2019-01-06 15:48:00 +01:00

25 lines
741 B
GDScript

extends "Tetromino.gd"
const T_SLOT = [
Vector3(-1, 1, 0),
Vector3(1, 1, 0),
Vector3(1, -1, 0),
Vector3(-1, -1, 0)
]
func rotate(direction):
var rotation_point = .rotate(direction)
if rotation_point and t_spin != T_SPIN:
var center = to_global(minoes[0].translation)
var a = not grid_map.is_free_cell(center + T_SLOT[orientation])
var b = not grid_map.is_free_cell(center + T_SLOT[(1+orientation)%4])
var c = not grid_map.is_free_cell(center + T_SLOT[(2+orientation)%4])
var d = not grid_map.is_free_cell(center + T_SLOT[(3+orientation)%4])
if a and b and (c or d):
t_spin = T_SPIN
elif c and d and (a or b):
if rotation_point == 5:
t_spin = T_SPIN
else:
t_spin = MINI_T_SPIN
return rotation_point