55 Commits
1.6 ... master

Author SHA1 Message Date
59da630c7c fix orientation 2019-02-10 15:03:02 +01:00
bdbeb399d5 v1.11.1 release 2019-01-27 14:32:00 +01:00
976bc01c20 Update .gitignore 2019-01-27 14:18:50 +01:00
4424107f16 Update Start.tscn 2019-01-27 14:18:46 +01:00
bdba103417 fix flash text (again) 2019-01-27 14:18:42 +01:00
9e42789e1e v1.11 release 2019-01-27 12:43:06 +01:00
667cde38a1 Change music 2019-01-26 18:53:22 +01:00
f2655a075e update splashscreen 2019-01-26 18:01:10 +01:00
92b97dbfb3 GHOST PIECE 2019-01-26 14:03:27 +01:00
ac6e561c3d tweaks 2019-01-26 13:38:04 +01:00
6e75bcf968 move background 2019-01-26 12:59:04 +01:00
a9118f0563 Update Main.tscn 2019-01-26 12:57:35 +01:00
33f7994997 move start GUI 2019-01-26 12:40:15 +01:00
c4ce4af524 Update Main.gd 2019-01-26 00:08:21 +01:00
1df8562765 move flash text 2019-01-25 23:23:56 +01:00
9d43e6346d v1.10 release 2019-01-25 22:30:09 +01:00
cdec5e6c2e fix lock bug 2019-01-25 22:27:15 +01:00
cad0577e54 improve lock 2019-01-25 18:18:42 +01:00
e6d4ef2c67 New drop tail 2019-01-25 18:18:14 +01:00
d1bc3ac764 Lock improvement 2019-01-25 17:57:23 +01:00
b79413f85c remove trail 2019-01-25 17:14:39 +01:00
33ad2357ad increase tail lifetime 2019-01-25 16:40:05 +01:00
57d3cf0a35 Update Main.tscn 2019-01-25 16:31:17 +01:00
cf63698dde v1.9 release 2019-01-25 16:21:01 +01:00
4dc5d2a753 Merge branch 'master' of https://github.com/adrienmalin/TETRIS3000 2019-01-25 12:12:35 +01:00
d8faef57f1 HARD DROP TRAIL 2019-01-25 12:12:32 +01:00
8600318dc7 Update TETRIS3000.html 2019-01-25 10:00:06 +01:00
549a2c4efd Update TETRIS3000.html 2019-01-25 09:57:28 +01:00
68929207d8 Update ExplodingMino.tscn 2019-01-25 08:42:34 +01:00
4b290ad45b Update Main.gd 2019-01-25 08:36:02 +01:00
adbbf97f3c update splashscreen 2019-01-25 02:45:49 +01:00
79ad3143f6 update splashscreen 2019-01-25 00:49:53 +01:00
cb6eab47aa update splashscreen 2019-01-25 00:46:45 +01:00
200e1df265 Merge branch 'master' of https://github.com/adrienmalin/TETRIS3000 2019-01-25 00:33:04 +01:00
0681cc8f98 splashscreen 2019-01-25 00:26:56 +01:00
2df1cce500 Update TETRIS3000.png 2019-01-25 00:25:00 +01:00
a8e94191bc Update README.md 2019-01-25 00:19:31 +01:00
92d81ef547 v1.8 release 2019-01-25 00:16:44 +01:00
2d7a427ba2 Update Main.gd 2019-01-25 00:06:31 +01:00
19e64e3948 fix flashtext 2019-01-24 23:50:06 +01:00
b1c37e73f4 v1.6 release 2019-01-24 20:39:07 +01:00
b7650efdf6 tweaks 2019-01-24 20:37:42 +01:00
231ba2fbff tweaks 2019-01-24 18:17:44 +01:00
a1fb70a3ee Revert "high-angle shot"
This reverts commit 8435997cc4.
2019-01-24 18:04:37 +01:00
8435997cc4 high-angle shot 2019-01-24 18:01:27 +01:00
8eb3aba5d5 tweaking 2019-01-24 17:35:56 +01:00
f3e61d319f forgot to hide grid 2019-01-24 17:30:08 +01:00
c4aee1c2bc low angle shot 2019-01-24 17:29:28 +01:00
f220739ffc compatibility with Godot 3.1 2019-01-21 16:59:47 +01:00
1b5cccd8c9 Exploding minoes instead of lines 2019-01-19 16:23:41 +01:00
685acd4589 externalize environment 2019-01-19 15:21:34 +01:00
831d07d436 boost html5 loading 2019-01-18 17:42:48 +01:00
1829102bb1 the signals 2019-01-18 16:39:57 +01:00
4cde8ff47f Update TETRIS3000.pck 2019-01-18 10:42:04 +01:00
e9152d7d81 Update Main.tscn 2019-01-18 10:41:56 +01:00
33 changed files with 13781 additions and 509 deletions

4
.gitignore vendored
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@ -10,4 +10,6 @@ export_presets.cfg
midi/FluidR3 GM.sf2 midi/FluidR3 GM.sf2
release/ release/
*.import *.import
*.tmp *.tmp
desktop.ini

View File

@ -2,5 +2,5 @@
[Downloads](https://github.com/adrienmalin/TETRIS3000/releases) [Downloads](https://github.com/adrienmalin/TETRIS3000/releases)
[Play in browser](https://adrienmalin.github.io/TETRIS3000/web/TETRIS3000.html) [Play in browser](https://adrienmalin.github.io/TETRIS3000/web/TETRIS3000.html) (Firefox recommanded)

87
source/Environment.tres Normal file
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@ -0,0 +1,87 @@
[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="PanoramaSky" id=1]
radiance_size = 0
[resource]
resource_local_to_scene = true
background_mode = 0
background_sky = SubResource( 1 )
background_sky_custom_fov = 0.0
background_color = Color( 0, 0, 0, 1 )
background_energy = 0.0
background_canvas_max_layer = 0
ambient_light_color = Color( 0.86908, 0.949502, 0.958984, 1 )
ambient_light_energy = 2.0
ambient_light_sky_contribution = 0.92
fog_enabled = false
fog_color = Color( 0.5, 0.6, 0.7, 1 )
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
fog_sun_amount = 0.0
fog_depth_enabled = true
fog_depth_begin = 10.0
fog_depth_curve = 1.0
fog_transmit_enabled = false
fog_transmit_curve = 1.0
fog_height_enabled = false
fog_height_min = 0.0
fog_height_max = 100.0
fog_height_curve = 1.0
tonemap_mode = 3
tonemap_exposure = 1.0
tonemap_white = 1.0
auto_exposure_enabled = false
auto_exposure_scale = 0.4
auto_exposure_min_luma = 0.05
auto_exposure_max_luma = 0.26
auto_exposure_speed = 0.5
ss_reflections_enabled = false
ss_reflections_max_steps = 64
ss_reflections_fade_in = 0.15
ss_reflections_fade_out = 2.0
ss_reflections_depth_tolerance = 0.2
ss_reflections_roughness = true
ssao_enabled = false
ssao_radius = 1.0
ssao_intensity = 1.0
ssao_radius2 = 0.0
ssao_intensity2 = 1.0
ssao_bias = 0.01
ssao_light_affect = 0.0
ssao_color = Color( 0, 0, 0, 1 )
ssao_quality = 0
ssao_blur = 3
ssao_edge_sharpness = 4.0
dof_blur_far_enabled = false
dof_blur_far_distance = 10.0
dof_blur_far_transition = 5.0
dof_blur_far_amount = 0.1
dof_blur_far_quality = 1
dof_blur_near_enabled = false
dof_blur_near_distance = 2.0
dof_blur_near_transition = 1.0
dof_blur_near_amount = 0.1
dof_blur_near_quality = 1
glow_enabled = false
glow_levels/1 = false
glow_levels/2 = false
glow_levels/3 = true
glow_levels/4 = false
glow_levels/5 = true
glow_levels/6 = false
glow_levels/7 = false
glow_intensity = 6.17
glow_strength = 1.0
glow_bloom = 0.0
glow_blend_mode = 2
glow_hdr_threshold = 1.0
glow_hdr_scale = 2.0
glow_bicubic_upscale = false
adjustment_enabled = false
adjustment_brightness = 0.27
adjustment_contrast = 1.0
adjustment_saturation = 0.34
_sections_unfolded = [ "Adjustments", "Ambient Light", "Background", "Resource" ]

View File

@ -11,6 +11,4 @@ func print(text):
func _on_AnimationPlayer_animation_finished(anim_name): func _on_AnimationPlayer_animation_finished(anim_name):
texts.resize(0) texts.resize(0)
func _on_Stats_flash_text(text):
self.print(text)

View File

@ -1,12 +1,12 @@
extends GridMap extends GridMap
const Tetromino = preload("res://Tetrominos/Tetromino.gd") const Tetromino = preload("res://Tetrominos/Tetromino.gd")
const ExplodingLine = preload("res://ExplodingLine.tscn") const ExplodingMino = preload("res://Tetrominos/Mino/ExplodingMino.tscn")
const EMPTY_CELL = -1 const EMPTY_CELL = -1
const MINO = 0 const MINO = 0
var exploding_lines = [] var exploding_minoes = []
var nb_collumns var nb_collumns
var nb_lines var nb_lines
@ -14,9 +14,11 @@ func _ready():
nb_collumns = int(get_parent().scale.x) nb_collumns = int(get_parent().scale.x)
nb_lines = int(get_parent().scale.y) nb_lines = int(get_parent().scale.y)
for y in range(nb_lines): for y in range(nb_lines):
exploding_lines.append(ExplodingLine.instance()) exploding_minoes.append([])
add_child(exploding_lines[y]) for x in range(nb_collumns):
exploding_lines[y].translation = Vector3(nb_collumns/2, y, 1) exploding_minoes[y].append(ExplodingMino.instance())
add_child(exploding_minoes[y][x])
exploding_minoes[y][x].translation = Vector3(x, y, 0)
func clear(): func clear():
for used_cell in get_used_cells(): for used_cell in get_used_cells():
@ -65,6 +67,7 @@ func clear_lines():
var above_cell = get_cell_item(x, y2+1, 0) var above_cell = get_cell_item(x, y2+1, 0)
set_cell_item(x, y2, 0, above_cell) set_cell_item(x, y2, 0, above_cell)
lines_cleared += 1 lines_cleared += 1
exploding_lines[y].emitting = true for x in range(nb_collumns):
exploding_lines[y].restart() exploding_minoes[y][x].emitting = true
exploding_minoes[y][x].restart()
return lines_cleared return lines_cleared

View File

@ -43,10 +43,10 @@ func new_game(level):
func new_piece(): func new_piece():
current_piece = next_piece current_piece = next_piece
current_piece.translation = $Matrix/Position3D.translation current_piece.translation = $Matrix/Position3D.translation
current_piece.emit_trail(true) current_piece.move_ghost()
next_piece = random_piece() next_piece = random_piece()
next_piece.translation = $Next/Position3D.translation next_piece.translation = $Next/Position3D.translation
if current_piece.move(THERE): if $Matrix/GridMap.possible_positions(current_piece.get_translations(), THERE):
$DropTimer.start() $DropTimer.start()
current_piece_held = false current_piece_held = false
else: else:
@ -66,7 +66,7 @@ func random_piece():
func new_level(level): func new_level(level):
if level <= 15: if level <= 15:
$DropTimer.wait_time = pow(0.8 - ((level - 1) * 0.007), level - 1) $DropTimer.wait_time = pow(0.8 - ((level-1)*0.007), level-1)
else: else:
$LockDelay.wait_time = 0.5 * pow(0.9, level-15) $LockDelay.wait_time = 0.5 * pow(0.9, level-15)
@ -83,28 +83,26 @@ func _unhandled_input(event):
$AutoShiftDelay.stop() $AutoShiftDelay.stop()
$AutoShiftTimer.stop() $AutoShiftTimer.stop()
autoshift_action = "" autoshift_action = ""
for action in movements: process_new_action(Input)
if Input.is_action_pressed(action): else:
autoshift_action = action process_new_action(event)
process_autoshift()
$AutoShiftDelay.start()
break
for action in movements:
if action != autoshift_action:
if event.is_action_pressed(action):
$AutoShiftTimer.stop()
autoshift_action = action
process_autoshift()
$AutoShiftDelay.start()
break
if event.is_action_pressed("hard_drop"): if event.is_action_pressed("hard_drop"):
hard_drop() hard_drop()
if event.is_action_pressed("rotate_clockwise"): if event.is_action_pressed("rotate_clockwise"):
current_piece.rotate(Tetromino.CLOCKWISE) current_piece.turn(Tetromino.CLOCKWISE)
if event.is_action_pressed("rotate_counterclockwise"): if event.is_action_pressed("rotate_counterclockwise"):
current_piece.rotate(Tetromino.COUNTERCLOCKWISE) current_piece.turn(Tetromino.COUNTERCLOCKWISE)
if event.is_action_pressed("hold"): if event.is_action_pressed("hold"):
hold() hold()
func process_new_action(event):
for action in movements:
if action != autoshift_action and event.is_action_pressed(action):
$AutoShiftTimer.stop()
autoshift_action = action
process_autoshift()
$AutoShiftDelay.start()
break
func _on_AutoShiftDelay_timeout(): func _on_AutoShiftDelay_timeout():
if autoshift_action: if autoshift_action:
@ -125,14 +123,24 @@ func hard_drop():
while current_piece.move(movements["soft_drop"]): while current_piece.move(movements["soft_drop"]):
score += 2 score += 2
$Stats.piece_dropped(score) $Stats.piece_dropped(score)
var translations = current_piece.get_translations()
for i in range(Tetromino.NB_MINOES):
get_node("Matrix/DropTrail/"+str(i)).translation = translations[i]
$Matrix/DropTrail.visible = true
$Matrix/DropTrail/Delay.start()
$LockDelay.stop() $LockDelay.stop()
lock() lock()
func _on_DropTrailDelay_timeout():
$Matrix/DropTrail.visible = false
func _on_DropTimer_timeout(): func _on_DropTimer_timeout():
if not current_piece.move(movements["soft_drop"]): current_piece.move(movements["soft_drop"])
if $LockDelay.is_stopped():
lock() func _on_LockDelay_timeout():
if not $Matrix/GridMap.possible_positions(current_piece.get_translations(), movements["soft_drop"]):
lock()
func lock(): func lock():
if $Matrix/GridMap.lock(current_piece): if $Matrix/GridMap.lock(current_piece):
var t_spin = current_piece.t_spin() var t_spin = current_piece.t_spin()
@ -151,18 +159,18 @@ func hold():
var swap = current_piece var swap = current_piece
current_piece = held_piece current_piece = held_piece
held_piece = swap held_piece = swap
held_piece.emit_trail(false) for mino in held_piece.minoes:
mino.get_node("LockingMesh").visible = false
held_piece.translation = $Hold/Position3D.translation held_piece.translation = $Hold/Position3D.translation
if current_piece: if current_piece:
current_piece.translation = $Matrix/Position3D.translation current_piece.translation = $Matrix/Position3D.translation
current_piece.emit_trail(true) current_piece.move_ghost()
else: else:
new_piece() new_piece()
func resume(): func resume():
playing = true playing = true
$DropTimer.start() $DropTimer.start()
$LockDelay.start()
$Stats.time = OS.get_system_time_secs() - $Stats.time $Stats.time = OS.get_system_time_secs() - $Stats.time
$Stats/Clock.start() $Stats/Clock.start()
$MidiPlayer.resume() $MidiPlayer.resume()
@ -173,6 +181,7 @@ func resume():
$Hold.visible = true $Hold.visible = true
$Next.visible = true $Next.visible = true
current_piece.visible = true current_piece.visible = true
$Ghost.visible = true
if held_piece: if held_piece:
held_piece.visible = true held_piece.visible = true
next_piece.visible = true next_piece.visible = true
@ -194,13 +203,13 @@ func pause(gui=null):
$Hold.visible = false $Hold.visible = false
$Next.visible = false $Next.visible = false
current_piece.visible = false current_piece.visible = false
$Ghost.visible = false
if held_piece: if held_piece:
held_piece.visible = false held_piece.visible = false
next_piece.visible = false next_piece.visible = false
func game_over(): func game_over():
pause() pause()
current_piece.emit_trail(false)
$FlashText.print("GAME\nOVER") $FlashText.print("GAME\nOVER")
$ReplayButton.visible = true $ReplayButton.visible = true

View File

@ -1,104 +1,22 @@
[gd_scene load_steps=21 format=2] [gd_scene load_steps=22 format=2]
[ext_resource path="res://Main.gd" type="Script" id=1] [ext_resource path="res://Environment.tres" type="Environment" id=1]
[ext_resource path="res://aperture-vintage-472251-unsplash.jpg" type="Texture" id=2] [ext_resource path="res://Main.gd" type="Script" id=2]
[ext_resource path="res://Tetrominos/Mino/MinoLibrary.tres" type="MeshLibrary" id=3] [ext_resource path="res://aperture-vintage-472251-unsplash.jpg" type="Texture" id=3]
[ext_resource path="res://GridMap.gd" type="Script" id=4] [ext_resource path="res://Tetrominos/Mino/MinoLibrary.tres" type="MeshLibrary" id=4]
[ext_resource path="res://midi/MidiPlayer.tscn" type="PackedScene" id=5] [ext_resource path="res://GridMap.gd" type="Script" id=5]
[ext_resource path="res://MidiPlayer.gd" type="Script" id=6] [ext_resource path="res://Tetrominos/Mino/drop_trail.png" type="Texture" id=6]
[ext_resource path="res://FlashText.gd" type="Script" id=7] [ext_resource path="res://midi/MidiPlayer.tscn" type="PackedScene" id=7]
[ext_resource path="res://fonts/525-ROUN.TTF" type="DynamicFontData" id=8] [ext_resource path="res://MidiPlayer.gd" type="Script" id=8]
[ext_resource path="res://Stats.tscn" type="PackedScene" id=9] [ext_resource path="res://FlashText.gd" type="Script" id=9]
[ext_resource path="res://controls.tscn" type="PackedScene" id=10] [ext_resource path="res://fonts/525-ROUN.TTF" type="DynamicFontData" id=10]
[ext_resource path="res://Start.tscn" type="PackedScene" id=11] [ext_resource path="res://Stats.tscn" type="PackedScene" id=11]
[ext_resource path="res://fonts/Gamer.ttf" type="DynamicFontData" id=12] [ext_resource path="res://controls.tscn" type="PackedScene" id=12]
[ext_resource path="res://Start.tscn" type="PackedScene" id=13]
[ext_resource path="res://fonts/Gamer.ttf" type="DynamicFontData" id=14]
[ext_resource path="res://Tetrominos/Ghost.tscn" type="PackedScene" id=15]
[sub_resource type="PanoramaSky" id=1] [sub_resource type="SpatialMaterial" id=1]
radiance_size = 0
[sub_resource type="Environment" id=2]
resource_local_to_scene = true
background_mode = 0
background_sky = SubResource( 1 )
background_sky_custom_fov = 0.0
background_color = Color( 0, 0, 0, 1 )
background_energy = 0.0
background_canvas_max_layer = 0
ambient_light_color = Color( 0.86908, 0.949502, 0.958984, 1 )
ambient_light_energy = 2.0
ambient_light_sky_contribution = 0.92
fog_enabled = false
fog_color = Color( 0.5, 0.6, 0.7, 1 )
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
fog_sun_amount = 0.0
fog_depth_enabled = true
fog_depth_begin = 10.0
fog_depth_curve = 1.0
fog_transmit_enabled = false
fog_transmit_curve = 1.0
fog_height_enabled = false
fog_height_min = 0.0
fog_height_max = 100.0
fog_height_curve = 1.0
tonemap_mode = 3
tonemap_exposure = 1.0
tonemap_white = 1.0
auto_exposure_enabled = false
auto_exposure_scale = 0.4
auto_exposure_min_luma = 0.05
auto_exposure_max_luma = 0.26
auto_exposure_speed = 0.5
ss_reflections_enabled = false
ss_reflections_max_steps = 64
ss_reflections_fade_in = 0.15
ss_reflections_fade_out = 2.0
ss_reflections_depth_tolerance = 0.2
ss_reflections_roughness = true
ssao_enabled = false
ssao_radius = 1.0
ssao_intensity = 1.0
ssao_radius2 = 0.0
ssao_intensity2 = 1.0
ssao_bias = 0.01
ssao_light_affect = 0.0
ssao_color = Color( 0, 0, 0, 1 )
ssao_quality = 0
ssao_blur = 3
ssao_edge_sharpness = 4.0
dof_blur_far_enabled = false
dof_blur_far_distance = 10.0
dof_blur_far_transition = 5.0
dof_blur_far_amount = 0.1
dof_blur_far_quality = 1
dof_blur_near_enabled = false
dof_blur_near_distance = 2.0
dof_blur_near_transition = 1.0
dof_blur_near_amount = 0.1
dof_blur_near_quality = 1
glow_enabled = false
glow_levels/1 = false
glow_levels/2 = false
glow_levels/3 = true
glow_levels/4 = false
glow_levels/5 = true
glow_levels/6 = false
glow_levels/7 = false
glow_intensity = 6.17
glow_strength = 1.0
glow_bloom = 0.0
glow_blend_mode = 2
glow_hdr_threshold = 1.0
glow_hdr_scale = 2.0
glow_bicubic_upscale = false
adjustment_enabled = false
adjustment_brightness = 0.27
adjustment_contrast = 1.0
adjustment_saturation = 0.34
_sections_unfolded = [ "Adjustments", "Ambient Light", "Background", "Resource" ]
[sub_resource type="SpatialMaterial" id=3]
render_priority = 0 render_priority = 0
flags_transparent = true flags_transparent = true
@ -149,35 +67,35 @@ uv2_triplanar_sharpness = 1.0
proximity_fade_enable = true proximity_fade_enable = true
proximity_fade_distance = 1.0 proximity_fade_distance = 1.0
distance_fade_enable = false distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Metallic", "NormalMap", "Proximity Fade" ] _sections_unfolded = [ "Albedo", "Anisotropy", "Clearcoat", "Detail", "Distance Fade", "Emission", "Flags", "Metallic", "NormalMap", "Parameters", "Proximity Fade", "Rim", "Roughness" ]
[sub_resource type="CubeMesh" id=4] [sub_resource type="CubeMesh" id=2]
material = SubResource( 3 ) material = SubResource( 1 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 1, 1, 1 ) size = Vector3( 1, 1, 1 )
subdivide_width = 0 subdivide_width = 0
subdivide_height = 0 subdivide_height = 0
subdivide_depth = 0 subdivide_depth = 0
[sub_resource type="CubeMesh" id=5] [sub_resource type="CubeMesh" id=3]
material = SubResource( 3 ) material = SubResource( 1 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 1, 1, 1 ) size = Vector3( 1, 1, 1 )
subdivide_width = 0 subdivide_width = 0
subdivide_height = 0 subdivide_height = 0
subdivide_depth = 0 subdivide_depth = 0
[sub_resource type="DynamicFont" id=6] [sub_resource type="DynamicFont" id=4]
size = 30 size = 50
use_mipmaps = true use_mipmaps = true
use_filter = false use_filter = false
font_data = ExtResource( 8 ) font_data = ExtResource( 10 )
_sections_unfolded = [ "Font", "Settings" ] _sections_unfolded = [ "Font", "Settings" ]
[sub_resource type="Animation" id=7] [sub_resource type="Animation" id=5]
resource_name = "Flash" resource_name = "Flash"
length = 1.0 length = 1.0
@ -220,23 +138,23 @@ tracks/2/keys = {
"values": [ Vector2( 0, 110 ), Vector2( 0, -50 ), Vector2( 0, -60 ), Vector2( 0, -100 ) ] "values": [ Vector2( 0, 110 ), Vector2( 0, -50 ), Vector2( 0, -60 ), Vector2( 0, -100 ) ]
} }
[sub_resource type="DynamicFont" id=8] [sub_resource type="DynamicFont" id=6]
size = 20 size = 20
use_mipmaps = false use_mipmaps = false
use_filter = false use_filter = false
extra_spacing_bottom = 5 extra_spacing_bottom = 5
font_data = ExtResource( 12 ) font_data = ExtResource( 14 )
_sections_unfolded = [ "Extra Spacing", "Font", "Settings" ] _sections_unfolded = [ "Extra Spacing", "Font", "Settings" ]
[node name="Main" type="WorldEnvironment" index="0"] [node name="Main" type="WorldEnvironment" index="0"]
environment = SubResource( 2 ) environment = ExtResource( 1 )
script = ExtResource( 1 ) script = ExtResource( 2 )
[node name="Background" type="Sprite3D" parent="." index="0"] [node name="Background" type="Sprite3D" parent="." index="0"]
transform = Transform( 12.8, 0, 0, 0, 8.53, 0, 0, 0, 1, 5, 10, -32 ) transform = Transform( 12.8, 0, 0, 0, 8.53, 0, 0, 0, 1, 4.5, 28.8, -34 )
layers = 1 layers = 1
material_override = null material_override = null
cast_shadow = 1 cast_shadow = 1
@ -255,10 +173,10 @@ opacity = 1.0
pixel_size = 0.01 pixel_size = 0.01
axis = 2 axis = 2
transparent = false transparent = false
shaded = true shaded = false
double_sided = false double_sided = false
alpha_cut = 0 alpha_cut = 0
texture = ExtResource( 2 ) texture = ExtResource( 3 )
vframes = 1 vframes = 1
hframes = 1 hframes = 1
frame = 0 frame = 0
@ -268,7 +186,7 @@ _sections_unfolded = [ "Animation", "Flags", "Geometry", "Transform" ]
[node name="Camera" type="Camera" parent="." index="1"] [node name="Camera" type="Camera" parent="." index="1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.5, 10, 20 ) transform = Transform( 1, 0, 0, 0, 0.939693, -0.34202, 0, 0.34202, 0.939693, 4.5, 2, 19 )
keep_aspect = 1 keep_aspect = 1
cull_mask = 1048575 cull_mask = 1048575
environment = null environment = null
@ -277,7 +195,7 @@ v_offset = 0.0
doppler_tracking = 0 doppler_tracking = 0
projection = 0 projection = 0
current = true current = true
fov = 70.0 fov = 60.3
size = 1.0 size = 1.0
near = 0.05 near = 0.05
far = 500.0 far = 500.0
@ -324,7 +242,7 @@ lod_min_distance = 0.0
lod_min_hysteresis = 0.0 lod_min_hysteresis = 0.0
lod_max_distance = 0.0 lod_max_distance = 0.0
lod_max_hysteresis = 0.0 lod_max_hysteresis = 0.0
mesh = SubResource( 4 ) mesh = SubResource( 2 )
skeleton = NodePath("..") skeleton = NodePath("..")
material/0 = null material/0 = null
_sections_unfolded = [ "Transform", "material" ] _sections_unfolded = [ "Transform", "material" ]
@ -332,8 +250,7 @@ _sections_unfolded = [ "Transform", "material" ]
[node name="GridMap" type="GridMap" parent="Matrix" index="0"] [node name="GridMap" type="GridMap" parent="Matrix" index="0"]
transform = Transform( 0.1, 0, 0, 0, 0.05, 0, 0, 0, 1, -0.45, -0.475, 0 ) transform = Transform( 0.1, 0, 0, 0, 0.05, 0, 0, 0, 1, -0.45, -0.475, 0 )
visible = false theme = ExtResource( 4 )
theme = ExtResource( 3 )
cell_size = Vector3( 1, 1, 1 ) cell_size = Vector3( 1, 1, 1 )
cell_octant_size = 8 cell_octant_size = 8
cell_center_x = false cell_center_x = false
@ -345,7 +262,7 @@ collision_mask = 1
data = { data = {
"cells": PoolIntArray( ) "cells": PoolIntArray( )
} }
script = ExtResource( 4 ) script = ExtResource( 5 )
_sections_unfolded = [ "Cell", "Transform" ] _sections_unfolded = [ "Cell", "Transform" ]
__meta__ = { __meta__ = {
"_editor_clip_": 1, "_editor_clip_": 1,
@ -357,6 +274,167 @@ __meta__ = {
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 20, 0 ) transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 20, 0 )
_sections_unfolded = [ "Transform" ] _sections_unfolded = [ "Transform" ]
[node name="DropTrail" type="Spatial" parent="Matrix" index="2"]
editor/display_folded = true
transform = Transform( 0.1, 0, 0, 0, 0.05, 0, 0, 0, 1, -0.45, -0.475, 0 )
visible = false
_sections_unfolded = [ "Transform" ]
[node name="0" type="Spatial" parent="Matrix/DropTrail" index="0"]
_sections_unfolded = [ "Transform" ]
[node name="Sprite" type="Sprite3D" parent="Matrix/DropTrail/0" index="0"]
transform = Transform( 1.5, 0, 0, 0, 5, 0, 0, 0, 1, 0, 8, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
centered = true
offset = Vector2( 0, 0 )
flip_h = false
flip_v = false
modulate = Color( 1, 1, 1, 1 )
opacity = 0.1
pixel_size = 0.01
axis = 2
transparent = true
shaded = false
double_sided = true
alpha_cut = 0
texture = ExtResource( 6 )
vframes = 1
hframes = 1
frame = 0
region_enabled = false
region_rect = Rect2( 0, 0, 0, 0 )
_sections_unfolded = [ "Flags", "Transform" ]
[node name="1" type="Spatial" parent="Matrix/DropTrail" index="1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0, 0 )
_sections_unfolded = [ "Transform" ]
[node name="Sprite" type="Sprite3D" parent="Matrix/DropTrail/1" index="0"]
transform = Transform( 1.5, 0, 0, 0, 5, 0, 0, 0, 1, 0, 8, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
centered = true
offset = Vector2( 0, 0 )
flip_h = false
flip_v = false
modulate = Color( 1, 1, 1, 1 )
opacity = 0.1
pixel_size = 0.01
axis = 2
transparent = true
shaded = false
double_sided = true
alpha_cut = 0
texture = ExtResource( 6 )
vframes = 1
hframes = 1
frame = 0
region_enabled = false
region_rect = Rect2( 0, 0, 0, 0 )
_sections_unfolded = [ "Flags", "Transform" ]
[node name="2" type="Spatial" parent="Matrix/DropTrail" index="2"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0 )
_sections_unfolded = [ "Transform" ]
[node name="Sprite" type="Sprite3D" parent="Matrix/DropTrail/2" index="0"]
transform = Transform( 1.5, 0, 0, 0, 5, 0, 0, 0, 1, 0, 8, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
centered = true
offset = Vector2( 0, 0 )
flip_h = false
flip_v = false
modulate = Color( 1, 1, 1, 1 )
opacity = 0.1
pixel_size = 0.01
axis = 2
transparent = true
shaded = false
double_sided = true
alpha_cut = 0
texture = ExtResource( 6 )
vframes = 1
hframes = 1
frame = 0
region_enabled = false
region_rect = Rect2( 0, 0, 0, 0 )
_sections_unfolded = [ "Flags", "Transform" ]
[node name="3" type="Spatial" parent="Matrix/DropTrail" index="3"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
_sections_unfolded = [ "Transform" ]
[node name="Sprite" type="Sprite3D" parent="Matrix/DropTrail/3" index="0"]
transform = Transform( 1.5, 0, 0, 0, 5, 0, 0, 0, 1, 0, 8, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
centered = true
offset = Vector2( 0, 0 )
flip_h = false
flip_v = false
modulate = Color( 1, 1, 1, 1 )
opacity = 0.1
pixel_size = 0.01
axis = 2
transparent = true
shaded = false
double_sided = true
alpha_cut = 0
texture = ExtResource( 6 )
vframes = 1
hframes = 1
frame = 0
region_enabled = false
region_rect = Rect2( 0, 0, 0, 0 )
_sections_unfolded = [ "Flags", "Transform" ]
[node name="Delay" type="Timer" parent="Matrix/DropTrail" index="4"]
process_mode = 1
wait_time = 0.06
one_shot = true
autostart = false
[node name="Hold" type="MeshInstance" parent="." index="4"] [node name="Hold" type="MeshInstance" parent="." index="4"]
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 1, -5, 16, 0 ) transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 1, -5, 16, 0 )
@ -370,7 +448,7 @@ lod_min_distance = 0.0
lod_min_hysteresis = 0.0 lod_min_hysteresis = 0.0
lod_max_distance = 0.0 lod_max_distance = 0.0
lod_max_hysteresis = 0.0 lod_max_hysteresis = 0.0
mesh = SubResource( 5 ) mesh = SubResource( 3 )
skeleton = NodePath("..") skeleton = NodePath("..")
material/0 = null material/0 = null
_sections_unfolded = [ "Transform" ] _sections_unfolded = [ "Transform" ]
@ -393,7 +471,7 @@ lod_min_distance = 0.0
lod_min_hysteresis = 0.0 lod_min_hysteresis = 0.0
lod_max_distance = 0.0 lod_max_distance = 0.0
lod_max_hysteresis = 0.0 lod_max_hysteresis = 0.0
mesh = SubResource( 5 ) mesh = SubResource( 3 )
skeleton = NodePath("..") skeleton = NodePath("..")
material/0 = null material/0 = null
_sections_unfolded = [ "Transform" ] _sections_unfolded = [ "Transform" ]
@ -431,12 +509,12 @@ wait_time = 0.03
one_shot = false one_shot = false
autostart = false autostart = false
[node name="MidiPlayer" parent="." index="10" instance=ExtResource( 5 )] [node name="MidiPlayer" parent="." index="10" instance=ExtResource( 7 )]
editor/display_folded = true editor/display_folded = true
script = ExtResource( 6 ) script = ExtResource( 8 )
_sections_unfolded = [ "Pause" ] _sections_unfolded = [ "Pause" ]
file = "res://midi/Korobeiniki.mid" file = "res://midi/music-a-dance-remix-.mid"
volume_db = -24 volume_db = -24
loop = true loop = true
soundfont = "res://midi/TimGM6mb.sf2" soundfont = "res://midi/TimGM6mb.sf2"
@ -455,17 +533,17 @@ anchor_top = 0.5
anchor_right = 0.5 anchor_right = 0.5
anchor_bottom = 0.5 anchor_bottom = 0.5
margin_left = -250.0 margin_left = -250.0
margin_top = -250.0 margin_top = -300.0
margin_right = 250.0 margin_right = 250.0
margin_bottom = 250.0 margin_bottom = 200.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
mouse_filter = 0 mouse_filter = 0
mouse_default_cursor_shape = 0 mouse_default_cursor_shape = 0
size_flags_horizontal = 1 size_flags_horizontal = 1
size_flags_vertical = 1 size_flags_vertical = 1
script = ExtResource( 7 ) script = ExtResource( 9 )
_sections_unfolded = [ "Material", "Size Flags", "Theme" ] _sections_unfolded = [ "Material", "Rect", "Size Flags", "Theme" ]
[node name="Label" type="Label" parent="FlashText" index="0"] [node name="Label" type="Label" parent="FlashText" index="0"]
@ -473,16 +551,16 @@ anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
anchor_right = 0.0 anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_top = 190.0 margin_top = -100.0
margin_right = 500.0 margin_right = 500.0
margin_bottom = 690.0 margin_bottom = 400.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
mouse_filter = 2 mouse_filter = 2
mouse_default_cursor_shape = 0 mouse_default_cursor_shape = 0
size_flags_horizontal = 1 size_flags_horizontal = 1
size_flags_vertical = 4 size_flags_vertical = 4
custom_fonts/font = SubResource( 6 ) custom_fonts/font = SubResource( 4 )
custom_colors/font_color = Color( 0.445404, 0.710476, 0.820313, 0 ) custom_colors/font_color = Color( 0.445404, 0.710476, 0.820313, 0 )
align = 1 align = 1
valign = 1 valign = 1
@ -498,27 +576,27 @@ autoplay = ""
playback_process_mode = 1 playback_process_mode = 1
playback_default_blend_time = 0.0 playback_default_blend_time = 0.0
playback_speed = 1.0 playback_speed = 1.0
anims/Flash = SubResource( 7 ) anims/Flash = SubResource( 5 )
blend_times = [ ] blend_times = [ ]
_sections_unfolded = [ "Playback Options" ] _sections_unfolded = [ "Playback Options" ]
[node name="Stats" parent="." index="12" instance=ExtResource( 9 )] [node name="Stats" parent="." index="12" instance=ExtResource( 11 )]
visible = false visible = false
anchor_left = 0.0 anchor_left = 0.0
anchor_top = 1.0 anchor_top = 1.0
anchor_right = 0.0 anchor_right = 0.0
anchor_bottom = 1.0 anchor_bottom = 1.0
margin_left = 95.0 margin_left = 30.0
margin_top = -250.0 margin_top = -220.0
margin_right = 205.0 margin_right = 140.0
margin_bottom = -40.0 margin_bottom = -25.0
[node name="controls_ui" parent="." index="13" instance=ExtResource( 10 )] [node name="controls_ui" parent="." index="13" instance=ExtResource( 12 )]
visible = false visible = false
[node name="Start" parent="." index="14" instance=ExtResource( 11 )] [node name="Start" parent="." index="14" instance=ExtResource( 13 )]
[node name="ReplayButton" type="Button" parent="." index="15"] [node name="ReplayButton" type="Button" parent="." index="15"]
@ -527,10 +605,10 @@ anchor_left = 1.0
anchor_top = 1.0 anchor_top = 1.0
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
margin_left = -215.0 margin_left = -170.0
margin_top = -100.0 margin_top = -90.0
margin_right = -90.0 margin_right = -45.0
margin_bottom = -60.0 margin_bottom = -50.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
focus_mode = 2 focus_mode = 2
@ -538,7 +616,7 @@ mouse_filter = 0
mouse_default_cursor_shape = 0 mouse_default_cursor_shape = 0
size_flags_horizontal = 1 size_flags_horizontal = 1
size_flags_vertical = 1 size_flags_vertical = 1
custom_fonts/font = SubResource( 8 ) custom_fonts/font = SubResource( 6 )
custom_colors/font_color = Color( 1, 1, 1, 1 ) custom_colors/font_color = Color( 1, 1, 1, 1 )
toggle_mode = false toggle_mode = false
enabled_focus_mode = 2 enabled_focus_mode = 2
@ -549,8 +627,16 @@ flat = false
align = 1 align = 1
_sections_unfolded = [ "Margin", "custom_colors", "custom_fonts" ] _sections_unfolded = [ "Margin", "custom_colors", "custom_fonts" ]
[node name="Ghost" parent="." index="16" instance=ExtResource( 15 )]
visible = false
[connection signal="timeout" from="Matrix/DropTrail/Delay" to="." method="_on_DropTrailDelay_timeout"]
[connection signal="timeout" from="DropTimer" to="." method="_on_DropTimer_timeout"] [connection signal="timeout" from="DropTimer" to="." method="_on_DropTimer_timeout"]
[connection signal="timeout" from="LockDelay" to="." method="_on_LockDelay_timeout"]
[connection signal="timeout" from="AutoShiftDelay" to="." method="_on_AutoShiftDelay_timeout"] [connection signal="timeout" from="AutoShiftDelay" to="." method="_on_AutoShiftDelay_timeout"]
[connection signal="timeout" from="AutoShiftTimer" to="." method="_on_AutoShiftTimer_timeout"] [connection signal="timeout" from="AutoShiftTimer" to="." method="_on_AutoShiftTimer_timeout"]
@ -559,6 +645,8 @@ _sections_unfolded = [ "Margin", "custom_colors", "custom_fonts" ]
[connection signal="animation_finished" from="FlashText/AnimationPlayer" to="FlashText" method="_on_AnimationPlayer_animation_finished"] [connection signal="animation_finished" from="FlashText/AnimationPlayer" to="FlashText" method="_on_AnimationPlayer_animation_finished"]
[connection signal="flash_text" from="Stats" to="FlashText" method="print"]
[connection signal="level_up" from="Stats" to="." method="new_level"] [connection signal="level_up" from="Stats" to="." method="new_level"]
[connection signal="start" from="Start" to="." method="new_game"] [connection signal="start" from="Start" to="." method="new_game"]

View File

@ -2,7 +2,7 @@ extends "midi/MidiPlayer.gd"
const Tetromino = preload("res://Tetrominos/Tetromino.gd") const Tetromino = preload("res://Tetrominos/Tetromino.gd")
const LINE_CLEAR_CHANNELS = [2] const LINE_CLEAR_CHANNELS = [3]
var muted_events = [] var muted_events = []

View File

@ -1,23 +1,32 @@
[gd_scene load_steps=7 format=2] [gd_scene load_steps=9 format=2]
[ext_resource path="res://Start.gd" type="Script" id=1] [ext_resource path="res://Start.gd" type="Script" id=1]
[ext_resource path="res://fonts/TitleFont.tres" type="DynamicFont" id=2] [ext_resource path="res://fonts/TitleFont.tres" type="DynamicFont" id=2]
[ext_resource path="res://fonts/Gamer.ttf" type="DynamicFontData" id=3] [ext_resource path="res://fonts/525-ROUN.TTF" type="DynamicFontData" id=3]
[ext_resource path="res://fonts/ButtonFont.tres" type="DynamicFont" id=4] [ext_resource path="res://fonts/Gamer.ttf" type="DynamicFontData" id=4]
[ext_resource path="res://fonts/ButtonFont.tres" type="DynamicFont" id=5]
[sub_resource type="DynamicFont" id=1] [sub_resource type="DynamicFont" id=1]
size = 50
use_mipmaps = false
use_filter = false
font_data = ExtResource( 3 )
_sections_unfolded = [ "Font", "Settings" ]
[sub_resource type="DynamicFont" id=2]
size = 20 size = 20
use_mipmaps = false use_mipmaps = false
use_filter = false use_filter = false
font_data = ExtResource( 3 ) font_data = ExtResource( 4 )
_sections_unfolded = [ "Extra Spacing", "Font", "Font/fallback", "Settings" ] _sections_unfolded = [ "Extra Spacing", "Font", "Font/fallback", "Settings" ]
[sub_resource type="Theme" id=2] [sub_resource type="Theme" id=3]
default_font = SubResource( 1 ) default_font = SubResource( 2 )
[node name="Start" type="Control" index="0"] [node name="Start" type="Control"]
anchor_left = 0.5 anchor_left = 0.5
anchor_top = 0.5 anchor_top = 0.5
@ -42,9 +51,9 @@ anchor_top = 0.0
anchor_right = 0.5 anchor_right = 0.5
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_left = -250.0 margin_left = -250.0
margin_top = -100.0 margin_top = -109.0
margin_right = 250.0 margin_right = 250.0
margin_bottom = -26.0 margin_bottom = -69.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
mouse_filter = 2 mouse_filter = 2
@ -54,31 +63,56 @@ size_flags_vertical = 4
custom_fonts/font = ExtResource( 2 ) custom_fonts/font = ExtResource( 2 )
custom_colors/font_color = Color( 0.443137, 0.709804, 0.819608, 0.533333 ) custom_colors/font_color = Color( 0.443137, 0.709804, 0.819608, 0.533333 )
custom_colors/font_color_shadow = Color( 1, 1, 1, 0.101333 ) custom_colors/font_color_shadow = Color( 1, 1, 1, 0.101333 )
text = "TETRIS text = "TETRIS"
3000" align = 1
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
_sections_unfolded = [ "Theme", "custom_colors", "custom_fonts" ]
[node name="Label2" type="Label" parent="." index="1"]
anchor_left = 0.5
anchor_top = 0.0
anchor_right = 0.5
anchor_bottom = 0.0
margin_left = -250.0
margin_top = -75.0
margin_right = 250.0
margin_bottom = -19.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 0.443137, 0.709804, 0.819608, 0.533333 )
custom_colors/font_color_shadow = Color( 1, 1, 1, 0.101333 )
text = "3000"
align = 1 align = 1
percent_visible = 1.0 percent_visible = 1.0
lines_skipped = 0 lines_skipped = 0
max_lines_visible = -1 max_lines_visible = -1
_sections_unfolded = [ "custom_colors", "custom_fonts" ] _sections_unfolded = [ "custom_colors", "custom_fonts" ]
[node name="SpinBox" type="SpinBox" parent="." index="1"] [node name="SpinBox" type="SpinBox" parent="." index="2"]
anchor_left = 0.5 anchor_left = 0.5
anchor_top = 0.5 anchor_top = 0.5
anchor_right = 0.5 anchor_right = 0.5
anchor_bottom = 0.5 anchor_bottom = 0.5
margin_left = -83.0 margin_left = -83.0
margin_top = -20.0 margin_top = 40.0
margin_right = 113.0 margin_right = 113.0
margin_bottom = 17.0 margin_bottom = 77.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
mouse_filter = 0 mouse_filter = 0
mouse_default_cursor_shape = 0 mouse_default_cursor_shape = 0
size_flags_horizontal = 1 size_flags_horizontal = 1
size_flags_vertical = 1 size_flags_vertical = 1
theme = SubResource( 2 ) theme = SubResource( 3 )
min_value = 1.0 min_value = 1.0
max_value = 15.0 max_value = 15.0
step = 1.0 step = 1.0
@ -91,16 +125,16 @@ prefix = "Level "
suffix = "" suffix = ""
_sections_unfolded = [ "Margin", "Theme" ] _sections_unfolded = [ "Margin", "Theme" ]
[node name="PlayButton" type="Button" parent="." index="2"] [node name="PlayButton" type="Button" parent="." index="3"]
anchor_left = 0.5 anchor_left = 0.5
anchor_top = 0.5 anchor_top = 0.5
anchor_right = 0.5 anchor_right = 0.5
anchor_bottom = 0.5 anchor_bottom = 0.5
margin_left = -85.0 margin_left = -85.0
margin_top = 29.0 margin_top = 89.0
margin_right = 85.0 margin_right = 85.0
margin_bottom = 69.0 margin_bottom = 129.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
focus_mode = 2 focus_mode = 2
@ -108,7 +142,7 @@ mouse_filter = 0
mouse_default_cursor_shape = 0 mouse_default_cursor_shape = 0
size_flags_horizontal = 1 size_flags_horizontal = 1
size_flags_vertical = 1 size_flags_vertical = 1
custom_fonts/font = ExtResource( 4 ) custom_fonts/font = ExtResource( 5 )
toggle_mode = false toggle_mode = false
enabled_focus_mode = 2 enabled_focus_mode = 2
shortcut = null shortcut = null

View File

@ -16,13 +16,12 @@ var score
var high_score var high_score
var time var time
var combos var combos
var flash_text
signal level_up(level) signal level_up(level)
signal flash_text(text)
func _ready(): func _ready():
load_user_data() load_user_data()
flash_text = get_node("../FlashText")
func load_user_data(): func load_user_data():
var save_game = File.new() var save_game = File.new()
@ -49,7 +48,7 @@ func new_level():
goal += 5 * level goal += 5 * level
$VBC/Level.text = str(level) $VBC/Level.text = str(level)
$VBC/Goal.text = str(goal) $VBC/Goal.text = str(goal)
flash_text.print("Level\n%d"%level) emit_signal("flash_text", "Level\n%d"%level)
emit_signal("level_up", level) emit_signal("level_up", level)
func _on_Clock_timeout(): func _on_Clock_timeout():
@ -70,15 +69,15 @@ func piece_locked(lines, t_spin):
var ds var ds
if lines or t_spin: if lines or t_spin:
if lines and t_spin: if lines and t_spin:
flash_text.print(t_spin + " " + LINES_CLEARED_NAMES[lines]) emit_signal("flash_text", t_spin + " " + LINES_CLEARED_NAMES[lines])
elif lines: elif lines:
flash_text.print(LINES_CLEARED_NAMES[lines]) emit_signal("flash_text", LINES_CLEARED_NAMES[lines])
elif t_spin: elif t_spin:
flash_text.print(t_spin) emit_signal("flash_text", t_spin)
goal -= SCORES[lines][""] goal -= SCORES[lines][""]
$VBC/Goal.text = str(goal) $VBC/Goal.text = str(goal)
ds = 100 * level * SCORES[lines][t_spin] ds = 100 * level * SCORES[lines][t_spin]
flash_text.print(str(ds)) emit_signal("flash_text", str(ds))
score += ds score += ds
$VBC/Score.text = str(score) $VBC/Score.text = str(score)
if score > high_score: if score > high_score:
@ -89,9 +88,9 @@ func piece_locked(lines, t_spin):
combos += 1 combos += 1
if combos > 0: if combos > 0:
if combos == 1: if combos == 1:
flash_text.print("COMBO") emit_signal("flash_text", "COMBO")
else: else:
flash_text.print("COMBO x%d"%combos) emit_signal("flash_text", "COMBO x%d"%combos)
ds = (20 if lines==1 else 50) * combos * level ds = (20 if lines==1 else 50) * combos * level
emit_signal("flash_text", str(ds)) emit_signal("flash_text", str(ds))
score += ds score += ds

View File

@ -267,9 +267,10 @@ anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
anchor_right = 0.0 anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_top = 153.0 margin_left = -116.0
margin_right = 78.0 margin_top = 205.0
margin_bottom = 170.0 margin_right = -38.0
margin_bottom = 222.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
mouse_filter = 2 mouse_filter = 2

View File

@ -0,0 +1,247 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Tetrominos/TetroI.gd" type="Script" id=1]
[sub_resource type="SpatialMaterial" id=1]
render_priority = 0
flags_transparent = true
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.601563, 0.775878, 1, 0.259529 )
metallic = 1.0
metallic_specular = 0.63
metallic_texture_channel = 4
roughness = 0.46
roughness_texture_channel = 0
emission_enabled = true
emission = Color( 0.446159, 0.591797, 0.540939, 1 )
emission_energy = 0.15
emission_operator = 0
emission_on_uv2 = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = true
proximity_fade_distance = 1.0
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Metallic", "NormalMap", "Proximity Fade" ]
[sub_resource type="CubeMesh" id=2]
material = SubResource( 1 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 0.9, 0.9, 0.9 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[node name="Ghost" type="Spatial"]
script = ExtResource( 1 )
[node name="Mino0" type="Spatial" parent="." index="0"]
transform = Transform( 0.997027, 0, 0, 0, 0.997027, 0, 0, 0, 0.997027, 0, 0, 0 )
_sections_unfolded = [ "Pause", "Transform", "Visibility" ]
[node name="MinoMesh" type="MeshInstance" parent="Mino0" index="0"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Geometry", "Transform", "material" ]
[node name="OmniLight" type="OmniLight" parent="Mino0" index="1"]
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 16.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
omni_range = 5.0
omni_attenuation = 1.0
omni_shadow_mode = 1
omni_shadow_detail = 1
_sections_unfolded = [ "Light" ]
[node name="Mino1" type="Spatial" parent="." index="1"]
transform = Transform( 0.997027, 0, 0, 0, 0.997027, 0, 0, 0, 0.997027, 0, 0, 0 )
_sections_unfolded = [ "Pause", "Transform", "Visibility" ]
[node name="MinoMesh" type="MeshInstance" parent="Mino1" index="0"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Geometry", "Transform", "material" ]
[node name="OmniLight" type="OmniLight" parent="Mino1" index="1"]
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 16.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
omni_range = 5.0
omni_attenuation = 1.0
omni_shadow_mode = 1
omni_shadow_detail = 1
_sections_unfolded = [ "Light" ]
[node name="Mino2" type="Spatial" parent="." index="2"]
transform = Transform( 0.997027, 0, 0, 0, 0.997027, 0, 0, 0, 0.997027, 0, 0, 0 )
_sections_unfolded = [ "Pause", "Transform", "Visibility" ]
[node name="MinoMesh" type="MeshInstance" parent="Mino2" index="0"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Geometry", "Transform", "material" ]
[node name="OmniLight" type="OmniLight" parent="Mino2" index="1"]
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 16.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
omni_range = 5.0
omni_attenuation = 1.0
omni_shadow_mode = 1
omni_shadow_detail = 1
_sections_unfolded = [ "Light" ]
[node name="Mino3" type="Spatial" parent="." index="3"]
transform = Transform( 0.997027, 0, 0, 0, 0.997027, 0, 0, 0, 0.997027, 0, 0, 0 )
_sections_unfolded = [ "Pause", "Transform", "Visibility" ]
[node name="MinoMesh" type="MeshInstance" parent="Mino3" index="0"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Geometry", "Transform", "material" ]
[node name="OmniLight" type="OmniLight" parent="Mino3" index="1"]
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 16.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
omni_range = 5.0
omni_attenuation = 1.0
omni_shadow_mode = 1
omni_shadow_detail = 1
_sections_unfolded = [ "Light" ]

View File

@ -30,16 +30,16 @@ render_priority = 0
trail_divisor = 2 trail_divisor = 2
trail_color_modifier = SubResource( 4 ) trail_color_modifier = SubResource( 4 )
emission_shape = 2 emission_shape = 2
emission_box_extents = Vector3( 10, 1, 1 ) emission_box_extents = Vector3( 1, 1, 1 )
flag_align_y = false flag_align_y = false
flag_rotate_y = true flag_rotate_y = true
flag_disable_z = false flag_disable_z = false
spread = 0.0 spread = 0.0
flatness = 0.0 flatness = 0.0
gravity = Vector3( 0, -10, 30 ) gravity = Vector3( 0, -40, 0 )
initial_velocity = 20.0 initial_velocity = 100.0
initial_velocity_random = 1.0 initial_velocity_random = 1.0
angular_velocity = 97.14 angular_velocity = 210.0
angular_velocity_random = 1.0 angular_velocity_random = 1.0
linear_accel = 100.0 linear_accel = 100.0
linear_accel_random = 1.0 linear_accel_random = 1.0
@ -61,9 +61,9 @@ anim_speed_random = 0.0
anim_offset = 0.0 anim_offset = 0.0
anim_offset_random = 0.0 anim_offset_random = 0.0
anim_loop = false anim_loop = false
_sections_unfolded = [ "Angular Velocity", "Color", "Gravity", "Initial Velocity", "Linear Accel", "Scale", "Spread" ] _sections_unfolded = [ "Angular Velocity", "Color", "Emission Shape", "Gravity", "Initial Velocity", "Linear Accel", "Scale", "Spread" ]
[node name="ExplodingLine" type="Particles" index="0"] [node name="ExplodingMino" type="Particles"]
layers = 1 layers = 1
material_override = null material_override = null
@ -75,7 +75,7 @@ lod_min_hysteresis = 0.0
lod_max_distance = 0.0 lod_max_distance = 0.0
lod_max_hysteresis = 0.0 lod_max_hysteresis = 0.0
emitting = false emitting = false
amount = 40 amount = 1
lifetime = 2.0 lifetime = 2.0
one_shot = true one_shot = true
preprocess = 0.0 preprocess = 0.0
@ -84,7 +84,7 @@ explosiveness = 1.0
randomness = 0.0 randomness = 0.0
fixed_fps = 0 fixed_fps = 0
fract_delta = true fract_delta = true
visibility_aabb = AABB( -5, -0.5, -1, 10, 1, 2 ) visibility_aabb = AABB( -0.5, -0.5, -0.5, 1, 1, 1 )
local_coords = false local_coords = false
draw_order = 0 draw_order = 0
process_material = SubResource( 5 ) process_material = SubResource( 5 )

View File

@ -1,9 +1,17 @@
[gd_scene load_steps=8 format=2] [gd_scene load_steps=5 format=2]
[ext_resource path="res://Tetrominos/Mino/MinoMesh.tscn" type="PackedScene" id=1] [ext_resource path="res://Tetrominos/Mino/MinoMesh.tscn" type="PackedScene" id=1]
[ext_resource path="res://Tetrominos/Mino/MinoMesh.tres" type="CubeMesh" id=2] [ext_resource path="res://Tetrominos/Mino/MinoMesh.tres" type="CubeMesh" id=2]
[sub_resource type="SpatialMaterial" id=1] [sub_resource type="CubeMesh" id=1]
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 0.9, 0.9, 0.9 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[sub_resource type="SpatialMaterial" id=2]
render_priority = 0 render_priority = 0
flags_transparent = true flags_transparent = true
@ -26,13 +34,17 @@ params_point_size = 1.0
params_billboard_mode = 0 params_billboard_mode = 0
params_grow = false params_grow = false
params_use_alpha_scissor = false params_use_alpha_scissor = false
albedo_color = Color( 0.601563, 0.775878, 1, 0.270275 ) albedo_color = Color( 0.601563, 0.775878, 1, 0.259529 )
metallic = 0.68 metallic = 1.0
metallic_specular = 1.0 metallic_specular = 0.63
metallic_texture_channel = 0 metallic_texture_channel = 4
roughness = 0.0 roughness = 0.46
roughness_texture_channel = 0 roughness_texture_channel = 0
emission_enabled = false emission_enabled = true
emission = Color( 0.755859, 1, 0.914169, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false
normal_enabled = false normal_enabled = false
rim_enabled = false rim_enabled = false
clearcoat_enabled = false clearcoat_enabled = false
@ -56,112 +68,6 @@ proximity_fade_distance = 1.0
distance_fade_enable = false distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Metallic", "NormalMap", "Proximity Fade" ] _sections_unfolded = [ "Albedo", "Emission", "Metallic", "NormalMap", "Proximity Fade" ]
[sub_resource type="GradientTexture" id=2]
flags = 4
width = 2048
[sub_resource type="ParticlesMaterial" id=3]
render_priority = 0
trail_divisor = 1
emission_shape = 0
flag_align_y = false
flag_rotate_y = false
flag_disable_z = true
spread = 0.0
flatness = 0.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 0.0
initial_velocity_random = 0.0
angular_velocity = 0.0
angular_velocity_random = 0.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
linear_accel = 0.0
linear_accel_random = 0.0
radial_accel = 0.0
radial_accel_random = 0.0
tangential_accel = 0.0
tangential_accel_random = 0.0
damping = 0.0
damping_random = 0.0
angle = 0.0
angle_random = 0.0
scale = 1.0
scale_random = 0.0
color_ramp = SubResource( 2 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 0.0
anim_speed_random = 0.0
anim_offset = 0.0
anim_offset_random = 0.0
anim_loop = false
_sections_unfolded = [ "Color", "Gravity" ]
[sub_resource type="SpatialMaterial" id=4]
render_priority = 0
flags_transparent = true
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.601563, 0.775878, 1, 0.0045098 )
metallic = 0.68
metallic_specular = 1.0
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = true
proximity_fade_distance = 1.0
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Proximity Fade" ]
[sub_resource type="CubeMesh" id=5]
material = SubResource( 4 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 0.9, 0.9, 0.9 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[node name="Mino" type="Spatial"] [node name="Mino" type="Spatial"]
transform = Transform( 0.997027, 0, 0, 0, 0.997027, 0, 0, 0, 0.997027, 0, 0, 0 ) transform = Transform( 0.997027, 0, 0, 0, 0.997027, 0, 0, 0, 0.997027, 0, 0, 0 )
@ -173,10 +79,11 @@ mesh = ExtResource( 2 )
material/0 = null material/0 = null
_sections_unfolded = [ "Geometry", "Transform", "material" ] _sections_unfolded = [ "Geometry", "Transform", "material" ]
[node name="Trail" type="Particles" parent="." index="1"] [node name="LockingMesh" type="MeshInstance" parent="." index="1"]
visible = false
layers = 1 layers = 1
material_override = SubResource( 1 ) material_override = null
cast_shadow = 1 cast_shadow = 1
extra_cull_margin = 0.0 extra_cull_margin = 0.0
use_in_baked_light = false use_in_baked_light = false
@ -184,45 +91,9 @@ lod_min_distance = 0.0
lod_min_hysteresis = 0.0 lod_min_hysteresis = 0.0
lod_max_distance = 0.0 lod_max_distance = 0.0
lod_max_hysteresis = 0.0 lod_max_hysteresis = 0.0
emitting = false mesh = SubResource( 1 )
amount = 4 skeleton = NodePath("..")
lifetime = 0.05 material/0 = SubResource( 2 )
one_shot = false _sections_unfolded = [ "Transform", "material" ]
preprocess = 0.0
speed_scale = 1.0
explosiveness = 0.0
randomness = 0.0
fixed_fps = 0
fract_delta = true
visibility_aabb = AABB( -0.5, -0.5, -0.5, 1, 1, 1 )
local_coords = false
draw_order = 0
process_material = SubResource( 3 )
draw_passes = 1
draw_pass_1 = SubResource( 5 )
_sections_unfolded = [ "Draw Passes", "Drawing", "Geometry", "LOD", "Process Material", "Time", "Transform" ]
[node name="SpotLight" type="SpotLight" parent="." index="2"]
transform = Transform( 1, 0, 0, 0, -4.37114e-008, 1, 0, -1, -4.37114e-008, 0, 0, 0.5 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 16.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
spot_range = 20.0
spot_attenuation = 0.5
spot_angle = 5.0
spot_angle_attenuation = 2.0
_sections_unfolded = [ "Light", "Spot", "Transform" ]

View File

@ -23,7 +23,7 @@ params_point_size = 1.0
params_billboard_mode = 0 params_billboard_mode = 0
params_grow = false params_grow = false
params_use_alpha_scissor = false params_use_alpha_scissor = false
albedo_color = Color( 0.601563, 0.775878, 1, 0.486471 ) albedo_color = Color( 0.601563, 0.775878, 1, 0.259529 )
metallic = 1.0 metallic = 1.0
metallic_specular = 0.63 metallic_specular = 0.63
metallic_texture_channel = 4 metallic_texture_channel = 4
@ -31,7 +31,7 @@ roughness = 0.46
roughness_texture_channel = 0 roughness_texture_channel = 0
emission_enabled = true emission_enabled = true
emission = Color( 0.755859, 1, 0.914169, 1 ) emission = Color( 0.755859, 1, 0.914169, 1 )
emission_energy = 0.2 emission_energy = 0.15
emission_operator = 0 emission_operator = 0
emission_on_uv2 = false emission_on_uv2 = false
normal_enabled = false normal_enabled = false

View File

@ -2,8 +2,6 @@
[ext_resource path="res://Tetrominos/Mino/MinoMaterial.tres" type="Material" id=1] [ext_resource path="res://Tetrominos/Mino/MinoMaterial.tres" type="Material" id=1]
[sub_resource type="CubeMesh" id=1] [sub_resource type="CubeMesh" id=1]
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
@ -12,7 +10,7 @@ subdivide_width = 0
subdivide_height = 0 subdivide_height = 0
subdivide_depth = 0 subdivide_depth = 0
[node name="Mino" type="MeshInstance" index="0"] [node name="Mino" type="MeshInstance"]
layers = 1 layers = 1
material_override = null material_override = null

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

View File

@ -1,70 +1,69 @@
extends "Tetromino.gd" extends "Tetromino.gd"
const CLOCKWISE = -1 func _init():
const COUNTERCLOCKWISE = 1 super_rotation_system = [
const SUPER_ROTATION_SYSTEM = [ {
{ COUNTERCLOCKWISE: [
COUNTERCLOCKWISE: [ Vector3(0, -1, 0),
Vector3(0, -1, 0), Vector3(-1, -1, 0),
Vector3(-1, -1, 0), Vector3(2, -1, 0),
Vector3(2, -1, 0), Vector3(-1, 1, 0),
Vector3(-1, 1, 0), Vector3(2, -2, 0)
Vector3(2, -2, 0) ],
], CLOCKWISE: [
CLOCKWISE: [ Vector3(1, 0, 0),
Vector3(1, 0, 0), Vector3(-1, 0, 0),
Vector3(-1, 0, 0), Vector3(2, 0, 0),
Vector3(2, 0, 0), Vector3(-1, -1, 0),
Vector3(-1, -1, 0), Vector3(2, 2, 0)
Vector3(2, 2, 0) ],
], },
}, {
{ COUNTERCLOCKWISE: [
COUNTERCLOCKWISE: [ Vector3(-1, 0, 0),
Vector3(-1, 0, 0), Vector3(1, 0, 0),
Vector3(1, 0, 0), Vector3(-2, 0, 0),
Vector3(-2, 0, 0), Vector3(1, 1, 0),
Vector3(1, 1, 0), Vector3(-2, -2, 0)
Vector3(-2, -2, 0) ],
], CLOCKWISE: [
CLOCKWISE: [ Vector3(0, -1, 0),
Vector3(0, -1, 0), Vector3(-1, -1, 0),
Vector3(-1, -1, 0), Vector3(2, -1, 0),
Vector3(2, -1, 0), Vector3(-1, 1, 0),
Vector3(-1, 1, 0), Vector3(2, -2, 0)
Vector3(2, -2, 0) ],
], },
}, {
{ COUNTERCLOCKWISE: [
COUNTERCLOCKWISE: [ Vector3(0, 1, 0),
Vector3(0, 1, 0), Vector3(1, 1, 0),
Vector3(1, 1, 0), Vector3(-2, 1, 0),
Vector3(-2, 1, 0), Vector3(1, -1, 0),
Vector3(1, -1, 0), Vector3(-2, 2, 0)
Vector3(-2, 2, 0) ],
], CLOCKWISE: [
CLOCKWISE: [ Vector3(-1, 0, 0),
Vector3(-1, 0, 0), Vector3(1, 0, 0),
Vector3(1, 0, 0), Vector3(-2, 0, 0),
Vector3(-2, 0, 0), Vector3(1, 1, 0),
Vector3(1, 1, 0), Vector3(-2, -2, 0)
Vector3(-2, -2, 0) ],
], },
}, {
{ COUNTERCLOCKWISE: [
COUNTERCLOCKWISE: [ Vector3(1, 0, 0),
Vector3(1, 0, 0), Vector3(-1, 0, 0),
Vector3(-1, 0, 0), Vector3(2, 0, 0),
Vector3(2, 0, 0), Vector3(-1, -1, 0),
Vector3(-1, -1, 0), Vector3(2, 2, 0)
Vector3(2, 2, 0) ],
], CLOCKWISE: [
CLOCKWISE: [ Vector3(0, 1, 0),
Vector3(0, 1, 0), Vector3(1, 1, 0),
Vector3(1, 1, 0), Vector3(-2, 1, 0),
Vector3(-2, 1, 0), Vector3(1, -1, 0),
Vector3(1, -1, 0), Vector3(-2, 2, 0)
Vector3(-2, 2, 0) ],
], },
}, ]
]

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@ -1,5 +1,5 @@
extends "Tetromino.gd" extends "Tetromino.gd"
func rotate(direction): func turn(direction):
return false return false

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@ -6,6 +6,7 @@
[node name="TetroT" type="Spatial"] [node name="TetroT" type="Spatial"]
script = ExtResource( 1 ) script = ExtResource( 1 )
_sections_unfolded = [ "Transform" ]
[node name="Mino0" parent="." index="0" instance=ExtResource( 2 )] [node name="Mino0" parent="." index="0" instance=ExtResource( 2 )]

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@ -3,7 +3,9 @@ extends Spatial
const NB_MINOES = 4 const NB_MINOES = 4
const CLOCKWISE = -1 const CLOCKWISE = -1
const COUNTERCLOCKWISE = 1 const COUNTERCLOCKWISE = 1
const SUPER_ROTATION_SYSTEM = [ const DROP_MOVEMENT = Vector3(0, -1, 0)
var super_rotation_system = [
{ {
COUNTERCLOCKWISE: [ COUNTERCLOCKWISE: [
Vector3(0, 0, 0), Vector3(0, 0, 0),
@ -71,17 +73,19 @@ const SUPER_ROTATION_SYSTEM = [
] ]
var minoes = [] var minoes = []
var grid_map
var lock_delay
var orientation = 0 var orientation = 0
var rotation_point_5_used = false var rotation_point_5_used = false
var rotated_last = false var rotated_last = false
var grid_map
var lock_delay
var ghost
func _ready(): func _ready():
for i in range(NB_MINOES): for i in range(NB_MINOES):
minoes.append(get_node("Mino"+str(i))) minoes.append(get_node("Mino"+str(i)))
grid_map = get_node("../Matrix/GridMap") grid_map = get_node("../Matrix/GridMap")
lock_delay = get_node("../LockDelay") lock_delay = get_node("../LockDelay")
ghost = get_node("../Ghost")
func set_translations(translations): func set_translations(translations):
for i in range(NB_MINOES): for i in range(NB_MINOES):
@ -96,12 +100,16 @@ func get_translations():
func move(movement): func move(movement):
if grid_map.possible_positions(get_translations(), movement): if grid_map.possible_positions(get_translations(), movement):
translate(movement) translate(movement)
lock_delay.start() unlocking()
rotated_last = false rotated_last = false
move_ghost()
return true return true
return false else:
if movement == DROP_MOVEMENT:
locking()
return false
func rotate(direction): func turn(direction):
var translations = get_translations() var translations = get_translations()
var rotated_translations = [translations[0]] var rotated_translations = [translations[0]]
var center = translations[0] var center = translations[0]
@ -110,26 +118,34 @@ func rotate(direction):
rt = Vector3(-1*direction*rt.y, direction*rt.x, 0) rt = Vector3(-1*direction*rt.y, direction*rt.x, 0)
rt += center rt += center
rotated_translations.append(rt) rotated_translations.append(rt)
var movements = SUPER_ROTATION_SYSTEM[orientation][direction] var movements = super_rotation_system[orientation][direction]
for i in range(movements.size()): for i in range(movements.size()):
if grid_map.possible_positions(rotated_translations, movements[i]): if grid_map.possible_positions(rotated_translations, movements[i]):
orientation = (orientation - direction) % NB_MINOES orientation = (orientation - direction) % 4
set_translations(rotated_translations) set_translations(rotated_translations)
translate(movements[i]) translate(movements[i])
lock_delay.start() unlocking()
rotated_last = true rotated_last = true
if i == 4: if i == 4:
rotation_point_5_used = true rotation_point_5_used = true
move_ghost()
return true return true
return false return false
func move_ghost():
ghost.set_translations(get_translations())
while grid_map.possible_positions(ghost.get_translations(), DROP_MOVEMENT):
ghost.translate(DROP_MOVEMENT)
func t_spin(): func t_spin():
return "" return ""
func emit_trail(visible): func locking():
var trail if lock_delay.is_stopped():
lock_delay.start()
for mino in minoes: for mino in minoes:
trail = mino.get_node("Trail") mino.get_node("LockingMesh").visible = true
trail.emitting = visible
trail.visible = visible func unlocking():
mino.get_node("SpotLight").visible = visible if not lock_delay.is_stopped():
lock_delay.start()

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@ -36,13 +36,13 @@ func set_instrument( instrument ):
self.ads_state = instrument.ads_state self.ads_state = instrument.ads_state
self.release_state = instrument.release_state self.release_state = instrument.release_state
func play( ): func play( from_position=0.0 ):
self.releasing = false self.releasing = false
self.timer = 0.0 self.timer = 0.0
self.using_timer = 0.0 self.using_timer = 0.0
self.current_volume = self.ads_state[0].volume self.current_volume = self.ads_state[0].volume
self.stream.mix_rate = round( self.mix_rate * ( 1.0 + self.pitch_bend * 0.5 ) ) self.stream.mix_rate = round( self.mix_rate * ( 1.0 + self.pitch_bend * 0.5 ) )
.play( 0.0 ) .play( from_position )
self._update_volume( ) self._update_volume( )
func start_release( ): func start_release( ):

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@ -19,7 +19,7 @@ export var play_speed = 1.0
export var volume_db = -30 export var volume_db = -30
export var key_shift = 0 export var key_shift = 0
export var loop = false export var loop = false
export var loop_start = 1.81 export var loop_start = 0
export var soundfont = "" export var soundfont = ""
export var mix_target = AudioStreamPlayer.MIX_TARGET_STEREO export var mix_target = AudioStreamPlayer.MIX_TARGET_STEREO
export var bus = "Master" export var bus = "Master"

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@ -49,5 +49,7 @@ toggle_fullscreen=[ Object(InputEventKey,"resource_local_to_scene":false,"resour
[rendering] [rendering]
quality/filters/use_nearest_mipmap_filter=true
environment/default_clear_color=Color( 0, 0, 0, 1 ) environment/default_clear_color=Color( 0, 0, 0, 1 )
environment/default_environment="res://Environment.tres"
quality/main_loop_type="" quality/main_loop_type=""

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@ -10,7 +10,7 @@
border: 0 none; border: 0 none;
padding: 0; padding: 0;
text-align: center; text-align: center;
background-color: #222226; background-color: #000000;
font-family: 'Noto Sans', Arial, sans-serif; font-family: 'Noto Sans', Arial, sans-serif;
} }
@ -20,7 +20,7 @@
.godot { .godot {
color: #e0e0e0; color: #e0e0e0;
background-color: #3b3943; background-color: #000000;
background-image: linear-gradient(to bottom, #403e48, #35333c); background-image: linear-gradient(to bottom, #403e48, #35333c);
border: 1px solid #45434e; border: 1px solid #45434e;
box-shadow: 0 0 1px 1px #2f2d35; box-shadow: 0 0 1px 1px #2f2d35;
@ -65,6 +65,8 @@
* ================ */ * ================ */
#container { #container {
background-image: url("TETRIS3000.png");
background-size: 100% 100%;
display: inline-block; /* scale with canvas */ display: inline-block; /* scale with canvas */
vertical-align: top; /* prevent extra height */ vertical-align: top; /* prevent extra height */
position: relative; /* root for absolutely positioned overlay */ position: relative; /* root for absolutely positioned overlay */

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