improve tetrislogic API
This commit is contained in:
parent
32bf60313c
commit
fe69557bc6
259
TetrArcade.py
259
TetrArcade.py
@ -1,10 +1,12 @@
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# -*- coding: utf-8 -*-
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import sys
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try:
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import arcade
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except ImportError as e:
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sys.exit(
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str(e) + """
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str(e)
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+ """
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This game require arcade library.
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You can install it with:
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python -m pip install --user arcade"""
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@ -17,14 +19,14 @@ import os
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import itertools
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import configparser
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from tetrislogic import TetrisLogic, Color, State, Coord
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from tetrislogic import TetrisLogic, Color, Phase, Coord, I_Tetrimino, Movement
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# Constants
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# Matrix
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NB_LINES = 20
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NB_COLS = 10
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NB_NEXT = 5
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LINES = 20
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COLLUMNS = 10
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NEXT_PIECES = 5
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# Delays (seconds)
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LOCK_DELAY = 0.5
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@ -33,9 +35,9 @@ AUTOREPEAT_DELAY = 0.300
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AUTOREPEAT_PERIOD = 0.010
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# Piece init coord
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MATRIX_PIECE_COORD = Coord(4, NB_LINES)
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NEXT_PIECE_COORDS = [Coord(NB_COLS + 4, NB_LINES - 4 * n - 3) for n in range(NB_NEXT)]
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HELD_PIECE_COORD = Coord(-5, NB_LINES - 3)
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MATRIX_PIECE_COORD = Coord(4, LINES)
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NEXT_PIECES_COORDS = [Coord(COLLUMNS + 4, LINES - 4 * n - 3) for n in range(COLLUMNS)]
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HELD_PIECE_COORD = Coord(-5, LINES - 3)
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# Window
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WINDOW_WIDTH = 800
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@ -49,7 +51,7 @@ BG_COLOR = (7, 11, 21)
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HIGHLIGHT_TEXT_DISPLAY_DELAY = 0.7
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# Transparency (0=invisible, 255=opaque)
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NORMAL_ALPHA = 200
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NORMAL_ALPHA = 255
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PRELOCKED_ALPHA = 100
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GHOST_ALPHA = 30
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MATRIX_BG_ALPHA = 100
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@ -59,7 +61,7 @@ BAR_ALPHA = 75
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MINO_SIZE = 20
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MINO_SPRITE_SIZE = 21
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if getattr(sys, 'frozen', False):
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if getattr(sys, "frozen", False):
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# The application is frozen
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PROGRAM_DIR = os.path.dirname(sys.executable)
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else:
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@ -86,9 +88,12 @@ MINOES_COLOR_ID = {
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Color.PRELOCKED: 7,
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}
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TEXTURES = arcade.load_textures(
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MINOES_SPRITES_PATH, ((i * MINO_SPRITE_SIZE, 0, MINO_SPRITE_SIZE, MINO_SPRITE_SIZE) for i in range(8))
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MINOES_SPRITES_PATH,
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((i * MINO_SPRITE_SIZE, 0, MINO_SPRITE_SIZE, MINO_SPRITE_SIZE) for i in range(8)),
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)
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TEXTURES = {color: TEXTURES[i] for color, i in MINOES_COLOR_ID.items()}
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NORMAL_TEXTURE = 0
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LOCKED_TEXTURE = 1
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# Music
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MUSIC_DIR = os.path.join(RESOURCES_DIR, "musics")
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@ -105,16 +110,19 @@ HIGHLIGHT_TEXT_SIZE = 20
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# User profile path
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if sys.platform == "win32":
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USER_PROFILE_DIR = os.environ.get("appdata", os.path.expanduser("~\Appdata\Roaming"))
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USER_PROFILE_DIR = os.environ.get(
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"appdata", os.path.expanduser("~\Appdata\Roaming")
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)
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else:
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USER_PROFILE_DIR = os.environ.get("XDG_DATA_HOME", os.path.expanduser("~/.local/share"))
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USER_PROFILE_DIR = os.environ.get(
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"XDG_DATA_HOME", os.path.expanduser("~/.local/share")
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)
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USER_PROFILE_DIR = os.path.join(USER_PROFILE_DIR, "TetrArcade")
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HIGH_SCORE_PATH = os.path.join(USER_PROFILE_DIR, ".high_score")
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CONF_PATH = os.path.join(USER_PROFILE_DIR, "TetrArcade.ini")
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class MinoSprite(arcade.Sprite):
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def __init__(self, mino, window, alpha):
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super().__init__()
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self.alpha = alpha
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@ -123,16 +131,15 @@ class MinoSprite(arcade.Sprite):
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self.append_texture(TEXTURES[Color.PRELOCKED])
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self.set_texture(0)
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def refresh(self, x, y, prelocked=False):
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def refresh(self, x, y, texture=0):
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self.scale = self.window.scale
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size = MINO_SIZE * self.scale
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self.left = self.window.matrix.bg.left + x * size
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self.bottom = self.window.matrix.bg.bottom + y * size
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self.set_texture(prelocked)
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self.set_texture(texture)
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class MinoesSprites(arcade.SpriteList):
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def resize(self, scale):
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for sprite in self:
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sprite.scale = scale
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@ -140,7 +147,6 @@ class MinoesSprites(arcade.SpriteList):
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class TetrominoSprites(MinoesSprites):
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def __init__(self, tetromino, window, alpha=NORMAL_ALPHA):
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super().__init__()
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self.tetromino = tetromino
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@ -149,14 +155,13 @@ class TetrominoSprites(MinoesSprites):
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mino.sprite = MinoSprite(mino, window, alpha)
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self.append(mino.sprite)
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def refresh(self):
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def refresh(self, texture=NORMAL_TEXTURE):
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for mino in self.tetromino:
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coord = mino.coord + self.tetromino.coord
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mino.sprite.refresh(coord.x, coord.y, self.tetromino.prelocked)
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mino.sprite.refresh(coord.x, coord.y, texture)
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class MatrixSprites(MinoesSprites):
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def __init__(self, matrix):
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super().__init__()
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self.matrix = matrix
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@ -175,7 +180,6 @@ class MatrixSprites(MinoesSprites):
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class TetrArcade(TetrisLogic, arcade.Window):
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def __init__(self):
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locale.setlocale(locale.LC_ALL, "")
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self.highlight_texts = []
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@ -192,7 +196,7 @@ class TetrArcade(TetrisLogic, arcade.Window):
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self.new_conf()
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self.load_conf()
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super().__init__(NB_LINES, NB_COLS, NB_NEXT)
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super().__init__(LINES, COLLUMNS, NEXT_PIECES)
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arcade.Window.__init__(
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self,
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width=self.init_width,
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@ -219,16 +223,21 @@ class TetrArcade(TetrisLogic, arcade.Window):
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try:
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self.music = pyglet.media.Player()
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playlist = itertools.cycle(
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pyglet.media.load(path)
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for path in MUSICS_PATHS
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pyglet.media.load(path) for path in MUSICS_PATHS
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)
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self.music.queue(playlist)
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except:
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Warning("Can't play music.")
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self.play_music = False
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self.music = None
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else:
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self.music = None
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def new_conf(self):
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self.conf["WINDOW"] = {"width": WINDOW_WIDTH, "height": WINDOW_HEIGHT, "fullscreen": False}
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self.conf["WINDOW"] = {
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"width": WINDOW_WIDTH,
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"height": WINDOW_HEIGHT,
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"fullscreen": False,
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}
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self.conf["KEYBOARD"] = {
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"start": "ENTER",
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"move left": "LEFT",
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@ -241,9 +250,7 @@ class TetrArcade(TetrisLogic, arcade.Window):
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"pause": "ESCAPE",
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"fullscreen": "F11",
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}
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self.conf["MUSIC"] = {
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"play": True
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}
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self.conf["MUSIC"] = {"play": True}
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self.conf["AUTO-REPEAT"] = {"delay": 0.3, "period": 0.01}
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self.load_conf()
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if not os.path.exists(USER_PROFILE_DIR):
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@ -259,28 +266,61 @@ class TetrArcade(TetrisLogic, arcade.Window):
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for action, key in self.conf["KEYBOARD"].items():
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self.conf["KEYBOARD"][action] = key.upper()
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self.key_map = {
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State.STARTING: {
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Phase.STARTING: {
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getattr(arcade.key, self.conf["KEYBOARD"]["start"]): self.new_game,
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getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen,
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getattr(
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arcade.key, self.conf["KEYBOARD"]["fullscreen"]
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): self.toggle_fullscreen,
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},
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State.PLAYING: {
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Phase.FALLING: {
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getattr(arcade.key, self.conf["KEYBOARD"]["move left"]): self.move_left,
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getattr(arcade.key, self.conf["KEYBOARD"]["move right"]): self.move_right,
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getattr(
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arcade.key, self.conf["KEYBOARD"]["move right"]
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): self.move_right,
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getattr(arcade.key, self.conf["KEYBOARD"]["soft drop"]): self.soft_drop,
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getattr(arcade.key, self.conf["KEYBOARD"]["hard drop"]): self.hard_drop,
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getattr(arcade.key, self.conf["KEYBOARD"]["rotate clockwise"]): self.rotate_clockwise,
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getattr(arcade.key, self.conf["KEYBOARD"]["rotate counter"]): self.rotate_counter,
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getattr(arcade.key, self.conf["KEYBOARD"]["hold"]): self.swap,
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getattr(
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arcade.key, self.conf["KEYBOARD"]["rotate clockwise"]
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): self.rotate_clockwise,
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getattr(
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arcade.key, self.conf["KEYBOARD"]["rotate counter"]
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): self.rotate_counter,
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getattr(arcade.key, self.conf["KEYBOARD"]["hold"]): self.hold,
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getattr(arcade.key, self.conf["KEYBOARD"]["pause"]): self.pause,
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getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen,
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getattr(
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arcade.key, self.conf["KEYBOARD"]["fullscreen"]
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): self.toggle_fullscreen,
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},
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State.PAUSED: {
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Phase.LOCK: {
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getattr(arcade.key, self.conf["KEYBOARD"]["move left"]): self.move_left,
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getattr(
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arcade.key, self.conf["KEYBOARD"]["move right"]
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): self.move_right,
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getattr(arcade.key, self.conf["KEYBOARD"]["soft drop"]): self.soft_drop,
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getattr(arcade.key, self.conf["KEYBOARD"]["hard drop"]): self.hard_drop,
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getattr(
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arcade.key, self.conf["KEYBOARD"]["rotate clockwise"]
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): self.rotate_clockwise,
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getattr(
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arcade.key, self.conf["KEYBOARD"]["rotate counter"]
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): self.rotate_counter,
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getattr(arcade.key, self.conf["KEYBOARD"]["hold"]): self.hold,
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getattr(arcade.key, self.conf["KEYBOARD"]["pause"]): self.pause,
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getattr(
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arcade.key, self.conf["KEYBOARD"]["fullscreen"]
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): self.toggle_fullscreen,
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},
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Phase.PAUSED: {
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getattr(arcade.key, self.conf["KEYBOARD"]["pause"]): self.resume,
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getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen,
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getattr(
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arcade.key, self.conf["KEYBOARD"]["fullscreen"]
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): self.toggle_fullscreen,
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},
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State.OVER: {
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Phase.OVER: {
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getattr(arcade.key, self.conf["KEYBOARD"]["start"]): self.new_game,
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getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen,
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getattr(
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arcade.key, self.conf["KEYBOARD"]["fullscreen"]
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): self.toggle_fullscreen,
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},
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}
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@ -291,12 +331,21 @@ class TetrArcade(TetrisLogic, arcade.Window):
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"\n\n\nCONTROLS\n\n"
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+ "\n".join(
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"{:<16s}{:>6s}".format(key, action)
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for key, action in tuple(self.conf["KEYBOARD"].items()) + (("QUIT", "ALT+F4"),)
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for key, action in tuple(self.conf["KEYBOARD"].items())
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+ (("QUIT", "ALT+F4"),)
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)
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+ "\n\n\n"
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)
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self.start_text = "TETRARCADE" + controls_text + "PRESS [{}] TO START".format(self.conf["KEYBOARD"]["start"])
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self.pause_text = "PAUSE" + controls_text + "PRESS [{}] TO RESUME".format(self.conf["KEYBOARD"]["pause"])
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self.start_text = (
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"TETRARCADE"
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+ controls_text
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+ "PRESS [{}] TO START".format(self.conf["KEYBOARD"]["start"])
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)
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self.pause_text = (
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"PAUSE"
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+ controls_text
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+ "PRESS [{}] TO RESUME".format(self.conf["KEYBOARD"]["pause"])
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)
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self.game_over_text = """GAME
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OVER
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@ -309,74 +358,73 @@ AGAIN""".format(
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self.play_music = self.conf["MUSIC"].getboolean("play")
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def on_new_game(self):
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def on_new_game(self, next_pieces):
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self.highlight_texts = []
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self.matrix.sprites = MatrixSprites(self.matrix)
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if self.play_music:
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for piece in next_pieces:
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piece.sprites = TetrominoSprites(piece, self)
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if self.music:
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self.music.seek(0)
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self.music.play()
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def on_new_piece(self, piece):
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piece.sprites = TetrominoSprites(piece, self)
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def on_new_level(self, level):
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self.show_text("LEVEL\n{:n}".format(level))
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def on_generation_phase(self, piece):
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self.matrix.sprites.refresh()
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self.matrix.ghost.sprites = TetrominoSprites(self.matrix.ghost, self, GHOST_ALPHA)
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for tetromino in [self.matrix.piece, self.matrix.ghost] + self.next.pieces:
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tetromino.sprites.refresh()
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def on_falling_phase(self):
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self.matrix.piece.sprites.refresh()
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def on_moved(self, moved):
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self.matrix.piece.sprites.refresh()
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self.matrix.ghost.sprites.refresh()
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def on_rotated(self, direction):
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for tetromino in (self.matrix.piece, self.matrix.ghost):
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tetromino.sprites.refresh()
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def on_lock_phase(self):
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self.matrix.piece.sprites.refresh()
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self.matrix.sprites.refresh()
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def on_locked(self, piece):
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def on_generation_phase(self, matrix, falling_piece, ghost_piece, next_pieces):
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matrix.sprites.refresh()
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falling_piece.sprites = TetrominoSprites(falling_piece, self)
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ghost_piece.sprites = TetrominoSprites(ghost_piece, self, GHOST_ALPHA)
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next_pieces[-1].sprites = TetrominoSprites(next_pieces[-1], self)
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for piece, coord in zip(next_pieces, NEXT_PIECES_COORDS):
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piece.coord = coord
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piece.sprites.refresh()
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for mino in piece:
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self.matrix.sprites.append(mino.sprite)
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def on_line_remove(self, y):
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self.matrix.sprites.remove_line(y)
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def on_falling_phase(self, falling_piece, ghost_piece):
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falling_piece.sprites.refresh()
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ghost_piece.sprites.refresh()
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def swap(self):
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super().swap()
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self.matrix.ghost.sprites = TetrominoSprites(self.matrix.ghost, self, GHOST_ALPHA)
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for tetromino in (self.held.piece, self.matrix.piece, self.matrix.ghost):
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if tetromino:
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tetromino.sprites.refresh()
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def on_lock_phase(self, locked_piece):
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locked_piece.sprites.refresh(texture=LOCKED_TEXTURE)
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def on_locked(self, matrix, locked_piece):
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for mino in locked_piece:
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matrix.sprites.append(mino.sprite)
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def on_line_remove(self, matrix, y):
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matrix.sprites.remove_line(y)
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def on_pattern_phase(self, pattern_name, pattern_score, nb_combo, combo_score):
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if pattern_score:
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self.show_text("{:s}\n{:n}".format(pattern_name, pattern_score))
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if combo_score:
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self.show_text("COMBO x{:n}\n{:n}".format(nb_combo, combo_score))
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def on_hold(self, held_piece):
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held_piece.coord = HELD_PIECE_COORD
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if type(held_piece) == I_Tetrimino:
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held_piece.coord += Movement.LEFT
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held_piece.sprites.refresh()
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def pause(self):
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super().pause()
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if self.play_music:
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if self.music:
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self.music.pause()
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def resume(self):
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super().resume()
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if self.play_music:
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if self.music:
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self.music.play()
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def game_over(self):
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super().game_over()
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if self.play_music:
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def on_game_over(self):
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if self.music:
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self.music.pause()
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def on_key_press(self, key, modifiers):
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for key_or_modifier in (key, modifiers):
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try:
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action = self.key_map[self.state][key_or_modifier]
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action = self.key_map[self.phase][key_or_modifier]
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except KeyError:
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pass
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else:
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@ -385,7 +433,7 @@ AGAIN""".format(
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def on_key_release(self, key, modifiers):
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for key_or_modifier in (key, modifiers):
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try:
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action = self.key_map[self.state][key_or_modifier]
|
||||
action = self.key_map[self.phase][key_or_modifier]
|
||||
except KeyError:
|
||||
pass
|
||||
else:
|
||||
@ -405,22 +453,29 @@ AGAIN""".format(
|
||||
arcade.start_render()
|
||||
self.bg.draw()
|
||||
|
||||
if self.state in (State.PLAYING, State.OVER):
|
||||
if self.phase not in (Phase.STARTING, Phase.PAUSED):
|
||||
self.matrix.bg.draw()
|
||||
self.held.bg.draw()
|
||||
self.next.bg.draw()
|
||||
self.matrix.sprites.draw()
|
||||
|
||||
for tetromino in [self.held.piece, self.matrix.piece, self.matrix.ghost] + self.next.pieces:
|
||||
for tetromino in [
|
||||
self.held.piece,
|
||||
self.matrix.piece,
|
||||
self.matrix.ghost,
|
||||
] + self.next.pieces:
|
||||
if tetromino:
|
||||
tetromino.sprites.draw()
|
||||
|
||||
t = time.localtime(self.stats.time)
|
||||
font_size = STATS_TEXT_SIZE * self.scale
|
||||
for y, text in enumerate(("TIME", "LINES", "GOAL", "LEVEL", "HIGH SCORE", "SCORE")):
|
||||
for y, text in enumerate(
|
||||
("TIME", "LINES", "GOAL", "LEVEL", "HIGH SCORE", "SCORE")
|
||||
):
|
||||
arcade.draw_text(
|
||||
text=text,
|
||||
start_x=self.matrix.bg.left - self.scale * (STATS_TEXT_MARGIN + STATS_TEXT_WIDTH),
|
||||
start_x=self.matrix.bg.left
|
||||
- self.scale * (STATS_TEXT_MARGIN + STATS_TEXT_WIDTH),
|
||||
start_y=self.matrix.bg.bottom + 1.5 * (2 * y + 1) * font_size,
|
||||
color=TEXT_COLOR,
|
||||
font_size=font_size,
|
||||
@ -450,11 +505,11 @@ AGAIN""".format(
|
||||
)
|
||||
|
||||
highlight_text = {
|
||||
State.STARTING: self.start_text,
|
||||
State.PLAYING: self.highlight_texts[0] if self.highlight_texts else "",
|
||||
State.PAUSED: self.pause_text,
|
||||
State.OVER: self.game_over_text,
|
||||
}.get(self.state, "")
|
||||
Phase.STARTING: self.start_text,
|
||||
Phase.FALLING: self.highlight_texts[0] if self.highlight_texts else "",
|
||||
Phase.PAUSED: self.pause_text,
|
||||
Phase.OVER: self.game_over_text,
|
||||
}.get(self.phase, "")
|
||||
if highlight_text:
|
||||
arcade.draw_text(
|
||||
text=highlight_text,
|
||||
@ -500,7 +555,11 @@ AGAIN""".format(
|
||||
|
||||
self.matrix.sprites.resize(self.scale)
|
||||
|
||||
for tetromino in [self.held.piece, self.matrix.piece, self.matrix.ghost] + self.next.pieces:
|
||||
for tetromino in [
|
||||
self.held.piece,
|
||||
self.matrix.piece,
|
||||
self.matrix.ghost,
|
||||
] + self.next.pieces:
|
||||
if tetromino:
|
||||
tetromino.sprites.resize(self.scale)
|
||||
|
||||
@ -555,7 +614,7 @@ High score could not be saved:
|
||||
|
||||
def on_close(self):
|
||||
self.save_high_score()
|
||||
if self.play_music:
|
||||
if self.music:
|
||||
self.music.pause()
|
||||
super().on_close()
|
||||
|
||||
|
13
test.py
13
test.py
@ -1,6 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
|
||||
from TetrArcade import TetrArcade, State, MinoSprite
|
||||
from TetrArcade import TetrArcade, Phase, MinoSprite
|
||||
from tetrislogic import Mino, Color, Coord
|
||||
|
||||
game = TetrArcade()
|
||||
@ -14,12 +14,17 @@ game.move_left()
|
||||
game.pause()
|
||||
game.resume()
|
||||
game.move_right()
|
||||
game.swap()
|
||||
game.hold()
|
||||
game.rotate_clockwise()
|
||||
game.hold()
|
||||
game.rotate_counter()
|
||||
for i in range(12):
|
||||
for i in range(22):
|
||||
game.soft_drop()
|
||||
game.on_draw()
|
||||
game.lock_phase()
|
||||
game.hold()
|
||||
game.matrix.sprites.refresh()
|
||||
game.on_draw()
|
||||
while game.state != State.OVER:
|
||||
while game.phase != Phase.OVER:
|
||||
game.hard_drop()
|
||||
game.on_draw()
|
||||
|
@ -1,5 +1,15 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
from .consts import LINES, COLLUMNS, NEXT_PIECES
|
||||
from .utils import Movement, Rotation, Color, Coord
|
||||
from .tetromino import Mino, Tetromino
|
||||
from .tetrislogic import TetrisLogic, State, Matrix
|
||||
from .utils import Movement, Rotation, Color, Coord, Phase
|
||||
from .tetromino import (
|
||||
Mino,
|
||||
Tetromino,
|
||||
I_Tetrimino,
|
||||
J_Tetrimino,
|
||||
L_Tetrimino,
|
||||
O_Tetrimino,
|
||||
S_Tetrimino,
|
||||
T_Tetrimino,
|
||||
Z_Tetrimino,
|
||||
)
|
||||
from .tetrislogic import TetrisLogic, Matrix
|
||||
|
@ -15,5 +15,3 @@ AUTOREPEAT_PERIOD = 0.010 # Official : 0.010 s
|
||||
|
||||
# Piece init coord
|
||||
MATRIX_PIECE_COORD = Coord(4, LINES)
|
||||
NEXT_PIECE_COORDS = [Coord(COLLUMNS + 4, LINES - 4 * n - 3) for n in range(NEXT_PIECES)]
|
||||
HELD_PIECE_COORD = Coord(-5, LINES - 3)
|
||||
|
@ -1,9 +1,8 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
import random
|
||||
import pickle
|
||||
|
||||
from .utils import Coord, Movement, Rotation, T_Spin
|
||||
from .tetromino import Tetromino, T_Tetrimino, I_Tetrimino
|
||||
from .utils import Coord, Movement, Rotation, T_Spin, Phase
|
||||
from .tetromino import Tetromino, T_Tetrimino
|
||||
from .consts import (
|
||||
LINES,
|
||||
COLLUMNS,
|
||||
@ -13,8 +12,6 @@ from .consts import (
|
||||
AUTOREPEAT_DELAY,
|
||||
AUTOREPEAT_PERIOD,
|
||||
MATRIX_PIECE_COORD,
|
||||
NEXT_PIECE_COORDS,
|
||||
HELD_PIECE_COORD,
|
||||
)
|
||||
|
||||
|
||||
@ -22,16 +19,7 @@ LINES_CLEAR_NAME = "LINES_CLEAR_NAME"
|
||||
CRYPT_KEY = 987943759387540938469837689379857347598347598379584857934579343
|
||||
|
||||
|
||||
class State:
|
||||
|
||||
STARTING = "STARTING"
|
||||
PLAYING = "PLAYING"
|
||||
PAUSED = "PAUSED"
|
||||
OVER = "OVER"
|
||||
|
||||
|
||||
class PieceContainer:
|
||||
|
||||
def __init__(self):
|
||||
self.piece = None
|
||||
|
||||
@ -41,12 +29,12 @@ class HoldQueue(PieceContainer):
|
||||
|
||||
|
||||
class Matrix(list, PieceContainer):
|
||||
|
||||
def __init__(self, lines, collumns):
|
||||
list.__init__(self)
|
||||
PieceContainer.__init__(self)
|
||||
self.lines = lines
|
||||
self.collumns = collumns
|
||||
self.ghost = None
|
||||
|
||||
def reset(self):
|
||||
self.clear()
|
||||
@ -57,11 +45,12 @@ class Matrix(list, PieceContainer):
|
||||
self.append([None for x in range(self.collumns)])
|
||||
|
||||
def cell_is_free(self, coord):
|
||||
return 0 <= coord.x < self.collumns and 0 <= coord.y and not self[coord.y][coord.x]
|
||||
return (
|
||||
0 <= coord.x < self.collumns and 0 <= coord.y and not self[coord.y][coord.x]
|
||||
)
|
||||
|
||||
|
||||
class NextQueue(PieceContainer):
|
||||
|
||||
def __init__(self, nb_pieces):
|
||||
super().__init__()
|
||||
self.nb_pieces = nb_pieces
|
||||
@ -70,6 +59,14 @@ class NextQueue(PieceContainer):
|
||||
|
||||
class Stats:
|
||||
|
||||
SCORES = (
|
||||
{LINES_CLEAR_NAME: "", T_Spin.NONE: 0, T_Spin.MINI: 1, T_Spin.T_SPIN: 4},
|
||||
{LINES_CLEAR_NAME: "SINGLE", T_Spin.NONE: 1, T_Spin.MINI: 2, T_Spin.T_SPIN: 8},
|
||||
{LINES_CLEAR_NAME: "DOUBLE", T_Spin.NONE: 3, T_Spin.T_SPIN: 12},
|
||||
{LINES_CLEAR_NAME: "TRIPLE", T_Spin.NONE: 5, T_Spin.T_SPIN: 16},
|
||||
{LINES_CLEAR_NAME: "TETRIS", T_Spin.NONE: 8},
|
||||
)
|
||||
|
||||
def _get_score(self):
|
||||
return self._score
|
||||
|
||||
@ -106,6 +103,32 @@ class Stats:
|
||||
def update_time(self):
|
||||
self.time += 1
|
||||
|
||||
def pattern_phase(self, t_spin, lines_cleared):
|
||||
pattern_name = []
|
||||
pattern_score = 0
|
||||
combo_score = 0
|
||||
|
||||
if t_spin:
|
||||
pattern_name.append(t_spin)
|
||||
if lines_cleared:
|
||||
pattern_name.append(self.SCORES[lines_cleared][LINES_CLEAR_NAME])
|
||||
self.combo += 1
|
||||
else:
|
||||
self.combo = -1
|
||||
|
||||
if lines_cleared or t_spin:
|
||||
pattern_score = self.SCORES[lines_cleared][t_spin]
|
||||
self.goal -= pattern_score
|
||||
pattern_score *= 100 * self.level
|
||||
pattern_name = "\n".join(pattern_name)
|
||||
|
||||
if self.combo >= 1:
|
||||
combo_score = (20 if lines_cleared == 1 else 50) * self.combo * self.level
|
||||
|
||||
self.score += pattern_score + combo_score
|
||||
|
||||
return pattern_name, pattern_score, self.combo, combo_score
|
||||
|
||||
|
||||
class TetrisLogic:
|
||||
|
||||
@ -115,22 +138,13 @@ class TetrisLogic:
|
||||
AUTOREPEAT_DELAY = AUTOREPEAT_DELAY
|
||||
AUTOREPEAT_PERIOD = AUTOREPEAT_PERIOD
|
||||
MATRIX_PIECE_COORD = MATRIX_PIECE_COORD
|
||||
NEXT_PIECE_COORDS = NEXT_PIECE_COORDS
|
||||
HELD_PIECE_COORD = HELD_PIECE_COORD
|
||||
random_bag = []
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
lines=LINES,
|
||||
collumns=COLLUMNS,
|
||||
next_pieces=NEXT_PIECES,
|
||||
):
|
||||
def __init__(self, lines=LINES, collumns=COLLUMNS, next_pieces=NEXT_PIECES):
|
||||
self.stats = Stats()
|
||||
self.load_high_score()
|
||||
self.state = State.STARTING
|
||||
self.phase = Phase.STARTING
|
||||
self.held = HoldQueue()
|
||||
self.matrix = Matrix(lines, collumns)
|
||||
self.matrix.ghost = None
|
||||
self.next = NextQueue(next_pieces)
|
||||
self.autorepeatable_actions = (self.move_left, self.move_right, self.soft_drop)
|
||||
self.pressed_actions = []
|
||||
@ -142,35 +156,19 @@ class TetrisLogic:
|
||||
self.auto_repeat = False
|
||||
|
||||
self.matrix.reset()
|
||||
self.next.pieces = [self.new_piece() for n in range(self.next.nb_pieces)]
|
||||
self.next.pieces = [Tetromino() for n in range(self.next.nb_pieces)]
|
||||
self.held.piece = None
|
||||
self.state = State.PLAYING
|
||||
self.start(self.stats.update_time, 1)
|
||||
|
||||
self.on_new_game()
|
||||
|
||||
self.on_new_game(self.next.pieces)
|
||||
self.new_level()
|
||||
|
||||
def on_new_game(self):
|
||||
pass
|
||||
|
||||
def new_piece(self):
|
||||
if not self.random_bag:
|
||||
self.random_bag = list(Tetromino.shapes)
|
||||
random.shuffle(self.random_bag)
|
||||
piece = self.random_bag.pop()()
|
||||
self.on_new_piece(piece)
|
||||
return piece
|
||||
|
||||
def on_new_piece(self, piece):
|
||||
def on_new_game(self, next_pieces):
|
||||
pass
|
||||
|
||||
def new_level(self):
|
||||
self.stats.new_level()
|
||||
self.restart(self.fall, self.stats.fall_delay)
|
||||
|
||||
self.on_new_level(self.stats.level)
|
||||
|
||||
self.generation_phase()
|
||||
|
||||
def on_new_level(self, level):
|
||||
@ -178,122 +176,133 @@ class TetrisLogic:
|
||||
|
||||
def generation_phase(self):
|
||||
self.matrix.piece = self.next.pieces.pop(0)
|
||||
self.next.pieces.append(Tetromino())
|
||||
self.matrix.piece.coord = self.MATRIX_PIECE_COORD
|
||||
self.matrix.ghost = self.matrix.piece.ghost()
|
||||
self.move_ghost()
|
||||
self.next.pieces.append(self.new_piece())
|
||||
self.next.pieces[-1].coord = self.NEXT_PIECE_COORDS[-1]
|
||||
for tetromino, coord in zip(self.next.pieces, self.NEXT_PIECE_COORDS):
|
||||
tetromino.coord = coord
|
||||
|
||||
self.on_generation_phase(self.matrix.piece)
|
||||
self.on_falling_phase()
|
||||
|
||||
if not self.can_move(self.matrix.piece.coord, (mino.coord for mino in self.matrix.piece)):
|
||||
self.on_generation_phase(
|
||||
self.matrix, self.matrix.piece, self.matrix.ghost, self.next.pieces
|
||||
)
|
||||
if not self.move(Movement.DOWN):
|
||||
self.game_over()
|
||||
else:
|
||||
self.restart(self.fall, self.stats.fall_delay)
|
||||
self.falling_phase()
|
||||
|
||||
def on_generation_phase(self, piece):
|
||||
def on_generation_phase(self, matrix, falling_piece, ghost_piece, next_pieces):
|
||||
pass
|
||||
|
||||
def on_falling_phase(self):
|
||||
pass
|
||||
|
||||
def move_left(self):
|
||||
self.move(Movement.LEFT)
|
||||
|
||||
def move_right(self):
|
||||
self.move(Movement.RIGHT)
|
||||
|
||||
def rotate_clockwise(self):
|
||||
self.rotate(Rotation.CLOCKWISE)
|
||||
|
||||
def rotate_counter(self):
|
||||
self.rotate(Rotation.COUNTER)
|
||||
|
||||
def move_ghost(self):
|
||||
def falling_phase(self):
|
||||
self.phase = Phase.FALLING
|
||||
self.matrix.ghost.coord = self.matrix.piece.coord
|
||||
for ghost_mino, current_mino in zip(self.matrix.ghost, self.matrix.piece):
|
||||
ghost_mino.coord = current_mino.coord
|
||||
while self.can_move(self.matrix.ghost.coord + Movement.DOWN, (mino.coord for mino in self.matrix.ghost)):
|
||||
while self.space_to_move(
|
||||
self.matrix.ghost.coord + Movement.DOWN,
|
||||
(mino.coord for mino in self.matrix.ghost),
|
||||
):
|
||||
self.matrix.ghost.coord += Movement.DOWN
|
||||
|
||||
def soft_drop(self):
|
||||
moved = self.move(Movement.DOWN)
|
||||
if moved:
|
||||
self.stats.score += 1
|
||||
return moved
|
||||
self.on_falling_phase(self.matrix.piece, self.matrix.ghost)
|
||||
|
||||
def hard_drop(self):
|
||||
while self.move(Movement.DOWN, prelock=False):
|
||||
self.stats.score += 2
|
||||
self.lock()
|
||||
def on_falling_phase(self, falling_piece, ghost_piece):
|
||||
pass
|
||||
|
||||
def fall(self):
|
||||
self.move(Movement.DOWN)
|
||||
|
||||
def move(self, movement, prelock=True):
|
||||
def move(self, movement, rotated_coords=None, lock=True):
|
||||
potential_coord = self.matrix.piece.coord + movement
|
||||
if self.can_move(potential_coord, (mino.coord for mino in self.matrix.piece)):
|
||||
if self.matrix.piece.prelocked:
|
||||
self.restart(self.lock, self.stats.lock_delay)
|
||||
self.matrix.piece.coord = potential_coord
|
||||
if not movement == Movement.DOWN:
|
||||
self.matrix.piece.last_rotation_point = None
|
||||
self.move_ghost()
|
||||
self.on_moved(movement)
|
||||
return True
|
||||
else:
|
||||
if prelock and not self.matrix.piece.prelocked and movement == Movement.DOWN:
|
||||
self.matrix.piece.prelocked = True
|
||||
self.start(self.lock, self.stats.lock_delay)
|
||||
self.on_lock_phase()
|
||||
return False
|
||||
|
||||
def on_moved(self, movement):
|
||||
pass
|
||||
|
||||
def rotate(self, rotation):
|
||||
rotated_coords = tuple(Coord(rotation * mino.coord.y, -rotation * mino.coord.x) for mino in self.matrix.piece)
|
||||
for rotation_point, liberty_degree in enumerate(self.matrix.piece.SRS[rotation][self.matrix.piece.orientation], start=1):
|
||||
potential_coord = self.matrix.piece.coord + liberty_degree
|
||||
if self.can_move(potential_coord, rotated_coords):
|
||||
if self.matrix.piece.prelocked:
|
||||
self.restart(self.lock, self.stats.lock_delay)
|
||||
if self.space_to_move(
|
||||
potential_coord,
|
||||
rotated_coords or (mino.coord for mino in self.matrix.piece),
|
||||
):
|
||||
self.matrix.piece.coord = potential_coord
|
||||
if rotated_coords:
|
||||
for mino, coord in zip(self.matrix.piece, rotated_coords):
|
||||
mino.coord = coord
|
||||
self.matrix.piece.orientation = (self.matrix.piece.orientation + rotation) % 4
|
||||
else:
|
||||
if movement != Movement.DOWN:
|
||||
self.matrix.piece.last_rotation_point = None
|
||||
if self.phase == Phase.LOCK:
|
||||
self.restart(self.pattern_phase, self.stats.lock_delay)
|
||||
self.falling_phase()
|
||||
return True
|
||||
else:
|
||||
if lock and self.phase != Phase.LOCK and movement == Movement.DOWN:
|
||||
self.lock_phase()
|
||||
return False
|
||||
|
||||
def lock_phase(self):
|
||||
self.phase = Phase.LOCK
|
||||
self.on_lock_phase(self.matrix.piece)
|
||||
self.start(self.pattern_phase, self.stats.lock_delay)
|
||||
|
||||
def on_lock_phase(self, locked_piece):
|
||||
pass
|
||||
|
||||
def space_to_move(self, potential_coord, minoes_coord):
|
||||
return all(
|
||||
self.matrix.cell_is_free(potential_coord + mino_coord)
|
||||
for mino_coord in minoes_coord
|
||||
)
|
||||
|
||||
def rotate(self, rotation):
|
||||
rotated_coords = tuple(
|
||||
Coord(rotation * mino.coord.y, -rotation * mino.coord.x)
|
||||
for mino in self.matrix.piece
|
||||
)
|
||||
for rotation_point, liberty_degree in enumerate(
|
||||
self.matrix.piece.SRS[rotation][self.matrix.piece.orientation], start=1
|
||||
):
|
||||
if self.move(liberty_degree, rotated_coords):
|
||||
self.matrix.piece.orientation = (
|
||||
self.matrix.piece.orientation + rotation
|
||||
) % 4
|
||||
self.matrix.piece.last_rotation_point = rotation_point
|
||||
self.move_ghost()
|
||||
self.on_rotated(rotation)
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
def on_rotated(self, direction):
|
||||
def hold(self):
|
||||
if not self.matrix.piece.hold_enabled:
|
||||
return
|
||||
|
||||
self.matrix.piece.hold_enabled = False
|
||||
self.stop(self.pattern_phase)
|
||||
self.stop(self.fall)
|
||||
self.matrix.piece, self.held.piece = self.held.piece, self.matrix.piece
|
||||
|
||||
self.on_hold(self.held.piece)
|
||||
|
||||
if self.matrix.piece:
|
||||
self.matrix.piece.coord = self.MATRIX_PIECE_COORD
|
||||
self.matrix.ghost = self.matrix.piece.ghost()
|
||||
self.falling_phase()
|
||||
else:
|
||||
self.generation_phase()
|
||||
|
||||
def on_hold(self, held_piece):
|
||||
pass
|
||||
|
||||
def on_lock_phase(self):
|
||||
pass
|
||||
|
||||
SCORES = (
|
||||
{LINES_CLEAR_NAME: "", T_Spin.NONE: 0, T_Spin.MINI: 1, T_Spin.T_SPIN: 4},
|
||||
{LINES_CLEAR_NAME: "SINGLE", T_Spin.NONE: 1, T_Spin.MINI: 2, T_Spin.T_SPIN: 8},
|
||||
{LINES_CLEAR_NAME: "DOUBLE", T_Spin.NONE: 3, T_Spin.T_SPIN: 12},
|
||||
{LINES_CLEAR_NAME: "TRIPLE", T_Spin.NONE: 5, T_Spin.T_SPIN: 16},
|
||||
{LINES_CLEAR_NAME: "TETRIS", T_Spin.NONE: 8},
|
||||
)
|
||||
|
||||
def lock(self):
|
||||
def pattern_phase(self):
|
||||
self.phase = Phase.PATTERN
|
||||
self.matrix.piece.prelocked = False
|
||||
self.stop(self.lock)
|
||||
self.stop(self.pattern_phase)
|
||||
self.stop(self.fall)
|
||||
|
||||
# Piece unlocked
|
||||
if self.can_move(self.matrix.piece.coord + Movement.DOWN, (mino.coord for mino in self.matrix.piece)):
|
||||
if self.space_to_move(
|
||||
self.matrix.piece.coord + Movement.DOWN,
|
||||
(mino.coord for mino in self.matrix.piece),
|
||||
):
|
||||
return
|
||||
|
||||
# Game over
|
||||
if all((mino.coord + self.matrix.piece.coord).y >= self.matrix.lines for mino in self.matrix.piece):
|
||||
if all(
|
||||
(mino.coord + self.matrix.piece.coord).y >= self.matrix.lines
|
||||
for mino in self.matrix.piece
|
||||
):
|
||||
self.game_over()
|
||||
return
|
||||
|
||||
@ -305,13 +314,13 @@ class TetrisLogic:
|
||||
coord = mino.coord + self.matrix.piece.coord
|
||||
if coord.y <= self.matrix.lines + 3:
|
||||
self.matrix[coord.y][coord.x] = mino
|
||||
self.on_locked(self.matrix.piece)
|
||||
self.on_locked(self.matrix, self.matrix.piece)
|
||||
|
||||
self.pattern_phase()
|
||||
|
||||
def pattern_phase(self):
|
||||
# T-Spin
|
||||
if type(self.matrix.piece) == T_Tetrimino and self.matrix.piece.last_rotation_point is not None:
|
||||
if (
|
||||
type(self.matrix.piece) == T_Tetrimino
|
||||
and self.matrix.piece.last_rotation_point is not None
|
||||
):
|
||||
a = self.is_t_slot(0)
|
||||
b = self.is_t_slot(1)
|
||||
c = self.is_t_slot(3)
|
||||
@ -330,38 +339,16 @@ class TetrisLogic:
|
||||
for y, line in reversed(list(enumerate(self.matrix))):
|
||||
if all(mino for mino in line):
|
||||
lines_cleared += 1
|
||||
self.on_line_remove(y)
|
||||
self.on_line_remove(self.matrix, y)
|
||||
self.matrix.pop(y)
|
||||
self.matrix.append_new_line()
|
||||
if lines_cleared:
|
||||
self.stats.lines_cleared += lines_cleared
|
||||
|
||||
# Scoring
|
||||
lock_strings = []
|
||||
lock_score = 0
|
||||
|
||||
if t_spin:
|
||||
lock_strings.append(t_spin)
|
||||
if lines_cleared:
|
||||
lock_strings.append(self.SCORES[lines_cleared][LINES_CLEAR_NAME])
|
||||
self.stats.combo += 1
|
||||
else:
|
||||
self.stats.combo = -1
|
||||
|
||||
if lines_cleared or t_spin:
|
||||
ds = self.SCORES[lines_cleared][t_spin]
|
||||
self.stats.goal -= ds
|
||||
ds *= 100 * self.stats.level
|
||||
lock_score += ds
|
||||
lock_strings.append(str(ds))
|
||||
self.show_text("\n".join(lock_strings))
|
||||
|
||||
if self.stats.combo >= 1:
|
||||
ds = (20 if lines_cleared == 1 else 50) * self.stats.combo * self.stats.level
|
||||
lock_score += ds
|
||||
self.show_text("COMBO x{:n}\n{:n}".format(self.stats.combo, ds))
|
||||
|
||||
self.stats.score += lock_score
|
||||
pattern_name, pattern_score, nb_combo, combo_score = self.stats.pattern_phase(
|
||||
t_spin, lines_cleared
|
||||
)
|
||||
self.on_pattern_phase(pattern_name, pattern_score, nb_combo, combo_score)
|
||||
|
||||
if self.stats.goal <= 0:
|
||||
self.new_level()
|
||||
@ -371,62 +358,73 @@ class TetrisLogic:
|
||||
if self.pressed_actions:
|
||||
self.start(self.repeat_action, self.AUTOREPEAT_DELAY)
|
||||
|
||||
def on_locked(piece):
|
||||
def on_locked(self, matrix, locked_piece):
|
||||
pass
|
||||
|
||||
def on_line_remove(self, y):
|
||||
def on_line_remove(self, matrix, y):
|
||||
pass
|
||||
|
||||
def can_move(self, potential_coord, minoes_coords):
|
||||
return all(self.matrix.cell_is_free(potential_coord + mino_coord) for mino_coord in minoes_coords)
|
||||
def on_pattern_phase(self, pattern_name, pattern_score, nb_combo, combo_score):
|
||||
pass
|
||||
|
||||
def move_left(self):
|
||||
self.move(Movement.LEFT)
|
||||
|
||||
def move_right(self):
|
||||
self.move(Movement.RIGHT)
|
||||
|
||||
def rotate_clockwise(self):
|
||||
self.rotate(Rotation.CLOCKWISE)
|
||||
|
||||
def rotate_counter(self):
|
||||
self.rotate(Rotation.COUNTER)
|
||||
|
||||
def soft_drop(self):
|
||||
moved = self.move(Movement.DOWN)
|
||||
if moved:
|
||||
self.stats.score += 1
|
||||
return moved
|
||||
|
||||
def hard_drop(self):
|
||||
while self.move(Movement.DOWN, lock=False):
|
||||
self.stats.score += 2
|
||||
self.pattern_phase()
|
||||
|
||||
T_SLOT_COORDS = (Coord(-1, 1), Coord(1, 1), Coord(-1, 1), Coord(-1, -1))
|
||||
|
||||
def is_t_slot(self, n):
|
||||
t_slot_coord = self.matrix.piece.coord + self.T_SLOT_COORDS[(self.matrix.piece.orientation + n) % 4]
|
||||
t_slot_coord = (
|
||||
self.matrix.piece.coord
|
||||
+ self.T_SLOT_COORDS[(self.matrix.piece.orientation + n) % 4]
|
||||
)
|
||||
return not self.matrix.cell_is_free(t_slot_coord)
|
||||
|
||||
def swap(self):
|
||||
if self.matrix.piece.hold_enabled:
|
||||
self.matrix.piece.hold_enabled = False
|
||||
self.matrix.piece.prelocked = False
|
||||
self.stop(self.lock)
|
||||
self.matrix.piece, self.held.piece = self.held.piece, self.matrix.piece
|
||||
self.held.piece.coord = self.HELD_PIECE_COORD
|
||||
if type(self.held.piece) == I_Tetrimino:
|
||||
self.held.piece.coord += Movement.LEFT
|
||||
for mino, coord in zip(self.held.piece, self.held.piece.MINOES_COORDS):
|
||||
mino.coord = coord
|
||||
|
||||
if self.matrix.piece:
|
||||
self.matrix.piece.coord = self.MATRIX_PIECE_COORD
|
||||
self.matrix.ghost = self.matrix.piece.ghost()
|
||||
self.move_ghost()
|
||||
else:
|
||||
self.generation_phase()
|
||||
|
||||
def pause(self):
|
||||
self.state = State.PAUSED
|
||||
self.phase = Phase.PAUSED
|
||||
self.stop_all()
|
||||
self.pressed_actions = []
|
||||
self.auto_repeat = False
|
||||
self.stop(self.repeat_action)
|
||||
|
||||
def resume(self):
|
||||
self.state = State.PLAYING
|
||||
self.phase = Phase.FALLING
|
||||
self.start(self.fall, self.stats.fall_delay)
|
||||
if self.matrix.piece.prelocked:
|
||||
self.start(self.lock, self.stats.lock_delay)
|
||||
if self.phase == Phase.LOCK:
|
||||
self.start(self.pattern_phase, self.stats.lock_delay)
|
||||
self.start(self.stats.update_time, 1)
|
||||
|
||||
def game_over(self):
|
||||
self.state = State.OVER
|
||||
self.phase = Phase.OVER
|
||||
self.stop_all()
|
||||
self.save_high_score()
|
||||
self.on_game_over()
|
||||
|
||||
def on_game_over(self):
|
||||
pass
|
||||
|
||||
def stop_all(self):
|
||||
self.stop(self.fall)
|
||||
self.stop(self.lock)
|
||||
self.stop(self.pattern_phase)
|
||||
self.stop(self.stats.update_time)
|
||||
|
||||
def do_action(self, action):
|
||||
|
@ -1,4 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
import random
|
||||
|
||||
from .utils import Coord, Rotation, Color
|
||||
|
||||
|
||||
@ -14,9 +16,20 @@ class MetaTetromino(type):
|
||||
Tetromino.shapes.append(cls)
|
||||
|
||||
|
||||
class Tetromino(list):
|
||||
class Tetromino:
|
||||
|
||||
shapes = []
|
||||
random_bag = []
|
||||
|
||||
def __new__(cls):
|
||||
if not cls.random_bag:
|
||||
cls.random_bag = list(cls.shapes)
|
||||
random.shuffle(cls.random_bag)
|
||||
return cls.random_bag.pop()()
|
||||
|
||||
|
||||
class TetrominoBase(list):
|
||||
|
||||
# Super rotation system
|
||||
SRS = {
|
||||
Rotation.CLOCKWISE: (
|
||||
@ -44,7 +57,7 @@ class Tetromino(list):
|
||||
return type(self)()
|
||||
|
||||
|
||||
class O_Tetrimino(Tetromino, metaclass=MetaTetromino):
|
||||
class O_Tetrimino(TetrominoBase, metaclass=MetaTetromino):
|
||||
|
||||
SRS = {
|
||||
Rotation.CLOCKWISE: (tuple(), tuple(), tuple(), tuple()),
|
||||
@ -57,7 +70,7 @@ class O_Tetrimino(Tetromino, metaclass=MetaTetromino):
|
||||
return False
|
||||
|
||||
|
||||
class I_Tetrimino(Tetromino, metaclass=MetaTetromino):
|
||||
class I_Tetrimino(TetrominoBase, metaclass=MetaTetromino):
|
||||
|
||||
SRS = {
|
||||
Rotation.CLOCKWISE: (
|
||||
@ -77,31 +90,31 @@ class I_Tetrimino(Tetromino, metaclass=MetaTetromino):
|
||||
MINOES_COLOR = Color.CYAN
|
||||
|
||||
|
||||
class T_Tetrimino(Tetromino, metaclass=MetaTetromino):
|
||||
class T_Tetrimino(TetrominoBase, metaclass=MetaTetromino):
|
||||
|
||||
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 0))
|
||||
MINOES_COLOR = Color.MAGENTA
|
||||
|
||||
|
||||
class L_Tetrimino(Tetromino, metaclass=MetaTetromino):
|
||||
class L_Tetrimino(TetrominoBase, metaclass=MetaTetromino):
|
||||
|
||||
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(1, 0), Coord(1, 1))
|
||||
MINOES_COLOR = Color.ORANGE
|
||||
|
||||
|
||||
class J_Tetrimino(Tetromino, metaclass=MetaTetromino):
|
||||
class J_Tetrimino(TetrominoBase, metaclass=MetaTetromino):
|
||||
|
||||
MINOES_COORDS = (Coord(-1, 1), Coord(-1, 0), Coord(0, 0), Coord(1, 0))
|
||||
MINOES_COLOR = Color.BLUE
|
||||
|
||||
|
||||
class S_Tetrimino(Tetromino, metaclass=MetaTetromino):
|
||||
class S_Tetrimino(TetrominoBase, metaclass=MetaTetromino):
|
||||
|
||||
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 1))
|
||||
MINOES_COLOR = Color.GREEN
|
||||
|
||||
|
||||
class Z_Tetrimino(Tetromino, metaclass=MetaTetromino):
|
||||
class Z_Tetrimino(TetrominoBase, metaclass=MetaTetromino):
|
||||
|
||||
MINOES_COORDS = (Coord(-1, 1), Coord(0, 1), Coord(0, 0), Coord(1, 0))
|
||||
MINOES_COLOR = Color.RED
|
||||
|
@ -37,3 +37,13 @@ class Color:
|
||||
ORANGE = 4
|
||||
RED = 5
|
||||
YELLOW = 6
|
||||
|
||||
|
||||
class Phase:
|
||||
|
||||
STARTING = "STARTING"
|
||||
FALLING = "FALLING"
|
||||
LOCK = "LOCK"
|
||||
PATTERN = "PATTERN"
|
||||
PAUSED = "PAUSED"
|
||||
OVER = "OVER"
|
||||
|
Loading…
x
Reference in New Issue
Block a user