TetrArcade/tetrislogic/tetrislogic.py
adrienmalin 0d6386d22b music!
change API (pieces are attributes of TetrominoContainers)
2019-10-03 01:26:31 +02:00

414 lines
13 KiB
Python

# -*- coding: utf-8 -*-
import random
import pickle
from .utils import Coord, Movement, Rotation, T_Spin
from .tetromino import Tetromino, T_Tetrimino, I_Tetrimino
from .consts import (
NB_LINES,
NB_COLS,
NB_NEXT,
LOCK_DELAY,
FALL_DELAY,
AUTOREPEAT_DELAY,
AUTOREPEAT_PERIOD,
CURRENT_COORD,
NEXT_COORDS,
HELD_COORD,
)
LINES_CLEAR_NAME = "LINES_CLEAR_NAME"
CRYPT_KEY = 987943759387540938469837689379857347598347598379584857934579343
class State:
STARTING = "STARTING"
PLAYING = "PLAYING"
PAUSED = "PAUSED"
OVER = "OVER"
class PieceContainer:
def __init__(self):
self.piece = None
class HoldQueue(PieceContainer):
pass
class Matrix(list, PieceContainer):
def __init__(self, *args, **kargs):
list.__init__(self, *args, **kargs)
PieceContainer.__init__(self)
def cell_is_free(self, coord):
return 0 <= coord.x < NB_COLS and 0 <= coord.y and not self[coord.y][coord.x]
class NextQueue(PieceContainer):
def __init__(self):
super().__init__()
self.pieces = []
class TetrisLogic:
NB_LINES = NB_LINES
NB_COLS = NB_COLS
NB_NEXT = NB_NEXT
LOCK_DELAY = LOCK_DELAY
FALL_DELAY = FALL_DELAY
AUTOREPEAT_DELAY = AUTOREPEAT_DELAY
AUTOREPEAT_PERIOD = AUTOREPEAT_PERIOD
CURRENT_COORD = CURRENT_COORD
NEXT_COORDS = NEXT_COORDS
HELD_COORD = HELD_COORD
random_bag = []
def __init__(self):
self.load_high_score()
self.state = State.STARTING
self.held = HoldQueue()
self.matrix = Matrix()
self.matrix.ghost = None
self.next = NextQueue()
self.time = 0
self.autorepeatable_actions = (self.move_left, self.move_right, self.soft_drop)
self.pressed_actions = []
self._score = 0
def get_score(self):
return self._score
def set_score(self, new_score):
self._score = new_score
if self._score > self.high_score:
self.high_score = self._score
score = property(get_score, set_score)
def new_game(self):
self.level = 0
self.score = 0
self.nb_lines_cleared = 0
self.goal = 0
self.time = 0
self.pressed_actions = []
self.auto_repeat = False
self.lock_delay = self.LOCK_DELAY
self.fall_delay = self.FALL_DELAY
self.matrix.clear()
for y in range(self.NB_LINES + 3):
self.append_new_line_to_matrix()
self.next.pieces = [self.new_tetromino() for n in range(self.NB_NEXT)]
self.held.piece = None
self.state = State.PLAYING
self.start(self.update_time, 1)
self.new_level()
def new_tetromino(self):
if not self.random_bag:
self.random_bag = list(Tetromino.shapes)
random.shuffle(self.random_bag)
return self.random_bag.pop()()
def append_new_line_to_matrix(self):
self.matrix.append([None for x in range(self.NB_COLS)])
def new_level(self):
self.level += 1
self.goal += 5 * self.level
if self.level <= 20:
self.fall_delay = pow(0.8 - ((self.level - 1) * 0.007), self.level - 1)
if self.level > 15:
self.lock_delay = 0.5 * pow(0.9, self.level - 15)
self.show_text("LEVEL\n{:n}".format(self.level))
self.restart(self.fall, self.fall_delay)
self.new_matrix_piece()
def new_matrix_piece(self):
self.matrix.piece = self.next.pieces.pop(0)
self.matrix.piece.coord = self.CURRENT_COORD
self.matrix.ghost = self.matrix.piece.ghost()
self.move_ghost()
self.next.pieces.append(self.new_tetromino())
self.next.pieces[-1].coord = self.NEXT_COORDS[-1]
for tetromino, coord in zip(self.next.pieces, self.NEXT_COORDS):
tetromino.coord = coord
if not self.can_move(self.matrix.piece.coord, (mino.coord for mino in self.matrix.piece)):
self.game_over()
def move_left(self):
self.move(Movement.LEFT)
def move_right(self):
self.move(Movement.RIGHT)
def rotate_clockwise(self):
self.rotate(Rotation.CLOCKWISE)
def rotate_counter(self):
self.rotate(Rotation.COUNTER)
def move_ghost(self):
self.matrix.ghost.coord = self.matrix.piece.coord
for ghost_mino, current_mino in zip(self.matrix.ghost, self.matrix.piece):
ghost_mino.coord = current_mino.coord
while self.can_move(self.matrix.ghost.coord + Movement.DOWN, (mino.coord for mino in self.matrix.ghost)):
self.matrix.ghost.coord += Movement.DOWN
def soft_drop(self):
moved = self.move(Movement.DOWN)
if moved:
self.score += 1
return moved
def hard_drop(self):
while self.move(Movement.DOWN, prelock=False):
self.score += 2
self.lock()
def fall(self):
self.move(Movement.DOWN)
def move(self, movement, prelock=True):
potential_coord = self.matrix.piece.coord + movement
if self.can_move(potential_coord, (mino.coord for mino in self.matrix.piece)):
if self.matrix.piece.prelocked:
self.restart(self.lock, self.lock_delay)
self.matrix.piece.coord = potential_coord
if not movement == Movement.DOWN:
self.matrix.piece.last_rotation_point = None
self.move_ghost()
return True
else:
if prelock and not self.matrix.piece.prelocked and movement == Movement.DOWN:
self.matrix.piece.prelocked = True
self.start(self.lock, self.lock_delay)
return False
def rotate(self, rotation):
rotated_coords = tuple(Coord(rotation * mino.coord.y, -rotation * mino.coord.x) for mino in self.matrix.piece)
for rotation_point, liberty_degree in enumerate(self.matrix.piece.SRS[rotation][self.matrix.piece.orientation], start=1):
potential_coord = self.matrix.piece.coord + liberty_degree
if self.can_move(potential_coord, rotated_coords):
if self.matrix.piece.prelocked:
self.restart(self.lock, self.lock_delay)
self.matrix.piece.coord = potential_coord
for mino, coord in zip(self.matrix.piece, rotated_coords):
mino.coord = coord
self.matrix.piece.orientation = (self.matrix.piece.orientation + rotation) % 4
self.matrix.piece.last_rotation_point = rotation_point
self.move_ghost()
return True
else:
return False
SCORES = (
{LINES_CLEAR_NAME: "", T_Spin.NONE: 0, T_Spin.MINI: 1, T_Spin.T_SPIN: 4},
{LINES_CLEAR_NAME: "SINGLE", T_Spin.NONE: 1, T_Spin.MINI: 2, T_Spin.T_SPIN: 8},
{LINES_CLEAR_NAME: "DOUBLE", T_Spin.NONE: 3, T_Spin.T_SPIN: 12},
{LINES_CLEAR_NAME: "TRIPLE", T_Spin.NONE: 5, T_Spin.T_SPIN: 16},
{LINES_CLEAR_NAME: "TETRIS", T_Spin.NONE: 8},
)
def lock(self):
self.matrix.piece.prelocked = False
self.stop(self.lock)
# Piece unlocked
if self.can_move(self.matrix.piece.coord + Movement.DOWN, (mino.coord for mino in self.matrix.piece)):
return
# Game over
if all((mino.coord + self.matrix.piece.coord).y >= self.NB_LINES for mino in self.matrix.piece):
self.game_over()
return
if self.pressed_actions:
self.auto_repeat = False
self.restart(self.repeat_action, self.AUTOREPEAT_DELAY)
# T-Spin
if type(self.matrix.piece) == T_Tetrimino and self.matrix.piece.last_rotation_point is not None:
a = self.is_t_slot(0)
b = self.is_t_slot(1)
c = self.is_t_slot(3)
d = self.is_t_slot(2)
if self.matrix.piece.last_rotation_point == 5 or (a and b and (c or d)):
t_spin = T_Spin.T_SPIN
elif c and d and (a or b):
t_spin = T_Spin.MINI
else:
t_spin = T_Spin.NONE
else:
t_spin = T_Spin.NONE
for mino in self.matrix.piece:
coord = mino.coord + self.matrix.piece.coord
del mino.coord
if coord.y <= self.NB_LINES + 3:
self.matrix[coord.y][coord.x] = mino
# Clear complete lines
nb_lines_cleared = 0
for y, line in reversed(list(enumerate(self.matrix))):
if all(mino for mino in line):
nb_lines_cleared += 1
self.matrix.pop(y)
self.append_new_line_to_matrix()
if nb_lines_cleared:
self.nb_lines_cleared += nb_lines_cleared
# Scoring
lock_strings = []
lock_score = 0
if t_spin:
lock_strings.append(t_spin)
if nb_lines_cleared:
lock_strings.append(self.SCORES[nb_lines_cleared][LINES_CLEAR_NAME])
self.combo += 1
else:
self.combo = -1
if nb_lines_cleared or t_spin:
ds = self.SCORES[nb_lines_cleared][t_spin]
self.goal -= ds
ds *= 100 * self.level
lock_score += ds
lock_strings.append(str(ds))
self.show_text("\n".join(lock_strings))
if self.combo >= 1:
ds = (20 if nb_lines_cleared == 1 else 50) * self.combo * self.level
lock_score += ds
self.show_text("COMBO x{:n}\n{:n}".format(self.combo, ds))
self.score += lock_score
if self.goal <= 0:
self.new_level()
else:
self.new_matrix_piece()
def can_move(self, potential_coord, minoes_coords):
return all(self.matrix.cell_is_free(potential_coord + mino_coord) for mino_coord in minoes_coords)
T_SLOT_COORDS = (Coord(-1, 1), Coord(1, 1), Coord(-1, 1), Coord(-1, -1))
def is_t_slot(self, n):
t_slot_coord = self.matrix.piece.coord + self.T_SLOT_COORDS[(self.matrix.piece.orientation + n) % 4]
return not self.matrix.cell_is_free(t_slot_coord)
def swap(self):
if self.matrix.piece.hold_enabled:
self.matrix.piece.hold_enabled = False
self.matrix.piece.prelocked = False
self.stop(self.lock)
self.matrix.piece, self.held.piece = self.held.piece, self.matrix.piece
self.held.piece.coord = self.HELD_COORD
if type(self.held.piece) == I_Tetrimino:
self.held.piece.coord += Movement.LEFT
for mino, coord in zip(self.held.piece, self.held.piece.MINOES_COORDS):
mino.coord = coord
if self.matrix.piece:
self.matrix.piece.coord = self.CURRENT_COORD
self.matrix.ghost = self.matrix.piece.ghost()
self.move_ghost()
else:
self.new_matrix_piece()
def pause(self):
self.state = State.PAUSED
self.stop_all()
self.pressed_actions = []
self.auto_repeat = False
self.stop(self.repeat_action)
def resume(self):
self.state = State.PLAYING
self.start(self.fall, self.fall_delay)
if self.matrix.piece.prelocked:
self.start(self.lock, self.lock_delay)
self.start(self.update_time, 1)
def game_over(self):
self.state = State.OVER
self.stop_all()
self.save_high_score()
def stop_all(self):
self.stop(self.fall)
self.stop(self.lock)
self.stop(self.update_time)
def update_time(self):
self.time += 1
def do_action(self, action):
action()
if action in self.autorepeatable_actions:
self.auto_repeat = False
self.pressed_actions.append(action)
self.restart(self.repeat_action, self.AUTOREPEAT_DELAY)
def repeat_action(self):
if self.pressed_actions:
self.pressed_actions[-1]()
if not self.auto_repeat:
self.auto_repeat = True
self.restart(self.repeat_action, self.AUTOREPEAT_PERIOD)
else:
self.auto_repeat = False
self.stop(self.repeat_action)
def remove_action(self, action):
if action in self.autorepeatable_actions:
try:
self.pressed_actions.remove(action)
except ValueError:
pass
def show_text(self, text):
print(text)
raise Warning("TetrisLogic.show_text not implemented.")
def load_high_score(self, crypted_high_score=None):
if crypted_high_score:
crypted_high_score = int(pickle.loads(crypted_high_score))
self.high_score = crypted_high_score ^ CRYPT_KEY
else:
raise Warning(
"""TetrisLogic.load_high_score not implemented.
High score is set to 0"""
)
self.high_score = 0
def save_high_score(self):
crypted_high_score = self.high_score ^ CRYPT_KEY
crypted_high_score = pickle.dumps(crypted_high_score)
return crypted_high_score
def start(task, period):
raise Warning("TetrisLogic.start is not implemented.")
def stop(self, task):
raise Warning("TetrisLogic.stop is not implemented.")
def restart(self, task, period):
self.stop(task)
self.start(task, period)