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13 Commits
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0d7470fd51 | |||
fe93336bb9 | |||
578b126b3e |
@ -6,7 +6,8 @@ Tetris clone made with Python and Arcade graphic library
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## Requirements
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## Requirements
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* [Python](https://www.python.org/) 3.6 or later
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* [Python 3.6 or later](https://www.python.org/)
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* [FFmpeg 4](http://ubuntuhandbook.org/index.php/2019/08/install-ffmpeg-4-2-ubuntu-18-04/)
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## Install
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## Install
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@ -1,4 +1,7 @@
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# -*- coding: utf-8 -*-
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# -*- coding: utf-8 -*-
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"""Tetris clone with arcade GUI library"""
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import sys
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import sys
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import random
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import random
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@ -20,7 +23,14 @@ import os
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import itertools
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import itertools
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import configparser
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import configparser
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from tetrislogic import TetrisLogic, Color, Coord, I_Tetrimino, Movement, AbstractTimer
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from tetrislogic import (
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TetrisLogic,
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Color,
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Coord,
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I_Tetrimino,
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Movement,
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AbstractScheduler,
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)
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# Constants
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# Constants
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@ -35,6 +45,7 @@ FALL_DELAY = 1
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AUTOREPEAT_DELAY = 0.300
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AUTOREPEAT_DELAY = 0.300
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AUTOREPEAT_PERIOD = 0.010
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AUTOREPEAT_PERIOD = 0.010
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PARTICULE_ACCELERATION = 1.1
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PARTICULE_ACCELERATION = 1.1
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EXPLOSION_ANIMATION = 1
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# Piece init coord
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# Piece init coord
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MATRIX_PIECE_COORD = Coord(4, LINES)
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MATRIX_PIECE_COORD = Coord(4, LINES)
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@ -134,7 +145,7 @@ class State:
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OVER = 3
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OVER = 3
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class Timer(AbstractTimer):
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class Scheduler(AbstractScheduler):
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def __init__(self):
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def __init__(self):
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self.tasks = {}
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self.tasks = {}
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@ -171,18 +182,24 @@ class MinoSprite(arcade.Sprite):
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self.append_texture(TEXTURES[mino.color])
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self.append_texture(TEXTURES[mino.color])
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self.append_texture(TEXTURES[Color.LOCKED])
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self.append_texture(TEXTURES[Color.LOCKED])
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self.set_texture(0)
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self.set_texture(0)
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self.resize()
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def resize(self):
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self.scale = self.window.scale
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self.size = MINO_SIZE * self.window.scale
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def update(self, x, y):
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def update(self, x, y):
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self.scale = self.window.scale
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self.left = self.window.matrix.bg.left + x * self.size
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size = MINO_SIZE * self.scale
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self.bottom = self.window.matrix.bg.bottom + y * self.size
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self.left = self.window.matrix.bg.left + x * size
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self.bottom = self.window.matrix.bg.bottom + y * size
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def fall(self, lines_cleared):
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self.bottom -= MINO_SIZE * self.window.scale * lines_cleared
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class MinoesSprites(arcade.SpriteList):
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class MinoesSprites(arcade.SpriteList):
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def resize(self, scale):
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def resize(self):
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for sprite in self:
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for sprite in self:
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sprite.scale = scale
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sprite.resize()
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self.update()
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self.update()
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@ -191,6 +208,7 @@ class TetrominoSprites(MinoesSprites):
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super().__init__()
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super().__init__()
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self.tetromino = tetromino
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self.tetromino = tetromino
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self.alpha = alpha
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self.alpha = alpha
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self.window = window
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for mino in tetromino:
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for mino in tetromino:
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mino.sprite = MinoSprite(mino, window, alpha)
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mino.sprite = MinoSprite(mino, window, alpha)
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self.append(mino.sprite)
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self.append(mino.sprite)
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@ -203,14 +221,13 @@ class TetrominoSprites(MinoesSprites):
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def set_texture(self, texture):
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def set_texture(self, texture):
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for mino in self.tetromino:
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for mino in self.tetromino:
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mino.sprite.set_texture(texture)
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mino.sprite.set_texture(texture)
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self.update()
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mino.sprite.scale = self.window.scale
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class MatrixSprites(MinoesSprites):
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class MatrixSprites(MinoesSprites):
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def __init__(self, matrix):
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def __init__(self, matrix):
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super().__init__()
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super().__init__()
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self.matrix = matrix
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self.matrix = matrix
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self.update()
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def update(self):
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def update(self):
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for y, line in enumerate(self.matrix):
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for y, line in enumerate(self.matrix):
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@ -218,15 +235,17 @@ class MatrixSprites(MinoesSprites):
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if mino:
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if mino:
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mino.sprite.update(x, y)
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mino.sprite.update(x, y)
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def remove_line(self, y):
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def remove_lines(self, lines_to_remove):
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for y in lines_to_remove:
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for mino in self.matrix[y]:
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for mino in self.matrix[y]:
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if mino:
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if mino:
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self.remove(mino.sprite)
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self.remove(mino.sprite)
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class TetrArcade(TetrisLogic, arcade.Window):
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class TetrArcade(TetrisLogic, arcade.Window):
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"""Tetris clone with arcade GUI library"""
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timer = Timer()
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timer = Scheduler()
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def __init__(self):
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def __init__(self):
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locale.setlocale(locale.LC_ALL, "")
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locale.setlocale(locale.LC_ALL, "")
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@ -385,10 +404,10 @@ AGAIN""".format(
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self.play_music = self.conf["MUSIC"].getboolean("play")
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self.play_music = self.conf["MUSIC"].getboolean("play")
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def on_new_game(self, next_pieces):
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def on_new_game(self, matrix, next_pieces):
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self.highlight_texts = []
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self.highlight_texts = []
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self.matrix.sprites = MatrixSprites(self.matrix)
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self.matrix.sprites = MatrixSprites(matrix)
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for piece in next_pieces:
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for piece in next_pieces:
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piece.sprites = TetrominoSprites(piece, self)
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piece.sprites = TetrominoSprites(piece, self)
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@ -408,12 +427,18 @@ AGAIN""".format(
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next_pieces[-1].sprites = TetrominoSprites(next_pieces[-1], self)
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next_pieces[-1].sprites = TetrominoSprites(next_pieces[-1], self)
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for piece, coord in zip(next_pieces, NEXT_PIECES_COORDS):
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for piece, coord in zip(next_pieces, NEXT_PIECES_COORDS):
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piece.coord = coord
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piece.coord = coord
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for piece in [falling_piece, ghost_piece] + next_pieces:
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piece.sprites.update()
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def on_falling_phase(self, falling_piece):
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def on_falling_phase(self, falling_piece, ghost_piece):
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falling_piece.sprites.set_texture(Texture.NORMAL)
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falling_piece.sprites.set_texture(Texture.NORMAL)
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falling_piece.sprites.update()
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ghost_piece.sprites.update()
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def on_locked(self, falling_piece):
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def on_locked(self, falling_piece, ghost_piece):
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falling_piece.sprites.set_texture(Texture.LOCKED)
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falling_piece.sprites.set_texture(Texture.LOCKED)
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falling_piece.sprites.update()
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ghost_piece.sprites.update()
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def on_locks_down(self, matrix, falling_piece):
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def on_locks_down(self, matrix, falling_piece):
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falling_piece.sprites.set_texture(Texture.NORMAL)
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falling_piece.sprites.set_texture(Texture.NORMAL)
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@ -421,6 +446,10 @@ AGAIN""".format(
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matrix.sprites.append(mino.sprite)
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matrix.sprites.append(mino.sprite)
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def on_animate_phase(self, matrix, lines_to_remove):
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def on_animate_phase(self, matrix, lines_to_remove):
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if not lines_to_remove:
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return
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self.timer.cancel(self.clean_particules)
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for y in lines_to_remove:
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for y in lines_to_remove:
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line_textures = tuple(TEXTURES[mino.color] for mino in matrix[y])
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line_textures = tuple(TEXTURES[mino.color] for mino in matrix[y])
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self.exploding_minoes[y] = arcade.Emitter(
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self.exploding_minoes[y] = arcade.Emitter(
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@ -433,22 +462,20 @@ AGAIN""".format(
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2 * COLLUMNS * MINO_SIZE,
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2 * COLLUMNS * MINO_SIZE,
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5 * MINO_SIZE,
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5 * MINO_SIZE,
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),
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),
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lifetime=0.2,
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lifetime=EXPLOSION_ANIMATION,
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center_xy=arcade.rand_on_line((0, 0), (matrix.bg.width, 0)),
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center_xy=arcade.rand_on_line((0, 0), (matrix.bg.width, 0)),
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scale=self.scale,
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scale=self.scale,
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alpha=NORMAL_ALPHA,
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alpha=NORMAL_ALPHA,
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change_angle=2,
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change_angle=2,
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mutation_callback=self.speed_up_particule,
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),
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),
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)
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)
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self.timer.postpone(self.clean_particules, EXPLOSION_ANIMATION)
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def speed_up_particule(self, particule):
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def clean_particules(self):
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particule.change_x *= PARTICULE_ACCELERATION
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self.exploding_minoes = [None for y in range(LINES)]
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particule.change_y *= PARTICULE_ACCELERATION
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def on_eliminate_phase(self, matrix, lines_to_remove):
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def on_eliminate_phase(self, matrix, lines_to_remove):
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for y in lines_to_remove:
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matrix.sprites.remove_lines(lines_to_remove)
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matrix.sprites.remove_line(y)
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def on_completion_phase(self, pattern_name, pattern_score, nb_combo, combo_score):
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def on_completion_phase(self, pattern_name, pattern_score, nb_combo, combo_score):
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if pattern_score:
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if pattern_score:
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@ -460,6 +487,8 @@ AGAIN""".format(
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held_piece.coord = HELD_PIECE_COORD
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held_piece.coord = HELD_PIECE_COORD
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if type(held_piece) == I_Tetrimino:
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if type(held_piece) == I_Tetrimino:
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held_piece.coord += Movement.LEFT
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held_piece.coord += Movement.LEFT
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held_piece.sprites.set_texture(Texture.NORMAL)
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held_piece.sprites.update()
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def on_pause(self):
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def on_pause(self):
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self.state = State.PAUSED
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self.state = State.PAUSED
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@ -600,7 +629,7 @@ AGAIN""".format(
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self.matrix.bg.left = int(self.matrix.bg.left)
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self.matrix.bg.left = int(self.matrix.bg.left)
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self.matrix.bg.top = int(self.matrix.bg.top)
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self.matrix.bg.top = int(self.matrix.bg.top)
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self.matrix.sprites.resize(self.scale)
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self.matrix.sprites.resize()
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for tetromino in [
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for tetromino in [
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self.held.piece,
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self.held.piece,
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@ -608,7 +637,7 @@ AGAIN""".format(
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self.matrix.ghost,
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self.matrix.ghost,
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] + self.next.pieces:
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] + self.next.pieces:
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if tetromino:
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if tetromino:
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tetromino.sprites.resize(self.scale)
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tetromino.sprites.resize()
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def load_high_score(self):
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def load_high_score(self):
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try:
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try:
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@ -636,13 +665,6 @@ High score could not be saved:
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)
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)
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def update(self, delta_time):
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def update(self, delta_time):
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for piece in [
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self.held.piece,
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self.matrix.piece,
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self.matrix.ghost,
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] + self.next.pieces:
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if piece:
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piece.sprites.update()
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for exploding_minoes in self.exploding_minoes:
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for exploding_minoes in self.exploding_minoes:
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if exploding_minoes:
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if exploding_minoes:
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exploding_minoes.update()
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exploding_minoes.update()
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|
2
setup.py
2
setup.py
@ -29,7 +29,7 @@ options = {
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}
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}
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setup(
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setup(
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name="TetrArcade",
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name="TetrArcade",
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version="0.5",
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version="0.6",
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description="Tetris clone",
|
description="Tetris clone",
|
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author="AdrienMalin",
|
author="AdrienMalin",
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executables=[executable],
|
executables=[executable],
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|
2
test.py
2
test.py
@ -29,8 +29,6 @@ game.lock_phase()
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game.hold()
|
game.hold()
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game.update(0)
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game.update(0)
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game.on_draw()
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game.on_draw()
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game.matrix.sprites.update()
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game.on_draw()
|
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while game.state != State.OVER:
|
while game.state != State.OVER:
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game.hard_drop()
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game.hard_drop()
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game.on_draw()
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game.on_draw()
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|
@ -12,4 +12,4 @@ from .tetromino import (
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T_Tetrimino,
|
T_Tetrimino,
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Z_Tetrimino,
|
Z_Tetrimino,
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)
|
)
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from .tetrislogic import TetrisLogic, Matrix, AbstractTimer
|
from .tetrislogic import TetrisLogic, Matrix, AbstractScheduler
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|
@ -14,7 +14,7 @@ AUTOREPEAT_DELAY = 0.300 # Official : 0.300 s
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AUTOREPEAT_PERIOD = 0.010 # Official : 0.010 s
|
AUTOREPEAT_PERIOD = 0.010 # Official : 0.010 s
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|
|
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# Piece init coord
|
# Piece init coord
|
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MATRIX_PIECE_COORD = Coord(4, LINES)
|
FALLING_PIECE_COORD = Coord(4, LINES)
|
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|
|
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# Scores
|
# Scores
|
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LINES_CLEAR_NAME = "LINES_CLEAR_NAME"
|
LINES_CLEAR_NAME = "LINES_CLEAR_NAME"
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|
@ -1,4 +1,9 @@
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# -*- coding: utf-8 -*-
|
# -*- coding: utf-8 -*-
|
||||||
|
"""Tetris game logic meant to be implemented with GUI
|
||||||
|
Follows Tetris Guidelines 2009 (see https://tetris.fandom.com/wiki/Tetris_Guideline)
|
||||||
|
"""
|
||||||
|
|
||||||
|
|
||||||
import pickle
|
import pickle
|
||||||
|
|
||||||
from .utils import Coord, Movement, Spin, T_Spin, T_Slot
|
from .utils import Coord, Movement, Spin, T_Spin, T_Slot
|
||||||
@ -11,7 +16,7 @@ from .consts import (
|
|||||||
FALL_DELAY,
|
FALL_DELAY,
|
||||||
AUTOREPEAT_DELAY,
|
AUTOREPEAT_DELAY,
|
||||||
AUTOREPEAT_PERIOD,
|
AUTOREPEAT_PERIOD,
|
||||||
MATRIX_PIECE_COORD,
|
FALLING_PIECE_COORD,
|
||||||
SCORES,
|
SCORES,
|
||||||
LINES_CLEAR_NAME,
|
LINES_CLEAR_NAME,
|
||||||
)
|
)
|
||||||
@ -20,36 +25,46 @@ from .consts import (
|
|||||||
CRYPT_KEY = 987943759387540938469837689379857347598347598379584857934579343
|
CRYPT_KEY = 987943759387540938469837689379857347598347598379584857934579343
|
||||||
|
|
||||||
|
|
||||||
class AbstractTimer:
|
class AbstractScheduler:
|
||||||
|
"""Scheduler class to be implemented"""
|
||||||
|
|
||||||
def postpone(task, delay):
|
def postpone(task, delay):
|
||||||
raise Warning("AbstractTimer.postpone is not implemented.")
|
"""schedule callable task once after delay in second"""
|
||||||
|
raise Warning("AbstractScheduler.postpone is not implemented.")
|
||||||
|
|
||||||
def cancel(self, task):
|
def cancel(self, task):
|
||||||
raise Warning("AbstractTimer.stop is not implemented.")
|
"""cancel task if schedule of pass"""
|
||||||
|
raise Warning("AbstractScheduler.stop is not implemented.")
|
||||||
|
|
||||||
def reset(self, task, period):
|
def reset(self, task, delay):
|
||||||
|
"""cancel and reschedule task"""
|
||||||
self.timer.cancel(task)
|
self.timer.cancel(task)
|
||||||
self.timer.postpone(task, period)
|
self.timer.postpone(task, delay)
|
||||||
|
|
||||||
|
|
||||||
class PieceContainer:
|
class AbstractPieceContainer:
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
self.piece = None
|
self.piece = None
|
||||||
|
|
||||||
|
|
||||||
class HoldQueue(PieceContainer):
|
class HoldQueue(AbstractPieceContainer):
|
||||||
|
"""the storage place where players can Hold any falling Tetrimino for use later"""
|
||||||
|
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
class Matrix(list, PieceContainer):
|
class Matrix(list, AbstractPieceContainer):
|
||||||
|
"""the rectangular arrangement of cells creating the active game area, usually 10 columns wide by 20 rows high."""
|
||||||
|
|
||||||
def __init__(self, lines, collumns):
|
def __init__(self, lines, collumns):
|
||||||
list.__init__(self)
|
list.__init__(self)
|
||||||
PieceContainer.__init__(self)
|
AbstractPieceContainer.__init__(self)
|
||||||
self.lines = lines
|
self.lines = lines
|
||||||
self.collumns = collumns
|
self.collumns = collumns
|
||||||
self.ghost = None
|
self.ghost = None
|
||||||
|
|
||||||
def reset(self):
|
def new_game(self):
|
||||||
|
"""Removes all minoes in matrix"""
|
||||||
self.clear()
|
self.clear()
|
||||||
for y in range(self.lines + 3):
|
for y in range(self.lines + 3):
|
||||||
self.append_new_line()
|
self.append_new_line()
|
||||||
@ -74,14 +89,25 @@ class Matrix(list, PieceContainer):
|
|||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
class NextQueue(PieceContainer):
|
class NextQueue(AbstractPieceContainer):
|
||||||
|
"""Displays the Next Tetrimino(s) to be placed (generated) just above the Matrix"""
|
||||||
|
|
||||||
def __init__(self, nb_pieces):
|
def __init__(self, nb_pieces):
|
||||||
super().__init__()
|
super().__init__()
|
||||||
self.nb_pieces = nb_pieces
|
self.nb_pieces = nb_pieces
|
||||||
self.pieces = []
|
self.pieces = []
|
||||||
|
|
||||||
|
def new_game(self):
|
||||||
|
self.pieces = [Tetromino() for n in range(self.nb_pieces)]
|
||||||
|
|
||||||
|
def generation_phase(self):
|
||||||
|
self.pieces.append(Tetromino())
|
||||||
|
return self.pieces.pop(0)
|
||||||
|
|
||||||
|
|
||||||
class Stats:
|
class Stats:
|
||||||
|
"""Game statistics"""
|
||||||
|
|
||||||
def _get_score(self):
|
def _get_score(self):
|
||||||
return self._score
|
return self._score
|
||||||
|
|
||||||
@ -147,37 +173,41 @@ class Stats:
|
|||||||
|
|
||||||
|
|
||||||
class TetrisLogic:
|
class TetrisLogic:
|
||||||
|
"""Tetris game logic"""
|
||||||
|
|
||||||
# These class attributes can be redefined on inheritance
|
# These class attributes can be redefined on inheritance
|
||||||
AUTOREPEAT_DELAY = AUTOREPEAT_DELAY
|
AUTOREPEAT_DELAY = AUTOREPEAT_DELAY
|
||||||
AUTOREPEAT_PERIOD = AUTOREPEAT_PERIOD
|
AUTOREPEAT_PERIOD = AUTOREPEAT_PERIOD
|
||||||
MATRIX_PIECE_COORD = MATRIX_PIECE_COORD
|
FALLING_PIECE_COORD = FALLING_PIECE_COORD
|
||||||
|
|
||||||
timer = AbstractTimer()
|
timer = AbstractScheduler()
|
||||||
|
|
||||||
def __init__(self, lines=LINES, collumns=COLLUMNS, next_pieces=NEXT_PIECES):
|
def __init__(self, lines=LINES, collumns=COLLUMNS, nb_next_pieces=NEXT_PIECES):
|
||||||
|
"""init game with a `lines`x`collumns` size matrix
|
||||||
|
and `nb_next_pieces`"""
|
||||||
self.stats = Stats()
|
self.stats = Stats()
|
||||||
self.load_high_score()
|
self.load_high_score()
|
||||||
self.held = HoldQueue()
|
self.held = HoldQueue()
|
||||||
self.matrix = Matrix(lines, collumns)
|
self.matrix = Matrix(lines, collumns)
|
||||||
self.next = NextQueue(next_pieces)
|
self.next = NextQueue(nb_next_pieces)
|
||||||
self.autorepeatable_actions = (self.move_left, self.move_right, self.soft_drop)
|
self.autorepeatable_actions = (self.move_left, self.move_right, self.soft_drop)
|
||||||
self.pressed_actions = []
|
self.pressed_actions = []
|
||||||
|
|
||||||
def new_game(self, level=1):
|
def new_game(self, level=1):
|
||||||
|
"""start a new game at `level`"""
|
||||||
self.stats.new_game(level)
|
self.stats.new_game(level)
|
||||||
|
|
||||||
self.pressed_actions = []
|
self.pressed_actions = []
|
||||||
|
|
||||||
self.matrix.reset()
|
self.matrix.new_game()
|
||||||
self.next.pieces = [Tetromino() for n in range(self.next.nb_pieces)]
|
self.next.new_game()
|
||||||
self.held.piece = None
|
self.held.piece = None
|
||||||
self.timer.postpone(self.stats.update_time, 1)
|
self.timer.postpone(self.stats.update_time, 1)
|
||||||
|
|
||||||
self.on_new_game(self.next.pieces)
|
self.on_new_game(self.matrix, self.next.pieces)
|
||||||
self.new_level()
|
self.new_level()
|
||||||
|
|
||||||
def on_new_game(self, next_pieces):
|
def on_new_game(self, matrix, next_pieces):
|
||||||
pass
|
pass
|
||||||
|
|
||||||
def new_level(self):
|
def new_level(self):
|
||||||
@ -192,18 +222,17 @@ class TetrisLogic:
|
|||||||
|
|
||||||
def generation_phase(self, held_piece=None):
|
def generation_phase(self, held_piece=None):
|
||||||
if not held_piece:
|
if not held_piece:
|
||||||
self.matrix.piece = self.next.pieces.pop(0)
|
self.matrix.piece = self.next.generation_phase()
|
||||||
self.next.pieces.append(Tetromino())
|
self.matrix.piece.coord = self.FALLING_PIECE_COORD
|
||||||
self.matrix.piece.coord = self.MATRIX_PIECE_COORD
|
|
||||||
self.matrix.ghost = self.matrix.piece.ghost()
|
self.matrix.ghost = self.matrix.piece.ghost()
|
||||||
self.refresh_ghost()
|
self.refresh_ghost()
|
||||||
# if self.pressed_actions:
|
|
||||||
# self.timer.postpone(self.repeat_action, self.AUTOREPEAT_DELAY)
|
|
||||||
|
|
||||||
self.on_generation_phase(
|
self.on_generation_phase(
|
||||||
self.matrix, self.matrix.piece, self.matrix.ghost, self.next.pieces
|
self.matrix, self.matrix.piece, self.matrix.ghost, self.next.pieces
|
||||||
)
|
)
|
||||||
if self.move(Movement.DOWN):
|
if self.matrix.space_to_move(
|
||||||
|
self.matrix.piece.coord, (mino.coord for mino in self.matrix.piece)
|
||||||
|
):
|
||||||
self.falling_phase()
|
self.falling_phase()
|
||||||
else:
|
else:
|
||||||
self.game_over()
|
self.game_over()
|
||||||
@ -226,17 +255,14 @@ class TetrisLogic:
|
|||||||
self.timer.cancel(self.locks_down)
|
self.timer.cancel(self.locks_down)
|
||||||
self.matrix.piece.locked = False
|
self.matrix.piece.locked = False
|
||||||
self.timer.postpone(self.lock_phase, self.stats.fall_delay)
|
self.timer.postpone(self.lock_phase, self.stats.fall_delay)
|
||||||
self.on_falling_phase(self.matrix.piece)
|
self.on_falling_phase(self.matrix.piece, self.matrix.ghost)
|
||||||
|
|
||||||
def on_falling_phase(self, falling_piece):
|
def on_falling_phase(self, falling_piece, ghost_piece):
|
||||||
pass
|
pass
|
||||||
|
|
||||||
def lock_phase(self):
|
def lock_phase(self):
|
||||||
self.move(Movement.DOWN)
|
self.move(Movement.DOWN)
|
||||||
|
|
||||||
def on_locked(self, falling_piece):
|
|
||||||
pass
|
|
||||||
|
|
||||||
def move(self, movement, rotated_coords=None, lock=True):
|
def move(self, movement, rotated_coords=None, lock=True):
|
||||||
potential_coord = self.matrix.piece.coord + movement
|
potential_coord = self.matrix.piece.coord + movement
|
||||||
potential_minoes_coords = rotated_coords or (
|
potential_minoes_coords = rotated_coords or (
|
||||||
@ -254,17 +280,17 @@ class TetrisLogic:
|
|||||||
self.falling_phase()
|
self.falling_phase()
|
||||||
else:
|
else:
|
||||||
self.matrix.piece.locked = True
|
self.matrix.piece.locked = True
|
||||||
self.on_locked(self.matrix.piece)
|
self.on_locked(self.matrix.piece, self.matrix.ghost)
|
||||||
self.timer.reset(self.locks_down, self.stats.lock_delay)
|
self.timer.reset(self.locks_down, self.stats.lock_delay)
|
||||||
return True
|
return True
|
||||||
else:
|
else:
|
||||||
return False
|
return False
|
||||||
|
|
||||||
|
def on_locked(self, falling_piece, ghost_piece):
|
||||||
|
pass
|
||||||
|
|
||||||
def rotate(self, spin):
|
def rotate(self, spin):
|
||||||
rotated_coords = tuple(
|
rotated_coords = tuple(mino.coord @ spin for mino in self.matrix.piece)
|
||||||
Coord(spin * mino.coord.y, -spin * mino.coord.x)
|
|
||||||
for mino in self.matrix.piece
|
|
||||||
)
|
|
||||||
for rotation_point, liberty_degree in enumerate(
|
for rotation_point, liberty_degree in enumerate(
|
||||||
self.matrix.piece.SRS[spin][self.matrix.piece.orientation], start=1
|
self.matrix.piece.SRS[spin][self.matrix.piece.orientation], start=1
|
||||||
):
|
):
|
||||||
@ -280,7 +306,6 @@ class TetrisLogic:
|
|||||||
return False
|
return False
|
||||||
|
|
||||||
def locks_down(self):
|
def locks_down(self):
|
||||||
# self.timer.cancel(self.repeat_action)
|
|
||||||
self.timer.cancel(self.lock_phase)
|
self.timer.cancel(self.lock_phase)
|
||||||
|
|
||||||
# Game over
|
# Game over
|
||||||
@ -318,22 +343,23 @@ class TetrisLogic:
|
|||||||
else:
|
else:
|
||||||
t_spin = T_Spin.NONE
|
t_spin = T_Spin.NONE
|
||||||
|
|
||||||
# Clear complete lines
|
# Complete lines
|
||||||
self.lines_to_remove = []
|
lines_to_remove = []
|
||||||
for y, line in reversed(list(enumerate(self.matrix))):
|
for y, line in reversed(list(enumerate(self.matrix))):
|
||||||
if all(mino for mino in line):
|
if all(mino for mino in line):
|
||||||
self.lines_to_remove.append(y)
|
lines_to_remove.append(y)
|
||||||
lines_cleared = len(self.lines_to_remove)
|
|
||||||
|
lines_cleared = len(lines_to_remove)
|
||||||
if lines_cleared:
|
if lines_cleared:
|
||||||
self.stats.lines_cleared += lines_cleared
|
self.stats.lines_cleared += lines_cleared
|
||||||
|
|
||||||
# Animate phase
|
# Animate phase
|
||||||
|
|
||||||
self.on_animate_phase(self.matrix, self.lines_to_remove)
|
self.on_animate_phase(self.matrix, lines_to_remove)
|
||||||
|
|
||||||
# Eliminate phase
|
# Eliminate phase
|
||||||
self.on_eliminate_phase(self.matrix, self.lines_to_remove)
|
self.on_eliminate_phase(self.matrix, lines_to_remove)
|
||||||
for y in self.lines_to_remove:
|
for y in lines_to_remove:
|
||||||
self.matrix.pop(y)
|
self.matrix.pop(y)
|
||||||
self.matrix.append_new_line()
|
self.matrix.append_new_line()
|
||||||
|
|
||||||
|
@ -7,6 +7,9 @@ class Coord:
|
|||||||
def __add__(self, other):
|
def __add__(self, other):
|
||||||
return Coord(self.x + other.x, self.y + other.y)
|
return Coord(self.x + other.x, self.y + other.y)
|
||||||
|
|
||||||
|
def __matmul__(self, spin):
|
||||||
|
return Coord(spin * self.y, -spin * self.x)
|
||||||
|
|
||||||
|
|
||||||
class Movement:
|
class Movement:
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user