works again

This commit is contained in:
adrienmalin 2019-10-01 01:23:55 +02:00
parent 759c6f2054
commit 1437207c5d
3 changed files with 114 additions and 104 deletions

View File

@ -13,7 +13,7 @@ You can install it with:
python -m pip install --user arcade"""
)
from tetrislogic import TetrisLogic, State
import tetrislogic
# Constants
@ -21,6 +21,7 @@ from tetrislogic import TetrisLogic, State
WINDOW_WIDTH = 800
WINDOW_HEIGHT = 600
WINDOW_TITLE = "TETRARCADE"
MINO_SIZE = 20
# Delays (seconds)
HIGHLIGHT_TEXT_DISPLAY_DELAY = 0.7
@ -29,9 +30,9 @@ HIGHLIGHT_TEXT_DISPLAY_DELAY = 0.7
NORMAL_ALPHA = 200
PRELOCKED_ALPHA = 100
GHOST_ALPHA = 30
MATRIX_SPRITE_ALPHA = 100
MATRIX_BG_ALPHA = 100
# Paths
# Sprites
WINDOW_BG_PATH = "images/bg.jpg"
MATRIX_SPRITE_PATH = "images/matrix.png"
MINOES_SPRITES_PATHS = {
@ -43,6 +44,8 @@ MINOES_SPRITES_PATHS = {
"red": "images/red_mino.png",
"magenta": "images/magenta_mino.png"
}
# User profile path
if sys.platform == "win32":
USER_PROFILE_DIR = os.environ.get("appdata", os.path.expanduser("~\Appdata\Roaming"))
else:
@ -98,53 +101,56 @@ TO PLAY
AGAIN"""
class MinoSprites(arcade.SpriteList):
class MinoSprite(arcade.Sprite):
def __init__(self, mino, matrix_bg, alpha):
super().__init__(MINOES_SPRITES_PATHS[mino.color])
self.alpha = alpha
self.matrix_bg = matrix_bg
def set_position(self, x, y):
self.left = self.matrix_bg.left + x*MINO_SIZE
self.bottom = self.matrix_bg.bottom + y*MINO_SIZE
class TetrominoSprites(arcade.SpriteList):
def __init__(self, tetromino, matrix_bg, alpha=NORMAL_ALPHA):
super().__init__()
self.tetromino = tetromino
self.matrix_bg = matrix_bg
for mino in tetromino:
mino.sprite = MinoSprite(mino, matrix_bg, alpha)
self.append(mino.sprite)
def update(self):
for mino in self.tetromino:
coord = mino.coord + self.tetromino.coord
mino.sprite.set_position(coord.x, coord.y)
super().update()
def set_alpha(self, alpha):
for sprite in self:
sprite.alpha = alpha
class MatrixSprites(arcade.SpriteList):
def __init__(self, matrix):
super().__init__()
self.matrix = matrix
def update_mino(self, mino, x, y, alpha):
mino.sprite.left = self.matrix.sprite.left + x*(mino.sprite.width-1)
mino.sprite.bottom = self.matrix.sprite.bottom + y*(mino.sprite.height-1)
mino.sprite.alpha = alpha
class MatrixSprites(MinoSprites):
def __init__(self, matrix):
super().__init__(matrix)
for y, line in enumerate(matrix):
for x, mino in enumerate(line):
if mino:
self.update_mino(mino, x, y, NORMAL_ALPHA)
self.append(mino.sprite)
class TetrominoSprites(MinoSprites):
def __init__(self, tetromino, matrix, alpha=NORMAL_ALPHA):
super().__init__(matrix)
self.tetromino = tetromino
path = MINOES_SPRITES_PATHS[tetromino.MINOES_COLOR]
self.alpha = alpha
for mino in tetromino:
mino.sprite = arcade.Sprite(path)
mino.sprite.alpha = alpha
self.append(mino.sprite)
self.update()
def update(self):
alpha = (
PRELOCKED_ALPHA
if self.tetromino.prelocked
else self.alpha
)
for mino in self.tetromino:
coord = mino.coord + self.tetromino.coord
self.update_mino(mino, coord.x, coord.y, alpha)
for y, line in enumerate(self.matrix):
for x, mino in enumerate(line):
if mino:
mino.sprite.set_position(x, y)
self.append(mino.sprite)
super().update()
class TetrArcade(TetrisLogic, arcade.Window):
class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
def __init__(self):
locale.setlocale(locale.LC_ALL, '')
@ -152,10 +158,10 @@ class TetrArcade(TetrisLogic, arcade.Window):
self.tasks = {}
self.KEY_MAP = {
State.STARTING: {
tetrislogic.State.STARTING: {
arcade.key.ENTER: self.new_game
},
State.PLAYING: {
tetrislogic.State.PLAYING: {
arcade.key.LEFT: self.move_left,
arcade.key.NUM_4: self.move_left,
arcade.key.RIGHT: self.move_right,
@ -178,37 +184,17 @@ class TetrArcade(TetrisLogic, arcade.Window):
arcade.key.ESCAPE: self.pause,
arcade.key.F1: self.pause,
},
State.PAUSED: {
tetrislogic.State.PAUSED: {
arcade.key.ESCAPE: self.resume,
arcade.key.F1: self.resume
},
State.OVER: {
tetrislogic.State.OVER: {
arcade.key.ENTER: self.new_game
}
}
super().__init__()
center_x = WINDOW_WIDTH / 2
center_y = WINDOW_HEIGHT / 2
self.bg_sprite = arcade.Sprite(WINDOW_BG_PATH)
self.bg_sprite.center_x = center_x
self.bg_sprite.center_y = center_y
self.matrix.sprite = arcade.Sprite(MATRIX_SPRITE_PATH)
self.matrix.sprite.alpha = MATRIX_SPRITE_ALPHA
self.matrix.sprite.center_x = center_x
self.matrix.sprite.center_y = center_y
self.matrix.sprite.left = int(self.matrix.sprite.left)
self.matrix.sprite.top = int(self.matrix.sprite.top)
self.matrix.sprites = MatrixSprites(self.matrix)
self.stats_text = arcade.create_text(
text = STATS_TEXT,
color = TEXT_COLOR,
font_size = FONT_SIZE,
font_name = FONT_NAME,
anchor_x = 'right'
)
arcade.Window.__init__(
self,
width = WINDOW_WIDTH,
@ -217,29 +203,53 @@ class TetrArcade(TetrisLogic, arcade.Window):
resizable = False,
antialiasing = False
)
self.new_game()
self.on_draw()
center_x = WINDOW_WIDTH / 2
center_y = WINDOW_HEIGHT / 2
self.bg = arcade.Sprite(WINDOW_BG_PATH)
self.bg.center_x = center_x
self.bg.center_y = center_y
self.matrix_bg = arcade.Sprite(MATRIX_SPRITE_PATH)
self.matrix_bg.alpha = MATRIX_BG_ALPHA
self.matrix_bg.center_x = center_x
self.matrix_bg.center_y = center_y
self.matrix_bg.left = int(self.matrix_bg.left)
self.matrix_bg.top = int(self.matrix_bg.top)
self.matrix.sprites = MatrixSprites(self.matrix)
self.stats_text = arcade.create_text(
text = STATS_TEXT,
color = TEXT_COLOR,
font_size = FONT_SIZE,
font_name = FONT_NAME,
anchor_x = 'right'
)
def new_game(self):
self.highlight_texts = []
self.matrix.sprites = MatrixSprites(self.matrix)
super().new_game()
def new_next(self):
super().new_next()
self.next[-1].sprites = TetrominoSprites(self.next[-1], self.matrix)
def new_tetromino(self):
tetromino = super().new_tetromino()
tetromino.sprites = TetrominoSprites(tetromino, self.matrix_bg)
return tetromino
def new_current(self):
self.matrix.sprites = MatrixSprites(self.matrix)
super().new_current()
self.ghost.sprites = TetrominoSprites(self.ghost, self.matrix, GHOST_ALPHA)
self.ghost.sprites = TetrominoSprites(self.ghost, self.matrix_bg, GHOST_ALPHA)
for tetromino in [self.current, self.ghost] + self.next:
tetromino.sprites.update()
def move(self, movement, prelock=True):
moved = super().move(movement, prelock)
if moved or self.current.prelocked:
for tetromino in (self.current, self.ghost):
tetromino.sprites.update()
if self.current.prelocked:
self.current.sprites.set_alpha(PRELOCKED_ALPHA)
if moved:
change_x = movement.x * MINO_SIZE
change_y = movement.y * MINO_SIZE
self.current.sprites.move(change_x, change_y)
if movement in (tetrislogic.Movement.LEFT, tetrislogic.Movement.RIGHT):
self.ghost.sprites.update()
return moved
def rotate(self, rotation):
@ -251,7 +261,7 @@ class TetrArcade(TetrisLogic, arcade.Window):
def swap(self):
super().swap()
self.ghost.sprites = TetrominoSprites(self.ghost, self.matrix, GHOST_ALPHA)
self.ghost = TetrominoSprites(self.ghost, self.matrix_bg, GHOST_ALPHA)
for tetromino in [self.held, self.current, self.ghost]:
if tetromino:
tetromino.sprites.update()
@ -259,10 +269,6 @@ class TetrArcade(TetrisLogic, arcade.Window):
def lock(self):
self.current.sprites.update()
super().lock()
self.matrix.sprites = MatrixSprites(self.matrix)
def game_over(self):
super().game_over()
def on_key_press(self, key, modifiers):
for key_or_modifier in (key, modifiers):
@ -294,19 +300,20 @@ class TetrArcade(TetrisLogic, arcade.Window):
def on_draw(self):
arcade.start_render()
self.bg_sprite.draw()
self.bg.draw()
if self.state in (State.PLAYING, State.OVER):
self.matrix.sprite.draw()
if self.state in (tetrislogic.State.PLAYING, tetrislogic.State.OVER):
self.matrix_bg.draw()
self.matrix.sprites.draw()
for tetromino in [self.held, self.current, self.ghost] + self.next:
if tetromino:
tetromino.sprites.draw()
arcade.render_text(
self.stats_text,
self.matrix.sprite.left - TEXT_MARGIN,
self.matrix.sprite.bottom
self.matrix_bg.left - TEXT_MARGIN,
self.matrix_bg.bottom
)
t = time.localtime(self.time)
for y, text in enumerate(
@ -324,8 +331,8 @@ class TetrArcade(TetrisLogic, arcade.Window):
):
arcade.draw_text(
text = text,
start_x = self.matrix.sprite.left - TEXT_MARGIN,
start_y = self.matrix.sprite.bottom + 2*y*TEXT_HEIGHT,
start_x = self.matrix_bg.left - TEXT_MARGIN,
start_y = self.matrix_bg.bottom + 2*y*TEXT_HEIGHT,
color = TEXT_COLOR,
font_size = FONT_SIZE,
align = 'right',
@ -334,16 +341,16 @@ class TetrArcade(TetrisLogic, arcade.Window):
)
highlight_text = {
State.STARTING: START_TEXT,
State.PLAYING: self.highlight_texts[0] if self.highlight_texts else "",
State.PAUSED: PAUSE_TEXT,
State.OVER: GAME_OVER_TEXT
tetrislogic.State.STARTING: START_TEXT,
tetrislogic.State.PLAYING: self.highlight_texts[0] if self.highlight_texts else "",
tetrislogic.State.PAUSED: PAUSE_TEXT,
tetrislogic.State.OVER: GAME_OVER_TEXT
}.get(self.state, "")
if highlight_text:
arcade.draw_text(
text = highlight_text,
start_x = self.matrix.sprite.center_x,
start_y = self.matrix.sprite.center_y,
start_x = self.matrix_bg.center_x,
start_y = self.matrix_bg.center_y,
color = HIGHLIGHT_TEXT_COLOR,
font_size = HIGHLIGHT_TEXT_FONT_SIZE,
align = 'center',

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@ -1,3 +1,5 @@
# -*- coding: utf-8 -*-
from .consts import NB_LINES, NB_COLS, NB_NEXT
from .tetrislogic import TetrisLogic, State
from .utils import Movement, Rotation
from .tetromino import Mino, Tetromino
from .tetrislogic import TetrisLogic, State, Matrix

View File

@ -1,6 +1,6 @@
# -*- coding: utf-8 -*-
from .utils import Coord, Movement, Rotation, T_Spin, Line
from .tetromino import Tetromino
from .tetromino import Tetromino, T
from .consts import (
NB_LINES, NB_COLS, NB_NEXT,
LOCK_DELAY, FALL_DELAY,
@ -71,17 +71,15 @@ class TetrisLogic():
self.matrix.clear()
for y in range(NB_LINES+3):
self.append_new_line_to_matrix()
self.next = []
for n in range(NB_NEXT):
self.new_next()
self.next = [self.new_tetromino() for n in range(NB_NEXT)]
self.held = None
self.state = State.PLAYING
self.start(self.update_time, 1)
self.new_level()
def new_next(self):
self.next.append(Tetromino())
def new_tetromino(self):
return Tetromino()
def append_new_line_to_matrix(self):
self.matrix.append(Line(None for x in range(NB_COLS)))
@ -103,7 +101,7 @@ class TetrisLogic():
self.current.coord = CURRENT_COORD
self.ghost = self.current.ghost()
self.move_ghost()
self.new_next()
self.next.append(self.new_tetromino())
self.next[-1].coord = NEXT_COORDS[-1]
for tetromino, coord in zip (self.next, NEXT_COORDS):
tetromino.coord = coord
@ -207,7 +205,10 @@ class TetrisLogic():
def lock(self):
# Piece unlocked
if self.move(Movement.DOWN):
if self.can_move(
self.current.coord + Movement.DOWN,
(mino.coord for mino in self.current)
):
return
# Start lock
@ -227,7 +228,7 @@ class TetrisLogic():
# T-Spin
if (
self.current.__class__ == Tetromino.T
type(self.current) == T
and self.current.last_rotation_point is not None
):
a = self.is_t_slot(0)