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terminis.py
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664
terminis.py
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# -*- coding: utf-8 -*-
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import sys
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try:
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import curses
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except ImportError:
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print("This program requires curses.")
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print("You can install it on Windows with:")
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print("pip install --user windows-curses")
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sys.exit(1)
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import random
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import sched
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import time
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CONTROLS = {
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"MOVE LEFT": "KEY_LEFT",
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"MOVE RIGHT": "KEY_RIGHT",
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"SOFT DROP": "KEY_DOWN",
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"HARD DROP": " ",
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"ROTATE COUNTER": "KEY_UP",
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"ROTATE CLOCKWISE": "*",
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"HOLD": "h",
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"PAUSE": "p",
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"QUIT": "q"
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}
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FILE = ".terminis"
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scheduler = sched.scheduler(time.time, time.sleep)
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class Point:
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def __init__(self, x, y):
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self.x = x
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self.y = y
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def __add__(self, other):
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return Point(self.x+other.x, self.y+other.y)
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def __repr__(self):
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return "(%d,%d)" % (self.x, self.y)
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class Movement:
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LEFT = Point(-1, 0)
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RIGHT = Point(1, 0)
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DOWN = Point(0, 1)
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STILL = Point(0, 0)
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class Rotation:
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CLOCKWISE = 1
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COUNTERCLOCKWISE = -1
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class Color:
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BLACK = curses.COLOR_BLACK
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WHITE = curses.COLOR_WHITE
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YELLOW = curses.COLOR_YELLOW
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RED = curses.COLOR_RED
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GREEN = curses.COLOR_GREEN
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BLUE = curses.COLOR_BLUE
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MAGENTA = curses.COLOR_MAGENTA
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CYAN = curses.COLOR_CYAN
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ORANGE = 8
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class Screen:
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def __enter__(self):
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self.scr = curses.initscr()
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curses.def_shell_mode()
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self.init_colors()
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curses.noecho()
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curses.cbreak()
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self.scr.keypad(True)
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curses.curs_set(0)
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self.scr.clear()
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return self.scr
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def init_colors(self):
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curses.start_color()
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if curses.COLORS >= 16:
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if curses.can_change_color():
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curses.init_color(curses.COLOR_YELLOW, 1000, 500, 0)
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curses.init_pair(Color.ORANGE, curses.COLOR_BLUE+8, curses.COLOR_YELLOW)
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curses.init_pair(Color.RED, curses.COLOR_GREEN+8, curses.COLOR_RED+8)
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curses.init_pair(Color.GREEN, curses.COLOR_RED+8, curses.COLOR_GREEN+8)
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curses.init_pair(Color.YELLOW, curses.COLOR_MAGENTA+8, curses.COLOR_YELLOW+8)
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curses.init_pair(Color.BLUE, curses.COLOR_YELLOW, curses.COLOR_BLUE+8)
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curses.init_pair(Color.MAGENTA, curses.COLOR_YELLOW+8, curses.COLOR_MAGENTA+8)
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curses.init_pair(Color.CYAN, curses.COLOR_RED+8, curses.COLOR_CYAN+8)
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curses.init_pair(Color.WHITE, curses.COLOR_BLACK, curses.COLOR_WHITE+8)
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else:
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curses.init_pair(Color.ORANGE, curses.COLOR_BLUE, curses.COLOR_YELLOW)
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curses.init_pair(Color.RED, curses.COLOR_GREEN, curses.COLOR_RED)
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curses.init_pair(Color.GREEN, curses.COLOR_RED, curses.COLOR_GREEN)
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curses.init_pair(Color.YELLOW, curses.COLOR_MAGENTA, curses.COLOR_WHITE)
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curses.init_pair(Color.BLUE, curses.COLOR_YELLOW, curses.COLOR_BLUE)
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curses.init_pair(Color.MAGENTA, curses.COLOR_YELLOW, curses.COLOR_MAGENTA)
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curses.init_pair(Color.CYAN, curses.COLOR_RED, curses.COLOR_CYAN)
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curses.init_pair(Color.WHITE, curses.COLOR_BLACK, curses.COLOR_WHITE)
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def __exit__(self, type, value, traceback):
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curses.nocbreak()
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curses.echo()
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self.scr.keypad(False)
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curses.endwin()
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curses.reset_shell_mode()
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class Mino:
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def __init__(self, position, color):
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self.position = position
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self.color = color
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class Tetromino:
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SUPER_ROTATION_SYSTEM = (
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{
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Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, -1), Point(0, 2), Point(1, 2)),
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Rotation.CLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, -1), Point(0, 2), Point(-1, 2)),
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},
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{
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Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, 1), Point(0, -2), Point(1, -2)),
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Rotation.CLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, 1), Point(0, -2), Point(1, -2)),
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},
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{
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Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, -1), Point(0, 2), Point(-1, 2)),
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Rotation.CLOCKWISE: (Point(0, 0), Point(1, 0), Point(1, -1), Point(0, 2), Point(1, 2)),
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},
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{
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Rotation.COUNTERCLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, 1), Point(0, -2), Point(-1, -2)),
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Rotation.CLOCKWISE: (Point(0, 0), Point(-1, 0), Point(-1, 1), Point(0, 2), Point(-1, -2))
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}
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)
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lock_delay = 0.5
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fall_delay = 1
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def __init__(self, matrix, position):
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self.matrix = matrix
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self.position = position
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self.minoes = tuple(
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Mino(position, self.COLOR)
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for position in self.MINOES_POSITIONS
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)
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self.orientation = 0
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self.rotation_point_5_used = False
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self.rotated_last = False
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self.lock_timer = None
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self.hold_enabled = True
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def move(self, movement, lock=True):
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potential_position = self.position + movement
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if all(
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self.matrix.is_free_cell(mino.position+potential_position)
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for mino in self.minoes
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):
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self.position = potential_position
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self.postpone_lock()
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self.rotated_last = False
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self.matrix.refresh()
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return True
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else:
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if lock and movement == Movement.DOWN:
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self.locking()
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return False
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def soft_drop(self):
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if self.move(Movement.DOWN):
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self.matrix.game.stats.piece_dropped(1)
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def hard_drop(self):
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if self.lock_timer:
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scheduler.cancel(self.lock_timer)
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self.lock_timer = None
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lines = 0
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while self.move(Movement.DOWN, lock=False):
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lines += 2
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self.matrix.game.stats.piece_dropped(lines)
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self.lock()
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def rotate(self, direction):
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potential_minoes_positions = tuple(
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Point(-direction*mino.position.y, direction*mino.position.x)
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for mino in self.minoes
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)
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for rotation_point, liberty_degree in enumerate(self.SUPER_ROTATION_SYSTEM[self.orientation][direction], start=1):
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potential_position = self.position + liberty_degree
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if all(
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self.matrix.is_free_cell(potential_mino_position+potential_position)
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for potential_mino_position in potential_minoes_positions
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):
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self.orientation = (self.orientation+direction) % 4
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self.position = potential_position
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for mino, potential_mino_position in zip(self.minoes, potential_minoes_positions):
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mino.position = potential_mino_position
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self.postpone_lock()
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self.rotated_last = True
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if rotation_point == 5:
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self.rotation_point_5_used = True
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self.matrix.refresh()
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return True
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else:
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return False
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def fall(self):
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self.fall_timer = scheduler.enter(self.fall_delay, 2, self.fall)
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return self.move(Movement.DOWN)
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def locking(self):
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if not self.lock_timer:
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self.lock_timer = scheduler.enter(self.lock_delay, 1, self.lock)
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self.matrix.refresh()
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def postpone_lock(self):
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if self.lock_timer:
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scheduler.cancel(self.lock_timer)
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self.lock_timer = scheduler.enter(self.lock_delay, 1, self.lock)
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def lock(self):
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self.lock_timer = None
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if not self.move(Movement.DOWN, lock=False):
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if self.fall_timer:
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scheduler.cancel(self.fall_timer)
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self.fall_timer = None
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if all(self.position.y + mino.position.y <= 0 for mino in self.minoes):
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self.matrix.game.over()
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else:
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self.matrix.lock(self.t_spin())
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def t_spin(self):
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return ""
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class O(Tetromino):
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MINOES_POSITIONS = (Point(0, 0), Point(1, 0), Point(0, -1), Point(1, -1))
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COLOR = Color.YELLOW
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def rotate(self, direction):
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return False
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class I(Tetromino):
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SUPER_ROTATION_SYSTEM = (
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{
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Rotation.COUNTERCLOCKWISE: (Point(0, 1), Point(-1, 1), Point(2, 1), Point(-1, -1), Point(2, 2)),
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Rotation.CLOCKWISE: (Point(1, 0), Point(-1, 0), Point(2, 0), Point(-1, 1), Point(2, -2)),
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},
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{
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Rotation.COUNTERCLOCKWISE: (Point(-1, 0), Point(1, 0), Point(-2, 0), Point(1, -1), Point(-2, 2)),
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Rotation.CLOCKWISE: (Point(0, 1), Point(-1, 1), Point(2, 1), Point(-1, -1), Point(2, 2)),
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},
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{
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Rotation.COUNTERCLOCKWISE: (Point(0, -1), Point(1, -1), Point(-2, -1), Point(1, 1), Point(-2, -2)),
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Rotation.CLOCKWISE: (Point(-1, 0), Point(1, 0), Point(-2, 0), Point(1, -1), Point(-2, 2)),
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},
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{
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Rotation.COUNTERCLOCKWISE: (Point(1, 0), Point(-1, 0), Point(2, 0), Point(-1, 1), Point(2, -2)),
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Rotation.CLOCKWISE: (Point(0, 1), Point(1, -1), Point(-2, -1), Point(1, 1), Point(-2, -2)),
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},
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)
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MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(1, 0), Point(2, 0))
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COLOR = Color.CYAN
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class T(Tetromino):
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MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(0, -1), Point(1, 0))
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COLOR = Color.MAGENTA
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T_SLOT = (Point(-1, -1), Point(1, -1), Point(1, 1), Point(-1, 1))
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def t_spin(self):
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if self.rotated_last:
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a = not self.matrix.is_free_cell(self.position + self.T_SLOT[self.orientation])
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b = not self.matrix.is_free_cell(self.position + self.T_SLOT[(1+self.orientation)%4])
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c = not self.matrix.is_free_cell(self.position + self.T_SLOT[(3+self.orientation)%4])
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d = not self.matrix.is_free_cell(self.position + self.T_SLOT[(2+self.orientation)%4])
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if self.rotation_point_5_used or (a and b and (c or d)):
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return "T-SPIN"
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elif c and d and (a or b):
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return "MINI T-SPIN"
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return ""
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class L(Tetromino):
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MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(1, 0), Point(1, -1))
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COLOR = Color.ORANGE
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class J(Tetromino):
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MINOES_POSITIONS = (Point(-1, -1), Point(-1, 0), Point(0, 0), Point(1, 0))
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COLOR = Color.BLUE
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class S(Tetromino):
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MINOES_POSITIONS = (Point(-1, 0), Point(0, 0), Point(0, -1), Point(1, -1))
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COLOR = Color.GREEN
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class Z(Tetromino):
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MINOES_POSITIONS = (Point(-1, -1), Point(0, -1), Point(0, 0), Point(1, 0))
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COLOR = Color.RED
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class Window:
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def __init__(self, width, height, begin_x, begin_y):
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self.window = curses.newwin(height, width, begin_y, begin_x)
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if self.TITLE:
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self.title_begin_x = (width-len(self.TITLE)) // 2 + 1
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self.piece = None
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def draw_border(self):
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self.window.erase()
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self.window.border()
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if self.TITLE:
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self.window.addstr(0, self.title_begin_x, self.TITLE, curses.A_BOLD)
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def draw_piece(self):
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if self.piece:
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color = Color.WHITE if self.piece.lock_timer else self.piece.COLOR
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for mino in self.piece.minoes:
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position = mino.position + self.piece.position
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self.show_mino(position.x, position.y, color)
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def show_mino(self, x, y, color):
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if y >= 0:
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self.window.addstr(y, x*2+1, " ", curses.color_pair(color))
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class Matrix(Window):
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NB_COLS = 10
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NB_LINES = 21
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WIDTH = NB_COLS*2+2
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HEIGHT = NB_LINES+1
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PIECE_POSITION = Point(4, 0)
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TITLE = ""
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def __init__(self, game, begin_x, begin_y):
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begin_x += (game.WIDTH - self.WIDTH) // 2
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begin_y += (game.HEIGHT - self.HEIGHT) // 2
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Window.__init__(self, self.WIDTH, self.HEIGHT, begin_x, begin_y)
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self.game = game
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self.cells = [
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[None for x in range(self.NB_COLS)]
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for y in range(self.NB_LINES)
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]
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def refresh(self, paused=False):
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self.draw_border()
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if paused:
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self.window.addstr(11, 9, "PAUSE", curses.A_BOLD)
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else:
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for y, line in enumerate(self.cells):
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for x, mino in enumerate(line):
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if mino:
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self.show_mino(x, y, mino.color)
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self.draw_piece()
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self.window.refresh()
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def is_free_cell(self, position):
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return (
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0 <= position.x < self.NB_COLS
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and position.y < self.NB_LINES
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and not (position.y >= 0 and self.cells[position.y][position.x])
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)
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def lock(self, t_spin):
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for mino in self.piece.minoes:
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position = mino.position + self.piece.position
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if position.y >= 0:
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self.cells[position.y][position.x] = mino
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nb_lines_cleared = 0
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for y, line in enumerate(self.cells):
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if all(mino for mino in line):
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self.cells.pop(y)
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self.cells.insert(0, [None for x in range(self.NB_COLS)])
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nb_lines_cleared += 1
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self.game.stats.piece_locked(nb_lines_cleared, t_spin)
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self.game.new_piece()
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class Hold(Window):
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TITLE = "HOLD"
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HEIGHT = 6
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PIECE_POSITION = Point(6, 2)
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def __init__(self, width, begin_x, begin_y):
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Window.__init__(self, width, self.HEIGHT, begin_x, begin_y)
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def refresh(self, paused=False):
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self.draw_border()
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if not paused:
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self.draw_piece()
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self.window.refresh()
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class Next(Window):
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TITLE = "NEXT"
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HEIGHT = 6
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PIECE_POSITION = Point(6, 2)
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def __init__(self, width, begin_x, begin_y):
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super().__init__(width, self.HEIGHT, begin_x, begin_y)
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self.window = curses.newwin(self.HEIGHT, width, begin_y, begin_x)
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def refresh(self, paused=False):
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self.draw_border()
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if not paused:
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self.draw_piece()
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self.window.refresh()
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class Stats(Window):
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SCORES = (
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{"": 0, "MINI T-SPIN": 1, "T-SPIN": 4},
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{"": 1, "MINI T-SPIN": 2, "T-SPIN": 8},
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{"": 3, "T-SPIN": 12},
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{"": 5, "T-SPIN": 16},
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{"": 8}
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)
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LINES_CLEARED_NAMES = ("", "SINGLE", "DOUBLE", "TRIPLE", "TETRIS")
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TITLE = "STATS"
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def __init__(self, width, height, begin_x, begin_y, level):
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Window.__init__(self, width, height, begin_x, begin_y)
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self.width = width
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self.height = height
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self.level = level - 1
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self.goal = 0
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self.score = 0
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try:
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with open(FILE, "r") as f:
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self.high_score = int(f.read())
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except:
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self.high_score = 0
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self.time = time.time()
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self.clock_timer = scheduler.enter(1, 2, self.refresh)
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self.lines_cleared = 0
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def refresh(self):
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self.draw_border()
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if self.score >= self.high_score:
|
||||
self.window.addstr(2, 2, "SCORE\t%d" % self.score, curses.A_BOLD|curses.A_BLINK)
|
||||
else:
|
||||
self.window.addstr(2, 2, "SCORE\t%d" % self.score)
|
||||
self.window.addstr(3, 2, "HIGH\t%d" % self.high_score)
|
||||
t = time.localtime(time.time() - self.time)
|
||||
self.window.addstr(4, 2, "TIME\t%02d:%02d:%02d" % (t.tm_hour-1, t.tm_min, t.tm_sec))
|
||||
self.window.addstr(5, 2, "LEVEL\t%d" % self.level)
|
||||
self.window.addstr(6, 2, "GOAL\t%d" % self.goal)
|
||||
self.window.addstr(7, 2, "LINES\t%d" % self.lines_cleared)
|
||||
self.window.refresh()
|
||||
self.clock_timer = scheduler.enter(1, 3, self.refresh)
|
||||
|
||||
|
||||
def new_level(self):
|
||||
self.level += 1
|
||||
if self.level <= 15:
|
||||
Tetromino.fall_delay = pow(0.8 - ((self.level-1)*0.007), self.level-1)
|
||||
else:
|
||||
Tetromino.lock_delay = 0.5 * pow(0.9, self.level-15)
|
||||
self.goal += 5 * self.level
|
||||
self.refresh()
|
||||
|
||||
def piece_dropped(self, lines):
|
||||
self.score += lines
|
||||
if self.score > self.high_score:
|
||||
self.high_score = self.score
|
||||
self.refresh()
|
||||
|
||||
def piece_locked(self, nb_lines, t_spin):
|
||||
if nb_lines or t_spin:
|
||||
self.lines_cleared += nb_lines
|
||||
s = self.SCORES[nb_lines][t_spin]
|
||||
self.goal -= s
|
||||
s *= 100 * self.level
|
||||
self.score += s
|
||||
if self.score > self.high_score:
|
||||
self.high_score = self.score
|
||||
curses.beep()
|
||||
if nb_lines == 4 or (nb_lines and t_spin):
|
||||
curses.flash()
|
||||
if self.goal <= 0:
|
||||
self.new_level()
|
||||
else:
|
||||
self.refresh()
|
||||
x = (self.width-len(t_spin)) // 2 + 1
|
||||
self.window.addstr(self.height-5, x, t_spin)
|
||||
name = self.LINES_CLEARED_NAMES[nb_lines]
|
||||
x = (self.width-len(name)) // 2 + 1
|
||||
self.window.addstr(self.height-4, x, name)
|
||||
s = str(s)
|
||||
x = (self.width-len(s)) // 2 + 1
|
||||
self.window.addstr(self.height-3, x, s)
|
||||
self.window.refresh()
|
||||
else:
|
||||
self.refresh()
|
||||
|
||||
def save(self):
|
||||
with open(FILE, mode='w') as f:
|
||||
f.write(str(self.high_score))
|
||||
|
||||
|
||||
class Controls(Window):
|
||||
TITLE = "CONTROLS"
|
||||
|
||||
def refresh(self):
|
||||
self.draw_border()
|
||||
for y, (action, key) in enumerate(CONTROLS.items(), start=2):
|
||||
if key == " ":
|
||||
key = "SPACE"
|
||||
else:
|
||||
key = key.replace("KEY_", "")
|
||||
key = key.upper()
|
||||
self.window.addstr(y, 2, "%s\t%s" % (key, action))
|
||||
self.window.refresh()
|
||||
|
||||
class Game:
|
||||
WIDTH = 80
|
||||
HEIGHT = Matrix.HEIGHT
|
||||
|
||||
def __init__(self, scr, level):
|
||||
self.scr = scr
|
||||
self.random_bag = []
|
||||
left_x = (curses.COLS-self.WIDTH) // 2
|
||||
top_y = (curses.LINES-self.HEIGHT) // 2
|
||||
side_width = (self.WIDTH - Matrix.WIDTH) // 2
|
||||
side_height = self.HEIGHT - Hold.HEIGHT
|
||||
right_x = left_x + Matrix.WIDTH + side_width
|
||||
bottom_y = top_y + Hold.HEIGHT
|
||||
self.scr.leaveok(True)
|
||||
self.matrix = Matrix(self, left_x, top_y)
|
||||
self.hold = Hold(side_width, left_x, top_y)
|
||||
self.next = Next(side_width, right_x, top_y)
|
||||
self.next.piece = self.random_piece()(self.matrix, Next.PIECE_POSITION)
|
||||
self.stats = Stats(side_width, side_height, left_x, bottom_y, level)
|
||||
self.controls = Controls(side_width, side_height, right_x, bottom_y)
|
||||
self.playing = True
|
||||
self.paused = False
|
||||
self.scr.nodelay(True)
|
||||
self.scr.getch()
|
||||
self.hold.refresh()
|
||||
self.matrix.refresh()
|
||||
self.next.refresh()
|
||||
self.stats.refresh()
|
||||
self.controls.refresh()
|
||||
self.stats.new_level()
|
||||
self.new_piece()
|
||||
|
||||
def random_piece(self):
|
||||
if not self.random_bag:
|
||||
self.random_bag = [O, I, T, L, J, S, Z]
|
||||
random.shuffle(self.random_bag)
|
||||
return self.random_bag.pop()
|
||||
|
||||
def new_piece(self, held_piece=None):
|
||||
if not held_piece:
|
||||
self.matrix.piece = self.next.piece
|
||||
self.next.piece = self.random_piece()(self.matrix, Next.PIECE_POSITION)
|
||||
self.next.refresh()
|
||||
self.matrix.piece.position = Matrix.PIECE_POSITION
|
||||
if self.matrix.piece.move(Movement.STILL, lock=False):
|
||||
self.matrix.piece.fall_timer = scheduler.enter(Tetromino.fall_delay, 2, self.matrix.piece.fall)
|
||||
else:
|
||||
self.over()
|
||||
|
||||
|
||||
def play(self):
|
||||
self.stats.time = time.time()
|
||||
while self.playing:
|
||||
try:
|
||||
key = self.scr.getkey()
|
||||
except curses.error:
|
||||
pass
|
||||
else:
|
||||
if key == CONTROLS["QUIT"]:
|
||||
break
|
||||
elif key == CONTROLS["PAUSE"]:
|
||||
self.pause()
|
||||
elif key == CONTROLS["HOLD"]:
|
||||
self.swap()
|
||||
elif key == CONTROLS["MOVE LEFT"]:
|
||||
self.matrix.piece.move(Movement.LEFT)
|
||||
elif key == CONTROLS["MOVE RIGHT"]:
|
||||
self.matrix.piece.move(Movement.RIGHT)
|
||||
elif key == CONTROLS["SOFT DROP"]:
|
||||
self.matrix.piece.soft_drop()
|
||||
elif key == CONTROLS["ROTATE COUNTER"]:
|
||||
self.matrix.piece.rotate(Rotation.COUNTERCLOCKWISE)
|
||||
elif key == CONTROLS["ROTATE CLOCKWISE"]:
|
||||
self.matrix.piece.rotate(Rotation.CLOCKWISE)
|
||||
elif key == CONTROLS["HARD DROP"]:
|
||||
self.matrix.piece.hard_drop()
|
||||
finally:
|
||||
scheduler.run(False)
|
||||
|
||||
def pause(self):
|
||||
pause_time = time.time()
|
||||
self.paused = True
|
||||
self.hold.refresh(paused=True)
|
||||
self.matrix.refresh(paused=True)
|
||||
self.next.refresh(paused=True)
|
||||
self.scr.nodelay(False)
|
||||
while True:
|
||||
key = self.scr.getch()
|
||||
if key == ord('q'):
|
||||
self.playing = False
|
||||
break
|
||||
elif key == ord('p'):
|
||||
self.scr.nodelay(True)
|
||||
self.hold.refresh()
|
||||
self.matrix.refresh()
|
||||
self.next.refresh()
|
||||
self.stats.time += time.time() - pause_time
|
||||
break
|
||||
|
||||
def swap(self):
|
||||
if self.matrix.piece.hold_enabled:
|
||||
if self.matrix.piece.fall_timer:
|
||||
scheduler.cancel(self.matrix.piece.fall_timer)
|
||||
self.matrix.piece.fall_timer = None
|
||||
if self.matrix.piece.lock_timer:
|
||||
scheduler.cancel(self.matrix.piece.lock_timer)
|
||||
self.matrix.piece.lock_timer = None
|
||||
self.matrix.piece, self.hold.piece = self.hold.piece, self.matrix.piece
|
||||
self.hold.piece.position = self.hold.PIECE_POSITION
|
||||
for mino, position in zip(self.hold.piece.minoes, self.hold.piece.MINOES_POSITIONS):
|
||||
mino.position = position
|
||||
self.hold.piece.hold_enabled = False
|
||||
self.hold.refresh()
|
||||
self.new_piece(self.matrix.piece)
|
||||
|
||||
|
||||
def over(self):
|
||||
self.playing = False
|
||||
self.matrix.refresh()
|
||||
self.matrix.window.addstr(10, 9, "GAME", curses.A_BOLD)
|
||||
self.matrix.window.addstr(11, 9, "OVER", curses.A_BOLD)
|
||||
self.matrix.window.refresh()
|
||||
self.scr.nodelay(False)
|
||||
while self.scr.getch() != ord('q'):
|
||||
pass
|
||||
|
||||
|
||||
def main():
|
||||
if len(sys.argv) >= 2:
|
||||
try:
|
||||
level = int(sys.argv[1])
|
||||
except ValueError:
|
||||
print("Usage:")
|
||||
print("python terminis.py [level]")
|
||||
print(" level: integer between 1 and 15")
|
||||
sys.exit(1)
|
||||
else:
|
||||
level = max(0, level)
|
||||
level = min(15, level)
|
||||
else:
|
||||
level = 1
|
||||
with Screen() as scr:
|
||||
game = Game(scr, level)
|
||||
game.play()
|
||||
game.stats.save()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
Loading…
x
Reference in New Issue
Block a user