Update terminis.py

This commit is contained in:
adrienmalin 2019-02-24 23:20:19 +01:00
parent 137f933892
commit bacd95ca07

@ -36,8 +36,6 @@ Tetris clone for terminal
--reset\treset to default controls settings
--level=n\tstart at level n (integer between 1 and 15)"""
scheduler = sched.scheduler(time.time, lambda delay: curses.napms(int(delay*1000)))
class Rotation:
CLOCKWISE = 1
@ -57,7 +55,35 @@ class Movement:
LEFT = Point(-1, 0)
RIGHT = Point(1, 0)
DOWN = Point(0, 1)
STILL = Point(0, 0)
class Scheduler(sched.scheduler, dict):
def __init__(self):
sched.scheduler.__init__(self, time.time, time.sleep)
dict.__init__(self)
def repeat(self, name, delay, action, args=tuple(), kwargs={}):
self[name] = sched.scheduler.enter(self, delay, 1, self._repeat, (name, delay, action, args, kwargs))
def _repeat(self, name, delay, action, args, kwargs):
self.repeat(name, delay, action, args, kwargs)
action(*args, **kwargs)
def single_shot(self, name, delay, action, args=tuple(), kwargs={}):
self[name] = sched.scheduler.enter(self, delay, 1, self._single_shot, (name, action, args, kwargs))
def _single_shot(self, name, action, args, kwargs):
del(self[name])
action(*args, **kwargs)
def cancel(self, name):
try:
sched.scheduler.cancel(self, self.pop(name))
except (KeyError, ValueError):
pass
scheduler = Scheduler()
class Tetromino:
@ -90,28 +116,40 @@ class Tetromino:
self.orientation = 0
self.rotation_point_5_used = False
self.rotated_last = False
self.lock_timer = None
self.fall_timer = None
self.hold_enabled = True
def move(self, movement, rotated_minoes_positions=None, lock=False):
def can_move(self, movement, rotated_minoes_positions=None):
potential_position = self.position + movement
if all(
self.matrix.is_free_cell(potential_position+mino_position)
for mino_position in rotated_minoes_positions or self.minoes_positions
):
return potential_position
def move_rotate(self, movement, rotated_minoes_positions=None):
potential_position = self.can_move(movement, rotated_minoes_positions)
if potential_position:
self.position = potential_position
if rotated_minoes_positions:
self.minoes_positions = rotated_minoes_positions
self.rotated_last = True
else:
self.rotated_last = False
self.postpone_lock()
if "lock" in scheduler:
scheduler.cancel("lock")
scheduler.single_shot("lock", self.lock_delay, self.matrix.lock)
return True
else:
return False
def move(self, movement, lock=True):
if self.move_rotate(movement):
self.rotated_last = False
self.matrix.refresh()
return True
else:
if lock and rotated_minoes_positions is None and movement == Movement.DOWN:
self.locking()
if (
lock
and movement == Movement.DOWN
and "lock" not in scheduler
):
scheduler.single_shot("lock", self.lock_delay, self.matrix.lock)
self.matrix.refresh()
return False
def rotate(self, direction):
@ -120,8 +158,11 @@ class Tetromino:
for mino_position in self.minoes_positions
)
for rotation_point, liberty_degree in enumerate(self.SUPER_ROTATION_SYSTEM[self.orientation][direction], start=1):
if self.move(liberty_degree, rotated_minoes_positions):
if self.move_rotate(liberty_degree, rotated_minoes_positions):
self.minoes_positions = rotated_minoes_positions
self.matrix.refresh()
self.orientation = (self.orientation+direction) % 4
self.rotated_last = False
if rotation_point == 5:
self.rotation_point_5_used = True
return True
@ -133,40 +174,19 @@ class Tetromino:
self.matrix.game.stats.piece_dropped(1)
def hard_drop(self):
if self.lock_timer:
self.lock_timer = scheduler.cancel(self.lock_timer)
scheduler.cancel("lock")
lines = 0
while self.move(Movement.DOWN, lock=False):
lines += 2
self.matrix.game.stats.piece_dropped(lines)
self.lock()
def fall(self):
self.fall_timer = scheduler.enter(self.fall_delay, 2, self.fall, tuple())
self.move(Movement.DOWN)
def locking(self):
if not self.lock_timer:
self.lock_timer = scheduler.enter(self.lock_delay, 1, self.lock, tuple())
self.matrix.refresh()
def postpone_lock(self):
if self.lock_timer:
scheduler.cancel(self.lock_timer)
self.lock_timer = scheduler.enter(self.lock_delay, 1, self.lock, tuple())
def lock(self):
self.lock_timer = None
if not self.move(Movement.DOWN):
if self.fall_timer:
self.fall_timer = scheduler.cancel(self.fall_timer)
self.matrix.lock(self.t_spin())
self.matrix.lock()
def t_spin(self):
return ""
class O(Tetromino):
SUPER_ROTATION_SYSTEM = tuple()
MINOES_POSITIONS = (Point(0, 0), Point(1, 0), Point(0, -1), Point(1, -1))
COLOR = curses.COLOR_YELLOW
@ -246,7 +266,7 @@ class Window:
def draw_piece(self):
if self.piece:
if self.piece.lock_timer:
if "lock" in scheduler:
attr = self.piece.color_pair | curses.A_BLINK | curses.A_REVERSE
else:
attr = self.piece.color_pair
@ -264,7 +284,7 @@ class Matrix(Window):
NB_LINES = 21
WIDTH = NB_COLS*2+2
HEIGHT = NB_LINES+1
PIECE_POSITION = Point(4, 0)
PIECE_POSITION = Point(4, -1)
TITLE = ""
def __init__(self, game, begin_x, begin_y):
@ -275,6 +295,7 @@ class Matrix(Window):
[None for x in range(self.NB_COLS)]
for y in range(self.NB_LINES)
]
self.piece = None
Window.__init__(self, self.WIDTH, self.HEIGHT, begin_x, begin_y)
def refresh(self, paused=False):
@ -296,24 +317,30 @@ class Matrix(Window):
and not (position.y >= 0 and self.cells[position.y][position.x] is not None)
)
def lock(self, t_spin):
for mino_position in self.piece.minoes_positions:
position = mino_position + self.piece.position
if position.y >= 0:
self.cells[position.y][position.x] = self.piece.color_pair
else:
self.game.over()
return
nb_lines_cleared = 0
for y, line in enumerate(self.cells):
if all(mino for mino in line):
self.cells.pop(y)
self.cells.insert(0, [None for x in range(self.NB_COLS)])
nb_lines_cleared += 1
self.game.stats.piece_locked(nb_lines_cleared, t_spin)
self.game.start_next_piece()
def lock(self):
if not self.piece.can_move(Movement.DOWN):
scheduler.cancel("fall")
t_spin = self.piece.t_spin()
for mino_position in self.piece.minoes_positions:
position = mino_position + self.piece.position
if position.y >= 0:
self.cells[position.y][position.x] = self.piece.color_pair
else:
self.game.over()
return
nb_lines_cleared = 0
for y, line in enumerate(self.cells):
if all(mino for mino in line):
self.cells.pop(y)
self.cells.insert(0, [None for x in range(self.NB_COLS)])
nb_lines_cleared += 1
self.game.stats.piece_locked(nb_lines_cleared, t_spin)
self.piece = None
self.game.new_piece()
class HoldNext(Window):
@ -383,7 +410,6 @@ class Stats(Window):
self.combo = -1
self.time = time.time()
self.lines_cleared = 0
self.clock_timer = None
self.strings = []
Window.__init__(self, width, height, begin_x, begin_y)
self.new_level()
@ -406,10 +432,6 @@ class Stats(Window):
self.window.addstr(y, x, string)
self.window.refresh()
def clock(self):
self.clock_timer = scheduler.enter(1, 3, self.clock, tuple())
self.refresh()
def new_level(self):
self.level += 1
if self.level <= 20:
@ -611,12 +633,11 @@ class Game:
self.playing = True
self.paused = False
self.stats.time = time.time()
self.stats.clock_timer = scheduler.enter(1, 3, self.stats.clock, tuple())
self.random_bag = []
self.next.piece = self.random_piece()
self.start_next_piece()
self.input_timer = scheduler.enter(self.AUTOREPEAT_DELAY, 2, self.process_input, tuple())
self.new_piece()
scheduler.repeat("clock", 1, self.stats.refresh)
scheduler.repeat("input", self.AUTOREPEAT_DELAY, self.process_input)
try:
scheduler.run()
@ -629,22 +650,18 @@ class Game:
random.shuffle(self.random_bag)
return self.random_bag.pop()(self.matrix, Next.PIECE_POSITION)
def start_next_piece(self):
self.matrix.piece = self.next.piece
self.next.piece = self.random_piece()
self.next.refresh()
self.start_piece()
def start_piece(self):
def new_piece(self):
if not self.matrix.piece:
self.matrix.piece, self.next.piece = self.next.piece, self.random_piece()
self.next.refresh()
self.matrix.piece.position = Matrix.PIECE_POSITION
if self.matrix.piece.move(Movement.STILL, lock=False):
self.matrix.piece.fall_timer = scheduler.enter(Tetromino.fall_delay, 2, self.matrix.piece.fall, tuple())
if self.matrix.piece.move(Movement.DOWN):
scheduler.repeat("fall", Tetromino.fall_delay, self.matrix.piece.move, (Movement.DOWN,))
self.matrix.refresh()
else:
self.over()
def process_input(self):
self.input_timer = scheduler.enter(self.AUTOREPEAT_DELAY, 2, self.process_input, tuple())
try:
action = self.actions[self.scr.getkey()]
except (curses.error, KeyError):
@ -675,24 +692,18 @@ class Game:
def swap(self):
if self.matrix.piece.hold_enabled:
if self.matrix.piece.fall_timer:
self.matrix.piece.fall_timer = scheduler.cancel(self.matrix.piece.fall_timer)
if self.matrix.piece.lock_timer:
self.matrix.piece.lock_timer = scheduler.cancel(self.matrix.piece.lock_timer)
scheduler.cancel("fall")
scheduler.cancel("lock")
self.matrix.piece, self.hold.piece = self.hold.piece, self.matrix.piece
self.hold.piece.position = self.hold.PIECE_POSITION
self.hold.piece.minoes_positions = self.hold.piece.MINOES_POSITIONS
self.hold.piece.hold_enabled = False
self.hold.refresh()
if self.matrix.piece:
self.start_piece()
else:
self.start_next_piece()
self.new_piece()
def over(self):
self.matrix.refresh()
scheduler.cancel("clock")
if curses.has_colors():
for tetromino_class in self.TETROMINOES:
curses.init_pair(tetromino_class.COLOR, tetromino_class.COLOR, curses.COLOR_BLACK)
@ -713,14 +724,8 @@ class Game:
def quit(self):
self.playing = False
if self.matrix.piece.fall_timer:
self.matrix.piece.fall_timer = scheduler.cancel(self.matrix.piece.fall_timer)
if self.matrix.piece.lock_timer:
self.matrix.piece.lock_timer = scheduler.cancel(self.matrix.piece.lock_timer)
if self.stats.clock_timer:
self.stats.clock_timer = scheduler.cancel(self.stats.clock_timer)
if self.input_timer:
self.input_timer = scheduler.cancel(self.input_timer)
for name in tuple(scheduler):
scheduler.cancel(name)
self.stats.save()
print("SCORE\t{:n}".format(self.stats.score))
print("HIGH\t{:n}".format(self.stats.high_score))