Initial commit

This commit is contained in:
adrienmalin
2018-12-30 04:17:31 +01:00
parent d61f563aed
commit d2146dde2d
48 changed files with 2406 additions and 0 deletions

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://TetroI.gd" type="Script" id=1]
[ext_resource path="res://Mino/Mino.tscn" type="PackedScene" id=2]
[node name="TetroI" type="Spatial" index="0"]
script = ExtResource( 1 )
[node name="Mino0" parent="." index="0" instance=ExtResource( 2 )]
[node name="Mino1" parent="." index="1" instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0, 0 )
[node name="Mino2" parent="." index="2" instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0 )
[node name="Mino3" parent="." index="3" instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0, 0 )

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Tetrominos/TetroJ.gd Normal file
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extends "Tetromino.gd"

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Tetrominos/TetroJ.tscn Normal file
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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Tetrominos/TetroJ.gd" type="Script" id=1]
[ext_resource path="res://Mino/Mino.tscn" type="PackedScene" id=2]
[node name="TetroJ" type="Spatial"]
script = ExtResource( 1 )
[node name="Mino0" parent="." index="0" instance=ExtResource( 2 )]
[node name="Mino1" parent="." index="1" instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 1, 0 )
[node name="Mino2" parent="." index="2" instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0, 0 )
[node name="Mino3" parent="." index="3" instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0 )

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Tetrominos/TetroL.gd Normal file
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extends "Tetromino.gd"

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Tetrominos/TetroL.tscn Normal file
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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Tetrominos/TetroL.gd" type="Script" id=1]
[ext_resource path="res://Mino/Mino.tscn" type="PackedScene" id=2]
[node name="TetroL" type="Spatial" index="0"]
script = ExtResource( 1 )
[node name="Mino0" parent="." index="0" instance=ExtResource( 2 )]
[node name="Mino1" parent="." index="1" instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0, 0 )
[node name="Mino2" parent="." index="2" instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0 )
[node name="Mino3" parent="." index="3" instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0 )

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Tetrominos/TetroO.gd Normal file
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extends "Tetromino.gd"
func rotate(grid, direction):
pass

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Tetrominos/TetroO.tscn Normal file
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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Tetrominos/TetroO.gd" type="Script" id=1]
[ext_resource path="res://Mino/Mino.tscn" type="PackedScene" id=2]
[node name="TetroO" type="Spatial" index="0"]
script = ExtResource( 1 )
[node name="Mino0" parent="." index="0" instance=ExtResource( 2 )]
[node name="Mino1" parent="." index="1" instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
[node name="Mino2" parent="." index="2" instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0 )
[node name="Mino3" parent="." index="3" instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0 )

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Tetrominos/TetroS.gd Normal file
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extends "Tetromino.gd"

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Tetrominos/TetroS.tscn Normal file
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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Tetrominos/TetroS.gd" type="Script" id=1]
[ext_resource path="res://Mino/Mino.tscn" type="PackedScene" id=2]
[node name="TetroS" type="Spatial" index="0"]
script = ExtResource( 1 )
[node name="Mino0" parent="." index="0" instance=ExtResource( 2 )]
[node name="Mino1" parent="." index="1" instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0, 0 )
[node name="Mino2" parent="." index="2" instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
[node name="Mino3" parent="." index="3" instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0 )

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Tetrominos/TetroT.gd Normal file
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extends "Tetromino.gd"
const T_SLOT = [
Vector3(-1, 1, 0),
Vector3(1, 1, 0),
Vector3(1, -1, 0),
Vector3(-1, -1, 0)
]
func rotate(grid, direction):
if .rotate(grid, direction):
var center = to_global(minoes[0].translation)
var a = not grid.is_free_cell(center + T_SLOT[orientation])
var b = not grid.is_free_cell(center + T_SLOT[(1+orientation)%4])
var c = not grid.is_free_cell(center + T_SLOT[(2+orientation)%4])
var d = not grid.is_free_cell(center + T_SLOT[(3+orientation)%4])
if a and b and (c or d):
t_spin = T_SPIN
elif c and d and (a or b):
if t_spin != T_SPIN:
t_spin = MINI_T_SPIN
return true
return false

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Tetrominos/TetroT.gd" type="Script" id=1]
[ext_resource path="res://Mino/Mino.tscn" type="PackedScene" id=2]
[node name="TetroT" type="Spatial" index="0"]
script = ExtResource( 1 )
[node name="Mino0" parent="." index="0" instance=ExtResource( 2 )]
[node name="Mino1" parent="." index="1" instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0, 0 )
[node name="Mino2" parent="." index="2" instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
[node name="Mino3" parent="." index="3" instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0 )

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Tetrominos/TetroZ.gd Normal file
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extends "Tetromino.gd"

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Tetrominos/TetroZ.gd" type="Script" id=1]
[ext_resource path="res://Mino/Mino.tscn" type="PackedScene" id=2]
[node name="TetroZ" type="Spatial" index="0"]
script = ExtResource( 1 )
[node name="Mino0" parent="." index="0" instance=ExtResource( 2 )]
[node name="Mino1" parent="." index="1" instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 1, 0 )
[node name="Mino2" parent="." index="2" instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
[node name="Mino3" parent="." index="3" instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0 )

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Tetrominos/Tetromino.gd Normal file
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extends Spatial
const NB_MINOES = 4
const CLOCKWISE = -1
const COUNTERCLOCKWISE = 1
const T_SPIN = 2
const MINI_T_SPIN = 1
const SUPER_ROTATION_SYSTEM = [
{
COUNTERCLOCKWISE: [
Vector3(0, 0, 0),
Vector3(1, 0, 0),
Vector3(1, 1, 0),
Vector3(0, -2, 0),
Vector3(1, -2, 0)
],
CLOCKWISE: [
Vector3(0, 0, 0),
Vector3(-1, 0, 0),
Vector3(-1, 1, 0),
Vector3(0, -2, 0),
Vector3(-1, -2, 0)
],
},
{
COUNTERCLOCKWISE: [
Vector3(0, 0, 0),
Vector3(1, 0, 0),
Vector3(1, -1, 0),
Vector3(0, 2, 0),
Vector3(1, 2, 0)
],
CLOCKWISE: [
Vector3(0, 0, 0),
Vector3(1, 0, 0),
Vector3(1, -1, 0),
Vector3(0, 2, 0),
Vector3(1, 2, 0)
],
},
{
COUNTERCLOCKWISE: [
Vector3(0, 0, 0),
Vector3(-1, 0, 0),
Vector3(-1, 1, 0),
Vector3(0, -2, 0),
Vector3(-1, -2, 0)
],
CLOCKWISE: [
Vector3(0, 0, 0),
Vector3(1, 0, 0),
Vector3(1, 1, 0),
Vector3(0, -2, 0),
Vector3(1, -2, 0)
],
},
{
COUNTERCLOCKWISE: [
Vector3(0, 0, 0),
Vector3(-1, 0, 0),
Vector3(-1, -1, 0),
Vector3(0, 2, 0),
Vector3(-1, 2, 0)
],
CLOCKWISE: [
Vector3(0, 0, 0),
Vector3(-1, 0, 0),
Vector3(-1, -1, 0),
Vector3(0, -2, 0),
Vector3(-1, 2, 0)
]
}
]
var minoes
var orientation = 0
var t_spin = 0
func _ready():
minoes = [$Mino0, $Mino1, $Mino2, $Mino3]
func positions():
var p = []
for mino in minoes:
p.append(to_global(mino.translation))
return p
func rotated_positions(direction):
var translations = [to_global(minoes[0].translation) ]
for i in range(1, 4):
var v = to_global(minoes[i].translation)
v -= to_global(minoes[0].translation)
v = Vector3(-1*direction*v.y, direction*v.x, 0)
v += to_global(minoes[0].translation)
translations.append(v)
return translations
func rotation_movement_liberty(direction):
return SUPER_ROTATION_SYSTEM[orientation][direction]
func apply_positions(positions):
for i in range(4):
minoes[i].translation = to_local(positions[i])
func move(grid, movement):
var new_positions = grid.possible_positions(positions(), movement)
if new_positions:
translate(movement)
return true
else:
return false
func rotate(grid, direction):
var rotated_positions = rotated_positions(direction)
var movements = rotation_movement_liberty(direction)
var test_position
for movement in movements:
test_position = grid.possible_positions(rotated_positions, movement)
if test_position:
orientation -= direction
orientation %= NB_MINOES
apply_positions(rotated_positions)
translate(movement)
return true
return false