redefine consts in TetrArcade.py
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@ -17,10 +17,26 @@ You can install it with:
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python -m pip install --user arcade"""
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)
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from tetrislogic import TetrisLogic, Color, State
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from tetrislogic import TetrisLogic, Color, State, Coord
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# Constants
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# Matrix
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NB_LINES = 20
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NB_COLS = 10
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NB_NEXT = 5
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# Delays (seconds)
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LOCK_DELAY = 0.5
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FALL_DELAY = 1
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AUTOREPEAT_DELAY = 0.300
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AUTOREPEAT_PERIOD = 0.010
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# Piece init coord
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MATRIX_PIECE_COORD = Coord(4, NB_LINES)
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NEXT_PIECE_COORDS = [Coord(NB_COLS + 4, NB_LINES - 4 * n - 3) for n in range(NB_NEXT)]
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HELD_PIECE_COORD = Coord(-5, NB_LINES - 3)
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# Window
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WINDOW_WIDTH = 800
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WINDOW_HEIGHT = 600
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@ -48,7 +64,6 @@ if getattr(sys, 'frozen', False):
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DATA_DIR = os.path.dirname(sys.executable)
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else:
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# The application is not frozen
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# Change this bit to match where you store your data files:
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DATA_DIR = os.path.dirname(__file__)
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DATA_DIR = os.path.join(DATA_DIR, "res")
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@ -74,14 +89,8 @@ TEXTURES = arcade.load_textures(
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)
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TEXTURES = {color: TEXTURES[i] for color, i in MINOES_COLOR_ID.items()}
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# User profile path
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if sys.platform == "win32":
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USER_PROFILE_DIR = os.environ.get("appdata", os.path.expanduser("~\Appdata\Roaming"))
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else:
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USER_PROFILE_DIR = os.environ.get("XDG_DATA_HOME", os.path.expanduser("~/.local/share"))
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USER_PROFILE_DIR = os.path.join(USER_PROFILE_DIR, "TetrArcade")
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HIGH_SCORE_PATH = os.path.join(USER_PROFILE_DIR, ".high_score")
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CONF_PATH = os.path.join(USER_PROFILE_DIR, "TetrArcade.ini")
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# Music
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MUSIC_PATH = os.path.join(DATA_DIR, "Tetris - Song A.mp3")
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# Text
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TEXT_COLOR = arcade.color.BUBBLES
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@ -92,11 +101,18 @@ STATS_TEXT_WIDTH = 150
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HIGHLIGHT_TEXT_COLOR = arcade.color.BUBBLES
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HIGHLIGHT_TEXT_SIZE = 20
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# Music
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MUSIC_PATH = os.path.join(DATA_DIR, "Tetris - Song A.mp3")
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# User profile path
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if sys.platform == "win32":
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USER_PROFILE_DIR = os.environ.get("appdata", os.path.expanduser("~\Appdata\Roaming"))
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else:
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USER_PROFILE_DIR = os.environ.get("XDG_DATA_HOME", os.path.expanduser("~/.local/share"))
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USER_PROFILE_DIR = os.path.join(USER_PROFILE_DIR, "TetrArcade")
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HIGH_SCORE_PATH = os.path.join(USER_PROFILE_DIR, ".high_score")
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CONF_PATH = os.path.join(USER_PROFILE_DIR, "TetrArcade.ini")
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class MinoSprite(arcade.Sprite):
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def __init__(self, mino, window, alpha):
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super().__init__()
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self.alpha = alpha
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@ -114,6 +130,7 @@ class MinoSprite(arcade.Sprite):
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class MinoesSprites(arcade.SpriteList):
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def resize(self, scale):
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for sprite in self:
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sprite.scale = scale
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@ -121,6 +138,7 @@ class MinoesSprites(arcade.SpriteList):
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class TetrominoSprites(MinoesSprites):
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def __init__(self, tetromino, window, alpha=NORMAL_ALPHA):
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super().__init__()
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self.tetromino = tetromino
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@ -136,6 +154,7 @@ class TetrominoSprites(MinoesSprites):
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class MatrixSprites(MinoesSprites):
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def __init__(self, matrix):
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super().__init__()
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self.matrix = matrix
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@ -150,6 +169,18 @@ class MatrixSprites(MinoesSprites):
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class TetrArcade(TetrisLogic, arcade.Window):
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NB_LINES = NB_LINES
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NB_COLS = NB_COLS
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NB_NEXT = NB_NEXT
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LOCK_DELAY = LOCK_DELAY
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FALL_DELAY = FALL_DELAY
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AUTOREPEAT_DELAY = AUTOREPEAT_DELAY
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AUTOREPEAT_PERIOD = AUTOREPEAT_PERIOD
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MATRIX_PIECE_COORD = MATRIX_PIECE_COORD
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NEXT_PIECE_COORDS = NEXT_PIECE_COORDS
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HELD_PIECE_COORD = HELD_PIECE_COORD
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def __init__(self):
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locale.setlocale(locale.LC_ALL, "")
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self.highlight_texts = []
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@ -1,5 +1,5 @@
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# -*- coding: utf-8 -*-
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from .consts import NB_LINES, NB_COLS, NB_NEXT
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from .utils import Movement, Rotation, Color
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from .utils import Movement, Rotation, Color, Coord
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from .tetromino import Mino, Tetromino
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from .tetrislogic import TetrisLogic, State, Matrix
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@ -10,11 +10,10 @@ NB_NEXT = 5
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# Delays (seconds)
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LOCK_DELAY = 0.5
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FALL_DELAY = 1
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AUTOREPEAT_DELAY = 0.200 # Official : 0.300
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AUTOREPEAT_PERIOD = 0.010 # Official : 0.010
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AUTOREPEAT_DELAY = 0.300 # Official : 0.300 s
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AUTOREPEAT_PERIOD = 0.010 # Official : 0.010 s
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# Piece init coord
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CURRENT_COORD = Coord(4, NB_LINES)
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NEXT_COORDS = [Coord(NB_COLS + 4, NB_LINES - 4 * n - 3) for n in range(NB_NEXT)]
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HELD_COORD = Coord(-5, NB_LINES - 3)
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MATRIX_PIECE_COORD = Coord(4, NB_LINES)
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NEXT_PIECE_COORDS = [Coord(NB_COLS + 4, NB_LINES - 4 * n - 3) for n in range(NB_NEXT)]
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HELD_PIECE_COORD = Coord(-5, NB_LINES - 3)
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@ -12,9 +12,9 @@ from .consts import (
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FALL_DELAY,
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AUTOREPEAT_DELAY,
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AUTOREPEAT_PERIOD,
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CURRENT_COORD,
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NEXT_COORDS,
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HELD_COORD,
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MATRIX_PIECE_COORD,
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NEXT_PIECE_COORDS,
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HELD_PIECE_COORD,
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)
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@ -66,9 +66,9 @@ class TetrisLogic:
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FALL_DELAY = FALL_DELAY
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AUTOREPEAT_DELAY = AUTOREPEAT_DELAY
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AUTOREPEAT_PERIOD = AUTOREPEAT_PERIOD
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CURRENT_COORD = CURRENT_COORD
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NEXT_COORDS = NEXT_COORDS
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HELD_COORD = HELD_COORD
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MATRIX_PIECE_COORD = MATRIX_PIECE_COORD
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NEXT_PIECE_COORDS = NEXT_PIECE_COORDS
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HELD_PIECE_COORD = HELD_PIECE_COORD
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random_bag = []
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def __init__(self):
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@ -138,12 +138,12 @@ class TetrisLogic:
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def new_matrix_piece(self):
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self.matrix.piece = self.next.pieces.pop(0)
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self.matrix.piece.coord = self.CURRENT_COORD
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self.matrix.piece.coord = self.MATRIX_PIECE_COORD
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self.matrix.ghost = self.matrix.piece.ghost()
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self.move_ghost()
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self.next.pieces.append(self.new_tetromino())
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self.next.pieces[-1].coord = self.NEXT_COORDS[-1]
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for tetromino, coord in zip(self.next.pieces, self.NEXT_COORDS):
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self.next.pieces[-1].coord = self.NEXT_PIECE_COORDS[-1]
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for tetromino, coord in zip(self.next.pieces, self.NEXT_PIECE_COORDS):
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tetromino.coord = coord
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if not self.can_move(self.matrix.piece.coord, (mino.coord for mino in self.matrix.piece)):
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@ -318,14 +318,14 @@ class TetrisLogic:
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self.matrix.piece.prelocked = False
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self.stop(self.lock)
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self.matrix.piece, self.held.piece = self.held.piece, self.matrix.piece
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self.held.piece.coord = self.HELD_COORD
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self.held.piece.coord = self.HELD_PIECE_COORD
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if type(self.held.piece) == I_Tetrimino:
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self.held.piece.coord += Movement.LEFT
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for mino, coord in zip(self.held.piece, self.held.piece.MINOES_COORDS):
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mino.coord = coord
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if self.matrix.piece:
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self.matrix.piece.coord = self.CURRENT_COORD
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self.matrix.piece.coord = self.MATRIX_PIECE_COORD
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self.matrix.ghost = self.matrix.piece.ghost()
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self.move_ghost()
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else:
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