,7 +2,7 @@
import random import random
import pickle import pickle
from .utils import Coord, Movement, Rotation, T_Spin, Line from .utils import Coord, Movement, Rotation, T_Spin
from .tetromino import Tetromino, T, I from .tetromino import Tetromino, T, I
from .consts import ( from .consts import (
NB_LINES, NB_LINES,
@ -102,7 +102,7 @@ class TetrisLogic:
return self.random_bag.pop()() return self.random_bag.pop()()
def append_new_line_to_matrix(self): def append_new_line_to_matrix(self):
self.matrix.append(Line(None for x in range(self.NB_COLS))) self.matrix.append([None for x in range(self.NB_COLS)])
def new_level(self): def new_level(self):
self.level += 1 self.level += 1
@ -145,9 +145,7 @@ class TetrisLogic:
self.ghost.coord = self.current.coord self.ghost.coord = self.current.coord
for ghost_mino, current_mino in zip(self.ghost, self.current): for ghost_mino, current_mino in zip(self.ghost, self.current):
ghost_mino.coord = current_mino.coord ghost_mino.coord = current_mino.coord
while self.can_move( while self.can_move(self.ghost.coord + Movement.DOWN, (mino.coord for mino in self.ghost)):
self.ghost.coord + Movement.DOWN, (mino.coord for mino in self.ghost)
):
self.ghost.coord += Movement.DOWN self.ghost.coord += Movement.DOWN
def soft_drop(self): def soft_drop(self):
@ -181,13 +179,8 @@ class TetrisLogic:
return False return False
def rotate(self, rotation): def rotate(self, rotation):
rotated_coords = tuple( rotated_coords = tuple(Coord(rotation * mino.coord.y, -rotation * mino.coord.x) for mino in self.current)
Coord(rotation * mino.coord.y, -rotation * mino.coord.x) for rotation_point, liberty_degree in enumerate(self.current.SRS[rotation][self.current.orientation], start=1):
for mino in self.current
)
for rotation_point, liberty_degree in enumerate(
self.current.SRS[rotation][self.current.orientation], start=1
):
potential_coord = self.current.coord + liberty_degree potential_coord = self.current.coord + liberty_degree
if self.can_move(potential_coord, rotated_coords): if self.can_move(potential_coord, rotated_coords):
if self.current.prelocked: if self.current.prelocked:
@ -215,16 +208,11 @@ class TetrisLogic:
self.stop(self.lock) self.stop(self.lock)
# Piece unlocked # Piece unlocked
if self.can_move( if self.can_move(self.current.coord + Movement.DOWN, (mino.coord for mino in self.current)):
self.current.coord + Movement.DOWN, (mino.coord for mino in self.current)
):
return return
# Game over # Game over
if all( if all((mino.coord + self.current.coord).y >= self.NB_LINES for mino in self.current):
(mino.coord + self.current.coord).y >= self.NB_LINES
for mino in self.current
):
self.game_over() self.game_over()
return return
@ -296,17 +284,12 @@ class TetrisLogic:
self.new_current() self.new_current()
def can_move(self, potential_coord, minoes_coords): def can_move(self, potential_coord, minoes_coords):
return all( return all(self.matrix.cell_is_free(potential_coord + mino_coord) for mino_coord in minoes_coords)
self.matrix.cell_is_free(potential_coord + mino_coord)
for mino_coord in minoes_coords
)
T_SLOT_COORDS = (Coord(-1, 1), Coord(1, 1), Coord(-1, 1), Coord(-1, -1)) T_SLOT_COORDS = (Coord(-1, 1), Coord(1, 1), Coord(-1, 1), Coord(-1, -1))
def is_t_slot(self, n): def is_t_slot(self, n):
t_slot_coord = ( t_slot_coord = self.current.coord + self.T_SLOT_COORDS[(self.current.orientation + n) % 4]
self.current.coord + self.T_SLOT_COORDS[(self.current.orientation + n) % 4]
)
return not self.matrix.cell_is_free(t_slot_coord) return not self.matrix.cell_is_free(t_slot_coord)
def swap(self): def swap(self):

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@ -1,5 +1,5 @@
# -*- coding: utf-8 -*- # -*- coding: utf-8 -*-
from .utils import Coord, Rotation from .utils import Coord, Rotation, Color
class Mino: class Mino:
@ -51,7 +51,7 @@ class O(Tetromino, metaclass=MetaTetromino):
Rotation.COUNTER: (tuple(), tuple(), tuple(), tuple()), Rotation.COUNTER: (tuple(), tuple(), tuple(), tuple()),
} }
MINOES_COORDS = (Coord(0, 0), Coord(1, 0), Coord(0, 1), Coord(1, 1)) MINOES_COORDS = (Coord(0, 0), Coord(1, 0), Coord(0, 1), Coord(1, 1))
MINOES_COLOR = "yellow" MINOES_COLOR = Color.YELLOW
def rotate(self, direction): def rotate(self, direction):
return False return False
@ -74,34 +74,34 @@ class I(Tetromino, metaclass=MetaTetromino):
), ),
} }
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(1, 0), Coord(2, 0)) MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(1, 0), Coord(2, 0))
MINOES_COLOR = "cyan" MINOES_COLOR = Color.CYAN
class T(Tetromino, metaclass=MetaTetromino): class T(Tetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 0)) MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 0))
MINOES_COLOR = "magenta" MINOES_COLOR = Color.MAGENTA
class L(Tetromino, metaclass=MetaTetromino): class L(Tetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(1, 0), Coord(1, 1)) MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(1, 0), Coord(1, 1))
MINOES_COLOR = "orange" MINOES_COLOR = Color.ORANGE
class J(Tetromino, metaclass=MetaTetromino): class J(Tetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 1), Coord(-1, 0), Coord(0, 0), Coord(1, 0)) MINOES_COORDS = (Coord(-1, 1), Coord(-1, 0), Coord(0, 0), Coord(1, 0))
MINOES_COLOR = "blue" MINOES_COLOR = Color.BLUE
class S(Tetromino, metaclass=MetaTetromino): class S(Tetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 1)) MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 1))
MINOES_COLOR = "green" MINOES_COLOR = Color.GREEN
class Z(Tetromino, metaclass=MetaTetromino): class Z(Tetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 1), Coord(0, 1), Coord(0, 0), Coord(1, 0)) MINOES_COORDS = (Coord(-1, 1), Coord(0, 1), Coord(0, 0), Coord(1, 0))
MINOES_COLOR = "red" MINOES_COLOR = Color.RED

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@ -28,5 +28,12 @@ class T_Spin:
T_SPIN = "T-SPIN" T_SPIN = "T-SPIN"
class Line(list): class Color:
pass
BLUE = 0
CYAN = 1
GREEN = 2
MAGENTA = 3
ORANGE = 4
RED = 5
YELLOW = 6