V0.3 Release

New musics
Piece lock optimize
This commit is contained in:
adrienmalin 2019-10-03 21:33:39 +02:00
parent f48f1fc000
commit 0970e1f6df
14 changed files with 62 additions and 39 deletions

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@ -1,21 +1,21 @@
# -*- coding: utf-8 -*-
import sys
import locale
import time
import os
import configparser
try:
import arcade
except ImportError as e:
sys.exit(
str(e)
+ """
str(e) + """
This game require arcade library.
You can install it with:
python -m pip install --user arcade"""
)
import pyglet
import locale
import time
import os
import itertools
import configparser
from tetrislogic import TetrisLogic, Color, State, Coord
@ -61,18 +61,19 @@ MINO_SPRITE_SIZE = 21
if getattr(sys, 'frozen', False):
# The application is frozen
DATA_DIR = os.path.dirname(sys.executable)
PROGRAM_DIR = os.path.dirname(sys.executable)
else:
# The application is not frozen
DATA_DIR = os.path.dirname(__file__)
DATA_DIR = os.path.join(DATA_DIR, "res")
PROGRAM_DIR = os.path.dirname(__file__)
RESOURCES_DIR = os.path.join(PROGRAM_DIR, "resources")
# Sprites
WINDOW_BG_PATH = os.path.join(DATA_DIR, "bg.jpg")
MATRIX_BG_PATH = os.path.join(DATA_DIR, "matrix.png")
HELD_BG_PATH = os.path.join(DATA_DIR, "held.png")
NEXT_BG_PATH = os.path.join(DATA_DIR, "next.png")
MINOES_SPRITES_PATH = os.path.join(DATA_DIR, "minoes.png")
IMAGES_DIR = os.path.join(RESOURCES_DIR, "images")
WINDOW_BG_PATH = os.path.join(IMAGES_DIR, "bg.jpg")
MATRIX_BG_PATH = os.path.join(IMAGES_DIR, "matrix.png")
HELD_BG_PATH = os.path.join(IMAGES_DIR, "held.png")
NEXT_BG_PATH = os.path.join(IMAGES_DIR, "next.png")
MINOES_SPRITES_PATH = os.path.join(IMAGES_DIR, "minoes.png")
Color.PRELOCKED = 7
MINOES_COLOR_ID = {
Color.BLUE: 0,
@ -90,11 +91,12 @@ TEXTURES = arcade.load_textures(
TEXTURES = {color: TEXTURES[i] for color, i in MINOES_COLOR_ID.items()}
# Music
MUSIC_PATH = os.path.join(DATA_DIR, "Tetris - Song A.mp3")
MUSIC_DIR = os.path.join(RESOURCES_DIR, "musics")
MUSICS_PATHS = (entry.path for entry in os.scandir(MUSIC_DIR))
# Text
TEXT_COLOR = arcade.color.BUBBLES
FONT_NAME = os.path.join(DATA_DIR, "joystix monospace.ttf")
FONT_NAME = os.path.join(RESOURCES_DIR, "fonts/joystix monospace.ttf")
STATS_TEXT_MARGIN = 40
STATS_TEXT_SIZE = 14
STATS_TEXT_WIDTH = 150
@ -165,7 +167,11 @@ class MatrixSprites(MinoesSprites):
for x, mino in enumerate(line):
if mino:
mino.sprite.refresh(x, y)
self.append(mino.sprite)
def remove_line(self, y):
for mino in self.matrix[y]:
if mino:
self.remove(mino.sprite)
class TetrArcade(TetrisLogic, arcade.Window):
@ -219,9 +225,14 @@ class TetrArcade(TetrisLogic, arcade.Window):
self.next.bg.alpha = BAR_ALPHA
self.matrix.sprites = MatrixSprites(self.matrix)
self.on_resize(self.init_width, self.init_height)
if self.play_music:
self.music = arcade.Sound(MUSIC_PATH)
self.music_player = None
self.music = pyglet.media.Player()
playlist = itertools.cycle(
pyglet.media.load(path)
for path in MUSICS_PATHS
)
self.music.queue(playlist)
def new_conf(self):
self.conf["WINDOW"] = {"width": WINDOW_WIDTH, "height": WINDOW_HEIGHT, "fullscreen": False}
@ -308,13 +319,10 @@ AGAIN""".format(
def new_game(self):
self.highlight_texts = []
super().new_game()
self.matrix.sprites = MatrixSprites(self.matrix)
if self.play_music:
if self.music_player:
self.music_player.seek(0)
self.music_player.play()
else:
self.music_player = self.music.player.play()
self.music_player.loop = True
self.music.seek(0)
self.music.play()
def new_tetromino(self):
tetromino = super().new_tetromino()
@ -322,7 +330,6 @@ AGAIN""".format(
return tetromino
def new_matrix_piece(self):
self.matrix.sprites = MatrixSprites(self.matrix)
super().new_matrix_piece()
self.matrix.ghost.sprites = TetrominoSprites(self.matrix.ghost, self, GHOST_ALPHA)
for tetromino in [self.matrix.piece, self.matrix.ghost] + self.next.pieces:
@ -353,21 +360,31 @@ AGAIN""".format(
self.matrix.piece.prelocked = False
self.matrix.piece.sprites.refresh()
super().lock()
self.matrix.sprites.refresh()
def enter_the_matrix(self):
super().enter_the_matrix()
for mino in self.matrix.piece:
self.matrix.sprites.append(mino.sprite)
def remove_line(self, y):
self.matrix.sprites.remove_line(y)
super().remove_line(y)
def pause(self):
super().pause()
if self.play_music:
self.music_player.pause()
self.music.pause()
def resume(self):
super().resume()
if self.play_music:
self.music_player.play()
self.music.play()
def game_over(self):
super().game_over()
if self.play_music:
self.music_player.pause()
self.music.pause()
def on_key_press(self, key, modifiers):
for key_or_modifier in (key, modifiers):
@ -552,7 +569,7 @@ High score could not be saved:
def on_close(self):
self.save_high_score()
if self.play_music:
self.music_player.pause()
self.music.pause()
super().on_close()

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resources/musics/2-!!!.mp3 Normal file

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@ -35,7 +35,7 @@ options = {
}
setup(
name = "TetrArcade",
version = "0.2",
version = "0.3",
description = "Tetris clone",
author = "AdrienMalin",
executables = [executable],

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@ -11,6 +11,7 @@ game.rotate_clockwise()
game.rotate_counter()
for i in range(12):
game.soft_drop()
game.matrix.sprites.refresh()
game.on_draw()
while game.state != State.OVER:
game.hard_drop()

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@ -255,18 +255,14 @@ class TetrisLogic:
else:
t_spin = T_Spin.NONE
for mino in self.matrix.piece:
coord = mino.coord + self.matrix.piece.coord
del mino.coord
if coord.y <= self.NB_LINES + 3:
self.matrix[coord.y][coord.x] = mino
self.enter_the_matrix()
# Clear complete lines
nb_lines_cleared = 0
for y, line in reversed(list(enumerate(self.matrix))):
if all(mino for mino in line):
nb_lines_cleared += 1
self.matrix.pop(y)
self.remove_line(y)
self.append_new_line_to_matrix()
if nb_lines_cleared:
self.nb_lines_cleared += nb_lines_cleared
@ -303,6 +299,15 @@ class TetrisLogic:
else:
self.new_matrix_piece()
def enter_the_matrix(self):
for mino in self.matrix.piece:
coord = mino.coord + self.matrix.piece.coord
if coord.y <= self.NB_LINES + 3:
self.matrix[coord.y][coord.x] = mino
def remove_line(self, y):
self.matrix.pop(y)
def can_move(self, potential_coord, minoes_coords):
return all(self.matrix.cell_is_free(potential_coord + mino_coord) for mino_coord in minoes_coords)