comments
This commit is contained in:
parent
0d7470fd51
commit
a062ba1ac1
@ -20,12 +20,12 @@ import os
|
||||
import itertools
|
||||
import configparser
|
||||
|
||||
from tetrislogic import TetrisLogic, Color, Coord, I_Tetrimino, Movement, AbstractTimer
|
||||
from tetrislogic import TetrisLogic, Color, Coord, I_Tetrimino, Movement, AbstractScheduler
|
||||
|
||||
|
||||
# Constants
|
||||
# Matrix
|
||||
LINES = 20
|
||||
ROWS = 20
|
||||
COLLUMNS = 10
|
||||
NEXT_PIECES = 6
|
||||
|
||||
@ -37,9 +37,9 @@ AUTOREPEAT_PERIOD = 0.010
|
||||
PARTICULE_ACCELERATION = 1.1
|
||||
|
||||
# Piece init coord
|
||||
MATRIX_PIECE_COORD = Coord(4, LINES)
|
||||
NEXT_PIECES_COORDS = [Coord(COLLUMNS + 4, LINES - 4 * n) for n in range(NEXT_PIECES)]
|
||||
HELD_PIECE_COORD = Coord(-5, LINES)
|
||||
MATRIX_PIECE_COORD = Coord(4, ROWS)
|
||||
NEXT_PIECES_COORDS = [Coord(COLLUMNS + 4, ROWS - 4 * n) for n in range(NEXT_PIECES)]
|
||||
HELD_PIECE_COORD = Coord(-5, ROWS)
|
||||
|
||||
# Window
|
||||
WINDOW_WIDTH = 800
|
||||
@ -134,7 +134,7 @@ class State:
|
||||
OVER = 3
|
||||
|
||||
|
||||
class Timer(AbstractTimer):
|
||||
class Scheduler(AbstractScheduler):
|
||||
def __init__(self):
|
||||
self.tasks = {}
|
||||
|
||||
@ -213,12 +213,12 @@ class MatrixSprites(MinoesSprites):
|
||||
self.update()
|
||||
|
||||
def update(self):
|
||||
for y, line in enumerate(self.matrix):
|
||||
for x, mino in enumerate(line):
|
||||
for y, row in enumerate(self.matrix):
|
||||
for x, mino in enumerate(row):
|
||||
if mino:
|
||||
mino.sprite.update(x, y)
|
||||
|
||||
def remove_line(self, y):
|
||||
def remove_row(self, y):
|
||||
for mino in self.matrix[y]:
|
||||
if mino:
|
||||
self.remove(mino.sprite)
|
||||
@ -226,7 +226,7 @@ class MatrixSprites(MinoesSprites):
|
||||
|
||||
class TetrArcade(TetrisLogic, arcade.Window):
|
||||
|
||||
timer = Timer()
|
||||
timer = Scheduler()
|
||||
|
||||
def __init__(self):
|
||||
locale.setlocale(locale.LC_ALL, "")
|
||||
@ -243,7 +243,7 @@ class TetrArcade(TetrisLogic, arcade.Window):
|
||||
self.new_conf()
|
||||
self.load_conf()
|
||||
|
||||
super().__init__(LINES, COLLUMNS, NEXT_PIECES)
|
||||
super().__init__(ROWS, COLLUMNS, NEXT_PIECES)
|
||||
arcade.Window.__init__(
|
||||
self,
|
||||
width=self.init_width,
|
||||
@ -261,7 +261,7 @@ class TetrArcade(TetrisLogic, arcade.Window):
|
||||
self.matrix.bg.alpha = MATRIX_BG_ALPHA
|
||||
self.matrix.sprites = MatrixSprites(self.matrix)
|
||||
self.on_resize(self.init_width, self.init_height)
|
||||
self.exploding_minoes = [None for y in range(LINES)]
|
||||
self.exploding_minoes = [None for y in range(ROWS)]
|
||||
|
||||
if self.play_music:
|
||||
try:
|
||||
@ -420,14 +420,14 @@ AGAIN""".format(
|
||||
for mino in falling_piece:
|
||||
matrix.sprites.append(mino.sprite)
|
||||
|
||||
def on_animate_phase(self, matrix, lines_to_remove):
|
||||
for y in lines_to_remove:
|
||||
line_textures = tuple(TEXTURES[mino.color] for mino in matrix[y])
|
||||
def on_animate_phase(self, matrix, rows_to_remove):
|
||||
for y in rows_to_remove:
|
||||
row_textures = tuple(TEXTURES[mino.color] for mino in matrix[y])
|
||||
self.exploding_minoes[y] = arcade.Emitter(
|
||||
center_xy=(matrix.bg.left, matrix.bg.bottom + (y + 0.5) * MINO_SIZE),
|
||||
emit_controller=arcade.EmitBurst(COLLUMNS),
|
||||
particle_factory=lambda emitter: arcade.LifetimeParticle(
|
||||
filename_or_texture=random.choice(line_textures),
|
||||
filename_or_texture=random.choice(row_textures),
|
||||
change_xy=arcade.rand_in_rect(
|
||||
(-COLLUMNS * MINO_SIZE, -4 * MINO_SIZE),
|
||||
2 * COLLUMNS * MINO_SIZE,
|
||||
@ -446,9 +446,9 @@ AGAIN""".format(
|
||||
particule.change_x *= PARTICULE_ACCELERATION
|
||||
particule.change_y *= PARTICULE_ACCELERATION
|
||||
|
||||
def on_eliminate_phase(self, matrix, lines_to_remove):
|
||||
for y in lines_to_remove:
|
||||
matrix.sprites.remove_line(y)
|
||||
def on_eliminate_phase(self, matrix, rows_to_remove):
|
||||
for y in rows_to_remove:
|
||||
matrix.sprites.remove_row(y)
|
||||
|
||||
def on_completion_phase(self, pattern_name, pattern_score, nb_combo, combo_score):
|
||||
if pattern_score:
|
||||
@ -521,7 +521,7 @@ AGAIN""".format(
|
||||
t = time.localtime(self.stats.time)
|
||||
font_size = STATS_TEXT_SIZE * self.scale
|
||||
for y, text in enumerate(
|
||||
("TIME", "LINES", "GOAL", "LEVEL", "HIGH SCORE", "SCORE")
|
||||
("TIME", "ROWS", "GOAL", "LEVEL", "HIGH SCORE", "SCORE")
|
||||
):
|
||||
arcade.draw_text(
|
||||
text=text,
|
||||
@ -537,7 +537,7 @@ AGAIN""".format(
|
||||
for y, text in enumerate(
|
||||
(
|
||||
"{:02d}:{:02d}:{:02d}".format(t.tm_hour - 1, t.tm_min, t.tm_sec),
|
||||
"{:n}".format(self.stats.lines_cleared),
|
||||
"{:n}".format(self.stats.rows_cleared),
|
||||
"{:n}".format(self.stats.goal),
|
||||
"{:n}".format(self.stats.level),
|
||||
"{:n}".format(self.stats.high_score),
|
||||
|
@ -1,5 +1,5 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
from .consts import LINES, COLLUMNS, NEXT_PIECES
|
||||
from .consts import ROWS, COLLUMNS, NEXT_PIECES
|
||||
from .utils import Movement, Spin, Color, Coord
|
||||
from .tetromino import (
|
||||
Mino,
|
||||
@ -12,4 +12,4 @@ from .tetromino import (
|
||||
T_Tetrimino,
|
||||
Z_Tetrimino,
|
||||
)
|
||||
from .tetrislogic import TetrisLogic, Matrix, AbstractTimer
|
||||
from .tetrislogic import TetrisLogic, Matrix, AbstractScheduler
|
||||
|
@ -3,7 +3,7 @@ from .utils import Coord, T_Spin
|
||||
|
||||
|
||||
# Matrix
|
||||
LINES = 20
|
||||
ROWS = 20
|
||||
COLLUMNS = 10
|
||||
NEXT_PIECES = 5
|
||||
|
||||
@ -14,7 +14,7 @@ AUTOREPEAT_DELAY = 0.300 # Official : 0.300 s
|
||||
AUTOREPEAT_PERIOD = 0.010 # Official : 0.010 s
|
||||
|
||||
# Piece init coord
|
||||
MATRIX_PIECE_COORD = Coord(4, LINES)
|
||||
MATRIX_PIECE_COORD = Coord(4, ROWS)
|
||||
|
||||
# Scores
|
||||
LINES_CLEAR_NAME = "LINES_CLEAR_NAME"
|
||||
|
@ -4,7 +4,7 @@ import pickle
|
||||
from .utils import Coord, Movement, Spin, T_Spin, T_Slot
|
||||
from .tetromino import Tetromino, T_Tetrimino
|
||||
from .consts import (
|
||||
LINES,
|
||||
ROWS,
|
||||
COLLUMNS,
|
||||
NEXT_PIECES,
|
||||
LOCK_DELAY,
|
||||
@ -20,41 +20,52 @@ from .consts import (
|
||||
CRYPT_KEY = 987943759387540938469837689379857347598347598379584857934579343
|
||||
|
||||
|
||||
class AbstractTimer:
|
||||
class AbstractScheduler:
|
||||
"""Scheduler to implement"""
|
||||
def postpone(task, delay):
|
||||
"""Schedule callable once after delay in seconds"""
|
||||
raise Warning("AbstractTimer.postpone is not implemented.")
|
||||
|
||||
def cancel(self, task):
|
||||
"""Unschedule task or pass if task is not scheduled"""
|
||||
raise Warning("AbstractTimer.stop is not implemented.")
|
||||
|
||||
def reset(self, task, period):
|
||||
def reset(self, task, delay):
|
||||
"""Cancel schedule and reschedule task after delay in seconds"""
|
||||
self.timer.cancel(task)
|
||||
self.timer.postpone(task, period)
|
||||
self.timer.postpone(task, delay)
|
||||
|
||||
|
||||
class PieceContainer:
|
||||
"""Object with piece attribute: None or Tetromino"""
|
||||
def __init__(self):
|
||||
self.piece = None
|
||||
|
||||
|
||||
class HoldQueue(PieceContainer):
|
||||
"""The storage place where players can Hold any falling tetrimino for use later.
|
||||
When called for, the held tetrimino swaps places with the currently falling tetrimino,
|
||||
and begins falling again at the generation point."""
|
||||
pass
|
||||
|
||||
|
||||
class Matrix(list, PieceContainer):
|
||||
def __init__(self, lines, collumns):
|
||||
"""The rectangular arrangement of cells creating the active game area,
|
||||
usually 10 columns wide by 20 rows high.
|
||||
Tetriminos fall from the top-middle just above the Skyline (off-screen) to the bottom."""
|
||||
def __init__(self, rows, collumns):
|
||||
list.__init__(self)
|
||||
PieceContainer.__init__(self)
|
||||
self.lines = lines
|
||||
self.rows = rows
|
||||
self.collumns = collumns
|
||||
self.ghost = None
|
||||
|
||||
def reset(self):
|
||||
self.clear()
|
||||
for y in range(self.lines + 3):
|
||||
self.append_new_line()
|
||||
for y in range(self.rows + 3):
|
||||
self.append_new_row()
|
||||
|
||||
def append_new_line(self):
|
||||
def append_new_row(self):
|
||||
self.append([None for x in range(self.collumns)])
|
||||
|
||||
def cell_is_free(self, coord):
|
||||
@ -75,13 +86,16 @@ class Matrix(list, PieceContainer):
|
||||
|
||||
|
||||
class NextQueue(PieceContainer):
|
||||
def __init__(self, nb_pieces):
|
||||
"""Displays the next tetrimino(s) to be placed (generated) just above the Matrix.
|
||||
If hardware permits, the next six tetriminos should be shown."""
|
||||
def __init__(self, number):
|
||||
super().__init__()
|
||||
self.nb_pieces = nb_pieces
|
||||
self.number = number
|
||||
self.pieces = []
|
||||
|
||||
|
||||
class Stats:
|
||||
"""Game statistics"""
|
||||
def _get_score(self):
|
||||
return self._score
|
||||
|
||||
@ -100,7 +114,7 @@ class Stats:
|
||||
def new_game(self, level):
|
||||
self.level = level - 1
|
||||
self.score = 0
|
||||
self.lines_cleared = 0
|
||||
self.rows_cleared = 0
|
||||
self.goal = 0
|
||||
self.time = 0
|
||||
self.combo = -1
|
||||
@ -119,27 +133,27 @@ class Stats:
|
||||
def update_time(self):
|
||||
self.time += 1
|
||||
|
||||
def locks_down(self, t_spin, lines_cleared):
|
||||
def locks_down(self, t_spin, rows_cleared):
|
||||
pattern_name = []
|
||||
pattern_score = 0
|
||||
combo_score = 0
|
||||
|
||||
if t_spin:
|
||||
pattern_name.append(t_spin)
|
||||
if lines_cleared:
|
||||
pattern_name.append(SCORES[lines_cleared][LINES_CLEAR_NAME])
|
||||
if rows_cleared:
|
||||
pattern_name.append(SCORES[rows_cleared][LINES_CLEAR_NAME])
|
||||
self.combo += 1
|
||||
else:
|
||||
self.combo = -1
|
||||
|
||||
if lines_cleared or t_spin:
|
||||
pattern_score = SCORES[lines_cleared][t_spin]
|
||||
if rows_cleared or t_spin:
|
||||
pattern_score = SCORES[rows_cleared][t_spin]
|
||||
self.goal -= pattern_score
|
||||
pattern_score *= 100 * self.level
|
||||
pattern_name = "\n".join(pattern_name)
|
||||
|
||||
if self.combo >= 1:
|
||||
combo_score = (20 if lines_cleared == 1 else 50) * self.combo * self.level
|
||||
combo_score = (20 if rows_cleared == 1 else 50) * self.combo * self.level
|
||||
|
||||
self.score += pattern_score + combo_score
|
||||
|
||||
@ -147,19 +161,19 @@ class Stats:
|
||||
|
||||
|
||||
class TetrisLogic:
|
||||
|
||||
"""Tetris game logic intended to implement with GUI"""
|
||||
# These class attributes can be redefined on inheritance
|
||||
AUTOREPEAT_DELAY = AUTOREPEAT_DELAY
|
||||
AUTOREPEAT_PERIOD = AUTOREPEAT_PERIOD
|
||||
MATRIX_PIECE_COORD = MATRIX_PIECE_COORD
|
||||
|
||||
timer = AbstractTimer()
|
||||
timer = AbstractScheduler()
|
||||
|
||||
def __init__(self, lines=LINES, collumns=COLLUMNS, next_pieces=NEXT_PIECES):
|
||||
def __init__(self, rows=ROWS, collumns=COLLUMNS, next_pieces=NEXT_PIECES):
|
||||
self.stats = Stats()
|
||||
self.load_high_score()
|
||||
self.held = HoldQueue()
|
||||
self.matrix = Matrix(lines, collumns)
|
||||
self.matrix = Matrix(rows, collumns)
|
||||
self.next = NextQueue(next_pieces)
|
||||
self.autorepeatable_actions = (self.move_left, self.move_right, self.soft_drop)
|
||||
self.pressed_actions = []
|
||||
@ -238,6 +252,12 @@ class TetrisLogic:
|
||||
pass
|
||||
|
||||
def move(self, movement, rotated_coords=None, lock=True):
|
||||
"""The tetrimino in play falls from just above the Skyline one cell at a time,
|
||||
and moves left and right one cell at a time.
|
||||
Each Mino of a tetrimino “snaps” to the appropriate cell position at the completion of a move,
|
||||
although intermediate tetrimino movement appears smooth.
|
||||
Only right, left, and downward movement are allowed.
|
||||
Movement into occupied cells and Matrix walls and floors is not allowed."""
|
||||
potential_coord = self.matrix.piece.coord + movement
|
||||
potential_minoes_coords = rotated_coords or (
|
||||
mino.coord for mino in self.matrix.piece
|
||||
@ -253,6 +273,11 @@ class TetrisLogic:
|
||||
if self.matrix.space_to_fall():
|
||||
self.falling_phase()
|
||||
else:
|
||||
|
||||
"""Classic Lock down rules apply.
|
||||
Like Infinite Placement, the Lock down timer starts counting down from 0.5 seconds once the
|
||||
tetrimino in play lands on a Surface. the y-coordinate of the tetrimino must decrease (i.e., the
|
||||
tetrimino falls further down in the Matrix) in order for the timer to be reset."""
|
||||
self.matrix.piece.locked = True
|
||||
self.on_locked(self.matrix.piece)
|
||||
self.timer.reset(self.locks_down, self.stats.lock_delay)
|
||||
@ -261,6 +286,12 @@ class TetrisLogic:
|
||||
return False
|
||||
|
||||
def rotate(self, spin):
|
||||
"""Tetriminos can rotate clockwise and counterclockwise using the Super Rotation System. this
|
||||
system allows tetrimino rotation in situations that the original Classic Rotation System did not
|
||||
allow, such as rotating against walls.
|
||||
each time a rotation button is pressed, the tetrimino in play rotates 90 degrees in the clockwise
|
||||
or counterclockwise direction. Rotation can be performed while the tetrimino is Auto-
|
||||
Repeating left or right. there is no Auto-Repeat for rotation itself."""
|
||||
rotated_coords = tuple(mino.coord @ spin for mino in self.matrix.piece)
|
||||
for rotation_point, liberty_degree in enumerate(
|
||||
self.matrix.piece.SRS[spin][self.matrix.piece.orientation], start=1
|
||||
@ -277,12 +308,15 @@ class TetrisLogic:
|
||||
return False
|
||||
|
||||
def locks_down(self):
|
||||
# self.timer.cancel(self.repeat_action)
|
||||
"""A tetrimino that is Hard dropped Locks down immediately.
|
||||
However, if a tetrimino naturally falls or Soft drops onto a Surface,
|
||||
it is given 0.5 seconds (less after level 20) on a Lock down timer
|
||||
before it actually Locks down."""
|
||||
self.timer.cancel(self.lock_phase)
|
||||
|
||||
# Game over
|
||||
if all(
|
||||
(mino.coord + self.matrix.piece.coord).y >= self.matrix.lines
|
||||
(mino.coord + self.matrix.piece.coord).y >= self.matrix.rows
|
||||
for mino in self.matrix.piece
|
||||
):
|
||||
self.game_over()
|
||||
@ -290,7 +324,7 @@ class TetrisLogic:
|
||||
|
||||
for mino in self.matrix.piece:
|
||||
coord = mino.coord + self.matrix.piece.coord
|
||||
if coord.y <= self.matrix.lines + 3:
|
||||
if coord.y <= self.matrix.rows + 3:
|
||||
self.matrix[coord.y][coord.x] = mino
|
||||
|
||||
self.on_locks_down(self.matrix, self.matrix.piece)
|
||||
@ -298,14 +332,30 @@ class TetrisLogic:
|
||||
# Pattern phase
|
||||
|
||||
# T-Spin
|
||||
"""A t-Spin or Mini t-Spin is a special rotation of the t-tetrimino into a t-Slot, and when
|
||||
accomplished, awards a scoring or line bonus in most variants. A t-Slot is defined as any Block
|
||||
formation such that when the t-tetrimino is spun in it, any three of the four cells diagonally
|
||||
adjacent to the center of the t-tetrimino are occupied by existing Blocks. In order to be
|
||||
considered a t-Spin or Mini t-Spin, the t-tetrimino must spin clockwise or counterclockwise first
|
||||
(it cannot merely be moved or dropped into a t-Slot). In addition to a scoring or other bonus,
|
||||
t-Spins and Mini t-Spins can also continue a Back-to-Back sequence."""
|
||||
if type(self.matrix.piece) == T_Tetrimino and self.matrix.piece.rotated_last:
|
||||
a = self.is_t_slot(T_Slot.A)
|
||||
b = self.is_t_slot(T_Slot.B)
|
||||
c = self.is_t_slot(T_Slot.C)
|
||||
d = self.is_t_slot(T_Slot.D)
|
||||
if a and b and (c or d):
|
||||
"""A rotation is considered a t-Spin if any of the following conditions are met:
|
||||
• Sides A and B + (C or d) are touching a Surface when the tetrimino Locks down.
|
||||
• the t-tetrimino fills a t-Slot completely with no holes.
|
||||
• Rotation Point 5 is used to rotate the tetrimino into the t-Slot.
|
||||
Any further rotation will be considered a t-Spin, not a Mini t-Spin."""
|
||||
t_spin = T_Spin.T_SPIN
|
||||
elif c and d and (a or b):
|
||||
"""A rotation is considered a Mini t-Spin if either of the following conditions are met:
|
||||
• Sides C and d + (A or B) are touching a Surface when the tetrimino Locks down.
|
||||
• the t-tetrimino creates holes in a t-Slot. However, if Rotation Point 5 was used to rotate
|
||||
the tetrimino into the t-Slot, the rotation is considered a t-Spin. """
|
||||
if self.matrix.piece.rotation_point_5_used:
|
||||
t_spin = T_Spin.T_SPIN
|
||||
else:
|
||||
@ -315,29 +365,29 @@ class TetrisLogic:
|
||||
else:
|
||||
t_spin = T_Spin.NONE
|
||||
|
||||
# Clear complete lines
|
||||
self.lines_to_remove = []
|
||||
for y, line in reversed(list(enumerate(self.matrix))):
|
||||
if all(mino for mino in line):
|
||||
self.lines_to_remove.append(y)
|
||||
lines_cleared = len(self.lines_to_remove)
|
||||
if lines_cleared:
|
||||
self.stats.lines_cleared += lines_cleared
|
||||
# Clear complete rows
|
||||
self.rows_to_remove = []
|
||||
for y, row in reversed(list(enumerate(self.matrix))):
|
||||
if all(mino for mino in row):
|
||||
self.rows_to_remove.append(y)
|
||||
rows_cleared = len(self.rows_to_remove)
|
||||
if rows_cleared:
|
||||
self.stats.rows_cleared += rows_cleared
|
||||
|
||||
# Animate phase
|
||||
|
||||
self.on_animate_phase(self.matrix, self.lines_to_remove)
|
||||
self.on_animate_phase(self.matrix, self.rows_to_remove)
|
||||
|
||||
# Eliminate phase
|
||||
self.on_eliminate_phase(self.matrix, self.lines_to_remove)
|
||||
for y in self.lines_to_remove:
|
||||
self.on_eliminate_phase(self.matrix, self.rows_to_remove)
|
||||
for y in self.rows_to_remove:
|
||||
self.matrix.pop(y)
|
||||
self.matrix.append_new_line()
|
||||
self.matrix.append_new_row()
|
||||
|
||||
# Completion phase
|
||||
|
||||
pattern_name, pattern_score, nb_combo, combo_score = self.stats.locks_down(
|
||||
t_spin, lines_cleared
|
||||
t_spin, rows_cleared
|
||||
)
|
||||
self.on_completion_phase(pattern_name, pattern_score, nb_combo, combo_score)
|
||||
|
||||
@ -349,10 +399,10 @@ class TetrisLogic:
|
||||
def on_locks_down(self, matrix, falling_piece):
|
||||
pass
|
||||
|
||||
def on_animate_phase(self, matrix, lines_to_remove):
|
||||
def on_animate_phase(self, matrix, rows_to_remove):
|
||||
pass
|
||||
|
||||
def on_eliminate_phase(self, matrix, lines_to_remove):
|
||||
def on_eliminate_phase(self, matrix, rows_to_remove):
|
||||
pass
|
||||
|
||||
def on_completion_phase(self, pattern_name, pattern_score, nb_combo, combo_score):
|
||||
@ -373,12 +423,23 @@ class TetrisLogic:
|
||||
self.rotate(Spin.COUNTER)
|
||||
|
||||
def soft_drop(self):
|
||||
"""when the Soft drop command is pressed, the tetrimino in play drops at a rate 20 times faster
|
||||
than the normal fall Speed, measured in seconds per line. the tetrimino resumes its normal
|
||||
fall Speed once the Soft drop button is released. for example, if the normal fall Speed is 0.5
|
||||
seconds per line, then the Soft drop speed is (0.5 / 20) = 0.025 seconds per line.
|
||||
note that if the player Soft drops a tetrimino until it lands on a Surface, Lock down does not
|
||||
occur until the Lock down timer hits zero.
|
||||
Press and hold the Soft drop button to continue the downward movement. Soft drop continues
|
||||
to the next tetrimino (after Lock down) as long as the button remains pressed."""
|
||||
moved = self.move(Movement.DOWN)
|
||||
if moved:
|
||||
self.stats.score += 1
|
||||
return moved
|
||||
|
||||
def hard_drop(self):
|
||||
"""The Hard drop command instantly drops the tetrimino
|
||||
and locks it down on the Surface directly below it.
|
||||
There is no Auto-Repeat for a Hard drop."""
|
||||
self.timer.cancel(self.lock_phase)
|
||||
self.timer.cancel(self.locks_down)
|
||||
while self.move(Movement.DOWN, lock=False):
|
||||
@ -386,6 +447,16 @@ class TetrisLogic:
|
||||
self.locks_down()
|
||||
|
||||
def hold(self):
|
||||
"""Using the Hold command places the tetrimino in play into the Hold Queue.
|
||||
The previously held tetrimino (if one exists) will then start falling from the top of the Matrix,
|
||||
beginning from its generation position and north facing orientation.
|
||||
Only one tetrimino may be held at a time.
|
||||
A Lock down must take place between Holds.
|
||||
Ror example, at the beginning, the first tetrimino is generated and begins to fall.
|
||||
The player decides to hold this tetrimino.
|
||||
Immediately the next tetrimino is generated from the next Queue and begins to fall.
|
||||
The player must first Lock down this tetrimino before holding another tetrimino.
|
||||
In other words, you may not Hold the same tetrimino more than once."""
|
||||
if not self.matrix.piece.hold_enabled:
|
||||
return
|
||||
|
||||
@ -454,6 +525,20 @@ class TetrisLogic:
|
||||
self.timer.reset(self.repeat_action, delay)
|
||||
|
||||
def repeat_action(self):
|
||||
"""tapping the move button allows a single cell movement of the tetrimino in the direction
|
||||
pressed. Holding down the move button triggers an Auto-Repeat movement that allows the
|
||||
player to move a tetrimino from one side of the Matrix to the other in about 0.5 seconds. this is
|
||||
essential on higher levels when the fall Speed of a tetrimino is very fast.
|
||||
there must be a slight delay between the time the move button is pressed and the time when
|
||||
Auto-Repeat kicks in, roughly 0.3 seconds. this delay prevents unwanted extra movement of a
|
||||
tetrimino. Auto-Repeat only affects Left/Right movement. Auto-Repeat continues to the next
|
||||
tetrimino (after Lock down) as long as the move button remains pressed.
|
||||
In addition, when Auto-Repeat begins, and the player then holds the opposite direction button,
|
||||
the tetrimino must then begin moving the opposite direction with the initial delay. this mainly
|
||||
applies to devices with movement buttons—such as a keyboard or mobile phone—where more
|
||||
than one direction button is able to be pressed simultaneously. when any single button is then
|
||||
released, the tetrimino should again move in the direction still held, with the Auto-Repeat delay
|
||||
of roughly 0.3 seconds applied once more."""
|
||||
if not self.pressed_actions:
|
||||
return
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user