works again

This commit is contained in:
adrienmalin 2019-10-01 01:23:55 +02:00
parent 759c6f2054
commit 1437207c5d
3 changed files with 114 additions and 104 deletions

View File

@ -13,7 +13,7 @@ You can install it with:
python -m pip install --user arcade""" python -m pip install --user arcade"""
) )
from tetrislogic import TetrisLogic, State import tetrislogic
# Constants # Constants
@ -21,6 +21,7 @@ from tetrislogic import TetrisLogic, State
WINDOW_WIDTH = 800 WINDOW_WIDTH = 800
WINDOW_HEIGHT = 600 WINDOW_HEIGHT = 600
WINDOW_TITLE = "TETRARCADE" WINDOW_TITLE = "TETRARCADE"
MINO_SIZE = 20
# Delays (seconds) # Delays (seconds)
HIGHLIGHT_TEXT_DISPLAY_DELAY = 0.7 HIGHLIGHT_TEXT_DISPLAY_DELAY = 0.7
@ -29,9 +30,9 @@ HIGHLIGHT_TEXT_DISPLAY_DELAY = 0.7
NORMAL_ALPHA = 200 NORMAL_ALPHA = 200
PRELOCKED_ALPHA = 100 PRELOCKED_ALPHA = 100
GHOST_ALPHA = 30 GHOST_ALPHA = 30
MATRIX_SPRITE_ALPHA = 100 MATRIX_BG_ALPHA = 100
# Paths # Sprites
WINDOW_BG_PATH = "images/bg.jpg" WINDOW_BG_PATH = "images/bg.jpg"
MATRIX_SPRITE_PATH = "images/matrix.png" MATRIX_SPRITE_PATH = "images/matrix.png"
MINOES_SPRITES_PATHS = { MINOES_SPRITES_PATHS = {
@ -43,6 +44,8 @@ MINOES_SPRITES_PATHS = {
"red": "images/red_mino.png", "red": "images/red_mino.png",
"magenta": "images/magenta_mino.png" "magenta": "images/magenta_mino.png"
} }
# User profile path
if sys.platform == "win32": if sys.platform == "win32":
USER_PROFILE_DIR = os.environ.get("appdata", os.path.expanduser("~\Appdata\Roaming")) USER_PROFILE_DIR = os.environ.get("appdata", os.path.expanduser("~\Appdata\Roaming"))
else: else:
@ -98,53 +101,56 @@ TO PLAY
AGAIN""" AGAIN"""
class MinoSprites(arcade.SpriteList): class MinoSprite(arcade.Sprite):
def __init__(self, mino, matrix_bg, alpha):
super().__init__(MINOES_SPRITES_PATHS[mino.color])
self.alpha = alpha
self.matrix_bg = matrix_bg
def set_position(self, x, y):
self.left = self.matrix_bg.left + x*MINO_SIZE
self.bottom = self.matrix_bg.bottom + y*MINO_SIZE
class TetrominoSprites(arcade.SpriteList):
def __init__(self, tetromino, matrix_bg, alpha=NORMAL_ALPHA):
super().__init__()
self.tetromino = tetromino
self.matrix_bg = matrix_bg
for mino in tetromino:
mino.sprite = MinoSprite(mino, matrix_bg, alpha)
self.append(mino.sprite)
def update(self):
for mino in self.tetromino:
coord = mino.coord + self.tetromino.coord
mino.sprite.set_position(coord.x, coord.y)
super().update()
def set_alpha(self, alpha):
for sprite in self:
sprite.alpha = alpha
class MatrixSprites(arcade.SpriteList):
def __init__(self, matrix): def __init__(self, matrix):
super().__init__() super().__init__()
self.matrix = matrix self.matrix = matrix
self.update()
def update_mino(self, mino, x, y, alpha):
mino.sprite.left = self.matrix.sprite.left + x*(mino.sprite.width-1)
mino.sprite.bottom = self.matrix.sprite.bottom + y*(mino.sprite.height-1)
mino.sprite.alpha = alpha
class MatrixSprites(MinoSprites):
def __init__(self, matrix):
super().__init__(matrix)
for y, line in enumerate(matrix):
for x, mino in enumerate(line):
if mino:
self.update_mino(mino, x, y, NORMAL_ALPHA)
self.append(mino.sprite)
class TetrominoSprites(MinoSprites):
def __init__(self, tetromino, matrix, alpha=NORMAL_ALPHA):
super().__init__(matrix)
self.tetromino = tetromino
path = MINOES_SPRITES_PATHS[tetromino.MINOES_COLOR]
self.alpha = alpha
for mino in tetromino:
mino.sprite = arcade.Sprite(path)
mino.sprite.alpha = alpha
self.append(mino.sprite)
def update(self): def update(self):
alpha = ( for y, line in enumerate(self.matrix):
PRELOCKED_ALPHA for x, mino in enumerate(line):
if self.tetromino.prelocked if mino:
else self.alpha mino.sprite.set_position(x, y)
) self.append(mino.sprite)
for mino in self.tetromino: super().update()
coord = mino.coord + self.tetromino.coord
self.update_mino(mino, coord.x, coord.y, alpha)
class TetrArcade(TetrisLogic, arcade.Window): class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
def __init__(self): def __init__(self):
locale.setlocale(locale.LC_ALL, '') locale.setlocale(locale.LC_ALL, '')
@ -152,10 +158,10 @@ class TetrArcade(TetrisLogic, arcade.Window):
self.tasks = {} self.tasks = {}
self.KEY_MAP = { self.KEY_MAP = {
State.STARTING: { tetrislogic.State.STARTING: {
arcade.key.ENTER: self.new_game arcade.key.ENTER: self.new_game
}, },
State.PLAYING: { tetrislogic.State.PLAYING: {
arcade.key.LEFT: self.move_left, arcade.key.LEFT: self.move_left,
arcade.key.NUM_4: self.move_left, arcade.key.NUM_4: self.move_left,
arcade.key.RIGHT: self.move_right, arcade.key.RIGHT: self.move_right,
@ -178,37 +184,17 @@ class TetrArcade(TetrisLogic, arcade.Window):
arcade.key.ESCAPE: self.pause, arcade.key.ESCAPE: self.pause,
arcade.key.F1: self.pause, arcade.key.F1: self.pause,
}, },
State.PAUSED: { tetrislogic.State.PAUSED: {
arcade.key.ESCAPE: self.resume, arcade.key.ESCAPE: self.resume,
arcade.key.F1: self.resume arcade.key.F1: self.resume
}, },
State.OVER: { tetrislogic.State.OVER: {
arcade.key.ENTER: self.new_game arcade.key.ENTER: self.new_game
} }
} }
super().__init__() super().__init__()
center_x = WINDOW_WIDTH / 2
center_y = WINDOW_HEIGHT / 2
self.bg_sprite = arcade.Sprite(WINDOW_BG_PATH)
self.bg_sprite.center_x = center_x
self.bg_sprite.center_y = center_y
self.matrix.sprite = arcade.Sprite(MATRIX_SPRITE_PATH)
self.matrix.sprite.alpha = MATRIX_SPRITE_ALPHA
self.matrix.sprite.center_x = center_x
self.matrix.sprite.center_y = center_y
self.matrix.sprite.left = int(self.matrix.sprite.left)
self.matrix.sprite.top = int(self.matrix.sprite.top)
self.matrix.sprites = MatrixSprites(self.matrix)
self.stats_text = arcade.create_text(
text = STATS_TEXT,
color = TEXT_COLOR,
font_size = FONT_SIZE,
font_name = FONT_NAME,
anchor_x = 'right'
)
arcade.Window.__init__( arcade.Window.__init__(
self, self,
width = WINDOW_WIDTH, width = WINDOW_WIDTH,
@ -217,29 +203,53 @@ class TetrArcade(TetrisLogic, arcade.Window):
resizable = False, resizable = False,
antialiasing = False antialiasing = False
) )
self.new_game()
self.on_draw() center_x = WINDOW_WIDTH / 2
center_y = WINDOW_HEIGHT / 2
self.bg = arcade.Sprite(WINDOW_BG_PATH)
self.bg.center_x = center_x
self.bg.center_y = center_y
self.matrix_bg = arcade.Sprite(MATRIX_SPRITE_PATH)
self.matrix_bg.alpha = MATRIX_BG_ALPHA
self.matrix_bg.center_x = center_x
self.matrix_bg.center_y = center_y
self.matrix_bg.left = int(self.matrix_bg.left)
self.matrix_bg.top = int(self.matrix_bg.top)
self.matrix.sprites = MatrixSprites(self.matrix)
self.stats_text = arcade.create_text(
text = STATS_TEXT,
color = TEXT_COLOR,
font_size = FONT_SIZE,
font_name = FONT_NAME,
anchor_x = 'right'
)
def new_game(self): def new_game(self):
self.highlight_texts = [] self.highlight_texts = []
self.matrix.sprites = MatrixSprites(self.matrix)
super().new_game() super().new_game()
def new_next(self): def new_tetromino(self):
super().new_next() tetromino = super().new_tetromino()
self.next[-1].sprites = TetrominoSprites(self.next[-1], self.matrix) tetromino.sprites = TetrominoSprites(tetromino, self.matrix_bg)
return tetromino
def new_current(self): def new_current(self):
self.matrix.sprites = MatrixSprites(self.matrix)
super().new_current() super().new_current()
self.ghost.sprites = TetrominoSprites(self.ghost, self.matrix, GHOST_ALPHA) self.ghost.sprites = TetrominoSprites(self.ghost, self.matrix_bg, GHOST_ALPHA)
for tetromino in [self.current, self.ghost] + self.next: for tetromino in [self.current, self.ghost] + self.next:
tetromino.sprites.update() tetromino.sprites.update()
def move(self, movement, prelock=True): def move(self, movement, prelock=True):
moved = super().move(movement, prelock) moved = super().move(movement, prelock)
if moved or self.current.prelocked: if self.current.prelocked:
for tetromino in (self.current, self.ghost): self.current.sprites.set_alpha(PRELOCKED_ALPHA)
tetromino.sprites.update() if moved:
change_x = movement.x * MINO_SIZE
change_y = movement.y * MINO_SIZE
self.current.sprites.move(change_x, change_y)
if movement in (tetrislogic.Movement.LEFT, tetrislogic.Movement.RIGHT):
self.ghost.sprites.update()
return moved return moved
def rotate(self, rotation): def rotate(self, rotation):
@ -251,7 +261,7 @@ class TetrArcade(TetrisLogic, arcade.Window):
def swap(self): def swap(self):
super().swap() super().swap()
self.ghost.sprites = TetrominoSprites(self.ghost, self.matrix, GHOST_ALPHA) self.ghost = TetrominoSprites(self.ghost, self.matrix_bg, GHOST_ALPHA)
for tetromino in [self.held, self.current, self.ghost]: for tetromino in [self.held, self.current, self.ghost]:
if tetromino: if tetromino:
tetromino.sprites.update() tetromino.sprites.update()
@ -259,10 +269,6 @@ class TetrArcade(TetrisLogic, arcade.Window):
def lock(self): def lock(self):
self.current.sprites.update() self.current.sprites.update()
super().lock() super().lock()
self.matrix.sprites = MatrixSprites(self.matrix)
def game_over(self):
super().game_over()
def on_key_press(self, key, modifiers): def on_key_press(self, key, modifiers):
for key_or_modifier in (key, modifiers): for key_or_modifier in (key, modifiers):
@ -294,19 +300,20 @@ class TetrArcade(TetrisLogic, arcade.Window):
def on_draw(self): def on_draw(self):
arcade.start_render() arcade.start_render()
self.bg_sprite.draw() self.bg.draw()
if self.state in (State.PLAYING, State.OVER): if self.state in (tetrislogic.State.PLAYING, tetrislogic.State.OVER):
self.matrix.sprite.draw() self.matrix_bg.draw()
self.matrix.sprites.draw() self.matrix.sprites.draw()
for tetromino in [self.held, self.current, self.ghost] + self.next: for tetromino in [self.held, self.current, self.ghost] + self.next:
if tetromino: if tetromino:
tetromino.sprites.draw() tetromino.sprites.draw()
arcade.render_text( arcade.render_text(
self.stats_text, self.stats_text,
self.matrix.sprite.left - TEXT_MARGIN, self.matrix_bg.left - TEXT_MARGIN,
self.matrix.sprite.bottom self.matrix_bg.bottom
) )
t = time.localtime(self.time) t = time.localtime(self.time)
for y, text in enumerate( for y, text in enumerate(
@ -324,8 +331,8 @@ class TetrArcade(TetrisLogic, arcade.Window):
): ):
arcade.draw_text( arcade.draw_text(
text = text, text = text,
start_x = self.matrix.sprite.left - TEXT_MARGIN, start_x = self.matrix_bg.left - TEXT_MARGIN,
start_y = self.matrix.sprite.bottom + 2*y*TEXT_HEIGHT, start_y = self.matrix_bg.bottom + 2*y*TEXT_HEIGHT,
color = TEXT_COLOR, color = TEXT_COLOR,
font_size = FONT_SIZE, font_size = FONT_SIZE,
align = 'right', align = 'right',
@ -334,16 +341,16 @@ class TetrArcade(TetrisLogic, arcade.Window):
) )
highlight_text = { highlight_text = {
State.STARTING: START_TEXT, tetrislogic.State.STARTING: START_TEXT,
State.PLAYING: self.highlight_texts[0] if self.highlight_texts else "", tetrislogic.State.PLAYING: self.highlight_texts[0] if self.highlight_texts else "",
State.PAUSED: PAUSE_TEXT, tetrislogic.State.PAUSED: PAUSE_TEXT,
State.OVER: GAME_OVER_TEXT tetrislogic.State.OVER: GAME_OVER_TEXT
}.get(self.state, "") }.get(self.state, "")
if highlight_text: if highlight_text:
arcade.draw_text( arcade.draw_text(
text = highlight_text, text = highlight_text,
start_x = self.matrix.sprite.center_x, start_x = self.matrix_bg.center_x,
start_y = self.matrix.sprite.center_y, start_y = self.matrix_bg.center_y,
color = HIGHLIGHT_TEXT_COLOR, color = HIGHLIGHT_TEXT_COLOR,
font_size = HIGHLIGHT_TEXT_FONT_SIZE, font_size = HIGHLIGHT_TEXT_FONT_SIZE,
align = 'center', align = 'center',

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@ -1,3 +1,5 @@
# -*- coding: utf-8 -*- # -*- coding: utf-8 -*-
from .consts import NB_LINES, NB_COLS, NB_NEXT from .consts import NB_LINES, NB_COLS, NB_NEXT
from .tetrislogic import TetrisLogic, State from .utils import Movement, Rotation
from .tetromino import Mino, Tetromino
from .tetrislogic import TetrisLogic, State, Matrix

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@ -1,6 +1,6 @@
# -*- coding: utf-8 -*- # -*- coding: utf-8 -*-
from .utils import Coord, Movement, Rotation, T_Spin, Line from .utils import Coord, Movement, Rotation, T_Spin, Line
from .tetromino import Tetromino from .tetromino import Tetromino, T
from .consts import ( from .consts import (
NB_LINES, NB_COLS, NB_NEXT, NB_LINES, NB_COLS, NB_NEXT,
LOCK_DELAY, FALL_DELAY, LOCK_DELAY, FALL_DELAY,
@ -71,17 +71,15 @@ class TetrisLogic():
self.matrix.clear() self.matrix.clear()
for y in range(NB_LINES+3): for y in range(NB_LINES+3):
self.append_new_line_to_matrix() self.append_new_line_to_matrix()
self.next = [] self.next = [self.new_tetromino() for n in range(NB_NEXT)]
for n in range(NB_NEXT):
self.new_next()
self.held = None self.held = None
self.state = State.PLAYING self.state = State.PLAYING
self.start(self.update_time, 1) self.start(self.update_time, 1)
self.new_level() self.new_level()
def new_next(self): def new_tetromino(self):
self.next.append(Tetromino()) return Tetromino()
def append_new_line_to_matrix(self): def append_new_line_to_matrix(self):
self.matrix.append(Line(None for x in range(NB_COLS))) self.matrix.append(Line(None for x in range(NB_COLS)))
@ -103,7 +101,7 @@ class TetrisLogic():
self.current.coord = CURRENT_COORD self.current.coord = CURRENT_COORD
self.ghost = self.current.ghost() self.ghost = self.current.ghost()
self.move_ghost() self.move_ghost()
self.new_next() self.next.append(self.new_tetromino())
self.next[-1].coord = NEXT_COORDS[-1] self.next[-1].coord = NEXT_COORDS[-1]
for tetromino, coord in zip (self.next, NEXT_COORDS): for tetromino, coord in zip (self.next, NEXT_COORDS):
tetromino.coord = coord tetromino.coord = coord
@ -207,7 +205,10 @@ class TetrisLogic():
def lock(self): def lock(self):
# Piece unlocked # Piece unlocked
if self.move(Movement.DOWN): if self.can_move(
self.current.coord + Movement.DOWN,
(mino.coord for mino in self.current)
):
return return
# Start lock # Start lock
@ -227,7 +228,7 @@ class TetrisLogic():
# T-Spin # T-Spin
if ( if (
self.current.__class__ == Tetromino.T type(self.current) == T
and self.current.last_rotation_point is not None and self.current.last_rotation_point is not None
): ):
a = self.is_t_slot(0) a = self.is_t_slot(0)