big rewrite

This commit is contained in:
adrienmalin 2019-09-29 23:12:02 +02:00
parent 6e14bc08b3
commit 0c33da6704
7 changed files with 754 additions and 725 deletions

View File

@ -23,7 +23,32 @@ WINDOW_HEIGHT = 600
WINDOW_TITLE = "TETRARCADE"
# Delays (seconds)
HIGHLIGHT_TEXT_DISPLAY_DELAY = 0.8
HIGHLIGHT_TEXT_DISPLAY_DELAY = 0.7
# Transparency (0=invisible, 255=opaque)
NORMAL_ALPHA = 200
PRELOCKED_ALPHA = 127
GHOST_ALPHA = 50
MATRIX_SPRITE_ALPHA = 100
# Paths
WINDOW_BG_PATH = "images/bg.jpg"
MATRIX_SPRITE_PATH = "images/matrix.png"
MINOES_SPRITES_PATHS = {
"orange": "images/orange_mino.png",
"blue": "images/blue_mino.png",
"yellow": "images/yellow_mino.png",
"cyan": "images/cyan_mino.png",
"green": "images/green_mino.png",
"red": "images/red_mino.png",
"magenta": "images/magenta_mino.png"
}
if sys.platform == "win32":
USER_PROFILE_DIR = os.environ.get("appdata", os.path.expanduser("~\Appdata\Roaming"))
else:
USER_PROFILE_DIR = os.environ.get("XDG_DATA_HOME", os.path.expanduser("~/.local/share"))
USER_PROFILE_DIR = os.path.join(USER_PROFILE_DIR, "TetrArcade")
HIGH_SCORE_PATH = os.path.join(USER_PROFILE_DIR, ".high_score")
# Text
TEXT_COLOR = arcade.color.BUBBLES
@ -33,21 +58,25 @@ TEXT_MARGIN = 40
FONT_SIZE = 16
TEXT_HEIGHT = 20.8
HIGHLIGHT_TEXT_FONT_SIZE = 20
TITLE_AND_CONTROL_TEXT = """TETRARCADE
CONTROL_TEXT = """
CONTROLS
MOVE LEFT
MOVE RIGHT
SOFT DROP
HARD DROP SPACE
ROTATE CLOCKWISE
ROTATE COUNTER Z
HOLD C
PAUSE ESC
MOVE LEFT
MOVE RIGHT
SOFT DROP
HARD DROP SPACE
ROTATE CLOCKWISE
ROTATE COUNTER Z
HOLD C
PAUSE ESC
"""
START_TEXT = TITLE_AND_CONTROL_TEXT + "PRESS [ENTER] TO START"
PAUSE_TEXT = TITLE_AND_CONTROL_TEXT + "PRESS [ESC] TO RESUME"
START_TEXT = "TETRARCADE" + CONTROL_TEXT + "PRESS [ENTER] TO START"
PAUSE_TEXT = "PAUSE" + CONTROL_TEXT + "PRESS [ESC] TO RESUME"
STATS_TEXT = """SCORE
HIGH SCORE
@ -68,65 +97,6 @@ PRESS
TO PLAY
AGAIN"""
# Paths
WINDOW_BG = "images/bg.jpg"
MATRIX_SPRITE_PATH = "images/matrix.png"
MINOES_SPRITES_PATHS = {
"orange": "images/orange_mino.png",
"blue": "images/blue_mino.png",
"yellow": "images/yellow_mino.png",
"cyan": "images/cyan_mino.png",
"green": "images/green_mino.png",
"red": "images/red_mino.png",
"magenta": "images/magenta_mino.png"
}
if sys.platform == "win32":
USER_PROFILE_DIR = os.environ.get("appdata", os.path.expanduser("~\Appdata\Roaming"))
else:
USER_PROFILE_DIR = os.environ.get("XDG_DATA_HOME", os.path.expanduser("~/.local/share"))
USER_PROFILE_DIR = os.path.join(USER_PROFILE_DIR, "TetrArcade")
HIGH_SCORE_PATH = os.path.join(USER_PROFILE_DIR, ".high_score")
# Transparency (0=invisible, 255=opaque)
NORMAL_ALPHA = 200
PRELOCKED_ALPHA = 127
GHOST_ALPHA = 50
MATRIX_SPRITE_ALPHA = 100
class TetrominoSprites(arcade.SpriteList):
def __init__(self, piece=None, matrix_sprite=None, alpha=NORMAL_ALPHA):
super().__init__()
self.piece = piece
self.alpha = alpha
self.matrix_sprite = matrix_sprite
if piece:
for mino_coord in piece.minoes_coords:
mino_sprite_path = MINOES_SPRITES_PATHS[piece.MINOES_COLOR]
mino_sprite = arcade.Sprite(mino_sprite_path)
mino_sprite.alpha = alpha
self.append(mino_sprite)
def update(self):
if self.piece:
alpha = (
PRELOCKED_ALPHA
if self.piece.prelocked
else self.alpha
)
for mino_sprite, mino_coord in zip(
self, self.piece.minoes_coords
):
mino_coord += self.piece.coord
mino_sprite.left = self.matrix_sprite.left + mino_coord.x*(mino_sprite.width-1)
mino_sprite.bottom = self.matrix_sprite.bottom + mino_coord.y*(mino_sprite.height-1)
mino_sprite.alpha = alpha
def draw(self):
self.update()
super().draw()
class TetrArcade(TetrisLogic, arcade.Window):
@ -153,9 +123,9 @@ class TetrArcade(TetrisLogic, arcade.Window):
arcade.key.NUM_1: self.rotate_clockwise,
arcade.key.NUM_5: self.rotate_clockwise,
arcade.key.NUM_9: self.rotate_clockwise,
arcade.key.Z: self.rotate_counterclockwise,
arcade.key.NUM_3: self.rotate_counterclockwise,
arcade.key.NUM_7: self.rotate_counterclockwise,
arcade.key.Z: self.rotate_counter,
arcade.key.NUM_3: self.rotate_counter,
arcade.key.NUM_7: self.rotate_counter,
arcade.key.C: self.swap,
arcade.key.MOD_SHIFT: self.swap,
arcade.key.NUM_0: self.swap,
@ -172,6 +142,28 @@ class TetrArcade(TetrisLogic, arcade.Window):
}
super().__init__()
center_x = WINDOW_WIDTH / 2
center_y = WINDOW_HEIGHT / 2
self.bg_sprite = arcade.Sprite(WINDOW_BG_PATH)
self.bg_sprite.center_x = center_x
self.bg_sprite.center_y = center_y
self.matrix.sprite = arcade.Sprite(MATRIX_SPRITE_PATH)
self.matrix.sprite.alpha = MATRIX_SPRITE_ALPHA
self.matrix.sprite.center_x = center_x
self.matrix.sprite.center_y = center_y
self.matrix.sprite.left = int(self.matrix.sprite.left)
self.matrix.sprite.top = int(self.matrix.sprite.top)
self.matrix.minoes_sprites = arcade.SpriteList()
self.tetrominos_sprites = arcade.SpriteList()
self.stats_text = arcade.create_text(
text = STATS_TEXT,
color = TEXT_COLOR,
font_size = FONT_SIZE,
font_name = FONT_NAME,
anchor_x = 'right'
)
arcade.Window.__init__(
self,
width = WINDOW_WIDTH,
@ -180,81 +172,67 @@ class TetrArcade(TetrisLogic, arcade.Window):
resizable = False,
antialiasing = False
)
center_x = self.width / 2
center_y = self.height / 2
self.bg_sprite = arcade.Sprite(WINDOW_BG)
self.bg_sprite.center_x = center_x
self.bg_sprite.center_y = center_y
self.matrix_sprite = arcade.Sprite(MATRIX_SPRITE_PATH)
self.matrix_sprite.alpha = MATRIX_SPRITE_ALPHA
self.matrix_sprite.center_x = center_x
self.matrix_sprite.center_y = center_y
self.matrix_sprite.left = int(self.matrix_sprite.left)
self.matrix_sprite.top = int(self.matrix_sprite.top)
self.matrix_minoes_sprites = []
self.held_piece_sprites = TetrominoSprites()
self.current_piece_sprites = TetrominoSprites()
self.ghost_piece_sprites = TetrominoSprites()
self.next_pieces_sprites = []
self.general_text = arcade.create_text(
text = STATS_TEXT,
color = TEXT_COLOR,
font_size = FONT_SIZE,
font_name = FONT_NAME,
anchor_x = 'right'
)
self.new_game()
self.on_draw()
def new_game(self):
self.highlight_texts = []
self.matrix.minoes_sprites = arcade.SpriteList()
super().new_game()
self.on_draw()
def new_matrix(self):
self.matrix_minoes_sprites = []
super().new_matrix()
def load_next(self):
super().load_next()
for tetromino in self.next:
self.load_minoes_sprite(tetromino)
def new_current(self):
super().new_current()
self.update_sprites_position(self.current)
self.load_minoes_sprite(self.next[-1])
self.load_minoes_sprite(self.ghost, GHOST_ALPHA)
for tetromino in [self.current, self.ghost] + self.next:
self.update_sprites_position(tetromino)
self.reload_all_tetrominoes_sprites()
def new_next_pieces(self):
super().new_next_pieces()
self.next_pieces_sprites = [
TetrominoSprites(next_piece, self.matrix_sprite)
for next_piece in self.next_pieces
]
def move(self, movement, prelock=False):
if super().move(movement, prelock):
for tetromino in (self.current, self.ghost):
self.update_sprites_position(tetromino)
return True
else:
return False
def new_current_piece(self):
super().new_current_piece()
self.current_piece_sprites = self.next_pieces_sprites.pop(0)
self.next_pieces_sprites.append(TetrominoSprites(self.next_pieces[-1], self.matrix_sprite))
self.ghost_piece_sprites = TetrominoSprites(self.ghost_piece, self.matrix_sprite, GHOST_ALPHA)
def rotate(self, rotation):
if super().rotate(rotation):
for tetromino in (self.current, self.ghost):
self.update_sprites_position(tetromino)
return True
else:
return False
def enter_the_matrix(self):
super().enter_the_matrix()
self.current_piece_sprites.update()
for mino_coord, mino_sprite in zip(
self.current_piece.minoes_coords,
self.current_piece_sprites
):
mino_coord += self.current_piece.coord
self.matrix_minoes_sprites[
mino_coord.y
].append(mino_sprite)
def swap(self):
super().swap()
self.load_minoes_sprite(self.ghost, GHOST_ALPHA)
for tetromino in [self.held, self.current, self.ghost]:
if tetromino:
self.update_sprites_position(tetromino)
self.reload_all_tetrominoes_sprites()
def append_new_line_to_matrix(self):
super().append_new_line_to_matrix()
self.matrix_minoes_sprites.append(arcade.SpriteList())
def lock(self):
self.update_sprites_position(self.current)
super().lock()
self.matrix.minoes_sprites = arcade.SpriteList()
for line in self.matrix:
for mino in line:
if mino:
self.matrix.minoes_sprites.append(mino.sprite)
def remove_line_of_matrix(self, line):
super().remove_line_of_matrix(line)
self.matrix_minoes_sprites.pop(line)
for line_sprites in self.matrix_minoes_sprites[line:NB_LINES+2]:
for mino_sprite in line_sprites:
mino_sprite.center_y -= mino_sprite.height-1
def swap(self):
self.current_piece_sprites, self.held_piece_sprites = self.held_piece_sprites, self.current_piece_sprites
super().swap()
self.ghost_piece_sprites = TetrominoSprites(self.ghost_piece, self.matrix_sprite, GHOST_ALPHA)
for line in self.matrix[line:NB_LINES+2]:
for mino in line:
if mino:
mino.sprite.center_y -= mino.sprite.height-1
def game_over(self):
super().game_over()
@ -291,20 +269,14 @@ class TetrArcade(TetrisLogic, arcade.Window):
self.bg_sprite.draw()
if self.state in (State.PLAYING, State.OVER):
self.matrix_sprite.draw()
for line in self.matrix_minoes_sprites:
line.draw()
self.held_piece_sprites.draw()
self.current_piece_sprites.draw()
self.ghost_piece_sprites.draw()
for next_piece_sprites in self.next_pieces_sprites:
next_piece_sprites.draw()
self.matrix.sprite.draw()
self.matrix.minoes_sprites.draw()
self.tetrominoes_sprites.draw()
arcade.render_text(
self.general_text,
self.matrix_sprite.left - TEXT_MARGIN,
self.matrix_sprite.bottom
self.stats_text,
self.matrix.sprite.left - TEXT_MARGIN,
self.matrix.sprite.bottom
)
t = time.localtime(self.time)
for y, text in enumerate(
@ -313,7 +285,7 @@ class TetrArcade(TetrisLogic, arcade.Window):
"{:02d}:{:02d}:{:02d}".format(
t.tm_hour-1, t.tm_min, t.tm_sec
),
"{:n}".format(self.nb_lines),
"{:n}".format(self.nb_lines_cleared),
"{:n}".format(self.goal),
"{:n}".format(self.level),
"{:n}".format(self.high_score),
@ -322,8 +294,8 @@ class TetrArcade(TetrisLogic, arcade.Window):
):
arcade.draw_text(
text = text,
start_x = self.matrix_sprite.left - TEXT_MARGIN,
start_y = self.matrix_sprite.bottom + 2*y*TEXT_HEIGHT,
start_x = self.matrix.sprite.left - TEXT_MARGIN,
start_y = self.matrix.sprite.bottom + 2*y*TEXT_HEIGHT,
color = TEXT_COLOR,
font_size = FONT_SIZE,
align = 'right',
@ -340,8 +312,8 @@ class TetrArcade(TetrisLogic, arcade.Window):
if highlight_text:
arcade.draw_text(
text = highlight_text,
start_x = self.matrix_sprite.center_x,
start_y = self.matrix_sprite.center_y,
start_x = self.matrix.sprite.center_x,
start_y = self.matrix.sprite.center_y,
color = HIGHLIGHT_TEXT_COLOR,
font_size = HIGHLIGHT_TEXT_FONT_SIZE,
align = 'center',
@ -350,6 +322,32 @@ class TetrArcade(TetrisLogic, arcade.Window):
anchor_y = 'center'
)
def load_minoes_sprite(self, tetromino, alpha=NORMAL_ALPHA):
path = MINOES_SPRITES_PATHS[tetromino.MINOES_COLOR]
tetromino.alpha = alpha
for mino in tetromino:
mino.sprite = arcade.Sprite(path)
mino.sprite.alpha = alpha
def reload_all_tetrominoes_sprites(self):
self.tetrominoes_sprites = arcade.SpriteList()
for tetromino in [self.held, self.current, self.ghost] + self.next:
if tetromino:
for mino in tetromino:
self.tetrominoes_sprites.append(mino.sprite)
def update_sprites_position(self, tetromino):
alpha = (
PRELOCKED_ALPHA
if tetromino.prelocked
else tetromino.alpha
)
for mino in tetromino:
coord = mino.coord + tetromino.coord
mino.sprite.left = self.matrix.sprite.left + coord.x*(mino.sprite.width-1)
mino.sprite.bottom = self.matrix.sprite.bottom + coord.y*(mino.sprite.height-1)
mino.sprite.alpha = alpha
def load_high_score(self):
try:
with open(HIGH_SCORE_PATH, "r") as f:

View File

@ -1,572 +0,0 @@
# -*- coding: utf-8 -*-
import random
# Matrix
NB_LINES = 20
NB_COLS = 10
NB_NEXT_PIECES = 5
# Delays (seconds)
LOCK_DELAY = 0.5
FALL_DELAY = 1
AUTOREPEAT_DELAY = 0.200 # Official : 0.300
AUTOREPEAT_PERIOD = 0.010 # Official : 0.010
LINES_CLEAR_NAME = "LINES_CLEAR_NAME"
class Coord:
def __init__(self, x, y):
self.x = x
self.y = y
def __add__(self, other):
return Coord(self.x+other.x, self.y+other.y)
# Piece init coord
MATRIX_PIECE_INIT_COORD = Coord(4, NB_LINES)
NEXT_PIECES_COORDS = [
Coord(NB_COLS+6, NB_LINES-4*n-3)
for n in range(NB_NEXT_PIECES)
]
HELD_PIECE_COORD = Coord(-7, NB_LINES-3)
HELD_I_COORD = Coord(-7, NB_LINES-3)
class State:
STARTING = "starting"
PLAYING = "playing"
PAUSED = "paused"
OVER = "over"
class Movement:
LEFT = Coord(-1, 0)
RIGHT = Coord( 1, 0)
DOWN = Coord( 0, -1)
class Rotation:
CLOCKWISE = 1
COUNTERCLOCKWISE = -1
class T_Spin:
NONE = ""
MINI = "MINI\nT-SPIN"
T_SPIN = "T-SPIN"
class Tetromino:
random_bag = []
class MetaTetromino(type):
def __init__(cls, name, bases, dico):
super().__init__(name, bases, dico)
cls.classes.append(cls)
class AbstractTetromino:
# Super rotation system
SRS = {
Rotation.COUNTERCLOCKWISE: (
(Coord(0, 0), Coord(1, 0), Coord(1, 1), Coord(0, -2), Coord(1, -2)),
(Coord(0, 0), Coord(1, 0), Coord(1, -1), Coord(0, 2), Coord(1, 2)),
(Coord(0, 0), Coord(-1, 0), Coord(-1, 1), Coord(0, -2), Coord(-1, -2)),
(Coord(0, 0), Coord(-1, 0), Coord(-1, -1), Coord(0, 2), Coord(-1, 2))
),
Rotation.CLOCKWISE: (
(Coord(0, 0), Coord(-1, 0), Coord(-1, 1), Coord(0, -2), Coord(-1, -2)),
(Coord(0, 0), Coord(1, 0), Coord(1, -1), Coord(0, 2), Coord(1, 2)),
(Coord(0, 0), Coord(1, 0), Coord(1, 1), Coord(0, -2), Coord(1, -2)),
(Coord(0, 0), Coord(-1, 0), Coord(-1, -1), Coord(0, -2), Coord(-1, 2))
)
}
CAN_SPIN = False
classes = []
def __init__(self):
self.coord = NEXT_PIECES_COORDS[-1]
self.minoes_coords = self.MINOES_COORDS
self.orientation = 0
self.last_rotation_point_used = None
self.hold_enabled = True
self.prelocked = False
def ghost(self):
return self.__class__()
def minoes_absolute_coord(self):
return [
mino_coord + self.coord
for mino_coord in self.minoes_coords
]
class O(AbstractTetromino, metaclass=MetaTetromino):
SRS = {
Rotation.COUNTERCLOCKWISE: (tuple(), tuple(), tuple(), tuple()),
Rotation.CLOCKWISE: (tuple(), tuple(), tuple(), tuple())
}
MINOES_COORDS = (Coord(0, 0), Coord(1, 0), Coord(0, 1), Coord(1, 1))
MINOES_COLOR = "yellow"
def rotate(self, direction):
return False
class I(AbstractTetromino, metaclass=MetaTetromino):
SRS = {
Rotation.COUNTERCLOCKWISE: (
(Coord(0, -1), Coord(-1, -1), Coord(2, -1), Coord(-1, 1), Coord(2, -2)),
(Coord(-1, 0), Coord(1, 0), Coord(-2, 0), Coord(1, 1), Coord(-2, -2)),
(Coord(0, 1), Coord(1, 1), Coord(-2, 1), Coord(1, -1), Coord(-2, 2)),
(Coord(1, 0), Coord(-1, 0), Coord(2, 0), Coord(-1, -1), Coord(2, 2))
),
Rotation.CLOCKWISE: (
(Coord(1, 0), Coord(-1, 0), Coord(2, 0), Coord(-1, -1), Coord(2, 2)),
(Coord(0, -1), Coord(-1, -1), Coord(2, -1), Coord(-1, 1), Coord(2, -2)),
(Coord(-1, 0), Coord(1, 0), Coord(-2, 0), Coord(1, 1), Coord(-2, -2)),
(Coord(0, -1), Coord(1, 1), Coord(-2, 1), Coord(1, -1), Coord(-2, 2))
)
}
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(1, 0), Coord(2, 0))
MINOES_COLOR = "cyan"
class T(AbstractTetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 0))
MINOES_COLOR = "magenta"
CAN_SPIN = True
class L(AbstractTetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(1, 0), Coord(1, 1))
MINOES_COLOR = "orange"
class J(AbstractTetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 1), Coord(-1, 0), Coord(0, 0), Coord(1, 0))
MINOES_COLOR = "blue"
class S(AbstractTetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 1))
MINOES_COLOR = "green"
class Z(AbstractTetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 1), Coord(0, 1), Coord(0, 0), Coord(1, 0))
MINOES_COLOR = "red"
def __new__(cls):
if not cls.random_bag:
cls.random_bag = list(Tetromino.AbstractTetromino.classes)
random.shuffle(cls.random_bag)
return cls.random_bag.pop()()
class TetrisLogic():
def __init__(self):
self.load_high_score()
self.state = State.STARTING
self.matrix = []
self.next_pieces = []
self.current_piece = None
self.held_piece = None
self.time = 0
self.autorepeatable_actions = (self.move_left, self.move_right, self.soft_drop)
self.pressed_actions = []
self._score = 0
@property
def score(self):
return self._score
@score.setter
def score(self, new_score):
self._score = new_score
if self._score > self.high_score:
self.high_score = self._score
def new_game(self):
self.level = 0
self.score = 0
self.nb_lines = 0
self.goal = 0
self.time = 0
self.pressed_actions = []
self.auto_repeat = False
self.lock_delay = LOCK_DELAY
self.fall_delay = FALL_DELAY
self.new_matrix()
self.new_next_pieces()
self.current_piece = None
self.held_piece = None
self.state = State.PLAYING
self.start(self.update_time, 1)
self.new_level()
def new_next_pieces(self):
self.next_pieces = [Tetromino() for i in range(NB_NEXT_PIECES)]
def new_matrix(self):
self.matrix = []
for y in range(NB_LINES+3):
self.append_new_line_to_matrix()
def new_level(self):
self.level += 1
self.goal += 5 * self.level
if self.level <= 20:
self.fall_delay = pow(0.8 - ((self.level-1)*0.007), self.level-1)
if self.level > 15:
self.lock_delay = 0.5 * pow(0.9, self.level-15)
self.show_text("LEVEL\n{:n}".format(self.level))
self.restart(self.fall, self.fall_delay)
self.new_current_piece()
def new_current_piece(self):
self.current_piece = self.next_pieces.pop(0)
self.current_piece.coord = MATRIX_PIECE_INIT_COORD
self.ghost_piece = self.current_piece.ghost()
self.move_ghost()
self.next_pieces.append(Tetromino())
for piece, coord in zip (self.next_pieces, NEXT_PIECES_COORDS):
piece.coord = coord
if not self.can_move(
self.current_piece.coord,
self.current_piece.minoes_coords
):
self.game_over()
def move_left(self):
self.move(Movement.LEFT)
def move_right(self):
self.move(Movement.RIGHT)
def rotate_counterclockwise(self):
self.rotate(Rotation.COUNTERCLOCKWISE)
def rotate_clockwise(self):
self.rotate(Rotation.CLOCKWISE)
def move_ghost(self):
self.ghost_piece.coord = self.current_piece.coord
self.ghost_piece.minoes_coords = self.current_piece.minoes_coords
while self.can_move(
self.ghost_piece.coord + Movement.DOWN,
self.ghost_piece.minoes_coords
):
self.ghost_piece.coord += Movement.DOWN
def soft_drop(self):
if self.move(Movement.DOWN):
self.score += 1
return True
else:
return False
def hard_drop(self):
while self.move(Movement.DOWN, prelock=False):
self.score += 2
self.lock()
def fall(self):
self.move(Movement.DOWN)
def move(self, movement, prelock=True):
potential_coord = self.current_piece.coord + movement
if self.can_move(potential_coord, self.current_piece.minoes_coords):
if self.current_piece.prelocked:
self.restart(self.lock, self.lock_delay)
self.current_piece.coord = potential_coord
if not movement == Movement.DOWN:
self.current_piece.last_rotation_point_used = None
self.move_ghost()
return True
else:
if (
prelock and not self.current_piece.prelocked
and movement == Movement.DOWN
):
self.current_piece.prelocked = True
self.start(self.lock, self.lock_delay)
return False
def rotate(self, direction):
rotated_minoes_coords = tuple(
Coord(direction*mino_coord.y, -direction*mino_coord.x)
for mino_coord in self.current_piece.minoes_coords
)
for rotation_point, liberty_degree in enumerate(
self.current_piece.SRS[direction][self.current_piece.orientation],
start = 1
):
potential_coord = self.current_piece.coord + liberty_degree
if self.can_move(potential_coord, rotated_minoes_coords):
if self.current_piece.prelocked:
self.restart(self.lock, self.lock_delay)
self.current_piece.coord = potential_coord
self.current_piece.minoes_coords = rotated_minoes_coords
self.current_piece.orientation = (
(self.current_piece.orientation + direction) % 4
)
self.current_piece.last_rotation_point_used = rotation_point
self.move_ghost()
return True
else:
return False
SCORES = (
{LINES_CLEAR_NAME: "", T_Spin.NONE: 0, T_Spin.MINI: 1, T_Spin.T_SPIN: 4},
{LINES_CLEAR_NAME: "SINGLE", T_Spin.NONE: 1, T_Spin.MINI: 2, T_Spin.T_SPIN: 8},
{LINES_CLEAR_NAME: "DOUBLE", T_Spin.NONE: 3, T_Spin.T_SPIN: 12},
{LINES_CLEAR_NAME: "TRIPLE", T_Spin.NONE: 5, T_Spin.T_SPIN: 16},
{LINES_CLEAR_NAME: "TETRIS", T_Spin.NONE: 8}
)
def lock(self):
# Piece unlocked
if self.move(Movement.DOWN):
return
# Start lock
self.current_piece.prelocked = False
self.stop(self.lock)
if self.pressed_actions:
self.auto_repeat = False
self.restart(self.repeat_action, AUTOREPEAT_DELAY)
# Game over
if all(
(mino_coord + self.current_piece.coord).y >= NB_LINES
for mino_coord in self.current_piece.minoes_coords
):
self.game_over()
return
# T-Spin
if (
self.current_piece.CAN_SPIN
and self.current_piece.last_rotation_point_used is not None
):
a = self.is_t_slot(0)
b = self.is_t_slot(1)
c = self.is_t_slot(3)
d = self.is_t_slot(2)
if self.current_piece.last_rotation_point_used == 5 or (
a and b and (c or d)
):
t_spin = T_Spin.T_SPIN
elif c and d and (a or b):
t_spin = T_Spin.MINI
else:
t_spin = T_Spin.NONE
else:
t_spin = T_Spin.NONE
self.enter_the_matrix()
# Clear complete lines
nb_lines_cleared = 0
for y, line in reversed(list(enumerate(self.matrix))):
if all(mino for mino in line):
nb_lines_cleared += 1
self.remove_line_of_matrix(y)
self.append_new_line_to_matrix()
if nb_lines_cleared:
self.nb_lines += nb_lines_cleared
# Scoring
lock_strings = []
lock_score = 0
if t_spin:
lock_strings.append(t_spin)
if nb_lines_cleared:
lock_strings.append(self.SCORES[nb_lines_cleared][LINES_CLEAR_NAME])
self.combo += 1
else:
self.combo = -1
if nb_lines_cleared or t_spin:
ds = self.SCORES[nb_lines_cleared][t_spin]
self.goal -= ds
ds *= 100 * self.level
lock_score += ds
lock_strings.append(str(ds))
self.show_text("\n".join(lock_strings))
if self.combo >= 1:
ds = (20 if nb_lines_cleared==1 else 50) * self.combo * self.level
lock_score += ds
self.show_text("COMBO x{:n}\n{:n}".format(self.combo, ds))
self.score += lock_score
if self.goal <= 0:
self.new_level()
else:
self.new_current_piece()
def enter_the_matrix(self):
for mino_coord in self.current_piece.minoes_coords:
coord = mino_coord + self.current_piece.coord
if coord.y <= NB_LINES+3:
self.matrix[coord.y][coord.x] = self.current_piece.MINOES_COLOR
def append_new_line_to_matrix(self):
self.matrix.append([None for x in range(NB_COLS)])
def remove_line_of_matrix(self, line):
self.matrix.pop(line)
def can_move(self, potential_coord, minoes_coords):
return all(
self.cell_is_free(potential_coord+mino_coord)
for mino_coord in minoes_coords
)
def cell_is_free(self, coord):
return (
0 <= coord.x < NB_COLS
and 0 <= coord.y
and not self.matrix[coord.y][coord.x]
)
T_SLOT_COORDS = (
Coord(-1, 1),
Coord( 1, 1),
Coord(-1, 1),
Coord(-1, -1)
)
def is_t_slot(self, n):
t_slot_coord = self.current_piece.coord + self.T_SLOT_COORDS[
(self.current_piece.orientation + n) % 4
]
return not self.cell_is_free(t_slot_coord)
def swap(self):
if self.current_piece.hold_enabled:
self.current_piece.hold_enabled = False
self.current_piece.prelocked = False
self.stop(self.lock)
self.current_piece, self.held_piece = self.held_piece, self.current_piece
if self.held_piece.__class__ == Tetromino.I:
self.held_piece.coord = HELD_I_COORD
else:
self.held_piece.coord = HELD_PIECE_COORD
self.held_piece.minoes_coords = self.held_piece.MINOES_COORDS
if self.current_piece:
self.current_piece.coord = MATRIX_PIECE_INIT_COORD
self.ghost_piece = self.current_piece.ghost()
self.move_ghost()
else:
self.new_current_piece()
def pause(self):
self.state = State.PAUSED
self.stop(self.fall)
self.stop(self.lock)
self.stop(self.update_time)
self.pressed_actions = []
self.auto_repeat = False
self.stop(self.repeat_action)
def resume(self):
self.state = State.PLAYING
self.start(self.fall, self.fall_delay)
if self.current_piece.prelocked:
self.start(self.lock, self.lock_delay)
self.start(self.update_time, 1)
def game_over(self):
self.state = State.OVER
self.stop(self.fall)
self.stop(self.update_time)
self.stop(self.repeat_action)
self.save_high_score()
def update_time(self):
self.time += 1
def do_action(self, action):
action()
if action in self.autorepeatable_actions:
self.auto_repeat = False
self.pressed_actions.append(action)
self.restart(self.repeat_action, AUTOREPEAT_DELAY)
def repeat_action(self):
if self.pressed_actions:
self.pressed_actions[-1]()
if not self.auto_repeat:
self.auto_repeat = True
self.restart(self.repeat_action, AUTOREPEAT_PERIOD)
else:
self.auto_repeat = False
self.stop(self.repeat_action)
def remove_action(self, action):
if action in self.autorepeatable_actions:
try:
self.pressed_actions.remove(action)
except ValueError:
pass
def show_text(self, text):
print(text)
raise Warning("TetrisLogic.show_text not implemented.")
def load_high_score(self):
self.high_score = 0
raise Warning(
"""TetrisLogic.load_high_score not implemented.
High score is set to 0"""
)
def save_high_score(self):
print("High score: {:n}".format(self.high_score))
raise Warning(
"""TetrisLogic.save_high_score not implemented.
High score is not saved"""
)
def start(task, period):
raise Warning("TetrisLogic.start is not implemented.")
def stop(self, task):
raise Warning("TetrisLogic.stop is not implemented.")
def restart(self, task, period):
self.stop(task)
self.start(task, period)

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# -*- coding: utf-8 -*-
from .consts import NB_LINES, NB_COLS, NB_NEXT_PIECES
from .tetrislogic import TetrisLogic, State

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# -*- coding: utf-8 -*-
from .utils import Coord
# Matrix
NB_LINES = 20
NB_COLS = 10
NB_NEXT_PIECES = 5
# Delays (seconds)
LOCK_DELAY = 0.5
FALL_DELAY = 1
AUTOREPEAT_DELAY = 0.200 # Official : 0.300
AUTOREPEAT_PERIOD = 0.010 # Official : 0.010
# Piece init coord
CURRENT_COORD = Coord(4, NB_LINES)
NEXT_COORDS = [
Coord(NB_COLS+6, NB_LINES-4*n-3)
for n in range(NB_NEXT_PIECES)
]
HELD_COORD = Coord(-7, NB_LINES-3)
HELD_I_COORD = Coord(-7, NB_LINES-3)

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# -*- coding: utf-8 -*-
from .utils import Coord, Movement, Rotation, T_Spin, Line
from .tetromino import Tetromino
from .consts import (
NB_LINES, NB_COLS, NB_NEXT_PIECES,
LOCK_DELAY, FALL_DELAY,
AUTOREPEAT_DELAY, AUTOREPEAT_PERIOD,
CURRENT_COORD, NEXT_COORDS, HELD_COORD, HELD_I_COORD
)
LINES_CLEAR_NAME = "LINES_CLEAR_NAME"
class State:
STARTING = "STARTING"
PLAYING = "PLAYING"
PAUSED = "PAUSED"
OVER = "OVER"
class Matrix(list):
def cell_is_free(self, coord):
return (
0 <= coord.x < NB_COLS
and 0 <= coord.y
and not self[coord.y][coord.x]
)
class TetrisLogic():
def __init__(self):
self.load_high_score()
self.state = State.STARTING
self.matrix = Matrix()
self.next = []
self.current = None
self.ghost = None
self.held = None
self.time = 0
self.autorepeatable_actions = (self.move_left, self.move_right, self.soft_drop)
self.pressed_actions = []
self._score = 0
def get_score(self):
return self._score
def set_score(self, new_score):
self._score = new_score
if self._score > self.high_score:
self.high_score = self._score
score = property(get_score, set_score)
def new_game(self):
self.level = 0
self.score = 0
self.nb_lines_cleared = 0
self.goal = 0
self.time = 0
self.pressed_actions = []
self.auto_repeat = False
self.lock_delay = LOCK_DELAY
self.fall_delay = FALL_DELAY
self.matrix.clear()
for y in range(NB_LINES+3):
self.append_new_line_to_matrix()
self.load_next()
self.held = None
self.state = State.PLAYING
self.start(self.update_time, 1)
self.new_level()
def load_next(self):
self.next = [
Tetromino()
for i in range(NB_NEXT_PIECES)
]
def append_new_line_to_matrix(self):
self.matrix.append(Line(None for x in range(NB_COLS)))
def new_level(self):
self.level += 1
self.goal += 5 * self.level
if self.level <= 20:
self.fall_delay = pow(0.8 - ((self.level-1)*0.007), self.level-1)
if self.level > 15:
self.lock_delay = 0.5 * pow(0.9, self.level-15)
self.show_text("LEVEL\n{:n}".format(self.level))
self.restart(self.fall, self.fall_delay)
self.new_current()
def new_current(self):
self.current = self.next.pop(0)
self.current.coord = CURRENT_COORD
self.ghost = self.current.ghost()
self.move_ghost()
self.next.append(Tetromino())
self.next[-1].coord = NEXT_COORDS[-1]
for tetromino, coord in zip (self.next, NEXT_COORDS):
tetromino.coord = coord
if not self.can_move(
self.current.coord,
(mino.coord for mino in self.current)
):
self.game_over()
def move_left(self):
self.move(Movement.LEFT)
def move_right(self):
self.move(Movement.RIGHT)
def rotate_clockwise(self):
self.rotate(Rotation.CLOCKWISE)
def rotate_counter(self):
self.rotate(Rotation.COUNTER)
def move_ghost(self):
self.ghost.coord = self.current.coord
for ghost_mino, current_mino in zip(self.ghost, self.current):
ghost_mino.coord = current_mino.coord
while self.can_move(
self.ghost.coord + Movement.DOWN,
(mino.coord for mino in self.ghost)
):
self.ghost.coord += Movement.DOWN
def soft_drop(self):
if self.move(Movement.DOWN):
self.score += 1
return True
else:
return False
def hard_drop(self):
while self.move(Movement.DOWN, prelock=False):
self.score += 2
self.lock()
def fall(self):
self.move(Movement.DOWN)
def move(self, movement, prelock=True):
potential_coord = self.current.coord + movement
if self.can_move(
potential_coord,
(mino.coord for mino in self.current)
):
if self.current.prelocked:
self.restart(self.lock, self.lock_delay)
self.current.coord = potential_coord
if not movement == Movement.DOWN:
self.current.last_rotation_point = None
self.move_ghost()
return True
else:
if (
prelock and not self.current.prelocked
and movement == Movement.DOWN
):
self.current.prelocked = True
self.start(self.lock, self.lock_delay)
return False
def rotate(self, rotation):
rotated_coords = tuple(
Coord(rotation*mino.coord.y, -rotation*mino.coord.x)
for mino in self.current
)
for rotation_point, liberty_degree in enumerate(
self.current.SRS[rotation][self.current.orientation],
start = 1
):
potential_coord = self.current.coord + liberty_degree
if self.can_move(potential_coord, rotated_coords):
if self.current.prelocked:
self.restart(self.lock, self.lock_delay)
self.current.coord = potential_coord
for mino, coord in zip(self.current, rotated_coords):
mino.coord = coord
self.current.orientation = (
(self.current.orientation + rotation) % 4
)
self.current.last_rotation_point = rotation_point
self.move_ghost()
return True
else:
return False
SCORES = (
{LINES_CLEAR_NAME: "", T_Spin.NONE: 0, T_Spin.MINI: 1, T_Spin.T_SPIN: 4},
{LINES_CLEAR_NAME: "SINGLE", T_Spin.NONE: 1, T_Spin.MINI: 2, T_Spin.T_SPIN: 8},
{LINES_CLEAR_NAME: "DOUBLE", T_Spin.NONE: 3, T_Spin.T_SPIN: 12},
{LINES_CLEAR_NAME: "TRIPLE", T_Spin.NONE: 5, T_Spin.T_SPIN: 16},
{LINES_CLEAR_NAME: "TETRIS", T_Spin.NONE: 8}
)
def lock(self):
# Piece unlocked
if self.move(Movement.DOWN):
return
# Start lock
self.current.prelocked = False
self.stop(self.lock)
if self.pressed_actions:
self.auto_repeat = False
self.restart(self.repeat_action, AUTOREPEAT_DELAY)
# Game over
if all(
(mino.coord + self.current.coord).y >= NB_LINES
for mino in self.current
):
self.game_over()
return
# T-Spin
if (
self.current.__class__ == Tetromino.T
and self.current.last_rotation_point is not None
):
a = self.is_t_slot(0)
b = self.is_t_slot(1)
c = self.is_t_slot(3)
d = self.is_t_slot(2)
if self.current.last_rotation_point == 5 or (
a and b and (c or d)
):
t_spin = T_Spin.T_SPIN
elif c and d and (a or b):
t_spin = T_Spin.MINI
else:
t_spin = T_Spin.NONE
else:
t_spin = T_Spin.NONE
for mino in self.current:
coord = mino.coord + self.current.coord
del(mino.coord)
if coord.y <= NB_LINES+3:
self.matrix[coord.y][coord.x] = mino
# Clear complete lines
nb_lines_cleared = 0
for y, line in reversed(list(enumerate(self.matrix))):
if all(mino for mino in line):
nb_lines_cleared += 1
self.remove_line_of_matrix(y)
self.append_new_line_to_matrix()
if nb_lines_cleared:
self.nb_lines_cleared += nb_lines_cleared
# Scoring
lock_strings = []
lock_score = 0
if t_spin:
lock_strings.append(t_spin)
if nb_lines_cleared:
lock_strings.append(self.SCORES[nb_lines_cleared][LINES_CLEAR_NAME])
self.combo += 1
else:
self.combo = -1
if nb_lines_cleared or t_spin:
ds = self.SCORES[nb_lines_cleared][t_spin]
self.goal -= ds
ds *= 100 * self.level
lock_score += ds
lock_strings.append(str(ds))
self.show_text("\n".join(lock_strings))
if self.combo >= 1:
ds = (20 if nb_lines_cleared==1 else 50) * self.combo * self.level
lock_score += ds
self.show_text("COMBO x{:n}\n{:n}".format(self.combo, ds))
self.score += lock_score
if self.goal <= 0:
self.new_level()
else:
self.new_current()
def remove_line_of_matrix(self, line):
self.matrix.pop(line)
def can_move(self, potential_coord, minoes_coords):
return all(
self.matrix.cell_is_free(potential_coord+mino_coord)
for mino_coord in minoes_coords
)
T_SLOT_COORDS = (
Coord(-1, 1),
Coord( 1, 1),
Coord(-1, 1),
Coord(-1, -1)
)
def is_t_slot(self, n):
t_slot_coord = self.current.coord + self.T_SLOT_COORDS[
(self.current.orientation + n) % 4
]
return not self.matrix.cell_is_free(t_slot_coord)
def swap(self):
if self.current.hold_enabled:
self.current.hold_enabled = False
self.current.prelocked = False
self.stop(self.lock)
self.current, self.held = self.held, self.current
if self.held.__class__ == Tetromino.I:
self.held.coord = HELD_I_COORD
else:
self.held.coord = HELD_COORD
for mino, coord in zip(self.held, self.held.MINOES_COORDS):
mino.coord = coord
if self.current:
self.current.coord = CURRENT_COORD
self.ghost = self.current.ghost()
self.move_ghost()
else:
self.new_current()
def pause(self):
self.state = State.PAUSED
self.stop_all()
self.pressed_actions = []
self.auto_repeat = False
self.stop(self.repeat_action)
def resume(self):
self.state = State.PLAYING
self.start(self.fall, self.fall_delay)
if self.current.prelocked:
self.start(self.lock, self.lock_delay)
self.start(self.update_time, 1)
def game_over(self):
self.state = State.OVER
self.stop_all()
self.save_high_score()
def stop_all(self):
self.stop(self.fall)
self.stop(self.lock)
self.stop(self.update_time)
def update_time(self):
self.time += 1
def do_action(self, action):
action()
if action in self.autorepeatable_actions:
self.auto_repeat = False
self.pressed_actions.append(action)
self.restart(self.repeat_action, AUTOREPEAT_DELAY)
def repeat_action(self):
if self.pressed_actions:
self.pressed_actions[-1]()
if not self.auto_repeat:
self.auto_repeat = True
self.restart(self.repeat_action, AUTOREPEAT_PERIOD)
else:
self.auto_repeat = False
self.stop(self.repeat_action)
def remove_action(self, action):
if action in self.autorepeatable_actions:
try:
self.pressed_actions.remove(action)
except ValueError:
pass
def show_text(self, text):
print(text)
raise Warning("TetrisLogic.show_text not implemented.")
def load_high_score(self):
self.high_score = 0
raise Warning(
"""TetrisLogic.load_high_score not implemented.
High score is set to 0"""
)
def save_high_score(self):
print("High score: {:n}".format(self.high_score))
raise Warning(
"""TetrisLogic.save_high_score not implemented.
High score is not saved"""
)
def start(task, period):
raise Warning("TetrisLogic.start is not implemented.")
def stop(self, task):
raise Warning("TetrisLogic.stop is not implemented.")
def restart(self, task, period):
self.stop(task)
self.start(task, period)

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# -*- coding: utf-8 -*-
import random
from .utils import Coord, Rotation
class Mino:
def __init__(self, color, coord):
self.color = color
self.coord = coord
class Tetromino:
random_bag = []
class MetaTetromino(type):
def __init__(cls, name, bases, dico):
super().__init__(name, bases, dico)
cls.classes.append(cls)
class AbstractTetromino(list):
# Super rotation system
SRS = {
Rotation.CLOCKWISE: (
(Coord(0, 0), Coord(-1, 0), Coord(-1, 1), Coord(0, -2), Coord(-1, -2)),
(Coord(0, 0), Coord(1, 0), Coord(1, -1), Coord(0, 2), Coord(1, 2)),
(Coord(0, 0), Coord(1, 0), Coord(1, 1), Coord(0, -2), Coord(1, -2)),
(Coord(0, 0), Coord(-1, 0), Coord(-1, -1), Coord(0, -2), Coord(-1, 2)),
),
Rotation.COUNTER: (
(Coord(0, 0), Coord(1, 0), Coord(1, 1), Coord(0, -2), Coord(1, -2)),
(Coord(0, 0), Coord(1, 0), Coord(1, -1), Coord(0, 2), Coord(1, 2)),
(Coord(0, 0), Coord(-1, 0), Coord(-1, 1), Coord(0, -2), Coord(-1, -2)),
(Coord(0, 0), Coord(-1, 0), Coord(-1, -1), Coord(0, 2), Coord(-1, 2)),
),
}
classes = []
def __init__(self):
super().__init__(
Mino(self.MINOES_COLOR, coord)
for coord in self.MINOES_COORDS
)
self.orientation = 0
self.last_rotation_point = None
self.hold_enabled = True
self.prelocked = False
def ghost(self):
return self.__class__()
class O(AbstractTetromino, metaclass=MetaTetromino):
SRS = {
Rotation.COUNTER: (tuple(), tuple(), tuple(), tuple()),
Rotation.CLOCKWISE: (tuple(), tuple(), tuple(), tuple())
}
MINOES_COORDS = (Coord(0, 0), Coord(1, 0), Coord(0, 1), Coord(1, 1))
MINOES_COLOR = "yellow"
def rotate(self, direction):
return False
class I(AbstractTetromino, metaclass=MetaTetromino):
SRS = {
Rotation.COUNTER: (
(Coord(0, -1), Coord(-1, -1), Coord(2, -1), Coord(-1, 1), Coord(2, -2)),
(Coord(-1, 0), Coord(1, 0), Coord(-2, 0), Coord(1, 1), Coord(-2, -2)),
(Coord(0, 1), Coord(1, 1), Coord(-2, 1), Coord(1, -1), Coord(-2, 2)),
(Coord(1, 0), Coord(-1, 0), Coord(2, 0), Coord(-1, -1), Coord(2, 2))
),
Rotation.CLOCKWISE: (
(Coord(1, 0), Coord(-1, 0), Coord(2, 0), Coord(-1, -1), Coord(2, 2)),
(Coord(0, -1), Coord(-1, -1), Coord(2, -1), Coord(-1, 1), Coord(2, -2)),
(Coord(-1, 0), Coord(1, 0), Coord(-2, 0), Coord(1, 1), Coord(-2, -2)),
(Coord(0, -1), Coord(1, 1), Coord(-2, 1), Coord(1, -1), Coord(-2, 2))
)
}
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(1, 0), Coord(2, 0))
MINOES_COLOR = "cyan"
class T(AbstractTetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 0))
MINOES_COLOR = "magenta"
class L(AbstractTetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(1, 0), Coord(1, 1))
MINOES_COLOR = "orange"
class J(AbstractTetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 1), Coord(-1, 0), Coord(0, 0), Coord(1, 0))
MINOES_COLOR = "blue"
class S(AbstractTetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 1))
MINOES_COLOR = "green"
class Z(AbstractTetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 1), Coord(0, 1), Coord(0, 0), Coord(1, 0))
MINOES_COLOR = "red"
def __new__(cls):
if not cls.random_bag:
cls.random_bag = list(Tetromino.AbstractTetromino.classes)
random.shuffle(cls.random_bag)
return cls.random_bag.pop()()

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# -*- coding: utf-8 -*-
class Coord:
def __init__(self, x, y):
self.x = x
self.y = y
def __add__(self, other):
return Coord(self.x+other.x, self.y+other.y)
class Movement:
LEFT = Coord(-1, 0)
RIGHT = Coord( 1, 0)
DOWN = Coord( 0, -1)
class Rotation:
CLOCKWISE = 1
COUNTER = -1
class T_Spin:
NONE = ""
MINI = "MINI\nT-SPIN"
T_SPIN = "T-SPIN"
class Line(list):
pass