reorganization
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25
source/Tetrominos/TetroT.gd
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25
source/Tetrominos/TetroT.gd
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extends "Tetromino.gd"
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const T_SLOT = [
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Vector3(-1, 1, 0),
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Vector3(1, 1, 0),
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Vector3(1, -1, 0),
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Vector3(-1, -1, 0)
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]
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func rotate(direction):
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var rotation_point = .rotate(direction)
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if rotation_point and t_spin != T_SPIN:
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var center = to_global(minoes[0].translation)
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var a = not grid_map.is_free_cell(center + T_SLOT[orientation])
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var b = not grid_map.is_free_cell(center + T_SLOT[(1+orientation)%4])
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var c = not grid_map.is_free_cell(center + T_SLOT[(2+orientation)%4])
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var d = not grid_map.is_free_cell(center + T_SLOT[(3+orientation)%4])
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if a and b and (c or d):
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t_spin = T_SPIN
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elif c and d and (a or b):
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if rotation_point == 5:
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t_spin = T_SPIN
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else:
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t_spin = MINI_T_SPIN
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return rotation_point
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