change API (pieces are attributes of TetrominoContainers)
This commit is contained in:
adrienmalin 2019-10-03 01:26:31 +02:00
parent abaeb3be9a
commit 0d6386d22b
6 changed files with 183 additions and 117 deletions

View File

@ -39,12 +39,25 @@ GHOST_ALPHA = 30
MATRIX_BG_ALPHA = 100 MATRIX_BG_ALPHA = 100
BAR_ALPHA = 75 BAR_ALPHA = 75
# Mino size
MINO_SIZE = 20
MINO_SPRITE_SIZE = 21
if getattr(sys, 'frozen', False):
# The application is frozen
DATA_DIR = os.path.dirname(sys.executable)
else:
# The application is not frozen
# Change this bit to match where you store your data files:
DATA_DIR = os.path.dirname(__file__)
DATA_DIR = os.path.join(DATA_DIR, "res")
# Sprites # Sprites
WINDOW_BG_PATH = "res/bg.jpg" WINDOW_BG_PATH = os.path.join(DATA_DIR, "bg.jpg")
MATRIX_BG_PATH = "res/matrix.png" MATRIX_BG_PATH = os.path.join(DATA_DIR, "matrix.png")
HELD_BG_PATH = "res/held.png" HELD_BG_PATH = os.path.join(DATA_DIR, "held.png")
NEXT_BG_PATH = "res/next.png" NEXT_BG_PATH = os.path.join(DATA_DIR, "next.png")
MINOES_SPRITES_PATH = "res/minoes.png" MINOES_SPRITES_PATH = os.path.join(DATA_DIR, "minoes.png")
Color.PRELOCKED = 7 Color.PRELOCKED = 7
MINOES_COLOR_ID = { MINOES_COLOR_ID = {
Color.BLUE: 0, Color.BLUE: 0,
@ -56,8 +69,6 @@ MINOES_COLOR_ID = {
Color.YELLOW: 6, Color.YELLOW: 6,
Color.PRELOCKED: 7, Color.PRELOCKED: 7,
} }
MINO_SIZE = 20
MINO_SPRITE_SIZE = 21
TEXTURES = arcade.load_textures( TEXTURES = arcade.load_textures(
MINOES_SPRITES_PATH, ((i * MINO_SPRITE_SIZE, 0, MINO_SPRITE_SIZE, MINO_SPRITE_SIZE) for i in range(8)) MINOES_SPRITES_PATH, ((i * MINO_SPRITE_SIZE, 0, MINO_SPRITE_SIZE, MINO_SPRITE_SIZE) for i in range(8))
) )
@ -74,13 +85,16 @@ CONF_PATH = os.path.join(USER_PROFILE_DIR, "TetrArcade.ini")
# Text # Text
TEXT_COLOR = arcade.color.BUBBLES TEXT_COLOR = arcade.color.BUBBLES
FONT_NAME = "res/joystix monospace.ttf" FONT_NAME = os.path.join(DATA_DIR, "joystix monospace.ttf")
STATS_TEXT_MARGIN = 40 STATS_TEXT_MARGIN = 40
STATS_TEXT_SIZE = 14 STATS_TEXT_SIZE = 14
STATS_TEXT_WIDTH = 150 STATS_TEXT_WIDTH = 150
HIGHLIGHT_TEXT_COLOR = arcade.color.BUBBLES HIGHLIGHT_TEXT_COLOR = arcade.color.BUBBLES
HIGHLIGHT_TEXT_SIZE = 20 HIGHLIGHT_TEXT_SIZE = 20
# Music
MUSIC_PATH = os.path.join(DATA_DIR, "Tetris - Song A.mp3")
class MinoSprite(arcade.Sprite): class MinoSprite(arcade.Sprite):
def __init__(self, mino, window, alpha): def __init__(self, mino, window, alpha):
@ -94,8 +108,8 @@ class MinoSprite(arcade.Sprite):
def refresh(self, x, y, prelocked=False): def refresh(self, x, y, prelocked=False):
self.scale = self.window.scale self.scale = self.window.scale
size = MINO_SIZE * self.scale size = MINO_SIZE * self.scale
self.left = self.window.matrix_bg.left + x * size self.left = self.window.matrix.bg.left + x * size
self.bottom = self.window.matrix_bg.bottom + y * size self.bottom = self.window.matrix.bg.bottom + y * size
self.set_texture(prelocked) self.set_texture(prelocked)
@ -166,14 +180,17 @@ class TetrArcade(TetrisLogic, arcade.Window):
arcade.set_background_color(BG_COLOR) arcade.set_background_color(BG_COLOR)
self.set_minimum_size(WINDOW_MIN_WIDTH, WINDOW_MIN_HEIGHT) self.set_minimum_size(WINDOW_MIN_WIDTH, WINDOW_MIN_HEIGHT)
self.bg = arcade.Sprite(WINDOW_BG_PATH) self.bg = arcade.Sprite(WINDOW_BG_PATH)
self.matrix_bg = arcade.Sprite(MATRIX_BG_PATH) self.matrix.bg = arcade.Sprite(MATRIX_BG_PATH)
self.matrix_bg.alpha = MATRIX_BG_ALPHA self.matrix.bg.alpha = MATRIX_BG_ALPHA
self.held_bg = arcade.Sprite(HELD_BG_PATH) self.held.bg = arcade.Sprite(HELD_BG_PATH)
self.held_bg.alpha = BAR_ALPHA self.held.bg.alpha = BAR_ALPHA
self.next_bg = arcade.Sprite(NEXT_BG_PATH) self.next.bg = arcade.Sprite(NEXT_BG_PATH)
self.next_bg.alpha = BAR_ALPHA self.next.bg.alpha = BAR_ALPHA
self.matrix.sprites = MatrixSprites(self.matrix) self.matrix.sprites = MatrixSprites(self.matrix)
self.on_resize(self.init_width, self.init_height) self.on_resize(self.init_width, self.init_height)
if self.play_music:
self.music = arcade.Sound(MUSIC_PATH)
self.music_player = None
def new_conf(self): def new_conf(self):
self.conf["WINDOW"] = {"width": WINDOW_WIDTH, "height": WINDOW_HEIGHT, "fullscreen": False} self.conf["WINDOW"] = {"width": WINDOW_WIDTH, "height": WINDOW_HEIGHT, "fullscreen": False}
@ -189,6 +206,9 @@ class TetrArcade(TetrisLogic, arcade.Window):
"pause": "ESCAPE", "pause": "ESCAPE",
"fullscreen": "F11", "fullscreen": "F11",
} }
self.conf["MUSIC"] = {
"play": True
}
self.conf["AUTO-REPEAT"] = {"delay": 0.3, "period": 0.01} self.conf["AUTO-REPEAT"] = {"delay": 0.3, "period": 0.01}
self.load_conf() self.load_conf()
if not os.path.exists(USER_PROFILE_DIR): if not os.path.exists(USER_PROFILE_DIR):
@ -252,48 +272,72 @@ AGAIN""".format(
self.conf["KEYBOARD"]["start"] self.conf["KEYBOARD"]["start"]
) )
self.play_music = self.conf["MUSIC"].getboolean("play")
def new_game(self): def new_game(self):
self.highlight_texts = [] self.highlight_texts = []
super().new_game() super().new_game()
if self.play_music:
if self.music_player:
self.music_player.seek(0)
self.music_player.play()
else:
self.music_player = self.music.player.play()
self.music_player.loop = True
def new_tetromino(self): def new_tetromino(self):
tetromino = super().new_tetromino() tetromino = super().new_tetromino()
tetromino.sprites = TetrominoSprites(tetromino, self) tetromino.sprites = TetrominoSprites(tetromino, self)
return tetromino return tetromino
def new_current(self): def new_matrix_piece(self):
self.matrix.sprites = MatrixSprites(self.matrix) self.matrix.sprites = MatrixSprites(self.matrix)
super().new_current() super().new_matrix_piece()
self.ghost.sprites = TetrominoSprites(self.ghost, self, GHOST_ALPHA) self.matrix.ghost.sprites = TetrominoSprites(self.matrix.ghost, self, GHOST_ALPHA)
for tetromino in [self.current, self.ghost] + self.next: for tetromino in [self.matrix.piece, self.matrix.ghost] + self.next.pieces:
tetromino.sprites.refresh() tetromino.sprites.refresh()
def move(self, movement, prelock=True): def move(self, movement, prelock=True):
moved = super().move(movement, prelock) moved = super().move(movement, prelock)
self.current.sprites.refresh() self.matrix.piece.sprites.refresh()
if moved: if moved:
self.ghost.sprites.refresh() self.matrix.ghost.sprites.refresh()
return moved return moved
def rotate(self, rotation): def rotate(self, rotation):
rotated = super().rotate(rotation) rotated = super().rotate(rotation)
if rotated: if rotated:
for tetromino in (self.current, self.ghost): for tetromino in (self.matrix.piece, self.matrix.ghost):
tetromino.sprites.refresh() tetromino.sprites.refresh()
return rotated return rotated
def swap(self): def swap(self):
super().swap() super().swap()
self.ghost.sprites = TetrominoSprites(self.ghost, self, GHOST_ALPHA) self.matrix.ghost.sprites = TetrominoSprites(self.matrix.ghost, self, GHOST_ALPHA)
for tetromino in [self.held, self.current, self.ghost]: for tetromino in (self.held.piece, self.matrix.piece, self.matrix.ghost):
if tetromino: if tetromino:
tetromino.sprites.refresh() tetromino.sprites.refresh()
def lock(self): def lock(self):
self.current.prelocked = False self.matrix.piece.prelocked = False
self.current.sprites.refresh() self.matrix.piece.sprites.refresh()
super().lock() super().lock()
def pause(self):
super().pause()
if self.play_music:
self.music_player.pause()
def resume(self):
super().resume()
if self.play_music:
self.music_player.play()
def game_over(self):
super().game_over()
if self.play_music:
self.music_player.pause()
def on_key_press(self, key, modifiers): def on_key_press(self, key, modifiers):
for key_or_modifier in (key, modifiers): for key_or_modifier in (key, modifiers):
try: try:
@ -327,12 +371,12 @@ AGAIN""".format(
self.bg.draw() self.bg.draw()
if self.state in (State.PLAYING, State.OVER): if self.state in (State.PLAYING, State.OVER):
self.matrix_bg.draw() self.matrix.bg.draw()
self.held_bg.draw() self.held.bg.draw()
self.next_bg.draw() self.next.bg.draw()
self.matrix.sprites.draw() self.matrix.sprites.draw()
for tetromino in [self.held, self.current, self.ghost] + self.next: for tetromino in [self.held.piece, self.matrix.piece, self.matrix.ghost] + self.next.pieces:
if tetromino: if tetromino:
tetromino.sprites.draw() tetromino.sprites.draw()
@ -341,8 +385,8 @@ AGAIN""".format(
for y, text in enumerate(("TIME", "LINES", "GOAL", "LEVEL", "HIGH SCORE", "SCORE")): for y, text in enumerate(("TIME", "LINES", "GOAL", "LEVEL", "HIGH SCORE", "SCORE")):
arcade.draw_text( arcade.draw_text(
text=text, text=text,
start_x=self.matrix_bg.left - self.scale * (STATS_TEXT_MARGIN + STATS_TEXT_WIDTH), start_x=self.matrix.bg.left - self.scale * (STATS_TEXT_MARGIN + STATS_TEXT_WIDTH),
start_y=self.matrix_bg.bottom + 1.5 * (2 * y + 1) * font_size, start_y=self.matrix.bg.bottom + 1.5 * (2 * y + 1) * font_size,
color=TEXT_COLOR, color=TEXT_COLOR,
font_size=font_size, font_size=font_size,
align="right", align="right",
@ -361,8 +405,8 @@ AGAIN""".format(
): ):
arcade.draw_text( arcade.draw_text(
text=text, text=text,
start_x=self.matrix_bg.left - STATS_TEXT_MARGIN * self.scale, start_x=self.matrix.bg.left - STATS_TEXT_MARGIN * self.scale,
start_y=self.matrix_bg.bottom + 3 * y * font_size, start_y=self.matrix.bg.bottom + 3 * y * font_size,
color=TEXT_COLOR, color=TEXT_COLOR,
font_size=font_size, font_size=font_size,
align="right", align="right",
@ -379,8 +423,8 @@ AGAIN""".format(
if highlight_text: if highlight_text:
arcade.draw_text( arcade.draw_text(
text=highlight_text, text=highlight_text,
start_x=self.matrix_bg.center_x, start_x=self.matrix.bg.center_x,
start_y=self.matrix_bg.center_y, start_y=self.matrix.bg.center_y,
color=HIGHLIGHT_TEXT_COLOR, color=HIGHLIGHT_TEXT_COLOR,
font_size=HIGHLIGHT_TEXT_SIZE * self.scale, font_size=HIGHLIGHT_TEXT_SIZE * self.scale,
align="center", align="center",
@ -405,23 +449,23 @@ AGAIN""".format(
self.bg.center_x = center_x self.bg.center_x = center_x
self.bg.center_y = center_y self.bg.center_y = center_y
self.matrix_bg.scale = self.scale self.matrix.bg.scale = self.scale
self.matrix_bg.center_x = center_x self.matrix.bg.center_x = center_x
self.matrix_bg.center_y = center_y self.matrix.bg.center_y = center_y
self.matrix_bg.left = int(self.matrix_bg.left) self.matrix.bg.left = int(self.matrix.bg.left)
self.matrix_bg.top = int(self.matrix_bg.top) self.matrix.bg.top = int(self.matrix.bg.top)
self.held_bg.scale = self.scale self.held.bg.scale = self.scale
self.held_bg.right = self.matrix_bg.left self.held.bg.right = self.matrix.bg.left
self.held_bg.top = self.matrix_bg.top self.held.bg.top = self.matrix.bg.top
self.next_bg.scale = self.scale self.next.bg.scale = self.scale
self.next_bg.left = self.matrix_bg.right self.next.bg.left = self.matrix.bg.right
self.next_bg.top = self.matrix_bg.top self.next.bg.top = self.matrix.bg.top
self.matrix.sprites.resize(self.scale) self.matrix.sprites.resize(self.scale)
for tetromino in [self.held, self.current, self.ghost] + self.next: for tetromino in [self.held.piece, self.matrix.piece, self.matrix.ghost] + self.next.pieces:
if tetromino: if tetromino:
tetromino.sprites.resize(self.scale) tetromino.sprites.resize(self.scale)
@ -476,6 +520,8 @@ High score could not be saved:
def on_close(self): def on_close(self):
self.save_high_score() self.save_high_score()
if self.play_music:
self.music_player.pause()
super().on_close() super().on_close()

BIN
res/Tetris - Song A.mp3 Normal file

Binary file not shown.

View File

@ -35,7 +35,7 @@ options = {
} }
setup( setup(
name = "TetrArcade", name = "TetrArcade",
version = "0.1", version = "0.2-dev",
description = "Tetris clone", description = "Tetris clone",
author = "AdrienMalin", author = "AdrienMalin",
executables = [executable], executables = [executable],

View File

@ -6,6 +6,7 @@ game = TetrArcade()
game.new_game() game.new_game()
game.move_left() game.move_left()
game.move_right() game.move_right()
game.swap()
game.rotate_clockwise() game.rotate_clockwise()
game.rotate_counter() game.rotate_counter()
for i in range(12): for i in range(12):

View File

@ -3,7 +3,7 @@ import random
import pickle import pickle
from .utils import Coord, Movement, Rotation, T_Spin from .utils import Coord, Movement, Rotation, T_Spin
from .tetromino import Tetromino, T, I from .tetromino import Tetromino, T_Tetrimino, I_Tetrimino
from .consts import ( from .consts import (
NB_LINES, NB_LINES,
NB_COLS, NB_COLS,
@ -30,11 +30,33 @@ class State:
OVER = "OVER" OVER = "OVER"
class Matrix(list): class PieceContainer:
def __init__(self):
self.piece = None
class HoldQueue(PieceContainer):
pass
class Matrix(list, PieceContainer):
def __init__(self, *args, **kargs):
list.__init__(self, *args, **kargs)
PieceContainer.__init__(self)
def cell_is_free(self, coord): def cell_is_free(self, coord):
return 0 <= coord.x < NB_COLS and 0 <= coord.y and not self[coord.y][coord.x] return 0 <= coord.x < NB_COLS and 0 <= coord.y and not self[coord.y][coord.x]
class NextQueue(PieceContainer):
def __init__(self):
super().__init__()
self.pieces = []
class TetrisLogic: class TetrisLogic:
NB_LINES = NB_LINES NB_LINES = NB_LINES
@ -52,11 +74,10 @@ class TetrisLogic:
def __init__(self): def __init__(self):
self.load_high_score() self.load_high_score()
self.state = State.STARTING self.state = State.STARTING
self.held = HoldQueue()
self.matrix = Matrix() self.matrix = Matrix()
self.next = [] self.matrix.ghost = None
self.current = None self.next = NextQueue()
self.ghost = None
self.held = None
self.time = 0 self.time = 0
self.autorepeatable_actions = (self.move_left, self.move_right, self.soft_drop) self.autorepeatable_actions = (self.move_left, self.move_right, self.soft_drop)
self.pressed_actions = [] self.pressed_actions = []
@ -88,8 +109,8 @@ class TetrisLogic:
self.matrix.clear() self.matrix.clear()
for y in range(self.NB_LINES + 3): for y in range(self.NB_LINES + 3):
self.append_new_line_to_matrix() self.append_new_line_to_matrix()
self.next = [self.new_tetromino() for n in range(self.NB_NEXT)] self.next.pieces = [self.new_tetromino() for n in range(self.NB_NEXT)]
self.held = None self.held.piece = None
self.state = State.PLAYING self.state = State.PLAYING
self.start(self.update_time, 1) self.start(self.update_time, 1)
@ -113,20 +134,19 @@ class TetrisLogic:
self.lock_delay = 0.5 * pow(0.9, self.level - 15) self.lock_delay = 0.5 * pow(0.9, self.level - 15)
self.show_text("LEVEL\n{:n}".format(self.level)) self.show_text("LEVEL\n{:n}".format(self.level))
self.restart(self.fall, self.fall_delay) self.restart(self.fall, self.fall_delay)
self.new_matrix_piece()
self.new_current() def new_matrix_piece(self):
self.matrix.piece = self.next.pieces.pop(0)
def new_current(self): self.matrix.piece.coord = self.CURRENT_COORD
self.current = self.next.pop(0) self.matrix.ghost = self.matrix.piece.ghost()
self.current.coord = self.CURRENT_COORD
self.ghost = self.current.ghost()
self.move_ghost() self.move_ghost()
self.next.append(self.new_tetromino()) self.next.pieces.append(self.new_tetromino())
self.next[-1].coord = self.NEXT_COORDS[-1] self.next.pieces[-1].coord = self.NEXT_COORDS[-1]
for tetromino, coord in zip(self.next, self.NEXT_COORDS): for tetromino, coord in zip(self.next.pieces, self.NEXT_COORDS):
tetromino.coord = coord tetromino.coord = coord
if not self.can_move(self.current.coord, (mino.coord for mino in self.current)): if not self.can_move(self.matrix.piece.coord, (mino.coord for mino in self.matrix.piece)):
self.game_over() self.game_over()
def move_left(self): def move_left(self):
@ -142,11 +162,11 @@ class TetrisLogic:
self.rotate(Rotation.COUNTER) self.rotate(Rotation.COUNTER)
def move_ghost(self): def move_ghost(self):
self.ghost.coord = self.current.coord self.matrix.ghost.coord = self.matrix.piece.coord
for ghost_mino, current_mino in zip(self.ghost, self.current): for ghost_mino, current_mino in zip(self.matrix.ghost, self.matrix.piece):
ghost_mino.coord = current_mino.coord ghost_mino.coord = current_mino.coord
while self.can_move(self.ghost.coord + Movement.DOWN, (mino.coord for mino in self.ghost)): while self.can_move(self.matrix.ghost.coord + Movement.DOWN, (mino.coord for mino in self.matrix.ghost)):
self.ghost.coord += Movement.DOWN self.matrix.ghost.coord += Movement.DOWN
def soft_drop(self): def soft_drop(self):
moved = self.move(Movement.DOWN) moved = self.move(Movement.DOWN)
@ -163,33 +183,33 @@ class TetrisLogic:
self.move(Movement.DOWN) self.move(Movement.DOWN)
def move(self, movement, prelock=True): def move(self, movement, prelock=True):
potential_coord = self.current.coord + movement potential_coord = self.matrix.piece.coord + movement
if self.can_move(potential_coord, (mino.coord for mino in self.current)): if self.can_move(potential_coord, (mino.coord for mino in self.matrix.piece)):
if self.current.prelocked: if self.matrix.piece.prelocked:
self.restart(self.lock, self.lock_delay) self.restart(self.lock, self.lock_delay)
self.current.coord = potential_coord self.matrix.piece.coord = potential_coord
if not movement == Movement.DOWN: if not movement == Movement.DOWN:
self.current.last_rotation_point = None self.matrix.piece.last_rotation_point = None
self.move_ghost() self.move_ghost()
return True return True
else: else:
if prelock and not self.current.prelocked and movement == Movement.DOWN: if prelock and not self.matrix.piece.prelocked and movement == Movement.DOWN:
self.current.prelocked = True self.matrix.piece.prelocked = True
self.start(self.lock, self.lock_delay) self.start(self.lock, self.lock_delay)
return False return False
def rotate(self, rotation): def rotate(self, rotation):
rotated_coords = tuple(Coord(rotation * mino.coord.y, -rotation * mino.coord.x) for mino in self.current) rotated_coords = tuple(Coord(rotation * mino.coord.y, -rotation * mino.coord.x) for mino in self.matrix.piece)
for rotation_point, liberty_degree in enumerate(self.current.SRS[rotation][self.current.orientation], start=1): for rotation_point, liberty_degree in enumerate(self.matrix.piece.SRS[rotation][self.matrix.piece.orientation], start=1):
potential_coord = self.current.coord + liberty_degree potential_coord = self.matrix.piece.coord + liberty_degree
if self.can_move(potential_coord, rotated_coords): if self.can_move(potential_coord, rotated_coords):
if self.current.prelocked: if self.matrix.piece.prelocked:
self.restart(self.lock, self.lock_delay) self.restart(self.lock, self.lock_delay)
self.current.coord = potential_coord self.matrix.piece.coord = potential_coord
for mino, coord in zip(self.current, rotated_coords): for mino, coord in zip(self.matrix.piece, rotated_coords):
mino.coord = coord mino.coord = coord
self.current.orientation = (self.current.orientation + rotation) % 4 self.matrix.piece.orientation = (self.matrix.piece.orientation + rotation) % 4
self.current.last_rotation_point = rotation_point self.matrix.piece.last_rotation_point = rotation_point
self.move_ghost() self.move_ghost()
return True return True
else: else:
@ -204,15 +224,15 @@ class TetrisLogic:
) )
def lock(self): def lock(self):
self.current.prelocked = False self.matrix.piece.prelocked = False
self.stop(self.lock) self.stop(self.lock)
# Piece unlocked # Piece unlocked
if self.can_move(self.current.coord + Movement.DOWN, (mino.coord for mino in self.current)): if self.can_move(self.matrix.piece.coord + Movement.DOWN, (mino.coord for mino in self.matrix.piece)):
return return
# Game over # Game over
if all((mino.coord + self.current.coord).y >= self.NB_LINES for mino in self.current): if all((mino.coord + self.matrix.piece.coord).y >= self.NB_LINES for mino in self.matrix.piece):
self.game_over() self.game_over()
return return
@ -221,12 +241,12 @@ class TetrisLogic:
self.restart(self.repeat_action, self.AUTOREPEAT_DELAY) self.restart(self.repeat_action, self.AUTOREPEAT_DELAY)
# T-Spin # T-Spin
if type(self.current) == T and self.current.last_rotation_point is not None: if type(self.matrix.piece) == T_Tetrimino and self.matrix.piece.last_rotation_point is not None:
a = self.is_t_slot(0) a = self.is_t_slot(0)
b = self.is_t_slot(1) b = self.is_t_slot(1)
c = self.is_t_slot(3) c = self.is_t_slot(3)
d = self.is_t_slot(2) d = self.is_t_slot(2)
if self.current.last_rotation_point == 5 or (a and b and (c or d)): if self.matrix.piece.last_rotation_point == 5 or (a and b and (c or d)):
t_spin = T_Spin.T_SPIN t_spin = T_Spin.T_SPIN
elif c and d and (a or b): elif c and d and (a or b):
t_spin = T_Spin.MINI t_spin = T_Spin.MINI
@ -235,8 +255,8 @@ class TetrisLogic:
else: else:
t_spin = T_Spin.NONE t_spin = T_Spin.NONE
for mino in self.current: for mino in self.matrix.piece:
coord = mino.coord + self.current.coord coord = mino.coord + self.matrix.piece.coord
del mino.coord del mino.coord
if coord.y <= self.NB_LINES + 3: if coord.y <= self.NB_LINES + 3:
self.matrix[coord.y][coord.x] = mino self.matrix[coord.y][coord.x] = mino
@ -281,7 +301,7 @@ class TetrisLogic:
if self.goal <= 0: if self.goal <= 0:
self.new_level() self.new_level()
else: else:
self.new_current() self.new_matrix_piece()
def can_move(self, potential_coord, minoes_coords): def can_move(self, potential_coord, minoes_coords):
return all(self.matrix.cell_is_free(potential_coord + mino_coord) for mino_coord in minoes_coords) return all(self.matrix.cell_is_free(potential_coord + mino_coord) for mino_coord in minoes_coords)
@ -289,28 +309,27 @@ class TetrisLogic:
T_SLOT_COORDS = (Coord(-1, 1), Coord(1, 1), Coord(-1, 1), Coord(-1, -1)) T_SLOT_COORDS = (Coord(-1, 1), Coord(1, 1), Coord(-1, 1), Coord(-1, -1))
def is_t_slot(self, n): def is_t_slot(self, n):
t_slot_coord = self.current.coord + self.T_SLOT_COORDS[(self.current.orientation + n) % 4] t_slot_coord = self.matrix.piece.coord + self.T_SLOT_COORDS[(self.matrix.piece.orientation + n) % 4]
return not self.matrix.cell_is_free(t_slot_coord) return not self.matrix.cell_is_free(t_slot_coord)
def swap(self): def swap(self):
if self.current.hold_enabled: if self.matrix.piece.hold_enabled:
self.current.hold_enabled = False self.matrix.piece.hold_enabled = False
self.current.prelocked = False self.matrix.piece.prelocked = False
self.stop(self.lock) self.stop(self.lock)
self.current, self.held = self.held, self.current self.matrix.piece, self.held.piece = self.held.piece, self.matrix.piece
if type(self.held) == I: self.held.piece.coord = self.HELD_COORD
self.held.coord = self.HELD_COORD + Movement.LEFT if type(self.held.piece) == I_Tetrimino:
else: self.held.piece.coord += Movement.LEFT
self.held.coord = self.HELD_COORD for mino, coord in zip(self.held.piece, self.held.piece.MINOES_COORDS):
for mino, coord in zip(self.held, self.held.MINOES_COORDS):
mino.coord = coord mino.coord = coord
if self.current: if self.matrix.piece:
self.current.coord = self.CURRENT_COORD self.matrix.piece.coord = self.CURRENT_COORD
self.ghost = self.current.ghost() self.matrix.ghost = self.matrix.piece.ghost()
self.move_ghost() self.move_ghost()
else: else:
self.new_current() self.new_matrix_piece()
def pause(self): def pause(self):
self.state = State.PAUSED self.state = State.PAUSED
@ -322,7 +341,7 @@ class TetrisLogic:
def resume(self): def resume(self):
self.state = State.PLAYING self.state = State.PLAYING
self.start(self.fall, self.fall_delay) self.start(self.fall, self.fall_delay)
if self.current.prelocked: if self.matrix.piece.prelocked:
self.start(self.lock, self.lock_delay) self.start(self.lock, self.lock_delay)
self.start(self.update_time, 1) self.start(self.update_time, 1)

View File

@ -44,7 +44,7 @@ class Tetromino(list):
return type(self)() return type(self)()
class O(Tetromino, metaclass=MetaTetromino): class O_Tetrimino(Tetromino, metaclass=MetaTetromino):
SRS = { SRS = {
Rotation.CLOCKWISE: (tuple(), tuple(), tuple(), tuple()), Rotation.CLOCKWISE: (tuple(), tuple(), tuple(), tuple()),
@ -57,7 +57,7 @@ class O(Tetromino, metaclass=MetaTetromino):
return False return False
class I(Tetromino, metaclass=MetaTetromino): class I_Tetrimino(Tetromino, metaclass=MetaTetromino):
SRS = { SRS = {
Rotation.CLOCKWISE: ( Rotation.CLOCKWISE: (
@ -77,31 +77,31 @@ class I(Tetromino, metaclass=MetaTetromino):
MINOES_COLOR = Color.CYAN MINOES_COLOR = Color.CYAN
class T(Tetromino, metaclass=MetaTetromino): class T_Tetrimino(Tetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 0)) MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 0))
MINOES_COLOR = Color.MAGENTA MINOES_COLOR = Color.MAGENTA
class L(Tetromino, metaclass=MetaTetromino): class L_Tetrimino(Tetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(1, 0), Coord(1, 1)) MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(1, 0), Coord(1, 1))
MINOES_COLOR = Color.ORANGE MINOES_COLOR = Color.ORANGE
class J(Tetromino, metaclass=MetaTetromino): class J_Tetrimino(Tetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 1), Coord(-1, 0), Coord(0, 0), Coord(1, 0)) MINOES_COORDS = (Coord(-1, 1), Coord(-1, 0), Coord(0, 0), Coord(1, 0))
MINOES_COLOR = Color.BLUE MINOES_COLOR = Color.BLUE
class S(Tetromino, metaclass=MetaTetromino): class S_Tetrimino(Tetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 1)) MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 1))
MINOES_COLOR = Color.GREEN MINOES_COLOR = Color.GREEN
class Z(Tetromino, metaclass=MetaTetromino): class Z_Tetrimino(Tetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 1), Coord(0, 1), Coord(0, 0), Coord(1, 0)) MINOES_COORDS = (Coord(-1, 1), Coord(0, 1), Coord(0, 0), Coord(1, 0))
MINOES_COLOR = Color.RED MINOES_COLOR = Color.RED