music!
change API (pieces are attributes of TetrominoContainers)
This commit is contained in:
parent
abaeb3be9a
commit
0d6386d22b
144
TetrArcade.py
144
TetrArcade.py
@ -39,12 +39,25 @@ GHOST_ALPHA = 30
|
|||||||
MATRIX_BG_ALPHA = 100
|
MATRIX_BG_ALPHA = 100
|
||||||
BAR_ALPHA = 75
|
BAR_ALPHA = 75
|
||||||
|
|
||||||
|
# Mino size
|
||||||
|
MINO_SIZE = 20
|
||||||
|
MINO_SPRITE_SIZE = 21
|
||||||
|
|
||||||
|
if getattr(sys, 'frozen', False):
|
||||||
|
# The application is frozen
|
||||||
|
DATA_DIR = os.path.dirname(sys.executable)
|
||||||
|
else:
|
||||||
|
# The application is not frozen
|
||||||
|
# Change this bit to match where you store your data files:
|
||||||
|
DATA_DIR = os.path.dirname(__file__)
|
||||||
|
DATA_DIR = os.path.join(DATA_DIR, "res")
|
||||||
|
|
||||||
# Sprites
|
# Sprites
|
||||||
WINDOW_BG_PATH = "res/bg.jpg"
|
WINDOW_BG_PATH = os.path.join(DATA_DIR, "bg.jpg")
|
||||||
MATRIX_BG_PATH = "res/matrix.png"
|
MATRIX_BG_PATH = os.path.join(DATA_DIR, "matrix.png")
|
||||||
HELD_BG_PATH = "res/held.png"
|
HELD_BG_PATH = os.path.join(DATA_DIR, "held.png")
|
||||||
NEXT_BG_PATH = "res/next.png"
|
NEXT_BG_PATH = os.path.join(DATA_DIR, "next.png")
|
||||||
MINOES_SPRITES_PATH = "res/minoes.png"
|
MINOES_SPRITES_PATH = os.path.join(DATA_DIR, "minoes.png")
|
||||||
Color.PRELOCKED = 7
|
Color.PRELOCKED = 7
|
||||||
MINOES_COLOR_ID = {
|
MINOES_COLOR_ID = {
|
||||||
Color.BLUE: 0,
|
Color.BLUE: 0,
|
||||||
@ -56,8 +69,6 @@ MINOES_COLOR_ID = {
|
|||||||
Color.YELLOW: 6,
|
Color.YELLOW: 6,
|
||||||
Color.PRELOCKED: 7,
|
Color.PRELOCKED: 7,
|
||||||
}
|
}
|
||||||
MINO_SIZE = 20
|
|
||||||
MINO_SPRITE_SIZE = 21
|
|
||||||
TEXTURES = arcade.load_textures(
|
TEXTURES = arcade.load_textures(
|
||||||
MINOES_SPRITES_PATH, ((i * MINO_SPRITE_SIZE, 0, MINO_SPRITE_SIZE, MINO_SPRITE_SIZE) for i in range(8))
|
MINOES_SPRITES_PATH, ((i * MINO_SPRITE_SIZE, 0, MINO_SPRITE_SIZE, MINO_SPRITE_SIZE) for i in range(8))
|
||||||
)
|
)
|
||||||
@ -74,13 +85,16 @@ CONF_PATH = os.path.join(USER_PROFILE_DIR, "TetrArcade.ini")
|
|||||||
|
|
||||||
# Text
|
# Text
|
||||||
TEXT_COLOR = arcade.color.BUBBLES
|
TEXT_COLOR = arcade.color.BUBBLES
|
||||||
FONT_NAME = "res/joystix monospace.ttf"
|
FONT_NAME = os.path.join(DATA_DIR, "joystix monospace.ttf")
|
||||||
STATS_TEXT_MARGIN = 40
|
STATS_TEXT_MARGIN = 40
|
||||||
STATS_TEXT_SIZE = 14
|
STATS_TEXT_SIZE = 14
|
||||||
STATS_TEXT_WIDTH = 150
|
STATS_TEXT_WIDTH = 150
|
||||||
HIGHLIGHT_TEXT_COLOR = arcade.color.BUBBLES
|
HIGHLIGHT_TEXT_COLOR = arcade.color.BUBBLES
|
||||||
HIGHLIGHT_TEXT_SIZE = 20
|
HIGHLIGHT_TEXT_SIZE = 20
|
||||||
|
|
||||||
|
# Music
|
||||||
|
MUSIC_PATH = os.path.join(DATA_DIR, "Tetris - Song A.mp3")
|
||||||
|
|
||||||
|
|
||||||
class MinoSprite(arcade.Sprite):
|
class MinoSprite(arcade.Sprite):
|
||||||
def __init__(self, mino, window, alpha):
|
def __init__(self, mino, window, alpha):
|
||||||
@ -94,8 +108,8 @@ class MinoSprite(arcade.Sprite):
|
|||||||
def refresh(self, x, y, prelocked=False):
|
def refresh(self, x, y, prelocked=False):
|
||||||
self.scale = self.window.scale
|
self.scale = self.window.scale
|
||||||
size = MINO_SIZE * self.scale
|
size = MINO_SIZE * self.scale
|
||||||
self.left = self.window.matrix_bg.left + x * size
|
self.left = self.window.matrix.bg.left + x * size
|
||||||
self.bottom = self.window.matrix_bg.bottom + y * size
|
self.bottom = self.window.matrix.bg.bottom + y * size
|
||||||
self.set_texture(prelocked)
|
self.set_texture(prelocked)
|
||||||
|
|
||||||
|
|
||||||
@ -166,14 +180,17 @@ class TetrArcade(TetrisLogic, arcade.Window):
|
|||||||
arcade.set_background_color(BG_COLOR)
|
arcade.set_background_color(BG_COLOR)
|
||||||
self.set_minimum_size(WINDOW_MIN_WIDTH, WINDOW_MIN_HEIGHT)
|
self.set_minimum_size(WINDOW_MIN_WIDTH, WINDOW_MIN_HEIGHT)
|
||||||
self.bg = arcade.Sprite(WINDOW_BG_PATH)
|
self.bg = arcade.Sprite(WINDOW_BG_PATH)
|
||||||
self.matrix_bg = arcade.Sprite(MATRIX_BG_PATH)
|
self.matrix.bg = arcade.Sprite(MATRIX_BG_PATH)
|
||||||
self.matrix_bg.alpha = MATRIX_BG_ALPHA
|
self.matrix.bg.alpha = MATRIX_BG_ALPHA
|
||||||
self.held_bg = arcade.Sprite(HELD_BG_PATH)
|
self.held.bg = arcade.Sprite(HELD_BG_PATH)
|
||||||
self.held_bg.alpha = BAR_ALPHA
|
self.held.bg.alpha = BAR_ALPHA
|
||||||
self.next_bg = arcade.Sprite(NEXT_BG_PATH)
|
self.next.bg = arcade.Sprite(NEXT_BG_PATH)
|
||||||
self.next_bg.alpha = BAR_ALPHA
|
self.next.bg.alpha = BAR_ALPHA
|
||||||
self.matrix.sprites = MatrixSprites(self.matrix)
|
self.matrix.sprites = MatrixSprites(self.matrix)
|
||||||
self.on_resize(self.init_width, self.init_height)
|
self.on_resize(self.init_width, self.init_height)
|
||||||
|
if self.play_music:
|
||||||
|
self.music = arcade.Sound(MUSIC_PATH)
|
||||||
|
self.music_player = None
|
||||||
|
|
||||||
def new_conf(self):
|
def new_conf(self):
|
||||||
self.conf["WINDOW"] = {"width": WINDOW_WIDTH, "height": WINDOW_HEIGHT, "fullscreen": False}
|
self.conf["WINDOW"] = {"width": WINDOW_WIDTH, "height": WINDOW_HEIGHT, "fullscreen": False}
|
||||||
@ -189,6 +206,9 @@ class TetrArcade(TetrisLogic, arcade.Window):
|
|||||||
"pause": "ESCAPE",
|
"pause": "ESCAPE",
|
||||||
"fullscreen": "F11",
|
"fullscreen": "F11",
|
||||||
}
|
}
|
||||||
|
self.conf["MUSIC"] = {
|
||||||
|
"play": True
|
||||||
|
}
|
||||||
self.conf["AUTO-REPEAT"] = {"delay": 0.3, "period": 0.01}
|
self.conf["AUTO-REPEAT"] = {"delay": 0.3, "period": 0.01}
|
||||||
self.load_conf()
|
self.load_conf()
|
||||||
if not os.path.exists(USER_PROFILE_DIR):
|
if not os.path.exists(USER_PROFILE_DIR):
|
||||||
@ -252,48 +272,72 @@ AGAIN""".format(
|
|||||||
self.conf["KEYBOARD"]["start"]
|
self.conf["KEYBOARD"]["start"]
|
||||||
)
|
)
|
||||||
|
|
||||||
|
self.play_music = self.conf["MUSIC"].getboolean("play")
|
||||||
|
|
||||||
def new_game(self):
|
def new_game(self):
|
||||||
self.highlight_texts = []
|
self.highlight_texts = []
|
||||||
super().new_game()
|
super().new_game()
|
||||||
|
if self.play_music:
|
||||||
|
if self.music_player:
|
||||||
|
self.music_player.seek(0)
|
||||||
|
self.music_player.play()
|
||||||
|
else:
|
||||||
|
self.music_player = self.music.player.play()
|
||||||
|
self.music_player.loop = True
|
||||||
|
|
||||||
def new_tetromino(self):
|
def new_tetromino(self):
|
||||||
tetromino = super().new_tetromino()
|
tetromino = super().new_tetromino()
|
||||||
tetromino.sprites = TetrominoSprites(tetromino, self)
|
tetromino.sprites = TetrominoSprites(tetromino, self)
|
||||||
return tetromino
|
return tetromino
|
||||||
|
|
||||||
def new_current(self):
|
def new_matrix_piece(self):
|
||||||
self.matrix.sprites = MatrixSprites(self.matrix)
|
self.matrix.sprites = MatrixSprites(self.matrix)
|
||||||
super().new_current()
|
super().new_matrix_piece()
|
||||||
self.ghost.sprites = TetrominoSprites(self.ghost, self, GHOST_ALPHA)
|
self.matrix.ghost.sprites = TetrominoSprites(self.matrix.ghost, self, GHOST_ALPHA)
|
||||||
for tetromino in [self.current, self.ghost] + self.next:
|
for tetromino in [self.matrix.piece, self.matrix.ghost] + self.next.pieces:
|
||||||
tetromino.sprites.refresh()
|
tetromino.sprites.refresh()
|
||||||
|
|
||||||
def move(self, movement, prelock=True):
|
def move(self, movement, prelock=True):
|
||||||
moved = super().move(movement, prelock)
|
moved = super().move(movement, prelock)
|
||||||
self.current.sprites.refresh()
|
self.matrix.piece.sprites.refresh()
|
||||||
if moved:
|
if moved:
|
||||||
self.ghost.sprites.refresh()
|
self.matrix.ghost.sprites.refresh()
|
||||||
return moved
|
return moved
|
||||||
|
|
||||||
def rotate(self, rotation):
|
def rotate(self, rotation):
|
||||||
rotated = super().rotate(rotation)
|
rotated = super().rotate(rotation)
|
||||||
if rotated:
|
if rotated:
|
||||||
for tetromino in (self.current, self.ghost):
|
for tetromino in (self.matrix.piece, self.matrix.ghost):
|
||||||
tetromino.sprites.refresh()
|
tetromino.sprites.refresh()
|
||||||
return rotated
|
return rotated
|
||||||
|
|
||||||
def swap(self):
|
def swap(self):
|
||||||
super().swap()
|
super().swap()
|
||||||
self.ghost.sprites = TetrominoSprites(self.ghost, self, GHOST_ALPHA)
|
self.matrix.ghost.sprites = TetrominoSprites(self.matrix.ghost, self, GHOST_ALPHA)
|
||||||
for tetromino in [self.held, self.current, self.ghost]:
|
for tetromino in (self.held.piece, self.matrix.piece, self.matrix.ghost):
|
||||||
if tetromino:
|
if tetromino:
|
||||||
tetromino.sprites.refresh()
|
tetromino.sprites.refresh()
|
||||||
|
|
||||||
def lock(self):
|
def lock(self):
|
||||||
self.current.prelocked = False
|
self.matrix.piece.prelocked = False
|
||||||
self.current.sprites.refresh()
|
self.matrix.piece.sprites.refresh()
|
||||||
super().lock()
|
super().lock()
|
||||||
|
|
||||||
|
def pause(self):
|
||||||
|
super().pause()
|
||||||
|
if self.play_music:
|
||||||
|
self.music_player.pause()
|
||||||
|
|
||||||
|
def resume(self):
|
||||||
|
super().resume()
|
||||||
|
if self.play_music:
|
||||||
|
self.music_player.play()
|
||||||
|
|
||||||
|
def game_over(self):
|
||||||
|
super().game_over()
|
||||||
|
if self.play_music:
|
||||||
|
self.music_player.pause()
|
||||||
|
|
||||||
def on_key_press(self, key, modifiers):
|
def on_key_press(self, key, modifiers):
|
||||||
for key_or_modifier in (key, modifiers):
|
for key_or_modifier in (key, modifiers):
|
||||||
try:
|
try:
|
||||||
@ -327,12 +371,12 @@ AGAIN""".format(
|
|||||||
self.bg.draw()
|
self.bg.draw()
|
||||||
|
|
||||||
if self.state in (State.PLAYING, State.OVER):
|
if self.state in (State.PLAYING, State.OVER):
|
||||||
self.matrix_bg.draw()
|
self.matrix.bg.draw()
|
||||||
self.held_bg.draw()
|
self.held.bg.draw()
|
||||||
self.next_bg.draw()
|
self.next.bg.draw()
|
||||||
self.matrix.sprites.draw()
|
self.matrix.sprites.draw()
|
||||||
|
|
||||||
for tetromino in [self.held, self.current, self.ghost] + self.next:
|
for tetromino in [self.held.piece, self.matrix.piece, self.matrix.ghost] + self.next.pieces:
|
||||||
if tetromino:
|
if tetromino:
|
||||||
tetromino.sprites.draw()
|
tetromino.sprites.draw()
|
||||||
|
|
||||||
@ -341,8 +385,8 @@ AGAIN""".format(
|
|||||||
for y, text in enumerate(("TIME", "LINES", "GOAL", "LEVEL", "HIGH SCORE", "SCORE")):
|
for y, text in enumerate(("TIME", "LINES", "GOAL", "LEVEL", "HIGH SCORE", "SCORE")):
|
||||||
arcade.draw_text(
|
arcade.draw_text(
|
||||||
text=text,
|
text=text,
|
||||||
start_x=self.matrix_bg.left - self.scale * (STATS_TEXT_MARGIN + STATS_TEXT_WIDTH),
|
start_x=self.matrix.bg.left - self.scale * (STATS_TEXT_MARGIN + STATS_TEXT_WIDTH),
|
||||||
start_y=self.matrix_bg.bottom + 1.5 * (2 * y + 1) * font_size,
|
start_y=self.matrix.bg.bottom + 1.5 * (2 * y + 1) * font_size,
|
||||||
color=TEXT_COLOR,
|
color=TEXT_COLOR,
|
||||||
font_size=font_size,
|
font_size=font_size,
|
||||||
align="right",
|
align="right",
|
||||||
@ -361,8 +405,8 @@ AGAIN""".format(
|
|||||||
):
|
):
|
||||||
arcade.draw_text(
|
arcade.draw_text(
|
||||||
text=text,
|
text=text,
|
||||||
start_x=self.matrix_bg.left - STATS_TEXT_MARGIN * self.scale,
|
start_x=self.matrix.bg.left - STATS_TEXT_MARGIN * self.scale,
|
||||||
start_y=self.matrix_bg.bottom + 3 * y * font_size,
|
start_y=self.matrix.bg.bottom + 3 * y * font_size,
|
||||||
color=TEXT_COLOR,
|
color=TEXT_COLOR,
|
||||||
font_size=font_size,
|
font_size=font_size,
|
||||||
align="right",
|
align="right",
|
||||||
@ -379,8 +423,8 @@ AGAIN""".format(
|
|||||||
if highlight_text:
|
if highlight_text:
|
||||||
arcade.draw_text(
|
arcade.draw_text(
|
||||||
text=highlight_text,
|
text=highlight_text,
|
||||||
start_x=self.matrix_bg.center_x,
|
start_x=self.matrix.bg.center_x,
|
||||||
start_y=self.matrix_bg.center_y,
|
start_y=self.matrix.bg.center_y,
|
||||||
color=HIGHLIGHT_TEXT_COLOR,
|
color=HIGHLIGHT_TEXT_COLOR,
|
||||||
font_size=HIGHLIGHT_TEXT_SIZE * self.scale,
|
font_size=HIGHLIGHT_TEXT_SIZE * self.scale,
|
||||||
align="center",
|
align="center",
|
||||||
@ -405,23 +449,23 @@ AGAIN""".format(
|
|||||||
self.bg.center_x = center_x
|
self.bg.center_x = center_x
|
||||||
self.bg.center_y = center_y
|
self.bg.center_y = center_y
|
||||||
|
|
||||||
self.matrix_bg.scale = self.scale
|
self.matrix.bg.scale = self.scale
|
||||||
self.matrix_bg.center_x = center_x
|
self.matrix.bg.center_x = center_x
|
||||||
self.matrix_bg.center_y = center_y
|
self.matrix.bg.center_y = center_y
|
||||||
self.matrix_bg.left = int(self.matrix_bg.left)
|
self.matrix.bg.left = int(self.matrix.bg.left)
|
||||||
self.matrix_bg.top = int(self.matrix_bg.top)
|
self.matrix.bg.top = int(self.matrix.bg.top)
|
||||||
|
|
||||||
self.held_bg.scale = self.scale
|
self.held.bg.scale = self.scale
|
||||||
self.held_bg.right = self.matrix_bg.left
|
self.held.bg.right = self.matrix.bg.left
|
||||||
self.held_bg.top = self.matrix_bg.top
|
self.held.bg.top = self.matrix.bg.top
|
||||||
|
|
||||||
self.next_bg.scale = self.scale
|
self.next.bg.scale = self.scale
|
||||||
self.next_bg.left = self.matrix_bg.right
|
self.next.bg.left = self.matrix.bg.right
|
||||||
self.next_bg.top = self.matrix_bg.top
|
self.next.bg.top = self.matrix.bg.top
|
||||||
|
|
||||||
self.matrix.sprites.resize(self.scale)
|
self.matrix.sprites.resize(self.scale)
|
||||||
|
|
||||||
for tetromino in [self.held, self.current, self.ghost] + self.next:
|
for tetromino in [self.held.piece, self.matrix.piece, self.matrix.ghost] + self.next.pieces:
|
||||||
if tetromino:
|
if tetromino:
|
||||||
tetromino.sprites.resize(self.scale)
|
tetromino.sprites.resize(self.scale)
|
||||||
|
|
||||||
@ -476,6 +520,8 @@ High score could not be saved:
|
|||||||
|
|
||||||
def on_close(self):
|
def on_close(self):
|
||||||
self.save_high_score()
|
self.save_high_score()
|
||||||
|
if self.play_music:
|
||||||
|
self.music_player.pause()
|
||||||
super().on_close()
|
super().on_close()
|
||||||
|
|
||||||
|
|
||||||
|
BIN
res/Tetris - Song A.mp3
Normal file
BIN
res/Tetris - Song A.mp3
Normal file
Binary file not shown.
2
setup.py
2
setup.py
@ -35,7 +35,7 @@ options = {
|
|||||||
}
|
}
|
||||||
setup(
|
setup(
|
||||||
name = "TetrArcade",
|
name = "TetrArcade",
|
||||||
version = "0.1",
|
version = "0.2-dev",
|
||||||
description = "Tetris clone",
|
description = "Tetris clone",
|
||||||
author = "AdrienMalin",
|
author = "AdrienMalin",
|
||||||
executables = [executable],
|
executables = [executable],
|
||||||
|
1
test.py
1
test.py
@ -6,6 +6,7 @@ game = TetrArcade()
|
|||||||
game.new_game()
|
game.new_game()
|
||||||
game.move_left()
|
game.move_left()
|
||||||
game.move_right()
|
game.move_right()
|
||||||
|
game.swap()
|
||||||
game.rotate_clockwise()
|
game.rotate_clockwise()
|
||||||
game.rotate_counter()
|
game.rotate_counter()
|
||||||
for i in range(12):
|
for i in range(12):
|
||||||
|
@ -3,7 +3,7 @@ import random
|
|||||||
import pickle
|
import pickle
|
||||||
|
|
||||||
from .utils import Coord, Movement, Rotation, T_Spin
|
from .utils import Coord, Movement, Rotation, T_Spin
|
||||||
from .tetromino import Tetromino, T, I
|
from .tetromino import Tetromino, T_Tetrimino, I_Tetrimino
|
||||||
from .consts import (
|
from .consts import (
|
||||||
NB_LINES,
|
NB_LINES,
|
||||||
NB_COLS,
|
NB_COLS,
|
||||||
@ -30,11 +30,33 @@ class State:
|
|||||||
OVER = "OVER"
|
OVER = "OVER"
|
||||||
|
|
||||||
|
|
||||||
class Matrix(list):
|
class PieceContainer:
|
||||||
|
|
||||||
|
def __init__(self):
|
||||||
|
self.piece = None
|
||||||
|
|
||||||
|
|
||||||
|
class HoldQueue(PieceContainer):
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
class Matrix(list, PieceContainer):
|
||||||
|
|
||||||
|
def __init__(self, *args, **kargs):
|
||||||
|
list.__init__(self, *args, **kargs)
|
||||||
|
PieceContainer.__init__(self)
|
||||||
|
|
||||||
def cell_is_free(self, coord):
|
def cell_is_free(self, coord):
|
||||||
return 0 <= coord.x < NB_COLS and 0 <= coord.y and not self[coord.y][coord.x]
|
return 0 <= coord.x < NB_COLS and 0 <= coord.y and not self[coord.y][coord.x]
|
||||||
|
|
||||||
|
|
||||||
|
class NextQueue(PieceContainer):
|
||||||
|
|
||||||
|
def __init__(self):
|
||||||
|
super().__init__()
|
||||||
|
self.pieces = []
|
||||||
|
|
||||||
|
|
||||||
class TetrisLogic:
|
class TetrisLogic:
|
||||||
|
|
||||||
NB_LINES = NB_LINES
|
NB_LINES = NB_LINES
|
||||||
@ -52,11 +74,10 @@ class TetrisLogic:
|
|||||||
def __init__(self):
|
def __init__(self):
|
||||||
self.load_high_score()
|
self.load_high_score()
|
||||||
self.state = State.STARTING
|
self.state = State.STARTING
|
||||||
|
self.held = HoldQueue()
|
||||||
self.matrix = Matrix()
|
self.matrix = Matrix()
|
||||||
self.next = []
|
self.matrix.ghost = None
|
||||||
self.current = None
|
self.next = NextQueue()
|
||||||
self.ghost = None
|
|
||||||
self.held = None
|
|
||||||
self.time = 0
|
self.time = 0
|
||||||
self.autorepeatable_actions = (self.move_left, self.move_right, self.soft_drop)
|
self.autorepeatable_actions = (self.move_left, self.move_right, self.soft_drop)
|
||||||
self.pressed_actions = []
|
self.pressed_actions = []
|
||||||
@ -88,8 +109,8 @@ class TetrisLogic:
|
|||||||
self.matrix.clear()
|
self.matrix.clear()
|
||||||
for y in range(self.NB_LINES + 3):
|
for y in range(self.NB_LINES + 3):
|
||||||
self.append_new_line_to_matrix()
|
self.append_new_line_to_matrix()
|
||||||
self.next = [self.new_tetromino() for n in range(self.NB_NEXT)]
|
self.next.pieces = [self.new_tetromino() for n in range(self.NB_NEXT)]
|
||||||
self.held = None
|
self.held.piece = None
|
||||||
self.state = State.PLAYING
|
self.state = State.PLAYING
|
||||||
self.start(self.update_time, 1)
|
self.start(self.update_time, 1)
|
||||||
|
|
||||||
@ -113,20 +134,19 @@ class TetrisLogic:
|
|||||||
self.lock_delay = 0.5 * pow(0.9, self.level - 15)
|
self.lock_delay = 0.5 * pow(0.9, self.level - 15)
|
||||||
self.show_text("LEVEL\n{:n}".format(self.level))
|
self.show_text("LEVEL\n{:n}".format(self.level))
|
||||||
self.restart(self.fall, self.fall_delay)
|
self.restart(self.fall, self.fall_delay)
|
||||||
|
self.new_matrix_piece()
|
||||||
|
|
||||||
self.new_current()
|
def new_matrix_piece(self):
|
||||||
|
self.matrix.piece = self.next.pieces.pop(0)
|
||||||
def new_current(self):
|
self.matrix.piece.coord = self.CURRENT_COORD
|
||||||
self.current = self.next.pop(0)
|
self.matrix.ghost = self.matrix.piece.ghost()
|
||||||
self.current.coord = self.CURRENT_COORD
|
|
||||||
self.ghost = self.current.ghost()
|
|
||||||
self.move_ghost()
|
self.move_ghost()
|
||||||
self.next.append(self.new_tetromino())
|
self.next.pieces.append(self.new_tetromino())
|
||||||
self.next[-1].coord = self.NEXT_COORDS[-1]
|
self.next.pieces[-1].coord = self.NEXT_COORDS[-1]
|
||||||
for tetromino, coord in zip(self.next, self.NEXT_COORDS):
|
for tetromino, coord in zip(self.next.pieces, self.NEXT_COORDS):
|
||||||
tetromino.coord = coord
|
tetromino.coord = coord
|
||||||
|
|
||||||
if not self.can_move(self.current.coord, (mino.coord for mino in self.current)):
|
if not self.can_move(self.matrix.piece.coord, (mino.coord for mino in self.matrix.piece)):
|
||||||
self.game_over()
|
self.game_over()
|
||||||
|
|
||||||
def move_left(self):
|
def move_left(self):
|
||||||
@ -142,11 +162,11 @@ class TetrisLogic:
|
|||||||
self.rotate(Rotation.COUNTER)
|
self.rotate(Rotation.COUNTER)
|
||||||
|
|
||||||
def move_ghost(self):
|
def move_ghost(self):
|
||||||
self.ghost.coord = self.current.coord
|
self.matrix.ghost.coord = self.matrix.piece.coord
|
||||||
for ghost_mino, current_mino in zip(self.ghost, self.current):
|
for ghost_mino, current_mino in zip(self.matrix.ghost, self.matrix.piece):
|
||||||
ghost_mino.coord = current_mino.coord
|
ghost_mino.coord = current_mino.coord
|
||||||
while self.can_move(self.ghost.coord + Movement.DOWN, (mino.coord for mino in self.ghost)):
|
while self.can_move(self.matrix.ghost.coord + Movement.DOWN, (mino.coord for mino in self.matrix.ghost)):
|
||||||
self.ghost.coord += Movement.DOWN
|
self.matrix.ghost.coord += Movement.DOWN
|
||||||
|
|
||||||
def soft_drop(self):
|
def soft_drop(self):
|
||||||
moved = self.move(Movement.DOWN)
|
moved = self.move(Movement.DOWN)
|
||||||
@ -163,33 +183,33 @@ class TetrisLogic:
|
|||||||
self.move(Movement.DOWN)
|
self.move(Movement.DOWN)
|
||||||
|
|
||||||
def move(self, movement, prelock=True):
|
def move(self, movement, prelock=True):
|
||||||
potential_coord = self.current.coord + movement
|
potential_coord = self.matrix.piece.coord + movement
|
||||||
if self.can_move(potential_coord, (mino.coord for mino in self.current)):
|
if self.can_move(potential_coord, (mino.coord for mino in self.matrix.piece)):
|
||||||
if self.current.prelocked:
|
if self.matrix.piece.prelocked:
|
||||||
self.restart(self.lock, self.lock_delay)
|
self.restart(self.lock, self.lock_delay)
|
||||||
self.current.coord = potential_coord
|
self.matrix.piece.coord = potential_coord
|
||||||
if not movement == Movement.DOWN:
|
if not movement == Movement.DOWN:
|
||||||
self.current.last_rotation_point = None
|
self.matrix.piece.last_rotation_point = None
|
||||||
self.move_ghost()
|
self.move_ghost()
|
||||||
return True
|
return True
|
||||||
else:
|
else:
|
||||||
if prelock and not self.current.prelocked and movement == Movement.DOWN:
|
if prelock and not self.matrix.piece.prelocked and movement == Movement.DOWN:
|
||||||
self.current.prelocked = True
|
self.matrix.piece.prelocked = True
|
||||||
self.start(self.lock, self.lock_delay)
|
self.start(self.lock, self.lock_delay)
|
||||||
return False
|
return False
|
||||||
|
|
||||||
def rotate(self, rotation):
|
def rotate(self, rotation):
|
||||||
rotated_coords = tuple(Coord(rotation * mino.coord.y, -rotation * mino.coord.x) for mino in self.current)
|
rotated_coords = tuple(Coord(rotation * mino.coord.y, -rotation * mino.coord.x) for mino in self.matrix.piece)
|
||||||
for rotation_point, liberty_degree in enumerate(self.current.SRS[rotation][self.current.orientation], start=1):
|
for rotation_point, liberty_degree in enumerate(self.matrix.piece.SRS[rotation][self.matrix.piece.orientation], start=1):
|
||||||
potential_coord = self.current.coord + liberty_degree
|
potential_coord = self.matrix.piece.coord + liberty_degree
|
||||||
if self.can_move(potential_coord, rotated_coords):
|
if self.can_move(potential_coord, rotated_coords):
|
||||||
if self.current.prelocked:
|
if self.matrix.piece.prelocked:
|
||||||
self.restart(self.lock, self.lock_delay)
|
self.restart(self.lock, self.lock_delay)
|
||||||
self.current.coord = potential_coord
|
self.matrix.piece.coord = potential_coord
|
||||||
for mino, coord in zip(self.current, rotated_coords):
|
for mino, coord in zip(self.matrix.piece, rotated_coords):
|
||||||
mino.coord = coord
|
mino.coord = coord
|
||||||
self.current.orientation = (self.current.orientation + rotation) % 4
|
self.matrix.piece.orientation = (self.matrix.piece.orientation + rotation) % 4
|
||||||
self.current.last_rotation_point = rotation_point
|
self.matrix.piece.last_rotation_point = rotation_point
|
||||||
self.move_ghost()
|
self.move_ghost()
|
||||||
return True
|
return True
|
||||||
else:
|
else:
|
||||||
@ -204,15 +224,15 @@ class TetrisLogic:
|
|||||||
)
|
)
|
||||||
|
|
||||||
def lock(self):
|
def lock(self):
|
||||||
self.current.prelocked = False
|
self.matrix.piece.prelocked = False
|
||||||
self.stop(self.lock)
|
self.stop(self.lock)
|
||||||
|
|
||||||
# Piece unlocked
|
# Piece unlocked
|
||||||
if self.can_move(self.current.coord + Movement.DOWN, (mino.coord for mino in self.current)):
|
if self.can_move(self.matrix.piece.coord + Movement.DOWN, (mino.coord for mino in self.matrix.piece)):
|
||||||
return
|
return
|
||||||
|
|
||||||
# Game over
|
# Game over
|
||||||
if all((mino.coord + self.current.coord).y >= self.NB_LINES for mino in self.current):
|
if all((mino.coord + self.matrix.piece.coord).y >= self.NB_LINES for mino in self.matrix.piece):
|
||||||
self.game_over()
|
self.game_over()
|
||||||
return
|
return
|
||||||
|
|
||||||
@ -221,12 +241,12 @@ class TetrisLogic:
|
|||||||
self.restart(self.repeat_action, self.AUTOREPEAT_DELAY)
|
self.restart(self.repeat_action, self.AUTOREPEAT_DELAY)
|
||||||
|
|
||||||
# T-Spin
|
# T-Spin
|
||||||
if type(self.current) == T and self.current.last_rotation_point is not None:
|
if type(self.matrix.piece) == T_Tetrimino and self.matrix.piece.last_rotation_point is not None:
|
||||||
a = self.is_t_slot(0)
|
a = self.is_t_slot(0)
|
||||||
b = self.is_t_slot(1)
|
b = self.is_t_slot(1)
|
||||||
c = self.is_t_slot(3)
|
c = self.is_t_slot(3)
|
||||||
d = self.is_t_slot(2)
|
d = self.is_t_slot(2)
|
||||||
if self.current.last_rotation_point == 5 or (a and b and (c or d)):
|
if self.matrix.piece.last_rotation_point == 5 or (a and b and (c or d)):
|
||||||
t_spin = T_Spin.T_SPIN
|
t_spin = T_Spin.T_SPIN
|
||||||
elif c and d and (a or b):
|
elif c and d and (a or b):
|
||||||
t_spin = T_Spin.MINI
|
t_spin = T_Spin.MINI
|
||||||
@ -235,8 +255,8 @@ class TetrisLogic:
|
|||||||
else:
|
else:
|
||||||
t_spin = T_Spin.NONE
|
t_spin = T_Spin.NONE
|
||||||
|
|
||||||
for mino in self.current:
|
for mino in self.matrix.piece:
|
||||||
coord = mino.coord + self.current.coord
|
coord = mino.coord + self.matrix.piece.coord
|
||||||
del mino.coord
|
del mino.coord
|
||||||
if coord.y <= self.NB_LINES + 3:
|
if coord.y <= self.NB_LINES + 3:
|
||||||
self.matrix[coord.y][coord.x] = mino
|
self.matrix[coord.y][coord.x] = mino
|
||||||
@ -281,7 +301,7 @@ class TetrisLogic:
|
|||||||
if self.goal <= 0:
|
if self.goal <= 0:
|
||||||
self.new_level()
|
self.new_level()
|
||||||
else:
|
else:
|
||||||
self.new_current()
|
self.new_matrix_piece()
|
||||||
|
|
||||||
def can_move(self, potential_coord, minoes_coords):
|
def can_move(self, potential_coord, minoes_coords):
|
||||||
return all(self.matrix.cell_is_free(potential_coord + mino_coord) for mino_coord in minoes_coords)
|
return all(self.matrix.cell_is_free(potential_coord + mino_coord) for mino_coord in minoes_coords)
|
||||||
@ -289,28 +309,27 @@ class TetrisLogic:
|
|||||||
T_SLOT_COORDS = (Coord(-1, 1), Coord(1, 1), Coord(-1, 1), Coord(-1, -1))
|
T_SLOT_COORDS = (Coord(-1, 1), Coord(1, 1), Coord(-1, 1), Coord(-1, -1))
|
||||||
|
|
||||||
def is_t_slot(self, n):
|
def is_t_slot(self, n):
|
||||||
t_slot_coord = self.current.coord + self.T_SLOT_COORDS[(self.current.orientation + n) % 4]
|
t_slot_coord = self.matrix.piece.coord + self.T_SLOT_COORDS[(self.matrix.piece.orientation + n) % 4]
|
||||||
return not self.matrix.cell_is_free(t_slot_coord)
|
return not self.matrix.cell_is_free(t_slot_coord)
|
||||||
|
|
||||||
def swap(self):
|
def swap(self):
|
||||||
if self.current.hold_enabled:
|
if self.matrix.piece.hold_enabled:
|
||||||
self.current.hold_enabled = False
|
self.matrix.piece.hold_enabled = False
|
||||||
self.current.prelocked = False
|
self.matrix.piece.prelocked = False
|
||||||
self.stop(self.lock)
|
self.stop(self.lock)
|
||||||
self.current, self.held = self.held, self.current
|
self.matrix.piece, self.held.piece = self.held.piece, self.matrix.piece
|
||||||
if type(self.held) == I:
|
self.held.piece.coord = self.HELD_COORD
|
||||||
self.held.coord = self.HELD_COORD + Movement.LEFT
|
if type(self.held.piece) == I_Tetrimino:
|
||||||
else:
|
self.held.piece.coord += Movement.LEFT
|
||||||
self.held.coord = self.HELD_COORD
|
for mino, coord in zip(self.held.piece, self.held.piece.MINOES_COORDS):
|
||||||
for mino, coord in zip(self.held, self.held.MINOES_COORDS):
|
|
||||||
mino.coord = coord
|
mino.coord = coord
|
||||||
|
|
||||||
if self.current:
|
if self.matrix.piece:
|
||||||
self.current.coord = self.CURRENT_COORD
|
self.matrix.piece.coord = self.CURRENT_COORD
|
||||||
self.ghost = self.current.ghost()
|
self.matrix.ghost = self.matrix.piece.ghost()
|
||||||
self.move_ghost()
|
self.move_ghost()
|
||||||
else:
|
else:
|
||||||
self.new_current()
|
self.new_matrix_piece()
|
||||||
|
|
||||||
def pause(self):
|
def pause(self):
|
||||||
self.state = State.PAUSED
|
self.state = State.PAUSED
|
||||||
@ -322,7 +341,7 @@ class TetrisLogic:
|
|||||||
def resume(self):
|
def resume(self):
|
||||||
self.state = State.PLAYING
|
self.state = State.PLAYING
|
||||||
self.start(self.fall, self.fall_delay)
|
self.start(self.fall, self.fall_delay)
|
||||||
if self.current.prelocked:
|
if self.matrix.piece.prelocked:
|
||||||
self.start(self.lock, self.lock_delay)
|
self.start(self.lock, self.lock_delay)
|
||||||
self.start(self.update_time, 1)
|
self.start(self.update_time, 1)
|
||||||
|
|
||||||
|
@ -44,7 +44,7 @@ class Tetromino(list):
|
|||||||
return type(self)()
|
return type(self)()
|
||||||
|
|
||||||
|
|
||||||
class O(Tetromino, metaclass=MetaTetromino):
|
class O_Tetrimino(Tetromino, metaclass=MetaTetromino):
|
||||||
|
|
||||||
SRS = {
|
SRS = {
|
||||||
Rotation.CLOCKWISE: (tuple(), tuple(), tuple(), tuple()),
|
Rotation.CLOCKWISE: (tuple(), tuple(), tuple(), tuple()),
|
||||||
@ -57,7 +57,7 @@ class O(Tetromino, metaclass=MetaTetromino):
|
|||||||
return False
|
return False
|
||||||
|
|
||||||
|
|
||||||
class I(Tetromino, metaclass=MetaTetromino):
|
class I_Tetrimino(Tetromino, metaclass=MetaTetromino):
|
||||||
|
|
||||||
SRS = {
|
SRS = {
|
||||||
Rotation.CLOCKWISE: (
|
Rotation.CLOCKWISE: (
|
||||||
@ -77,31 +77,31 @@ class I(Tetromino, metaclass=MetaTetromino):
|
|||||||
MINOES_COLOR = Color.CYAN
|
MINOES_COLOR = Color.CYAN
|
||||||
|
|
||||||
|
|
||||||
class T(Tetromino, metaclass=MetaTetromino):
|
class T_Tetrimino(Tetromino, metaclass=MetaTetromino):
|
||||||
|
|
||||||
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 0))
|
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 0))
|
||||||
MINOES_COLOR = Color.MAGENTA
|
MINOES_COLOR = Color.MAGENTA
|
||||||
|
|
||||||
|
|
||||||
class L(Tetromino, metaclass=MetaTetromino):
|
class L_Tetrimino(Tetromino, metaclass=MetaTetromino):
|
||||||
|
|
||||||
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(1, 0), Coord(1, 1))
|
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(1, 0), Coord(1, 1))
|
||||||
MINOES_COLOR = Color.ORANGE
|
MINOES_COLOR = Color.ORANGE
|
||||||
|
|
||||||
|
|
||||||
class J(Tetromino, metaclass=MetaTetromino):
|
class J_Tetrimino(Tetromino, metaclass=MetaTetromino):
|
||||||
|
|
||||||
MINOES_COORDS = (Coord(-1, 1), Coord(-1, 0), Coord(0, 0), Coord(1, 0))
|
MINOES_COORDS = (Coord(-1, 1), Coord(-1, 0), Coord(0, 0), Coord(1, 0))
|
||||||
MINOES_COLOR = Color.BLUE
|
MINOES_COLOR = Color.BLUE
|
||||||
|
|
||||||
|
|
||||||
class S(Tetromino, metaclass=MetaTetromino):
|
class S_Tetrimino(Tetromino, metaclass=MetaTetromino):
|
||||||
|
|
||||||
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 1))
|
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 1))
|
||||||
MINOES_COLOR = Color.GREEN
|
MINOES_COLOR = Color.GREEN
|
||||||
|
|
||||||
|
|
||||||
class Z(Tetromino, metaclass=MetaTetromino):
|
class Z_Tetrimino(Tetromino, metaclass=MetaTetromino):
|
||||||
|
|
||||||
MINOES_COORDS = (Coord(-1, 1), Coord(0, 1), Coord(0, 0), Coord(1, 0))
|
MINOES_COORDS = (Coord(-1, 1), Coord(0, 1), Coord(0, 0), Coord(1, 0))
|
||||||
MINOES_COLOR = Color.RED
|
MINOES_COLOR = Color.RED
|
||||||
|
Loading…
x
Reference in New Issue
Block a user