T-Spin & stats

This commit is contained in:
adrienmalin 2019-01-16 16:31:24 +01:00
parent 05f61c76db
commit d7768f08ea
4 changed files with 24 additions and 26 deletions

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@ -560,8 +560,6 @@ _sections_unfolded = [ "Margin", "custom_colors", "custom_fonts" ]
[connection signal="animation_finished" from="FlashText/AnimationPlayer" to="FlashText" method="_on_AnimationPlayer_animation_finished"]
[connection signal="flash_text" from="Stats" to="FlashText" method="print"]
[connection signal="level_up" from="Stats" to="." method="new_level"]
[connection signal="start" from="Start" to="." method="new_game"]

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@ -1,14 +1,13 @@
extends MarginContainer
const SCORES = [
[0, 4, 1],
[1, 8, 2],
[3, 12],
[5, 16],
[8]
{"": 0, "MINI T-SPIN": 1, "T-SPIN": 4},
{"": 1, "MINI T-SPIN": 2, "T-SPIN": 8},
{"": 3, "T-SPIN": 12},
{"": 5, "T-SPIN": 16},
{"": 8}
]
const LINES_CLEARED_NAMES = ["", "SINGLE", "DOUBLE", "TRIPLE", "TETRIS"]
const T_SPIN_NAMES = ["", "T-SPIN", "MINI T-SPIN"]
const password = "TETRIS 3000"
var level
@ -17,12 +16,13 @@ var score
var high_score
var time
var combos
var flash_text
signal flash_text(text)
signal level_up(level)
func _ready():
load_user_data()
flash_text = get_node("../FlashText")
func load_user_data():
var save_game = File.new()
@ -49,7 +49,7 @@ func new_level():
goal += 5 * level
$VBC/Level.text = str(level)
$VBC/Goal.text = str(goal)
emit_signal("flash_text", "Level\n%d"%level)
flash_text.print("Level\n%d"%level)
emit_signal("level_up", level)
func _on_Clock_timeout():
@ -69,16 +69,16 @@ func piece_dropped(ds):
func piece_locked(lines, t_spin):
var ds
if lines or t_spin:
var text = T_SPIN_NAMES[t_spin]
var text = t_spin
if lines and t_spin:
text += " "
text += LINES_CLEARED_NAMES[lines]
emit_signal("flash_text", text)
flash_text.print(text)
ds = SCORES[lines][t_spin]
goal -= ds
$VBC/Goal.text = str(goal)
ds *= 100 * level
emit_signal("flash_text", str(ds))
flash_text.print(str(ds))
score += ds
$VBC/Score.text = str(score)
if score > high_score:
@ -89,9 +89,9 @@ func piece_locked(lines, t_spin):
combos += 1
if combos > 0:
if combos == 1:
emit_signal("flash_text", "COMBO")
flash_text.print("COMBO")
else:
emit_signal("flash_text", "COMBO x%d"%combos)
flash_text.print("COMBO x%d"%combos)
ds = (20 if lines==1 else 50) * combos * level
emit_signal("flash_text", str(ds))
score += ds

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@ -7,19 +7,22 @@ const T_SLOT = [
Vector3(-1, -1, 0)
]
var rotation_point_5_used = false
func rotate(direction):
var rotation_point = .rotate(direction)
if rotation_point and t_spin != T_SPIN:
if rotation_point:
var center = to_global(minoes[0].translation)
var a = not grid_map.is_free_cell(center + T_SLOT[orientation])
var b = not grid_map.is_free_cell(center + T_SLOT[(1+orientation)%4])
var c = not grid_map.is_free_cell(center + T_SLOT[(2+orientation)%4])
var d = not grid_map.is_free_cell(center + T_SLOT[(3+orientation)%4])
if a and b and (c or d):
t_spin = T_SPIN
if a and b and (c or d) or rotation_point_5_used:
t_spin = "T-SPIN"
elif c and d and (a or b):
if rotation_point == 5:
t_spin = T_SPIN
else:
t_spin = MINI_T_SPIN
t_spin = "MINI T-SPIN"
else:
t_spin = ""
if rotation_point == 5:
rotation_point_5_used = true
return rotation_point

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@ -3,9 +3,6 @@ extends Spatial
const NB_MINOES = 4
const CLOCKWISE = -1
const COUNTERCLOCKWISE = 1
const NO_T_SPIN = 0
const T_SPIN = 1
const MINI_T_SPIN = 2
const SUPER_ROTATION_SYSTEM = [
{
COUNTERCLOCKWISE: [
@ -77,7 +74,7 @@ var minoes = []
var grid_map
var lock_delay
var orientation = 0
var t_spin = NO_T_SPIN
var t_spin = ""
func _ready():
randomize()