This commit is contained in:
adrienmalin
2019-01-15 12:34:53 +01:00
parent 47b7bc24b0
commit e45c31a2c6
7 changed files with 94 additions and 108 deletions

View File

@ -30,9 +30,6 @@ var autoshift_action = ""
var playing = false
signal piece_dropped(score)
signal piece_locked(lines, t_spin)
func _ready():
load_user_data()
@ -46,23 +43,22 @@ func load_user_data():
$Stats/VBC/HighScore.text = str($Stats.high_score)
save_game.close()
func _on_Start_start(level):
func new_game(level):
$GridMap.clear()
if current_piece:
remove_child(current_piece)
if held_piece:
remove_child(held_piece)
held_piece = null
current_piece_held = false
autoshift_action = ""
next_piece = random_piece()
new_piece()
$MidiPlayer.position = 0
$Start.visible = false
$Stats.new_game(level)
new_piece()
resume()
func new_piece():
if current_piece:
remove_child(current_piece)
current_piece = next_piece
current_piece.translation = $GridMap/Matrix/Position3D.translation
current_piece.emit_trail(true)
@ -95,8 +91,7 @@ func _on_Stats_level_up():
func _unhandled_input(event):
if event.is_action_pressed("pause"):
if playing:
pause()
$controls_ui.visible = true
pause($controls_ui)
elif $controls_ui.enable_resume:
resume()
if event.is_action_pressed("toggle_fullscreen"):
@ -123,11 +118,9 @@ func _unhandled_input(event):
if event.is_action_pressed("hard_drop"):
hard_drop()
if event.is_action_pressed("rotate_clockwise"):
if rotate(Tetromino.CLOCKWISE):
$MidiPlayer.move()
rotate(Tetromino.CLOCKWISE)
if event.is_action_pressed("rotate_counterclockwise"):
if rotate(Tetromino.COUNTERCLOCKWISE):
$MidiPlayer.move()
rotate(Tetromino.COUNTERCLOCKWISE)
if event.is_action_pressed("hold"):
hold()
@ -144,28 +137,27 @@ func process_autoshift():
if move(movements[autoshift_action]):
$MidiPlayer.move()
if autoshift_action == "soft_drop":
emit_signal("piece_dropped", 1)
$Stats.piece_dropped(1)
func hard_drop():
var score = 0
while move(movements["soft_drop"]):
score += 2
emit_signal("piece_dropped", score)
$Stats.piece_dropped(score)
$MidiPlayer.move()
$LockDelay.stop()
lock()
func move(movement):
if current_piece.move(movement):
var moved = current_piece.move(movement)
if moved:
$LockDelay.start()
return true
else:
return false
return moved
func rotate(direction):
if current_piece.rotate(direction):
$LockDelay.start()
return true
else:
return false
$MidiPlayer.move()
func _on_DropTimer_timeout():
move(movements["soft_drop"])
@ -176,7 +168,11 @@ func _on_LockDelay_timeout():
func lock():
if $GridMap.lock(current_piece):
emit_signal("piece_locked", $GridMap.clear_lines(), current_piece.t_spin)
var lines_cleared = $GridMap.clear_lines()
$Stats.piece_locked(lines_cleared, current_piece.t_spin)
if lines_cleared or current_piece.t_spin:
$MidiPlayer.piece_locked(lines_cleared)
remove_child(current_piece)
new_piece()
else:
game_over()
@ -210,10 +206,11 @@ func resume():
held_piece.visible = true
next_piece.visible = true
func pause(hide=true):
func pause(gui=null):
playing = false
$Stats.time = OS.get_system_time_secs() - $Stats.time
if hide:
if gui:
gui.visible = true
$Stats.visible = false
$GridMap.visible = false
current_piece.visible = false
@ -226,21 +223,20 @@ func pause(hide=true):
$Stats/Clock.stop()
func game_over():
pause(false)
pause()
current_piece.emit_trail(false)
$FlashText.print("GAME\nOVER")
$ReplayButton.visible = true
func _on_ReplayButton_pressed():
pause()
pause($Start)
$ReplayButton.visible = false
$Start.visible = true
func _notification(what):
match what:
MainLoop.NOTIFICATION_WM_FOCUS_OUT:
if playing:
pause()
pause($controls_ui.visible)
MainLoop.NOTIFICATION_WM_QUIT_REQUEST:
save_user_data()
get_tree().quit()