TETRIS3000/Tetrominos/Tetromino.gd
2018-12-30 04:17:31 +01:00

125 lines
2.6 KiB
GDScript

extends Spatial
const NB_MINOES = 4
const CLOCKWISE = -1
const COUNTERCLOCKWISE = 1
const T_SPIN = 2
const MINI_T_SPIN = 1
const SUPER_ROTATION_SYSTEM = [
{
COUNTERCLOCKWISE: [
Vector3(0, 0, 0),
Vector3(1, 0, 0),
Vector3(1, 1, 0),
Vector3(0, -2, 0),
Vector3(1, -2, 0)
],
CLOCKWISE: [
Vector3(0, 0, 0),
Vector3(-1, 0, 0),
Vector3(-1, 1, 0),
Vector3(0, -2, 0),
Vector3(-1, -2, 0)
],
},
{
COUNTERCLOCKWISE: [
Vector3(0, 0, 0),
Vector3(1, 0, 0),
Vector3(1, -1, 0),
Vector3(0, 2, 0),
Vector3(1, 2, 0)
],
CLOCKWISE: [
Vector3(0, 0, 0),
Vector3(1, 0, 0),
Vector3(1, -1, 0),
Vector3(0, 2, 0),
Vector3(1, 2, 0)
],
},
{
COUNTERCLOCKWISE: [
Vector3(0, 0, 0),
Vector3(-1, 0, 0),
Vector3(-1, 1, 0),
Vector3(0, -2, 0),
Vector3(-1, -2, 0)
],
CLOCKWISE: [
Vector3(0, 0, 0),
Vector3(1, 0, 0),
Vector3(1, 1, 0),
Vector3(0, -2, 0),
Vector3(1, -2, 0)
],
},
{
COUNTERCLOCKWISE: [
Vector3(0, 0, 0),
Vector3(-1, 0, 0),
Vector3(-1, -1, 0),
Vector3(0, 2, 0),
Vector3(-1, 2, 0)
],
CLOCKWISE: [
Vector3(0, 0, 0),
Vector3(-1, 0, 0),
Vector3(-1, -1, 0),
Vector3(0, -2, 0),
Vector3(-1, 2, 0)
]
}
]
var minoes
var orientation = 0
var t_spin = 0
func _ready():
minoes = [$Mino0, $Mino1, $Mino2, $Mino3]
func positions():
var p = []
for mino in minoes:
p.append(to_global(mino.translation))
return p
func rotated_positions(direction):
var translations = [to_global(minoes[0].translation) ]
for i in range(1, 4):
var v = to_global(minoes[i].translation)
v -= to_global(minoes[0].translation)
v = Vector3(-1*direction*v.y, direction*v.x, 0)
v += to_global(minoes[0].translation)
translations.append(v)
return translations
func rotation_movement_liberty(direction):
return SUPER_ROTATION_SYSTEM[orientation][direction]
func apply_positions(positions):
for i in range(4):
minoes[i].translation = to_local(positions[i])
func move(grid, movement):
var new_positions = grid.possible_positions(positions(), movement)
if new_positions:
translate(movement)
return true
else:
return false
func rotate(grid, direction):
var rotated_positions = rotated_positions(direction)
var movements = rotation_movement_liberty(direction)
var test_position
for movement in movements:
test_position = grid.possible_positions(rotated_positions, movement)
if test_position:
orientation -= direction
orientation %= NB_MINOES
apply_positions(rotated_positions)
translate(movement)
return true
return false