From fe69557bc6f8aee14f65992ae02a0dc0a46c711f Mon Sep 17 00:00:00 2001
From: adrienmalin <41926238+adrienmalin@users.noreply.github.com>
Date: Sun, 6 Oct 2019 02:43:38 +0200
Subject: [PATCH] improve tetrislogic API

---
 TetrArcade.py              | 253 ++++++++++++++----------
 test.py                    |  13 +-
 tetrislogic/__init__.py    |  16 +-
 tetrislogic/consts.py      |   2 -
 tetrislogic/tetrislogic.py | 380 ++++++++++++++++++-------------------
 tetrislogic/tetromino.py   |  29 ++-
 tetrislogic/utils.py       |  10 +
 7 files changed, 398 insertions(+), 305 deletions(-)

diff --git a/TetrArcade.py b/TetrArcade.py
index ed9b364..c28f49b 100644
--- a/TetrArcade.py
+++ b/TetrArcade.py
@@ -1,10 +1,12 @@
 # -*- coding: utf-8 -*-
 import sys
+
 try:
     import arcade
 except ImportError as e:
     sys.exit(
-        str(e) + """
+        str(e)
+        + """
 This game require arcade library.
 You can install it with:
 python -m pip install --user arcade"""
@@ -17,14 +19,14 @@ import os
 import itertools
 import configparser
 
-from tetrislogic import TetrisLogic, Color, State, Coord
+from tetrislogic import TetrisLogic, Color, Phase, Coord, I_Tetrimino, Movement
 
 
 # Constants
 # Matrix
-NB_LINES = 20
-NB_COLS = 10
-NB_NEXT = 5
+LINES = 20
+COLLUMNS = 10
+NEXT_PIECES = 5
 
 # Delays (seconds)
 LOCK_DELAY = 0.5
@@ -33,9 +35,9 @@ AUTOREPEAT_DELAY = 0.300
 AUTOREPEAT_PERIOD = 0.010
 
 # Piece init coord
-MATRIX_PIECE_COORD = Coord(4, NB_LINES)
-NEXT_PIECE_COORDS = [Coord(NB_COLS + 4, NB_LINES - 4 * n - 3) for n in range(NB_NEXT)]
-HELD_PIECE_COORD = Coord(-5, NB_LINES - 3)
+MATRIX_PIECE_COORD = Coord(4, LINES)
+NEXT_PIECES_COORDS = [Coord(COLLUMNS + 4, LINES - 4 * n - 3) for n in range(COLLUMNS)]
+HELD_PIECE_COORD = Coord(-5, LINES - 3)
 
 # Window
 WINDOW_WIDTH = 800
@@ -49,7 +51,7 @@ BG_COLOR = (7, 11, 21)
 HIGHLIGHT_TEXT_DISPLAY_DELAY = 0.7
 
 # Transparency (0=invisible, 255=opaque)
-NORMAL_ALPHA = 200
+NORMAL_ALPHA = 255
 PRELOCKED_ALPHA = 100
 GHOST_ALPHA = 30
 MATRIX_BG_ALPHA = 100
@@ -59,7 +61,7 @@ BAR_ALPHA = 75
 MINO_SIZE = 20
 MINO_SPRITE_SIZE = 21
 
-if getattr(sys, 'frozen', False):
+if getattr(sys, "frozen", False):
     # The application is frozen
     PROGRAM_DIR = os.path.dirname(sys.executable)
 else:
@@ -86,9 +88,12 @@ MINOES_COLOR_ID = {
     Color.PRELOCKED: 7,
 }
 TEXTURES = arcade.load_textures(
-    MINOES_SPRITES_PATH, ((i * MINO_SPRITE_SIZE, 0, MINO_SPRITE_SIZE, MINO_SPRITE_SIZE) for i in range(8))
+    MINOES_SPRITES_PATH,
+    ((i * MINO_SPRITE_SIZE, 0, MINO_SPRITE_SIZE, MINO_SPRITE_SIZE) for i in range(8)),
 )
 TEXTURES = {color: TEXTURES[i] for color, i in MINOES_COLOR_ID.items()}
+NORMAL_TEXTURE = 0
+LOCKED_TEXTURE = 1
 
 # Music
 MUSIC_DIR = os.path.join(RESOURCES_DIR, "musics")
@@ -105,16 +110,19 @@ HIGHLIGHT_TEXT_SIZE = 20
 
 # User profile path
 if sys.platform == "win32":
-    USER_PROFILE_DIR = os.environ.get("appdata", os.path.expanduser("~\Appdata\Roaming"))
+    USER_PROFILE_DIR = os.environ.get(
+        "appdata", os.path.expanduser("~\Appdata\Roaming")
+    )
 else:
-    USER_PROFILE_DIR = os.environ.get("XDG_DATA_HOME", os.path.expanduser("~/.local/share"))
+    USER_PROFILE_DIR = os.environ.get(
+        "XDG_DATA_HOME", os.path.expanduser("~/.local/share")
+    )
 USER_PROFILE_DIR = os.path.join(USER_PROFILE_DIR, "TetrArcade")
 HIGH_SCORE_PATH = os.path.join(USER_PROFILE_DIR, ".high_score")
 CONF_PATH = os.path.join(USER_PROFILE_DIR, "TetrArcade.ini")
 
 
 class MinoSprite(arcade.Sprite):
-
     def __init__(self, mino, window, alpha):
         super().__init__()
         self.alpha = alpha
@@ -123,16 +131,15 @@ class MinoSprite(arcade.Sprite):
         self.append_texture(TEXTURES[Color.PRELOCKED])
         self.set_texture(0)
 
-    def refresh(self, x, y, prelocked=False):
+    def refresh(self, x, y, texture=0):
         self.scale = self.window.scale
         size = MINO_SIZE * self.scale
         self.left = self.window.matrix.bg.left + x * size
         self.bottom = self.window.matrix.bg.bottom + y * size
-        self.set_texture(prelocked)
+        self.set_texture(texture)
 
 
 class MinoesSprites(arcade.SpriteList):
-
     def resize(self, scale):
         for sprite in self:
             sprite.scale = scale
@@ -140,7 +147,6 @@ class MinoesSprites(arcade.SpriteList):
 
 
 class TetrominoSprites(MinoesSprites):
-
     def __init__(self, tetromino, window, alpha=NORMAL_ALPHA):
         super().__init__()
         self.tetromino = tetromino
@@ -149,14 +155,13 @@ class TetrominoSprites(MinoesSprites):
             mino.sprite = MinoSprite(mino, window, alpha)
             self.append(mino.sprite)
 
-    def refresh(self):
+    def refresh(self, texture=NORMAL_TEXTURE):
         for mino in self.tetromino:
             coord = mino.coord + self.tetromino.coord
-            mino.sprite.refresh(coord.x, coord.y, self.tetromino.prelocked)
+            mino.sprite.refresh(coord.x, coord.y, texture)
 
 
 class MatrixSprites(MinoesSprites):
-
     def __init__(self, matrix):
         super().__init__()
         self.matrix = matrix
@@ -175,7 +180,6 @@ class MatrixSprites(MinoesSprites):
 
 
 class TetrArcade(TetrisLogic, arcade.Window):
-
     def __init__(self):
         locale.setlocale(locale.LC_ALL, "")
         self.highlight_texts = []
@@ -192,7 +196,7 @@ class TetrArcade(TetrisLogic, arcade.Window):
             self.new_conf()
             self.load_conf()
 
-        super().__init__(NB_LINES, NB_COLS, NB_NEXT)
+        super().__init__(LINES, COLLUMNS, NEXT_PIECES)
         arcade.Window.__init__(
             self,
             width=self.init_width,
@@ -219,16 +223,21 @@ class TetrArcade(TetrisLogic, arcade.Window):
             try:
                 self.music = pyglet.media.Player()
                 playlist = itertools.cycle(
-                    pyglet.media.load(path)
-                    for path in MUSICS_PATHS
+                    pyglet.media.load(path) for path in MUSICS_PATHS
                 )
                 self.music.queue(playlist)
             except:
                 Warning("Can't play music.")
-                self.play_music = False
+                self.music = None
+        else:
+            self.music = None
 
     def new_conf(self):
-        self.conf["WINDOW"] = {"width": WINDOW_WIDTH, "height": WINDOW_HEIGHT, "fullscreen": False}
+        self.conf["WINDOW"] = {
+            "width": WINDOW_WIDTH,
+            "height": WINDOW_HEIGHT,
+            "fullscreen": False,
+        }
         self.conf["KEYBOARD"] = {
             "start": "ENTER",
             "move left": "LEFT",
@@ -241,9 +250,7 @@ class TetrArcade(TetrisLogic, arcade.Window):
             "pause": "ESCAPE",
             "fullscreen": "F11",
         }
-        self.conf["MUSIC"] = {
-            "play": True
-        }
+        self.conf["MUSIC"] = {"play": True}
         self.conf["AUTO-REPEAT"] = {"delay": 0.3, "period": 0.01}
         self.load_conf()
         if not os.path.exists(USER_PROFILE_DIR):
@@ -259,28 +266,61 @@ class TetrArcade(TetrisLogic, arcade.Window):
         for action, key in self.conf["KEYBOARD"].items():
             self.conf["KEYBOARD"][action] = key.upper()
         self.key_map = {
-            State.STARTING: {
+            Phase.STARTING: {
                 getattr(arcade.key, self.conf["KEYBOARD"]["start"]): self.new_game,
-                getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen,
+                getattr(
+                    arcade.key, self.conf["KEYBOARD"]["fullscreen"]
+                ): self.toggle_fullscreen,
             },
-            State.PLAYING: {
+            Phase.FALLING: {
                 getattr(arcade.key, self.conf["KEYBOARD"]["move left"]): self.move_left,
-                getattr(arcade.key, self.conf["KEYBOARD"]["move right"]): self.move_right,
+                getattr(
+                    arcade.key, self.conf["KEYBOARD"]["move right"]
+                ): self.move_right,
                 getattr(arcade.key, self.conf["KEYBOARD"]["soft drop"]): self.soft_drop,
                 getattr(arcade.key, self.conf["KEYBOARD"]["hard drop"]): self.hard_drop,
-                getattr(arcade.key, self.conf["KEYBOARD"]["rotate clockwise"]): self.rotate_clockwise,
-                getattr(arcade.key, self.conf["KEYBOARD"]["rotate counter"]): self.rotate_counter,
-                getattr(arcade.key, self.conf["KEYBOARD"]["hold"]): self.swap,
+                getattr(
+                    arcade.key, self.conf["KEYBOARD"]["rotate clockwise"]
+                ): self.rotate_clockwise,
+                getattr(
+                    arcade.key, self.conf["KEYBOARD"]["rotate counter"]
+                ): self.rotate_counter,
+                getattr(arcade.key, self.conf["KEYBOARD"]["hold"]): self.hold,
                 getattr(arcade.key, self.conf["KEYBOARD"]["pause"]): self.pause,
-                getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen,
+                getattr(
+                    arcade.key, self.conf["KEYBOARD"]["fullscreen"]
+                ): self.toggle_fullscreen,
             },
-            State.PAUSED: {
+            Phase.LOCK: {
+                getattr(arcade.key, self.conf["KEYBOARD"]["move left"]): self.move_left,
+                getattr(
+                    arcade.key, self.conf["KEYBOARD"]["move right"]
+                ): self.move_right,
+                getattr(arcade.key, self.conf["KEYBOARD"]["soft drop"]): self.soft_drop,
+                getattr(arcade.key, self.conf["KEYBOARD"]["hard drop"]): self.hard_drop,
+                getattr(
+                    arcade.key, self.conf["KEYBOARD"]["rotate clockwise"]
+                ): self.rotate_clockwise,
+                getattr(
+                    arcade.key, self.conf["KEYBOARD"]["rotate counter"]
+                ): self.rotate_counter,
+                getattr(arcade.key, self.conf["KEYBOARD"]["hold"]): self.hold,
+                getattr(arcade.key, self.conf["KEYBOARD"]["pause"]): self.pause,
+                getattr(
+                    arcade.key, self.conf["KEYBOARD"]["fullscreen"]
+                ): self.toggle_fullscreen,
+            },
+            Phase.PAUSED: {
                 getattr(arcade.key, self.conf["KEYBOARD"]["pause"]): self.resume,
-                getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen,
+                getattr(
+                    arcade.key, self.conf["KEYBOARD"]["fullscreen"]
+                ): self.toggle_fullscreen,
             },
-            State.OVER: {
+            Phase.OVER: {
                 getattr(arcade.key, self.conf["KEYBOARD"]["start"]): self.new_game,
-                getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen,
+                getattr(
+                    arcade.key, self.conf["KEYBOARD"]["fullscreen"]
+                ): self.toggle_fullscreen,
             },
         }
 
@@ -291,12 +331,21 @@ class TetrArcade(TetrisLogic, arcade.Window):
             "\n\n\nCONTROLS\n\n"
             + "\n".join(
                 "{:<16s}{:>6s}".format(key, action)
-                for key, action in tuple(self.conf["KEYBOARD"].items()) + (("QUIT", "ALT+F4"),)
+                for key, action in tuple(self.conf["KEYBOARD"].items())
+                + (("QUIT", "ALT+F4"),)
             )
             + "\n\n\n"
         )
-        self.start_text = "TETRARCADE" + controls_text + "PRESS [{}] TO START".format(self.conf["KEYBOARD"]["start"])
-        self.pause_text = "PAUSE" + controls_text + "PRESS [{}] TO RESUME".format(self.conf["KEYBOARD"]["pause"])
+        self.start_text = (
+            "TETRARCADE"
+            + controls_text
+            + "PRESS [{}] TO START".format(self.conf["KEYBOARD"]["start"])
+        )
+        self.pause_text = (
+            "PAUSE"
+            + controls_text
+            + "PRESS [{}] TO RESUME".format(self.conf["KEYBOARD"]["pause"])
+        )
         self.game_over_text = """GAME
 OVER
 
@@ -309,74 +358,73 @@ AGAIN""".format(
 
         self.play_music = self.conf["MUSIC"].getboolean("play")
 
-    def on_new_game(self):
+    def on_new_game(self, next_pieces):
         self.highlight_texts = []
+
         self.matrix.sprites = MatrixSprites(self.matrix)
-        if self.play_music:
+        for piece in next_pieces:
+            piece.sprites = TetrominoSprites(piece, self)
+
+        if self.music:
             self.music.seek(0)
             self.music.play()
 
-    def on_new_piece(self, piece):
-        piece.sprites = TetrominoSprites(piece, self)
-
     def on_new_level(self, level):
         self.show_text("LEVEL\n{:n}".format(level))
 
-    def on_generation_phase(self, piece):
-        self.matrix.sprites.refresh()
-        self.matrix.ghost.sprites = TetrominoSprites(self.matrix.ghost, self, GHOST_ALPHA)
-        for tetromino in [self.matrix.piece, self.matrix.ghost] + self.next.pieces:
-            tetromino.sprites.refresh()
+    def on_generation_phase(self, matrix, falling_piece, ghost_piece, next_pieces):
+        matrix.sprites.refresh()
+        falling_piece.sprites = TetrominoSprites(falling_piece, self)
+        ghost_piece.sprites = TetrominoSprites(ghost_piece, self, GHOST_ALPHA)
+        next_pieces[-1].sprites = TetrominoSprites(next_pieces[-1], self)
+        for piece, coord in zip(next_pieces, NEXT_PIECES_COORDS):
+            piece.coord = coord
+            piece.sprites.refresh()
 
-    def on_falling_phase(self):
-        self.matrix.piece.sprites.refresh()
+    def on_falling_phase(self, falling_piece, ghost_piece):
+        falling_piece.sprites.refresh()
+        ghost_piece.sprites.refresh()
 
-    def on_moved(self, moved):
-        self.matrix.piece.sprites.refresh()
-        self.matrix.ghost.sprites.refresh()
+    def on_lock_phase(self, locked_piece):
+        locked_piece.sprites.refresh(texture=LOCKED_TEXTURE)
 
-    def on_rotated(self, direction):
-        for tetromino in (self.matrix.piece, self.matrix.ghost):
-            tetromino.sprites.refresh()
+    def on_locked(self, matrix, locked_piece):
+        for mino in locked_piece:
+            matrix.sprites.append(mino.sprite)
 
-    def on_lock_phase(self):
-        self.matrix.piece.sprites.refresh()
-        self.matrix.sprites.refresh()
+    def on_line_remove(self, matrix, y):
+        matrix.sprites.remove_line(y)
 
-    def on_locked(self, piece):
-        piece.sprites.refresh()
-        for mino in piece:
-            self.matrix.sprites.append(mino.sprite)
+    def on_pattern_phase(self, pattern_name, pattern_score, nb_combo, combo_score):
+        if pattern_score:
+            self.show_text("{:s}\n{:n}".format(pattern_name, pattern_score))
+        if combo_score:
+            self.show_text("COMBO x{:n}\n{:n}".format(nb_combo, combo_score))
 
-    def on_line_remove(self, y):
-        self.matrix.sprites.remove_line(y)
-
-    def swap(self):
-        super().swap()
-        self.matrix.ghost.sprites = TetrominoSprites(self.matrix.ghost, self, GHOST_ALPHA)
-        for tetromino in (self.held.piece, self.matrix.piece, self.matrix.ghost):
-            if tetromino:
-                tetromino.sprites.refresh()
+    def on_hold(self, held_piece):
+        held_piece.coord = HELD_PIECE_COORD
+        if type(held_piece) == I_Tetrimino:
+            held_piece.coord += Movement.LEFT
+        held_piece.sprites.refresh()
 
     def pause(self):
         super().pause()
-        if self.play_music:
+        if self.music:
             self.music.pause()
 
     def resume(self):
         super().resume()
-        if self.play_music:
+        if self.music:
             self.music.play()
 
-    def game_over(self):
-        super().game_over()
-        if self.play_music:
+    def on_game_over(self):
+        if self.music:
             self.music.pause()
 
     def on_key_press(self, key, modifiers):
         for key_or_modifier in (key, modifiers):
             try:
-                action = self.key_map[self.state][key_or_modifier]
+                action = self.key_map[self.phase][key_or_modifier]
             except KeyError:
                 pass
             else:
@@ -385,7 +433,7 @@ AGAIN""".format(
     def on_key_release(self, key, modifiers):
         for key_or_modifier in (key, modifiers):
             try:
-                action = self.key_map[self.state][key_or_modifier]
+                action = self.key_map[self.phase][key_or_modifier]
             except KeyError:
                 pass
             else:
@@ -405,22 +453,29 @@ AGAIN""".format(
         arcade.start_render()
         self.bg.draw()
 
-        if self.state in (State.PLAYING, State.OVER):
+        if self.phase not in (Phase.STARTING, Phase.PAUSED):
             self.matrix.bg.draw()
             self.held.bg.draw()
             self.next.bg.draw()
             self.matrix.sprites.draw()
 
-            for tetromino in [self.held.piece, self.matrix.piece, self.matrix.ghost] + self.next.pieces:
+            for tetromino in [
+                self.held.piece,
+                self.matrix.piece,
+                self.matrix.ghost,
+            ] + self.next.pieces:
                 if tetromino:
                     tetromino.sprites.draw()
 
             t = time.localtime(self.stats.time)
             font_size = STATS_TEXT_SIZE * self.scale
-            for y, text in enumerate(("TIME", "LINES", "GOAL", "LEVEL", "HIGH SCORE", "SCORE")):
+            for y, text in enumerate(
+                ("TIME", "LINES", "GOAL", "LEVEL", "HIGH SCORE", "SCORE")
+            ):
                 arcade.draw_text(
                     text=text,
-                    start_x=self.matrix.bg.left - self.scale * (STATS_TEXT_MARGIN + STATS_TEXT_WIDTH),
+                    start_x=self.matrix.bg.left
+                    - self.scale * (STATS_TEXT_MARGIN + STATS_TEXT_WIDTH),
                     start_y=self.matrix.bg.bottom + 1.5 * (2 * y + 1) * font_size,
                     color=TEXT_COLOR,
                     font_size=font_size,
@@ -450,11 +505,11 @@ AGAIN""".format(
                 )
 
         highlight_text = {
-            State.STARTING: self.start_text,
-            State.PLAYING: self.highlight_texts[0] if self.highlight_texts else "",
-            State.PAUSED: self.pause_text,
-            State.OVER: self.game_over_text,
-        }.get(self.state, "")
+            Phase.STARTING: self.start_text,
+            Phase.FALLING: self.highlight_texts[0] if self.highlight_texts else "",
+            Phase.PAUSED: self.pause_text,
+            Phase.OVER: self.game_over_text,
+        }.get(self.phase, "")
         if highlight_text:
             arcade.draw_text(
                 text=highlight_text,
@@ -500,7 +555,11 @@ AGAIN""".format(
 
         self.matrix.sprites.resize(self.scale)
 
-        for tetromino in [self.held.piece, self.matrix.piece, self.matrix.ghost] + self.next.pieces:
+        for tetromino in [
+            self.held.piece,
+            self.matrix.piece,
+            self.matrix.ghost,
+        ] + self.next.pieces:
             if tetromino:
                 tetromino.sprites.resize(self.scale)
 
@@ -555,7 +614,7 @@ High score could not be saved:
 
     def on_close(self):
         self.save_high_score()
-        if self.play_music:
+        if self.music:
             self.music.pause()
         super().on_close()
 
diff --git a/test.py b/test.py
index 75fbca8..e1a3aab 100644
--- a/test.py
+++ b/test.py
@@ -1,6 +1,6 @@
 # -*- coding: utf-8 -*-
 
-from TetrArcade import TetrArcade, State, MinoSprite
+from TetrArcade import TetrArcade, Phase, MinoSprite
 from tetrislogic import Mino, Color, Coord
 
 game = TetrArcade()
@@ -14,12 +14,17 @@ game.move_left()
 game.pause()
 game.resume()
 game.move_right()
-game.swap()
+game.hold()
 game.rotate_clockwise()
+game.hold()
 game.rotate_counter()
-for i in range(12):
+for i in range(22):
     game.soft_drop()
+    game.on_draw()
+game.lock_phase()
+game.hold()
 game.matrix.sprites.refresh()
 game.on_draw()
-while game.state != State.OVER:
+while game.phase != Phase.OVER:
     game.hard_drop()
+game.on_draw()
diff --git a/tetrislogic/__init__.py b/tetrislogic/__init__.py
index 82bd72e..d76deed 100644
--- a/tetrislogic/__init__.py
+++ b/tetrislogic/__init__.py
@@ -1,5 +1,15 @@
 # -*- coding: utf-8 -*-
 from .consts import LINES, COLLUMNS, NEXT_PIECES
-from .utils import Movement, Rotation, Color, Coord
-from .tetromino import Mino, Tetromino
-from .tetrislogic import TetrisLogic, State, Matrix
+from .utils import Movement, Rotation, Color, Coord, Phase
+from .tetromino import (
+    Mino,
+    Tetromino,
+    I_Tetrimino,
+    J_Tetrimino,
+    L_Tetrimino,
+    O_Tetrimino,
+    S_Tetrimino,
+    T_Tetrimino,
+    Z_Tetrimino,
+)
+from .tetrislogic import TetrisLogic, Matrix
diff --git a/tetrislogic/consts.py b/tetrislogic/consts.py
index 95176ea..7cb3a84 100644
--- a/tetrislogic/consts.py
+++ b/tetrislogic/consts.py
@@ -15,5 +15,3 @@ AUTOREPEAT_PERIOD = 0.010  # Official : 0.010 s
 
 # Piece init coord
 MATRIX_PIECE_COORD = Coord(4, LINES)
-NEXT_PIECE_COORDS = [Coord(COLLUMNS + 4, LINES - 4 * n - 3) for n in range(NEXT_PIECES)]
-HELD_PIECE_COORD = Coord(-5, LINES - 3)
diff --git a/tetrislogic/tetrislogic.py b/tetrislogic/tetrislogic.py
index 1be4707..1db97cf 100644
--- a/tetrislogic/tetrislogic.py
+++ b/tetrislogic/tetrislogic.py
@@ -1,9 +1,8 @@
 # -*- coding: utf-8 -*-
-import random
 import pickle
 
-from .utils import Coord, Movement, Rotation, T_Spin
-from .tetromino import Tetromino, T_Tetrimino, I_Tetrimino
+from .utils import Coord, Movement, Rotation, T_Spin, Phase
+from .tetromino import Tetromino, T_Tetrimino
 from .consts import (
     LINES,
     COLLUMNS,
@@ -13,8 +12,6 @@ from .consts import (
     AUTOREPEAT_DELAY,
     AUTOREPEAT_PERIOD,
     MATRIX_PIECE_COORD,
-    NEXT_PIECE_COORDS,
-    HELD_PIECE_COORD,
 )
 
 
@@ -22,16 +19,7 @@ LINES_CLEAR_NAME = "LINES_CLEAR_NAME"
 CRYPT_KEY = 987943759387540938469837689379857347598347598379584857934579343
 
 
-class State:
-
-    STARTING = "STARTING"
-    PLAYING = "PLAYING"
-    PAUSED = "PAUSED"
-    OVER = "OVER"
-
-
 class PieceContainer:
-
     def __init__(self):
         self.piece = None
 
@@ -41,12 +29,12 @@ class HoldQueue(PieceContainer):
 
 
 class Matrix(list, PieceContainer):
-
     def __init__(self, lines, collumns):
         list.__init__(self)
         PieceContainer.__init__(self)
         self.lines = lines
         self.collumns = collumns
+        self.ghost = None
 
     def reset(self):
         self.clear()
@@ -57,11 +45,12 @@ class Matrix(list, PieceContainer):
         self.append([None for x in range(self.collumns)])
 
     def cell_is_free(self, coord):
-        return 0 <= coord.x < self.collumns and 0 <= coord.y and not self[coord.y][coord.x]
+        return (
+            0 <= coord.x < self.collumns and 0 <= coord.y and not self[coord.y][coord.x]
+        )
 
 
 class NextQueue(PieceContainer):
-
     def __init__(self, nb_pieces):
         super().__init__()
         self.nb_pieces = nb_pieces
@@ -70,6 +59,14 @@ class NextQueue(PieceContainer):
 
 class Stats:
 
+    SCORES = (
+        {LINES_CLEAR_NAME: "", T_Spin.NONE: 0, T_Spin.MINI: 1, T_Spin.T_SPIN: 4},
+        {LINES_CLEAR_NAME: "SINGLE", T_Spin.NONE: 1, T_Spin.MINI: 2, T_Spin.T_SPIN: 8},
+        {LINES_CLEAR_NAME: "DOUBLE", T_Spin.NONE: 3, T_Spin.T_SPIN: 12},
+        {LINES_CLEAR_NAME: "TRIPLE", T_Spin.NONE: 5, T_Spin.T_SPIN: 16},
+        {LINES_CLEAR_NAME: "TETRIS", T_Spin.NONE: 8},
+    )
+
     def _get_score(self):
         return self._score
 
@@ -106,6 +103,32 @@ class Stats:
     def update_time(self):
         self.time += 1
 
+    def pattern_phase(self, t_spin, lines_cleared):
+        pattern_name = []
+        pattern_score = 0
+        combo_score = 0
+
+        if t_spin:
+            pattern_name.append(t_spin)
+        if lines_cleared:
+            pattern_name.append(self.SCORES[lines_cleared][LINES_CLEAR_NAME])
+            self.combo += 1
+        else:
+            self.combo = -1
+
+        if lines_cleared or t_spin:
+            pattern_score = self.SCORES[lines_cleared][t_spin]
+            self.goal -= pattern_score
+            pattern_score *= 100 * self.level
+            pattern_name = "\n".join(pattern_name)
+
+        if self.combo >= 1:
+            combo_score = (20 if lines_cleared == 1 else 50) * self.combo * self.level
+
+        self.score += pattern_score + combo_score
+
+        return pattern_name, pattern_score, self.combo, combo_score
+
 
 class TetrisLogic:
 
@@ -115,22 +138,13 @@ class TetrisLogic:
     AUTOREPEAT_DELAY = AUTOREPEAT_DELAY
     AUTOREPEAT_PERIOD = AUTOREPEAT_PERIOD
     MATRIX_PIECE_COORD = MATRIX_PIECE_COORD
-    NEXT_PIECE_COORDS = NEXT_PIECE_COORDS
-    HELD_PIECE_COORD = HELD_PIECE_COORD
-    random_bag = []
 
-    def __init__(
-            self,
-            lines=LINES,
-            collumns=COLLUMNS,
-            next_pieces=NEXT_PIECES,
-            ):
+    def __init__(self, lines=LINES, collumns=COLLUMNS, next_pieces=NEXT_PIECES):
         self.stats = Stats()
         self.load_high_score()
-        self.state = State.STARTING
+        self.phase = Phase.STARTING
         self.held = HoldQueue()
         self.matrix = Matrix(lines, collumns)
-        self.matrix.ghost = None
         self.next = NextQueue(next_pieces)
         self.autorepeatable_actions = (self.move_left, self.move_right, self.soft_drop)
         self.pressed_actions = []
@@ -142,35 +156,19 @@ class TetrisLogic:
         self.auto_repeat = False
 
         self.matrix.reset()
-        self.next.pieces = [self.new_piece() for n in range(self.next.nb_pieces)]
+        self.next.pieces = [Tetromino() for n in range(self.next.nb_pieces)]
         self.held.piece = None
-        self.state = State.PLAYING
         self.start(self.stats.update_time, 1)
 
-        self.on_new_game()
-
+        self.on_new_game(self.next.pieces)
         self.new_level()
 
-    def on_new_game(self):
-        pass
-
-    def new_piece(self):
-        if not self.random_bag:
-            self.random_bag = list(Tetromino.shapes)
-            random.shuffle(self.random_bag)
-        piece = self.random_bag.pop()()
-        self.on_new_piece(piece)
-        return piece
-
-    def on_new_piece(self, piece):
+    def on_new_game(self, next_pieces):
         pass
 
     def new_level(self):
         self.stats.new_level()
-        self.restart(self.fall, self.stats.fall_delay)
-
         self.on_new_level(self.stats.level)
-
         self.generation_phase()
 
     def on_new_level(self, level):
@@ -178,122 +176,133 @@ class TetrisLogic:
 
     def generation_phase(self):
         self.matrix.piece = self.next.pieces.pop(0)
+        self.next.pieces.append(Tetromino())
         self.matrix.piece.coord = self.MATRIX_PIECE_COORD
         self.matrix.ghost = self.matrix.piece.ghost()
-        self.move_ghost()
-        self.next.pieces.append(self.new_piece())
-        self.next.pieces[-1].coord = self.NEXT_PIECE_COORDS[-1]
-        for tetromino, coord in zip(self.next.pieces, self.NEXT_PIECE_COORDS):
-            tetromino.coord = coord
 
-        self.on_generation_phase(self.matrix.piece)
-        self.on_falling_phase()
-
-        if not self.can_move(self.matrix.piece.coord, (mino.coord for mino in self.matrix.piece)):
+        self.on_generation_phase(
+            self.matrix, self.matrix.piece, self.matrix.ghost, self.next.pieces
+        )
+        if not self.move(Movement.DOWN):
             self.game_over()
+        else:
+            self.restart(self.fall, self.stats.fall_delay)
+            self.falling_phase()
 
-    def on_generation_phase(self, piece):
+    def on_generation_phase(self, matrix, falling_piece, ghost_piece, next_pieces):
         pass
 
-    def on_falling_phase(self):
-        pass
-
-    def move_left(self):
-        self.move(Movement.LEFT)
-
-    def move_right(self):
-        self.move(Movement.RIGHT)
-
-    def rotate_clockwise(self):
-        self.rotate(Rotation.CLOCKWISE)
-
-    def rotate_counter(self):
-        self.rotate(Rotation.COUNTER)
-
-    def move_ghost(self):
+    def falling_phase(self):
+        self.phase = Phase.FALLING
         self.matrix.ghost.coord = self.matrix.piece.coord
         for ghost_mino, current_mino in zip(self.matrix.ghost, self.matrix.piece):
             ghost_mino.coord = current_mino.coord
-        while self.can_move(self.matrix.ghost.coord + Movement.DOWN, (mino.coord for mino in self.matrix.ghost)):
+        while self.space_to_move(
+            self.matrix.ghost.coord + Movement.DOWN,
+            (mino.coord for mino in self.matrix.ghost),
+        ):
             self.matrix.ghost.coord += Movement.DOWN
 
-    def soft_drop(self):
-        moved = self.move(Movement.DOWN)
-        if moved:
-            self.stats.score += 1
-        return moved
+        self.on_falling_phase(self.matrix.piece, self.matrix.ghost)
 
-    def hard_drop(self):
-        while self.move(Movement.DOWN, prelock=False):
-            self.stats.score += 2
-        self.lock()
+    def on_falling_phase(self, falling_piece, ghost_piece):
+        pass
 
     def fall(self):
         self.move(Movement.DOWN)
 
-    def move(self, movement, prelock=True):
+    def move(self, movement, rotated_coords=None, lock=True):
         potential_coord = self.matrix.piece.coord + movement
-        if self.can_move(potential_coord, (mino.coord for mino in self.matrix.piece)):
-            if self.matrix.piece.prelocked:
-                self.restart(self.lock, self.stats.lock_delay)
+        if self.space_to_move(
+            potential_coord,
+            rotated_coords or (mino.coord for mino in self.matrix.piece),
+        ):
             self.matrix.piece.coord = potential_coord
-            if not movement == Movement.DOWN:
-                self.matrix.piece.last_rotation_point = None
-            self.move_ghost()
-            self.on_moved(movement)
-            return True
-        else:
-            if prelock and not self.matrix.piece.prelocked and movement == Movement.DOWN:
-                self.matrix.piece.prelocked = True
-                self.start(self.lock, self.stats.lock_delay)
-                self.on_lock_phase()
-            return False
-
-    def on_moved(self, movement):
-        pass
-
-    def rotate(self, rotation):
-        rotated_coords = tuple(Coord(rotation * mino.coord.y, -rotation * mino.coord.x) for mino in self.matrix.piece)
-        for rotation_point, liberty_degree in enumerate(self.matrix.piece.SRS[rotation][self.matrix.piece.orientation], start=1):
-            potential_coord = self.matrix.piece.coord + liberty_degree
-            if self.can_move(potential_coord, rotated_coords):
-                if self.matrix.piece.prelocked:
-                    self.restart(self.lock, self.stats.lock_delay)
-                self.matrix.piece.coord = potential_coord
+            if rotated_coords:
                 for mino, coord in zip(self.matrix.piece, rotated_coords):
                     mino.coord = coord
-                self.matrix.piece.orientation = (self.matrix.piece.orientation + rotation) % 4
+            else:
+                if movement != Movement.DOWN:
+                    self.matrix.piece.last_rotation_point = None
+                if self.phase == Phase.LOCK:
+                    self.restart(self.pattern_phase, self.stats.lock_delay)
+            self.falling_phase()
+            return True
+        else:
+            if lock and self.phase != Phase.LOCK and movement == Movement.DOWN:
+                self.lock_phase()
+            return False
+
+    def lock_phase(self):
+        self.phase = Phase.LOCK
+        self.on_lock_phase(self.matrix.piece)
+        self.start(self.pattern_phase, self.stats.lock_delay)
+
+    def on_lock_phase(self, locked_piece):
+        pass
+
+    def space_to_move(self, potential_coord, minoes_coord):
+        return all(
+            self.matrix.cell_is_free(potential_coord + mino_coord)
+            for mino_coord in minoes_coord
+        )
+
+    def rotate(self, rotation):
+        rotated_coords = tuple(
+            Coord(rotation * mino.coord.y, -rotation * mino.coord.x)
+            for mino in self.matrix.piece
+        )
+        for rotation_point, liberty_degree in enumerate(
+            self.matrix.piece.SRS[rotation][self.matrix.piece.orientation], start=1
+        ):
+            if self.move(liberty_degree, rotated_coords):
+                self.matrix.piece.orientation = (
+                    self.matrix.piece.orientation + rotation
+                ) % 4
                 self.matrix.piece.last_rotation_point = rotation_point
-                self.move_ghost()
-                self.on_rotated(rotation)
                 return True
         else:
             return False
 
-    def on_rotated(self, direction):
+    def hold(self):
+        if not self.matrix.piece.hold_enabled:
+            return
+
+        self.matrix.piece.hold_enabled = False
+        self.stop(self.pattern_phase)
+        self.stop(self.fall)
+        self.matrix.piece, self.held.piece = self.held.piece, self.matrix.piece
+
+        self.on_hold(self.held.piece)
+
+        if self.matrix.piece:
+            self.matrix.piece.coord = self.MATRIX_PIECE_COORD
+            self.matrix.ghost = self.matrix.piece.ghost()
+            self.falling_phase()
+        else:
+            self.generation_phase()
+
+    def on_hold(self, held_piece):
         pass
 
-    def on_lock_phase(self):
-        pass
-
-    SCORES = (
-        {LINES_CLEAR_NAME: "", T_Spin.NONE: 0, T_Spin.MINI: 1, T_Spin.T_SPIN: 4},
-        {LINES_CLEAR_NAME: "SINGLE", T_Spin.NONE: 1, T_Spin.MINI: 2, T_Spin.T_SPIN: 8},
-        {LINES_CLEAR_NAME: "DOUBLE", T_Spin.NONE: 3, T_Spin.T_SPIN: 12},
-        {LINES_CLEAR_NAME: "TRIPLE", T_Spin.NONE: 5, T_Spin.T_SPIN: 16},
-        {LINES_CLEAR_NAME: "TETRIS", T_Spin.NONE: 8},
-    )
-
-    def lock(self):
+    def pattern_phase(self):
+        self.phase = Phase.PATTERN
         self.matrix.piece.prelocked = False
-        self.stop(self.lock)
+        self.stop(self.pattern_phase)
+        self.stop(self.fall)
 
         # Piece unlocked
-        if self.can_move(self.matrix.piece.coord + Movement.DOWN, (mino.coord for mino in self.matrix.piece)):
+        if self.space_to_move(
+            self.matrix.piece.coord + Movement.DOWN,
+            (mino.coord for mino in self.matrix.piece),
+        ):
             return
 
         # Game over
-        if all((mino.coord + self.matrix.piece.coord).y >= self.matrix.lines for mino in self.matrix.piece):
+        if all(
+            (mino.coord + self.matrix.piece.coord).y >= self.matrix.lines
+            for mino in self.matrix.piece
+        ):
             self.game_over()
             return
 
@@ -305,13 +314,13 @@ class TetrisLogic:
             coord = mino.coord + self.matrix.piece.coord
             if coord.y <= self.matrix.lines + 3:
                 self.matrix[coord.y][coord.x] = mino
-        self.on_locked(self.matrix.piece)
+        self.on_locked(self.matrix, self.matrix.piece)
 
-        self.pattern_phase()
-
-    def pattern_phase(self):
         # T-Spin
-        if type(self.matrix.piece) == T_Tetrimino and self.matrix.piece.last_rotation_point is not None:
+        if (
+            type(self.matrix.piece) == T_Tetrimino
+            and self.matrix.piece.last_rotation_point is not None
+        ):
             a = self.is_t_slot(0)
             b = self.is_t_slot(1)
             c = self.is_t_slot(3)
@@ -330,38 +339,16 @@ class TetrisLogic:
         for y, line in reversed(list(enumerate(self.matrix))):
             if all(mino for mino in line):
                 lines_cleared += 1
-                self.on_line_remove(y)
+                self.on_line_remove(self.matrix, y)
                 self.matrix.pop(y)
                 self.matrix.append_new_line()
         if lines_cleared:
             self.stats.lines_cleared += lines_cleared
 
-        # Scoring
-        lock_strings = []
-        lock_score = 0
-
-        if t_spin:
-            lock_strings.append(t_spin)
-        if lines_cleared:
-            lock_strings.append(self.SCORES[lines_cleared][LINES_CLEAR_NAME])
-            self.stats.combo += 1
-        else:
-            self.stats.combo = -1
-
-        if lines_cleared or t_spin:
-            ds = self.SCORES[lines_cleared][t_spin]
-            self.stats.goal -= ds
-            ds *= 100 * self.stats.level
-            lock_score += ds
-            lock_strings.append(str(ds))
-            self.show_text("\n".join(lock_strings))
-
-        if self.stats.combo >= 1:
-            ds = (20 if lines_cleared == 1 else 50) * self.stats.combo * self.stats.level
-            lock_score += ds
-            self.show_text("COMBO x{:n}\n{:n}".format(self.stats.combo, ds))
-
-        self.stats.score += lock_score
+        pattern_name, pattern_score, nb_combo, combo_score = self.stats.pattern_phase(
+            t_spin, lines_cleared
+        )
+        self.on_pattern_phase(pattern_name, pattern_score, nb_combo, combo_score)
 
         if self.stats.goal <= 0:
             self.new_level()
@@ -371,62 +358,73 @@ class TetrisLogic:
         if self.pressed_actions:
             self.start(self.repeat_action, self.AUTOREPEAT_DELAY)
 
-    def on_locked(piece):
+    def on_locked(self, matrix, locked_piece):
         pass
 
-    def on_line_remove(self, y):
+    def on_line_remove(self, matrix, y):
         pass
 
-    def can_move(self, potential_coord, minoes_coords):
-        return all(self.matrix.cell_is_free(potential_coord + mino_coord) for mino_coord in minoes_coords)
+    def on_pattern_phase(self, pattern_name, pattern_score, nb_combo, combo_score):
+        pass
+
+    def move_left(self):
+        self.move(Movement.LEFT)
+
+    def move_right(self):
+        self.move(Movement.RIGHT)
+
+    def rotate_clockwise(self):
+        self.rotate(Rotation.CLOCKWISE)
+
+    def rotate_counter(self):
+        self.rotate(Rotation.COUNTER)
+
+    def soft_drop(self):
+        moved = self.move(Movement.DOWN)
+        if moved:
+            self.stats.score += 1
+        return moved
+
+    def hard_drop(self):
+        while self.move(Movement.DOWN, lock=False):
+            self.stats.score += 2
+        self.pattern_phase()
 
     T_SLOT_COORDS = (Coord(-1, 1), Coord(1, 1), Coord(-1, 1), Coord(-1, -1))
 
     def is_t_slot(self, n):
-        t_slot_coord = self.matrix.piece.coord + self.T_SLOT_COORDS[(self.matrix.piece.orientation + n) % 4]
+        t_slot_coord = (
+            self.matrix.piece.coord
+            + self.T_SLOT_COORDS[(self.matrix.piece.orientation + n) % 4]
+        )
         return not self.matrix.cell_is_free(t_slot_coord)
 
-    def swap(self):
-        if self.matrix.piece.hold_enabled:
-            self.matrix.piece.hold_enabled = False
-            self.matrix.piece.prelocked = False
-            self.stop(self.lock)
-            self.matrix.piece, self.held.piece = self.held.piece, self.matrix.piece
-            self.held.piece.coord = self.HELD_PIECE_COORD
-            if type(self.held.piece) == I_Tetrimino:
-                self.held.piece.coord += Movement.LEFT
-            for mino, coord in zip(self.held.piece, self.held.piece.MINOES_COORDS):
-                mino.coord = coord
-
-            if self.matrix.piece:
-                self.matrix.piece.coord = self.MATRIX_PIECE_COORD
-                self.matrix.ghost = self.matrix.piece.ghost()
-                self.move_ghost()
-            else:
-                self.generation_phase()
-
     def pause(self):
-        self.state = State.PAUSED
+        self.phase = Phase.PAUSED
         self.stop_all()
         self.pressed_actions = []
         self.auto_repeat = False
         self.stop(self.repeat_action)
 
     def resume(self):
-        self.state = State.PLAYING
+        self.phase = Phase.FALLING
         self.start(self.fall, self.stats.fall_delay)
-        if self.matrix.piece.prelocked:
-            self.start(self.lock, self.stats.lock_delay)
+        if self.phase == Phase.LOCK:
+            self.start(self.pattern_phase, self.stats.lock_delay)
         self.start(self.stats.update_time, 1)
 
     def game_over(self):
-        self.state = State.OVER
+        self.phase = Phase.OVER
         self.stop_all()
         self.save_high_score()
+        self.on_game_over()
+
+    def on_game_over(self):
+        pass
 
     def stop_all(self):
         self.stop(self.fall)
-        self.stop(self.lock)
+        self.stop(self.pattern_phase)
         self.stop(self.stats.update_time)
 
     def do_action(self, action):
diff --git a/tetrislogic/tetromino.py b/tetrislogic/tetromino.py
index aad8cdb..f9f70b6 100644
--- a/tetrislogic/tetromino.py
+++ b/tetrislogic/tetromino.py
@@ -1,4 +1,6 @@
 # -*- coding: utf-8 -*-
+import random
+
 from .utils import Coord, Rotation, Color
 
 
@@ -14,9 +16,20 @@ class MetaTetromino(type):
         Tetromino.shapes.append(cls)
 
 
-class Tetromino(list):
+class Tetromino:
 
     shapes = []
+    random_bag = []
+
+    def __new__(cls):
+        if not cls.random_bag:
+            cls.random_bag = list(cls.shapes)
+            random.shuffle(cls.random_bag)
+        return cls.random_bag.pop()()
+
+
+class TetrominoBase(list):
+
     # Super rotation system
     SRS = {
         Rotation.CLOCKWISE: (
@@ -44,7 +57,7 @@ class Tetromino(list):
         return type(self)()
 
 
-class O_Tetrimino(Tetromino, metaclass=MetaTetromino):
+class O_Tetrimino(TetrominoBase, metaclass=MetaTetromino):
 
     SRS = {
         Rotation.CLOCKWISE: (tuple(), tuple(), tuple(), tuple()),
@@ -57,7 +70,7 @@ class O_Tetrimino(Tetromino, metaclass=MetaTetromino):
         return False
 
 
-class I_Tetrimino(Tetromino, metaclass=MetaTetromino):
+class I_Tetrimino(TetrominoBase, metaclass=MetaTetromino):
 
     SRS = {
         Rotation.CLOCKWISE: (
@@ -77,31 +90,31 @@ class I_Tetrimino(Tetromino, metaclass=MetaTetromino):
     MINOES_COLOR = Color.CYAN
 
 
-class T_Tetrimino(Tetromino, metaclass=MetaTetromino):
+class T_Tetrimino(TetrominoBase, metaclass=MetaTetromino):
 
     MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 0))
     MINOES_COLOR = Color.MAGENTA
 
 
-class L_Tetrimino(Tetromino, metaclass=MetaTetromino):
+class L_Tetrimino(TetrominoBase, metaclass=MetaTetromino):
 
     MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(1, 0), Coord(1, 1))
     MINOES_COLOR = Color.ORANGE
 
 
-class J_Tetrimino(Tetromino, metaclass=MetaTetromino):
+class J_Tetrimino(TetrominoBase, metaclass=MetaTetromino):
 
     MINOES_COORDS = (Coord(-1, 1), Coord(-1, 0), Coord(0, 0), Coord(1, 0))
     MINOES_COLOR = Color.BLUE
 
 
-class S_Tetrimino(Tetromino, metaclass=MetaTetromino):
+class S_Tetrimino(TetrominoBase, metaclass=MetaTetromino):
 
     MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 1))
     MINOES_COLOR = Color.GREEN
 
 
-class Z_Tetrimino(Tetromino, metaclass=MetaTetromino):
+class Z_Tetrimino(TetrominoBase, metaclass=MetaTetromino):
 
     MINOES_COORDS = (Coord(-1, 1), Coord(0, 1), Coord(0, 0), Coord(1, 0))
     MINOES_COLOR = Color.RED
diff --git a/tetrislogic/utils.py b/tetrislogic/utils.py
index 82200dc..99ca14a 100644
--- a/tetrislogic/utils.py
+++ b/tetrislogic/utils.py
@@ -37,3 +37,13 @@ class Color:
     ORANGE = 4
     RED = 5
     YELLOW = 6
+
+
+class Phase:
+
+    STARTING = "STARTING"
+    FALLING = "FALLING"
+    LOCK = "LOCK"
+    PATTERN = "PATTERN"
+    PAUSED = "PAUSED"
+    OVER = "OVER"