change API (pieces are attributes of TetrominoContainers)
This commit is contained in:
adrienmalin
2019-10-03 01:26:31 +02:00
parent abaeb3be9a
commit 0d6386d22b
6 changed files with 183 additions and 117 deletions

View File

@ -3,7 +3,7 @@ import random
import pickle
from .utils import Coord, Movement, Rotation, T_Spin
from .tetromino import Tetromino, T, I
from .tetromino import Tetromino, T_Tetrimino, I_Tetrimino
from .consts import (
NB_LINES,
NB_COLS,
@ -30,11 +30,33 @@ class State:
OVER = "OVER"
class Matrix(list):
class PieceContainer:
def __init__(self):
self.piece = None
class HoldQueue(PieceContainer):
pass
class Matrix(list, PieceContainer):
def __init__(self, *args, **kargs):
list.__init__(self, *args, **kargs)
PieceContainer.__init__(self)
def cell_is_free(self, coord):
return 0 <= coord.x < NB_COLS and 0 <= coord.y and not self[coord.y][coord.x]
class NextQueue(PieceContainer):
def __init__(self):
super().__init__()
self.pieces = []
class TetrisLogic:
NB_LINES = NB_LINES
@ -52,11 +74,10 @@ class TetrisLogic:
def __init__(self):
self.load_high_score()
self.state = State.STARTING
self.held = HoldQueue()
self.matrix = Matrix()
self.next = []
self.current = None
self.ghost = None
self.held = None
self.matrix.ghost = None
self.next = NextQueue()
self.time = 0
self.autorepeatable_actions = (self.move_left, self.move_right, self.soft_drop)
self.pressed_actions = []
@ -88,8 +109,8 @@ class TetrisLogic:
self.matrix.clear()
for y in range(self.NB_LINES + 3):
self.append_new_line_to_matrix()
self.next = [self.new_tetromino() for n in range(self.NB_NEXT)]
self.held = None
self.next.pieces = [self.new_tetromino() for n in range(self.NB_NEXT)]
self.held.piece = None
self.state = State.PLAYING
self.start(self.update_time, 1)
@ -113,20 +134,19 @@ class TetrisLogic:
self.lock_delay = 0.5 * pow(0.9, self.level - 15)
self.show_text("LEVEL\n{:n}".format(self.level))
self.restart(self.fall, self.fall_delay)
self.new_matrix_piece()
self.new_current()
def new_current(self):
self.current = self.next.pop(0)
self.current.coord = self.CURRENT_COORD
self.ghost = self.current.ghost()
def new_matrix_piece(self):
self.matrix.piece = self.next.pieces.pop(0)
self.matrix.piece.coord = self.CURRENT_COORD
self.matrix.ghost = self.matrix.piece.ghost()
self.move_ghost()
self.next.append(self.new_tetromino())
self.next[-1].coord = self.NEXT_COORDS[-1]
for tetromino, coord in zip(self.next, self.NEXT_COORDS):
self.next.pieces.append(self.new_tetromino())
self.next.pieces[-1].coord = self.NEXT_COORDS[-1]
for tetromino, coord in zip(self.next.pieces, self.NEXT_COORDS):
tetromino.coord = coord
if not self.can_move(self.current.coord, (mino.coord for mino in self.current)):
if not self.can_move(self.matrix.piece.coord, (mino.coord for mino in self.matrix.piece)):
self.game_over()
def move_left(self):
@ -142,11 +162,11 @@ class TetrisLogic:
self.rotate(Rotation.COUNTER)
def move_ghost(self):
self.ghost.coord = self.current.coord
for ghost_mino, current_mino in zip(self.ghost, self.current):
self.matrix.ghost.coord = self.matrix.piece.coord
for ghost_mino, current_mino in zip(self.matrix.ghost, self.matrix.piece):
ghost_mino.coord = current_mino.coord
while self.can_move(self.ghost.coord + Movement.DOWN, (mino.coord for mino in self.ghost)):
self.ghost.coord += Movement.DOWN
while self.can_move(self.matrix.ghost.coord + Movement.DOWN, (mino.coord for mino in self.matrix.ghost)):
self.matrix.ghost.coord += Movement.DOWN
def soft_drop(self):
moved = self.move(Movement.DOWN)
@ -163,33 +183,33 @@ class TetrisLogic:
self.move(Movement.DOWN)
def move(self, movement, prelock=True):
potential_coord = self.current.coord + movement
if self.can_move(potential_coord, (mino.coord for mino in self.current)):
if self.current.prelocked:
potential_coord = self.matrix.piece.coord + movement
if self.can_move(potential_coord, (mino.coord for mino in self.matrix.piece)):
if self.matrix.piece.prelocked:
self.restart(self.lock, self.lock_delay)
self.current.coord = potential_coord
self.matrix.piece.coord = potential_coord
if not movement == Movement.DOWN:
self.current.last_rotation_point = None
self.matrix.piece.last_rotation_point = None
self.move_ghost()
return True
else:
if prelock and not self.current.prelocked and movement == Movement.DOWN:
self.current.prelocked = True
if prelock and not self.matrix.piece.prelocked and movement == Movement.DOWN:
self.matrix.piece.prelocked = True
self.start(self.lock, self.lock_delay)
return False
def rotate(self, rotation):
rotated_coords = tuple(Coord(rotation * mino.coord.y, -rotation * mino.coord.x) for mino in self.current)
for rotation_point, liberty_degree in enumerate(self.current.SRS[rotation][self.current.orientation], start=1):
potential_coord = self.current.coord + liberty_degree
rotated_coords = tuple(Coord(rotation * mino.coord.y, -rotation * mino.coord.x) for mino in self.matrix.piece)
for rotation_point, liberty_degree in enumerate(self.matrix.piece.SRS[rotation][self.matrix.piece.orientation], start=1):
potential_coord = self.matrix.piece.coord + liberty_degree
if self.can_move(potential_coord, rotated_coords):
if self.current.prelocked:
if self.matrix.piece.prelocked:
self.restart(self.lock, self.lock_delay)
self.current.coord = potential_coord
for mino, coord in zip(self.current, rotated_coords):
self.matrix.piece.coord = potential_coord
for mino, coord in zip(self.matrix.piece, rotated_coords):
mino.coord = coord
self.current.orientation = (self.current.orientation + rotation) % 4
self.current.last_rotation_point = rotation_point
self.matrix.piece.orientation = (self.matrix.piece.orientation + rotation) % 4
self.matrix.piece.last_rotation_point = rotation_point
self.move_ghost()
return True
else:
@ -204,15 +224,15 @@ class TetrisLogic:
)
def lock(self):
self.current.prelocked = False
self.matrix.piece.prelocked = False
self.stop(self.lock)
# Piece unlocked
if self.can_move(self.current.coord + Movement.DOWN, (mino.coord for mino in self.current)):
if self.can_move(self.matrix.piece.coord + Movement.DOWN, (mino.coord for mino in self.matrix.piece)):
return
# Game over
if all((mino.coord + self.current.coord).y >= self.NB_LINES for mino in self.current):
if all((mino.coord + self.matrix.piece.coord).y >= self.NB_LINES for mino in self.matrix.piece):
self.game_over()
return
@ -221,12 +241,12 @@ class TetrisLogic:
self.restart(self.repeat_action, self.AUTOREPEAT_DELAY)
# T-Spin
if type(self.current) == T and self.current.last_rotation_point is not None:
if type(self.matrix.piece) == T_Tetrimino and self.matrix.piece.last_rotation_point is not None:
a = self.is_t_slot(0)
b = self.is_t_slot(1)
c = self.is_t_slot(3)
d = self.is_t_slot(2)
if self.current.last_rotation_point == 5 or (a and b and (c or d)):
if self.matrix.piece.last_rotation_point == 5 or (a and b and (c or d)):
t_spin = T_Spin.T_SPIN
elif c and d and (a or b):
t_spin = T_Spin.MINI
@ -235,8 +255,8 @@ class TetrisLogic:
else:
t_spin = T_Spin.NONE
for mino in self.current:
coord = mino.coord + self.current.coord
for mino in self.matrix.piece:
coord = mino.coord + self.matrix.piece.coord
del mino.coord
if coord.y <= self.NB_LINES + 3:
self.matrix[coord.y][coord.x] = mino
@ -281,7 +301,7 @@ class TetrisLogic:
if self.goal <= 0:
self.new_level()
else:
self.new_current()
self.new_matrix_piece()
def can_move(self, potential_coord, minoes_coords):
return all(self.matrix.cell_is_free(potential_coord + mino_coord) for mino_coord in minoes_coords)
@ -289,28 +309,27 @@ class TetrisLogic:
T_SLOT_COORDS = (Coord(-1, 1), Coord(1, 1), Coord(-1, 1), Coord(-1, -1))
def is_t_slot(self, n):
t_slot_coord = self.current.coord + self.T_SLOT_COORDS[(self.current.orientation + n) % 4]
t_slot_coord = self.matrix.piece.coord + self.T_SLOT_COORDS[(self.matrix.piece.orientation + n) % 4]
return not self.matrix.cell_is_free(t_slot_coord)
def swap(self):
if self.current.hold_enabled:
self.current.hold_enabled = False
self.current.prelocked = False
if self.matrix.piece.hold_enabled:
self.matrix.piece.hold_enabled = False
self.matrix.piece.prelocked = False
self.stop(self.lock)
self.current, self.held = self.held, self.current
if type(self.held) == I:
self.held.coord = self.HELD_COORD + Movement.LEFT
else:
self.held.coord = self.HELD_COORD
for mino, coord in zip(self.held, self.held.MINOES_COORDS):
self.matrix.piece, self.held.piece = self.held.piece, self.matrix.piece
self.held.piece.coord = self.HELD_COORD
if type(self.held.piece) == I_Tetrimino:
self.held.piece.coord += Movement.LEFT
for mino, coord in zip(self.held.piece, self.held.piece.MINOES_COORDS):
mino.coord = coord
if self.current:
self.current.coord = self.CURRENT_COORD
self.ghost = self.current.ghost()
if self.matrix.piece:
self.matrix.piece.coord = self.CURRENT_COORD
self.matrix.ghost = self.matrix.piece.ghost()
self.move_ghost()
else:
self.new_current()
self.new_matrix_piece()
def pause(self):
self.state = State.PAUSED
@ -322,7 +341,7 @@ class TetrisLogic:
def resume(self):
self.state = State.PLAYING
self.start(self.fall, self.fall_delay)
if self.current.prelocked:
if self.matrix.piece.prelocked:
self.start(self.lock, self.lock_delay)
self.start(self.update_time, 1)

View File

@ -44,7 +44,7 @@ class Tetromino(list):
return type(self)()
class O(Tetromino, metaclass=MetaTetromino):
class O_Tetrimino(Tetromino, metaclass=MetaTetromino):
SRS = {
Rotation.CLOCKWISE: (tuple(), tuple(), tuple(), tuple()),
@ -57,7 +57,7 @@ class O(Tetromino, metaclass=MetaTetromino):
return False
class I(Tetromino, metaclass=MetaTetromino):
class I_Tetrimino(Tetromino, metaclass=MetaTetromino):
SRS = {
Rotation.CLOCKWISE: (
@ -77,31 +77,31 @@ class I(Tetromino, metaclass=MetaTetromino):
MINOES_COLOR = Color.CYAN
class T(Tetromino, metaclass=MetaTetromino):
class T_Tetrimino(Tetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 0))
MINOES_COLOR = Color.MAGENTA
class L(Tetromino, metaclass=MetaTetromino):
class L_Tetrimino(Tetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(1, 0), Coord(1, 1))
MINOES_COLOR = Color.ORANGE
class J(Tetromino, metaclass=MetaTetromino):
class J_Tetrimino(Tetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 1), Coord(-1, 0), Coord(0, 0), Coord(1, 0))
MINOES_COLOR = Color.BLUE
class S(Tetromino, metaclass=MetaTetromino):
class S_Tetrimino(Tetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 1))
MINOES_COLOR = Color.GREEN
class Z(Tetromino, metaclass=MetaTetromino):
class Z_Tetrimino(Tetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 1), Coord(0, 1), Coord(0, 0), Coord(1, 0))
MINOES_COLOR = Color.RED